forfeiture, abandoning, entry_fee_collection at start
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@@ -30,6 +30,15 @@ public class GameTutorialManager : MonoBehaviour
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void Awake()
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{
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#if UNITY_SERVER
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tutorialModeEnabled = false;
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tutorialModeTrigger = false;
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HideIntroImmediate(intro_shoot);
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HideIntroImmediate(intro_goal);
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enabled = false;
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return;
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#endif
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tutorialModeEnabled = false;
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if (isTutorial)
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tutorialModeTrigger = true;
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