forfeiture, abandoning, entry_fee_collection at start
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@@ -20,6 +20,8 @@ public class Goal : NetworkBehaviour
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void OnTriggerEnter2D(Collider2D collision)
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{
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if(!isServer){return;}
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if(GameManager.instance != null && GameManager.instance.AreResetCollisionsDisabled)
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return;
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if(collision.gameObject.CompareTag("Player")){
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if(GameManager.instance == null || !GameManager.instance.CanProcessGoal){
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@@ -42,6 +44,8 @@ public class Goal : NetworkBehaviour
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if(!isServer){return;}
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if(collision.gameObject.CompareTag("Puck")){
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if(GameManager.instance != null && GameManager.instance.AreResetCollisionsDisabled)
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return;
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Debug.Log("Puck exit goal", gameObject);
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Puck puck = collision.gameObject.GetComponent<Puck>();
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Debug.Log(puck.name);
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