forfeiture, abandoning, entry_fee_collection at start
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@@ -56,6 +56,7 @@ public class ServerAutoClose : MonoBehaviour
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Logger.Log("All players left, exiting");
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else
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Logger.Log("No players joined, exiting");
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// ReportDedicatedMatchRoomClosed settles /winner first when escrow is open.
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GameManager.ReportDedicatedMatchRoomClosed();
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Application.Quit();
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}
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