rc
@@ -1,4 +1,36 @@
|
|||||||
Logger initiated at 8/13/2026 9:30:04 PM
|
Logger initiated at 8/20/2026 7:16:47 PM
|
||||||
|
|
||||||
[8/13/2026 9:30:04 PM] Cupid settings updated
|
[8/20/2026 7:16:47 PM] Cupid settings updated
|
||||||
[8/13/2026 9:30:04 PM] Cupid settings updated
|
[8/20/2026 7:16:47 PM] Cupid settings updated
|
||||||
|
[8/20/2026 7:16:49 PM] Starting matchmake as warlock
|
||||||
|
[8/20/2026 7:16:52 PM] Still waiting: {"ok":true,"entry_fee":21,"rc_prize":34,"for_red":{"Players":[{"Name":"warlock","LastSeen":1787233612635,"UserId":2,"l10_wins":4,"l10_losses":5}],"GameName":"soccar","Port":26226,"InitTime":1787233612635,"entry_fee":21,"match_id":566,"rc_prize":34,"your_team":"red"},"for_blue":null}
|
||||||
|
[8/20/2026 7:16:54 PM] Got into a room
|
||||||
|
[8/20/2026 7:16:54 PM] {"ok":true,"entry_fee":21,"rc_prize":34,"for_red":{"Players":[{"Name":"warlock","LastSeen":1787233613909,"UserId":2,"l10_wins":4,"l10_losses":5},{"Name":"warlock3","LastSeen":1787233612988,"UserId":6,"l10_wins":1,"l10_losses":9}],"GameName":"soccar","Port":26226,"InitTime":1787233612635,"entry_fee":21,"match_id":566,"instance_started":true,"rc_prize":34,"your_team":"red"},"for_blue":{"Players":[{"Name":"warlock","LastSeen":1787233613909,"UserId":2,"l10_wins":4,"l10_losses":5},{"Name":"warlock3","LastSeen":1787233612988,"UserId":6,"l10_wins":1,"l10_losses":9}],"GameName":"soccar","Port":26226,"InitTime":1787233612635,"entry_fee":21,"match_id":566,"instance_started":true,"rc_prize":34,"your_team":"blue"}}
|
||||||
|
[8/20/2026 7:16:54 PM] Configured dedicated match reporting for match id 566 with secret 38516e39d3406225b7c3015a66e5d25c54e9b2024c0755212122bdcea3e3a328 and internal api base https://kkapi.playpoolstudios.com
|
||||||
|
[8/20/2026 7:16:54 PM] Setting cupid to load game scene
|
||||||
|
[8/20/2026 7:16:54 PM] Loading game scene
|
||||||
|
[8/20/2026 7:17:00 PM] Starting client at $kkapi.playpoolstudios.com:26226
|
||||||
|
[8/20/2026 7:17:01 PM] Client connected
|
||||||
|
[8/20/2026 7:17:01 PM] Dedicated join: team assigned Red isServer=False matchId=566 secretEmpty=False redJoin=False blueJoin=False collected=False
|
||||||
|
[8/20/2026 7:17:16 PM] Selected team changed from Red to Blue
|
||||||
|
[8/20/2026 7:17:22 PM] Selected team changed from Blue to Red
|
||||||
|
[8/20/2026 7:17:33 PM] Selected team changed from Red to Blue
|
||||||
|
[8/20/2026 7:17:37 PM] Selected team changed from Blue to Red
|
||||||
|
[8/20/2026 7:17:43 PM] Selected team changed from Red to Blue
|
||||||
|
[8/20/2026 7:17:49 PM] Selected team changed from Blue to Red
|
||||||
|
[8/20/2026 7:17:53 PM] Selected team changed from Red to Blue
|
||||||
|
[8/20/2026 7:17:55 PM] Score changed from 0 to 1
|
||||||
|
[8/20/2026 7:17:58 PM] Selected team changed from Blue to Red
|
||||||
|
[8/20/2026 7:18:03 PM] Selected team changed from Red to Blue
|
||||||
|
[8/20/2026 7:18:05 PM] Score changed from 1 to 2
|
||||||
|
[8/20/2026 7:18:08 PM] Selected team changed from Blue to Red
|
||||||
|
[8/20/2026 7:18:13 PM] Selected team changed from Red to Blue
|
||||||
|
[8/20/2026 7:18:17 PM] Score changed from 2 to 3
|
||||||
|
[8/20/2026 7:18:48 PM] Client disconnected
|
||||||
|
[8/20/2026 7:18:53 PM] Cupid settings updated
|
||||||
|
[8/20/2026 7:18:53 PM] Cupid settings updated
|
||||||
|
[8/20/2026 7:18:56 PM] Configured dedicated match reporting for match id 0 with secret 38516e39d3406225b7c3015a66e5d25c54e9b2024c0755212122bdcea3e3a328 and internal api base https://kkapi.playpoolstudios.com
|
||||||
|
[8/20/2026 7:19:02 PM] Starting client at $kkapi.playpoolstudios.com:26226
|
||||||
|
[8/20/2026 7:19:02 PM] Client disconnected
|
||||||
|
[8/20/2026 7:19:02 PM] Mirror server exception logging enabled
|
||||||
|
[8/20/2026 7:19:02 PM] Game started On localhost, tutorial mode enabled
|
||||||
|
|||||||
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 312a453df6e098149af89b3a2094beb5
|
||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
[8/20/2026 7:19:02 PM] ReplayRecorder started (practice) id -1787233742 with 11 entities
|
||||||
|
[8/20/2026 7:19:02 PM] Client connected
|
||||||
|
[8/20/2026 7:19:03 PM] Dedicated join: team assigned Red isServer=True matchId=0 secretEmpty=False redJoin=False blueJoin=False collected=False
|
||||||
|
[8/20/2026 7:19:03 PM] Dedicated join: skipping PATCH (matchId=0, secretEmpty=False)
|
||||||
|
[8/20/2026 7:19:19 PM] Selected team changed from Red to Blue
|
||||||
|
[8/20/2026 7:19:22 PM] AI best puck Puck (7): total=3.04 (prox=0.85, between=0.03, traj=0.70, push=1.00)
|
||||||
|
[8/20/2026 7:19:22 PM] force = 70 * 0.9010412 = 63.07288
|
||||||
|
[8/20/2026 7:19:22 PM] launching puck at (0.00, 4.00) with (0.00, -252.29) force
|
||||||
|
[8/20/2026 7:19:25 PM] Selected team changed from Blue to Red
|
||||||
|
[8/20/2026 7:19:41 PM] Selected team changed from Red to Blue
|
||||||
|
[8/20/2026 7:19:44 PM] AI best puck Puck (7): total=1.73 (prox=0.93, between=0.03, traj=0.00, push=1.00)
|
||||||
|
[8/20/2026 7:19:44 PM] force = 70 * 0.9010412 = 63.07288
|
||||||
|
[8/20/2026 7:19:44 PM] launching puck at (0.00, 4.00) with (0.00, -252.29) force
|
||||||
|
[8/20/2026 7:19:47 PM] Selected team changed from Blue to Red
|
||||||
|
[8/20/2026 7:20:02 PM] Selected team changed from Red to Blue
|
||||||
|
[8/20/2026 7:20:05 PM] AI best puck Puck (7): total=1.85 (prox=0.94, between=0.11, traj=0.00, push=1.00)
|
||||||
|
[8/20/2026 7:20:05 PM] force = 70 * 0.9010412 = 63.07288
|
||||||
|
[8/20/2026 7:20:05 PM] launching puck at (0.00, 4.00) with (0.00, -252.29) force
|
||||||
|
[8/20/2026 7:20:05 PM] Score changed from 0 to 1
|
||||||
|
[8/20/2026 7:20:05 PM] Blue goal scored, blue score is now 1
|
||||||
|
[8/20/2026 7:20:05 PM] Dedicated match: Red disconnected (order count=1)
|
||||||
|
[8/20/2026 7:20:05 PM] Mirror server: client disconnected (connId=0)
|
||||||
|
[8/20/2026 7:20:05 PM] Client disconnected
|
||||||
|
[8/20/2026 7:20:05 PM] ReplayRecorder wrote F:/Projects/Unity/soccar2d/Assets\Logs\-1787233742.json (3127 frames, 12 events, duration 62.54s)
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e3ae7f36bed6c134797b7cc9a0ea5f22
|
||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -432,3 +432,8 @@
|
|||||||
[8/13/2026 9:06:10 PM] Failed to fetch red and blue names, isServer?
|
[8/13/2026 9:06:10 PM] Failed to fetch red and blue names, isServer?
|
||||||
[8/13/2026 9:06:10 PM] Starting auto close watchdog
|
[8/13/2026 9:06:10 PM] Starting auto close watchdog
|
||||||
[8/13/2026 9:06:10 PM] Active player connections: 0
|
[8/13/2026 9:06:10 PM] Active player connections: 0
|
||||||
|
[8/18/2026 2:02:56 AM] Starting server at port 7777
|
||||||
|
[8/18/2026 2:02:56 AM] Mirror server exception logging enabled
|
||||||
|
[8/18/2026 2:02:56 AM] Failed to fetch red and blue names, isServer?
|
||||||
|
[8/18/2026 2:02:56 AM] Starting auto close watchdog
|
||||||
|
[8/18/2026 2:02:56 AM] Active player connections: 0
|
||||||
|
|||||||
@@ -2433,19 +2433,7 @@ MonoBehaviour:
|
|||||||
m_TargetGraphic: {fileID: 274907639}
|
m_TargetGraphic: {fileID: 274907639}
|
||||||
m_OnClick:
|
m_OnClick:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls:
|
m_Calls: []
|
||||||
- m_Target: {fileID: 403237928}
|
|
||||||
m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine
|
|
||||||
m_MethodName: SetActive
|
|
||||||
m_Mode: 6
|
|
||||||
m_Arguments:
|
|
||||||
m_ObjectArgument: {fileID: 0}
|
|
||||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
|
||||||
m_IntArgument: 0
|
|
||||||
m_FloatArgument: 0
|
|
||||||
m_StringArgument:
|
|
||||||
m_BoolArgument: 1
|
|
||||||
m_CallState: 2
|
|
||||||
--- !u!1 &309633599
|
--- !u!1 &309633599
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -3615,7 +3603,7 @@ RectTransform:
|
|||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 1, y: 1}
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: 72.42713}
|
m_AnchoredPosition: {x: 0, y: 72.427246}
|
||||||
m_SizeDelta: {x: 0, y: 144.8542}
|
m_SizeDelta: {x: 0, y: 144.8542}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &403237930
|
--- !u!114 &403237930
|
||||||
@@ -5703,7 +5691,7 @@ MonoBehaviour:
|
|||||||
txtMatches: {fileID: 15987389}
|
txtMatches: {fileID: 15987389}
|
||||||
txtWinRatio: {fileID: 1708053254}
|
txtWinRatio: {fileID: 1708053254}
|
||||||
txtId: {fileID: 1898100627}
|
txtId: {fileID: 1898100627}
|
||||||
btnLogout: {fileID: 1590943776}
|
btnLogout: {fileID: 274907641}
|
||||||
toggleSfx: {fileID: 874144771}
|
toggleSfx: {fileID: 874144771}
|
||||||
toggleMusic: {fileID: 830868273}
|
toggleMusic: {fileID: 830868273}
|
||||||
--- !u!4 &656934059
|
--- !u!4 &656934059
|
||||||
|
|||||||
@@ -22,6 +22,7 @@ public class GameCanvas : MonoBehaviour
|
|||||||
|
|
||||||
ShowWaitingForOpponentPanel();
|
ShowWaitingForOpponentPanel();
|
||||||
HideEmotesPanel();
|
HideEmotesPanel();
|
||||||
|
HideAllPostGamePanels();
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnDestroy()
|
void OnDestroy()
|
||||||
@@ -60,7 +61,9 @@ public class GameCanvas : MonoBehaviour
|
|||||||
bool isShowingEmotes=> emotesPanel.gameObject.activeSelf;
|
bool isShowingEmotes=> emotesPanel.gameObject.activeSelf;
|
||||||
|
|
||||||
public RectTransform kickWarning;
|
public RectTransform kickWarning;
|
||||||
|
public GameObject[] postGamePanels;
|
||||||
|
public TMP_Text txtMatchNumber;
|
||||||
|
const float PostGamePanelDuration = 3f;
|
||||||
|
|
||||||
|
|
||||||
void Start(){
|
void Start(){
|
||||||
@@ -93,6 +96,9 @@ public class GameCanvas : MonoBehaviour
|
|||||||
|
|
||||||
if (txtRcPrize != null)
|
if (txtRcPrize != null)
|
||||||
txtRcPrize.text = CoinHelper.FormatString(GameManager.MatchRcPrizeCoins) + " RC";
|
txtRcPrize.text = CoinHelper.FormatString(GameManager.MatchRcPrizeCoins) + " RC";
|
||||||
|
|
||||||
|
if (txtMatchNumber != null && GameManager.DedicatedMatchId > 0)
|
||||||
|
txtMatchNumber.text = "M" + GameManager.DedicatedMatchId;
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnEmoteTextPressed(string txtName){
|
void OnEmoteTextPressed(string txtName){
|
||||||
@@ -166,13 +172,36 @@ public class GameCanvas : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
void OnLeaveGamePressed()
|
void OnLeaveGamePressed()
|
||||||
|
{
|
||||||
|
if (MessageBoxDialog.IsAvailable)
|
||||||
|
{
|
||||||
|
MessageBoxDialog.Show(
|
||||||
|
"Forfeit match?",
|
||||||
|
"Leaving will result in a loss, making opponent the winner. Are you sure?",
|
||||||
|
confirmed =>
|
||||||
|
{
|
||||||
|
if (confirmed)
|
||||||
|
ConfirmLeaveMatch();
|
||||||
|
});
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ConfirmLeaveMatch();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ConfirmLeaveMatch()
|
||||||
{
|
{
|
||||||
if (CupidLobby.instance != null)
|
if (CupidLobby.instance != null)
|
||||||
CupidLobby.instance.Cancel();
|
CupidLobby.instance.Cancel();
|
||||||
LoginManager.ClearMatchYourTeam();
|
LoginManager.ClearMatchYourTeam();
|
||||||
|
|
||||||
NetManager.StopNetworkingForSceneChange();
|
if (GameManager.instance != null)
|
||||||
|
{
|
||||||
|
GameManager.instance.Leave();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
NetManager.StopNetworkingForSceneChange();
|
||||||
LevelLoadManager.LoadLevel("MainMenu");
|
LevelLoadManager.LoadLevel("MainMenu");
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -314,4 +343,31 @@ public class GameCanvas : MonoBehaviour
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public IEnumerator ShowRandomPostGamePanelThenHide()
|
||||||
|
{
|
||||||
|
HideAllPostGamePanels();
|
||||||
|
if (postGamePanels == null || postGamePanels.Length == 0)
|
||||||
|
yield break;
|
||||||
|
|
||||||
|
GameObject chosen = postGamePanels[Random.Range(0, postGamePanels.Length)];
|
||||||
|
if (chosen == null)
|
||||||
|
yield break;
|
||||||
|
|
||||||
|
chosen.SetActive(true);
|
||||||
|
yield return new WaitForSeconds(PostGamePanelDuration);
|
||||||
|
chosen.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
void HideAllPostGamePanels()
|
||||||
|
{
|
||||||
|
if (postGamePanels == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
for (int i = 0; i < postGamePanels.Length; i++)
|
||||||
|
{
|
||||||
|
if (postGamePanels[i] != null)
|
||||||
|
postGamePanels[i].SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -16,6 +16,15 @@ public class GameManager : NetworkBehaviour
|
|||||||
public static MatchmadePlayer BluePlayer { get; set; }
|
public static MatchmadePlayer BluePlayer { get; set; }
|
||||||
/// <summary>Coin units from matchmaker <c>rc_prize</c>; used for in-game prize UI.</summary>
|
/// <summary>Coin units from matchmaker <c>rc_prize</c>; used for in-game prize UI.</summary>
|
||||||
public static int MatchRcPrizeCoins { get; set; }
|
public static int MatchRcPrizeCoins { get; set; }
|
||||||
|
/// <summary>Participation CC amount shown on game over. Actual credit is decided by the winner PATCH.</summary>
|
||||||
|
public const int ParticipationCcAmount = 100;
|
||||||
|
/// <summary>Server-reported: red was still connected when the match ended (eligible for participation CC).</summary>
|
||||||
|
public static bool RedFinishedMatch { get; private set; } = true;
|
||||||
|
/// <summary>Server-reported: blue was still connected when the match ended (eligible for participation CC).</summary>
|
||||||
|
public static bool BlueFinishedMatch { get; private set; } = true;
|
||||||
|
/// <summary>Local player stayed connected through match end and should see +CC on game over.</summary>
|
||||||
|
public static bool LocalPlayerEarnedParticipationCc =>
|
||||||
|
MyTeam == Team.Blue ? BlueFinishedMatch : RedFinishedMatch;
|
||||||
/// <summary>Set by dedicated server startup (e.g. CupidConnector parsing <c>-matchId</c>). PATCH is skipped if id ≤ 0 or secret is empty.</summary>
|
/// <summary>Set by dedicated server startup (e.g. CupidConnector parsing <c>-matchId</c>). PATCH is skipped if id ≤ 0 or secret is empty.</summary>
|
||||||
public static int DedicatedMatchId { get; private set; }
|
public static int DedicatedMatchId { get; private set; }
|
||||||
/// <summary>Sent as <c>X-Dedicated-Server-Secret</c>. From <c>-dedicatedSecret</c> arg or <c>DEDICATED_SERVER_SECRET</c> env.</summary>
|
/// <summary>Sent as <c>X-Dedicated-Server-Secret</c>. From <c>-dedicatedSecret</c> arg or <c>DEDICATED_SERVER_SECRET</c> env.</summary>
|
||||||
@@ -504,10 +513,57 @@ public class GameManager : NetworkBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool _abortLeaveStarted;
|
||||||
|
|
||||||
void AbortMatchCollectFailed()
|
void AbortMatchCollectFailed()
|
||||||
{
|
{
|
||||||
|
RpcAbortMatch("Match cancelled", "The match could not start. Please try again.");
|
||||||
|
StartCoroutine(CoDisconnectAfterAbortRpc());
|
||||||
|
}
|
||||||
|
|
||||||
|
[ClientRpc]
|
||||||
|
void RpcAbortMatch(string title, string message)
|
||||||
|
{
|
||||||
|
ShowMatchAbortMessage(title, message);
|
||||||
|
// Host keeps the server up so the Rpc can reach the other client first.
|
||||||
|
if (!NetworkServer.active)
|
||||||
|
LeaveToMenuAfterAbort();
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator CoDisconnectAfterAbortRpc()
|
||||||
|
{
|
||||||
|
yield return new WaitForSecondsRealtime(0.5f);
|
||||||
if (NetworkServer.active)
|
if (NetworkServer.active)
|
||||||
NetworkServer.DisconnectAll();
|
NetworkServer.DisconnectAll();
|
||||||
|
if (isClient)
|
||||||
|
LeaveToMenuAfterAbort();
|
||||||
|
}
|
||||||
|
|
||||||
|
void NotifyAndLeaveMatch(string title, string message)
|
||||||
|
{
|
||||||
|
ShowMatchAbortMessage(title, message);
|
||||||
|
LeaveToMenuAfterAbort();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ShowMatchAbortMessage(string title, string message)
|
||||||
|
{
|
||||||
|
NetManager.MarkIntentionalClientDisconnect();
|
||||||
|
if (CupidLobby.instance != null)
|
||||||
|
CupidLobby.instance.Cancel();
|
||||||
|
LoginManager.ClearMatchYourTeam();
|
||||||
|
MessageBoxDialog.Show(title, message);
|
||||||
|
}
|
||||||
|
|
||||||
|
void LeaveToMenuAfterAbort()
|
||||||
|
{
|
||||||
|
if (_abortLeaveStarted)
|
||||||
|
return;
|
||||||
|
_abortLeaveStarted = true;
|
||||||
|
|
||||||
|
if (LevelLoadManager.instance != null)
|
||||||
|
LevelLoadManager.instance.Leave();
|
||||||
|
else
|
||||||
|
LevelLoadManager.LoadLevel("MainMenu");
|
||||||
}
|
}
|
||||||
|
|
||||||
IEnumerator DedicatedMatchPatch(string baseUrl, int matchId, string secret, string json)
|
IEnumerator DedicatedMatchPatch(string baseUrl, int matchId, string secret, string json)
|
||||||
@@ -522,12 +578,12 @@ public class GameManager : NetworkBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerator DedicatedMatchPatchWinner(string baseUrl, int matchId, string secret, string winnerLower)
|
public IEnumerator DedicatedMatchPatchWinner(string baseUrl, int matchId, string secret, string winnerLower, bool redConnected, bool blueConnected)
|
||||||
{
|
{
|
||||||
if (matchId <= 0 || string.IsNullOrEmpty(secret))
|
if (matchId <= 0 || string.IsNullOrEmpty(secret))
|
||||||
yield break;
|
yield break;
|
||||||
|
|
||||||
string jsonBody = "{\"winner\":\"" + winnerLower + "\"}";
|
string jsonBody = DedicatedMatschInternalApi.BuildWinnerPatchJson(winnerLower, redConnected, blueConnected);
|
||||||
using (var req = DedicatedMatschInternalApi.BuildWinnerRequest(baseUrl, matchId, secret, jsonBody))
|
using (var req = DedicatedMatschInternalApi.BuildWinnerRequest(baseUrl, matchId, secret, jsonBody))
|
||||||
{
|
{
|
||||||
yield return req.SendWebRequest();
|
yield return req.SendWebRequest();
|
||||||
@@ -535,7 +591,7 @@ public class GameManager : NetworkBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ReportDedicatedMatchGameOver(Team winningTeam)
|
void ReportDedicatedMatchGameOver(Team winningTeam, bool redConnected, bool blueConnected)
|
||||||
{
|
{
|
||||||
if (!isServer || DedicatedMatchId <= 0 || string.IsNullOrEmpty(DedicatedMatchSecret) || _winnerSettled)
|
if (!isServer || DedicatedMatchId <= 0 || string.IsNullOrEmpty(DedicatedMatchSecret) || _winnerSettled)
|
||||||
return;
|
return;
|
||||||
@@ -545,14 +601,14 @@ public class GameManager : NetworkBehaviour
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
_winnerSettled = true;
|
_winnerSettled = true;
|
||||||
StartCoroutine(CoReportDedicatedMatchGameOver(winningTeam));
|
StartCoroutine(CoReportDedicatedMatchGameOver(winningTeam, redConnected, blueConnected));
|
||||||
}
|
}
|
||||||
|
|
||||||
IEnumerator CoReportDedicatedMatchGameOver(Team winningTeam)
|
IEnumerator CoReportDedicatedMatchGameOver(Team winningTeam, bool redConnected, bool blueConnected)
|
||||||
{
|
{
|
||||||
yield return DedicatedMatchPatch(DedicatedInternalApiBase, DedicatedMatchId, DedicatedMatchSecret, "{\"status\":3}");
|
yield return DedicatedMatchPatch(DedicatedInternalApiBase, DedicatedMatchId, DedicatedMatchSecret, "{\"status\":3}");
|
||||||
string winner = winningTeam == Team.Red ? "red" : "blue";
|
string winner = winningTeam == Team.Red ? "red" : "blue";
|
||||||
yield return DedicatedMatchPatchWinner(DedicatedInternalApiBase, DedicatedMatchId, DedicatedMatchSecret, winner);
|
yield return DedicatedMatchPatchWinner(DedicatedInternalApiBase, DedicatedMatchId, DedicatedMatchSecret, winner, redConnected, blueConnected);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>Score or forfeit end: latch game over, report winner if escrowed, notify clients.</summary>
|
/// <summary>Score or forfeit end: latch game over, report winner if escrowed, notify clients.</summary>
|
||||||
@@ -563,11 +619,58 @@ public class GameManager : NetworkBehaviour
|
|||||||
|
|
||||||
isGameEnded = true;
|
isGameEnded = true;
|
||||||
ReplayRecorder.StopAndFlush();
|
ReplayRecorder.StopAndFlush();
|
||||||
ReportDedicatedMatchGameOver(winningTeam);
|
bool redConnected = IsSideConnectedForParticipation(Team.Red);
|
||||||
RpcGameOver(winningTeam);
|
bool blueConnected = IsSideConnectedForParticipation(Team.Blue);
|
||||||
|
Logger.Log($"Dedicated match: end winner={winningTeam} red_connected={redConnected} blue_connected={blueConnected}");
|
||||||
|
ApplyParticipationCcFlags(redConnected, blueConnected);
|
||||||
|
ReportDedicatedMatchGameOver(winningTeam, redConnected, blueConnected);
|
||||||
|
RpcGameOver(winningTeam, redConnected, blueConnected);
|
||||||
gameOver(winningTeam);
|
gameOver(winningTeam);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Server-side: participation CC is only for players still connected at settle.
|
||||||
|
/// Voluntary leave clears the connected flag before <see cref="EndMatch"/>.
|
||||||
|
/// </summary>
|
||||||
|
bool IsSideConnectedForParticipation(Team team)
|
||||||
|
{
|
||||||
|
if (team == Team.Red)
|
||||||
|
{
|
||||||
|
if (!_redConnected)
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else if (team == Team.Blue)
|
||||||
|
{
|
||||||
|
if (!_blueConnected)
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var player in FindObjectsByType<NetPlayer>(FindObjectsSortMode.None))
|
||||||
|
{
|
||||||
|
if (player == null || player.myTeam != team)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (player.connectionToClient != null)
|
||||||
|
return player.connectionToClient.isReady;
|
||||||
|
|
||||||
|
// Listen-server host has no connectionToClient.
|
||||||
|
if (player.isLocalPlayer)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void ApplyParticipationCcFlags(bool redConnected, bool blueConnected)
|
||||||
|
{
|
||||||
|
RedFinishedMatch = redConnected;
|
||||||
|
BlueFinishedMatch = blueConnected;
|
||||||
|
}
|
||||||
|
|
||||||
void HandleDisconnectForfeitTimers()
|
void HandleDisconnectForfeitTimers()
|
||||||
{
|
{
|
||||||
if (!_entriesCollected || _winnerSettled || !gameStarted || isGameEnded)
|
if (!_entriesCollected || _winnerSettled || !gameStarted || isGameEnded)
|
||||||
@@ -620,9 +723,13 @@ public class GameManager : NetworkBehaviour
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
Team winningTeam = ResolveForfeitWinnerForShutdown();
|
Team winningTeam = ResolveForfeitWinnerForShutdown();
|
||||||
|
bool redConnected = IsSideConnectedForParticipation(Team.Red);
|
||||||
|
bool blueConnected = IsSideConnectedForParticipation(Team.Blue);
|
||||||
_winnerSettled = true;
|
_winnerSettled = true;
|
||||||
isGameEnded = true;
|
isGameEnded = true;
|
||||||
Logger.Log("Dedicated match: blocking winner settle before shutdown → " + winningTeam);
|
ApplyParticipationCcFlags(redConnected, blueConnected);
|
||||||
|
Logger.Log("Dedicated match: blocking winner settle before shutdown → " + winningTeam
|
||||||
|
+ " red_connected=" + redConnected + " blue_connected=" + blueConnected);
|
||||||
|
|
||||||
using (var statusReq = DedicatedMatschInternalApi.BuildRequest(
|
using (var statusReq = DedicatedMatschInternalApi.BuildRequest(
|
||||||
DedicatedInternalApiBase, DedicatedMatchId, DedicatedMatchSecret, "{\"status\":3}"))
|
DedicatedInternalApiBase, DedicatedMatchId, DedicatedMatchSecret, "{\"status\":3}"))
|
||||||
@@ -634,7 +741,7 @@ public class GameManager : NetworkBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
string winner = winningTeam == Team.Red ? "red" : "blue";
|
string winner = winningTeam == Team.Red ? "red" : "blue";
|
||||||
string jsonBody = "{\"winner\":\"" + winner + "\"}";
|
string jsonBody = DedicatedMatschInternalApi.BuildWinnerPatchJson(winner, redConnected, blueConnected);
|
||||||
using (var winReq = DedicatedMatschInternalApi.BuildWinnerRequest(
|
using (var winReq = DedicatedMatschInternalApi.BuildWinnerRequest(
|
||||||
DedicatedInternalApiBase, DedicatedMatchId, DedicatedMatchSecret, jsonBody))
|
DedicatedInternalApiBase, DedicatedMatchId, DedicatedMatchSecret, jsonBody))
|
||||||
{
|
{
|
||||||
@@ -1157,6 +1264,7 @@ public class GameManager : NetworkBehaviour
|
|||||||
RpcPlayGoalScoredSfx();
|
RpcPlayGoalScoredSfx();
|
||||||
|
|
||||||
freezeInput=true;
|
freezeInput=true;
|
||||||
|
CancelInGoalPuckResets();
|
||||||
Team concedingTeam = team;
|
Team concedingTeam = team;
|
||||||
|
|
||||||
if(hitCounter == 1){
|
if(hitCounter == 1){
|
||||||
@@ -1236,7 +1344,8 @@ public class GameManager : NetworkBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
[ClientRpc]
|
[ClientRpc]
|
||||||
void RpcGameOver(Team team){
|
void RpcGameOver(Team team, bool redConnected, bool blueConnected){
|
||||||
|
ApplyParticipationCcFlags(redConnected, blueConnected);
|
||||||
gameOver(team);
|
gameOver(team);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1245,7 +1354,11 @@ public class GameManager : NetworkBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
IEnumerator CoroutineGameOver(Team team){
|
IEnumerator CoroutineGameOver(Team team){
|
||||||
yield return new WaitForSeconds(2f);
|
if (GameCanvas.instance != null)
|
||||||
|
yield return GameCanvas.instance.ShowRandomPostGamePanelThenHide();
|
||||||
|
else
|
||||||
|
yield return new WaitForSeconds(2f);
|
||||||
|
|
||||||
yield return CoroutineFetchBothPlayersL10();
|
yield return CoroutineFetchBothPlayersL10();
|
||||||
|
|
||||||
// StopClient();
|
// StopClient();
|
||||||
@@ -1368,6 +1481,11 @@ public class GameManager : NetworkBehaviour
|
|||||||
if (leavingTeam != Team.Red && leavingTeam != Team.Blue)
|
if (leavingTeam != Team.Red && leavingTeam != Team.Blue)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
if (leavingTeam == Team.Red)
|
||||||
|
_redConnected = false;
|
||||||
|
else if (leavingTeam == Team.Blue)
|
||||||
|
_blueConnected = false;
|
||||||
|
|
||||||
Team winner = GetOpposingTeam(leavingTeam);
|
Team winner = GetOpposingTeam(leavingTeam);
|
||||||
Logger.Log($"Match: {leavingTeam} forfeited by leave — {winner} wins");
|
Logger.Log($"Match: {leavingTeam} forfeited by leave — {winner} wins");
|
||||||
EndMatch(winner);
|
EndMatch(winner);
|
||||||
@@ -1383,10 +1501,7 @@ public class GameManager : NetworkBehaviour
|
|||||||
{
|
{
|
||||||
_thirdPlayerLeaveTriggered = true;
|
_thirdPlayerLeaveTriggered = true;
|
||||||
Logger.Log("Third player in a 2-player match (matchmaker bug); leaving to main menu.");
|
Logger.Log("Third player in a 2-player match (matchmaker bug); leaving to main menu.");
|
||||||
if (LevelLoadManager.instance != null)
|
NotifyAndLeaveMatch("Unable to join", "This match is already full.");
|
||||||
LevelLoadManager.instance.Leave();
|
|
||||||
else
|
|
||||||
LevelLoadManager.LoadLevel("MainMenu");
|
|
||||||
yield break;
|
yield break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1456,6 +1571,15 @@ public class GameManager : NetworkBehaviour
|
|||||||
bool freezeInput = false;
|
bool freezeInput = false;
|
||||||
public bool CanProcessGoal => isServer && !freezeInput && !isGameEnded;
|
public bool CanProcessGoal => isServer && !freezeInput && !isGameEnded;
|
||||||
|
|
||||||
|
void CancelInGoalPuckResets()
|
||||||
|
{
|
||||||
|
foreach (Puck puck in pucks)
|
||||||
|
{
|
||||||
|
if (puck != null)
|
||||||
|
puck.CancelInGoalReset();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
IEnumerator CoroutineOnGoal(Team team, bool kickoff = false){
|
IEnumerator CoroutineOnGoal(Team team, bool kickoff = false){
|
||||||
if(coroutinePostLaunch!=null){
|
if(coroutinePostLaunch!=null){
|
||||||
StopCoroutine(coroutinePostLaunch);
|
StopCoroutine(coroutinePostLaunch);
|
||||||
@@ -1521,6 +1645,16 @@ static class DedicatedMatschInternalApi
|
|||||||
return BuildPatchJson(url, secret, jsonBody);
|
return BuildPatchJson(url, secret, jsonBody);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static string BuildWinnerPatchJson(string winnerLower, bool redConnected, bool blueConnected)
|
||||||
|
{
|
||||||
|
return JsonUtility.ToJson(new DedicatedWinnerPatchRequest
|
||||||
|
{
|
||||||
|
winner = winnerLower,
|
||||||
|
red_connected = redConnected,
|
||||||
|
blue_connected = blueConnected
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
public static UnityWebRequest BuildRematchRequest(string baseUrl, string secret, string jsonBody)
|
public static UnityWebRequest BuildRematchRequest(string baseUrl, string secret, string jsonBody)
|
||||||
{
|
{
|
||||||
string url = baseUrl.TrimEnd('/') + "/internal/rematch";
|
string url = baseUrl.TrimEnd('/') + "/internal/rematch";
|
||||||
@@ -1570,7 +1704,13 @@ static class DedicatedMatschInternalApi
|
|||||||
{
|
{
|
||||||
var parsed = JsonUtility.FromJson<DedicatedWinnerPatchResponse>(body);
|
var parsed = JsonUtility.FromJson<DedicatedWinnerPatchResponse>(body);
|
||||||
if (parsed != null && parsed.ok && parsed.economy != null)
|
if (parsed != null && parsed.ok && parsed.economy != null)
|
||||||
|
{
|
||||||
GameManager.MatchRcPrizeCoins = parsed.economy.rc_prize;
|
GameManager.MatchRcPrizeCoins = parsed.economy.rc_prize;
|
||||||
|
Logger.Log("Dedicated winner PATCH economy: rc_prize=" + parsed.economy.rc_prize
|
||||||
|
+ " participant_cc=" + parsed.economy.participant_cc
|
||||||
|
+ " cc_awarded_red=" + parsed.economy.cc_awarded_red
|
||||||
|
+ " cc_awarded_blue=" + parsed.economy.cc_awarded_blue);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
@@ -1602,12 +1742,22 @@ class DedicatedJoinPatchResponse
|
|||||||
public int escrow_user_id;
|
public int escrow_user_id;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
class DedicatedWinnerPatchRequest
|
||||||
|
{
|
||||||
|
public string winner;
|
||||||
|
public bool red_connected;
|
||||||
|
public bool blue_connected;
|
||||||
|
}
|
||||||
|
|
||||||
[Serializable]
|
[Serializable]
|
||||||
class DedicatedWinnerPatchEconomy
|
class DedicatedWinnerPatchEconomy
|
||||||
{
|
{
|
||||||
public int entry_fee_rc;
|
public int entry_fee_rc;
|
||||||
public int rc_prize;
|
public int rc_prize;
|
||||||
public int participant_cc;
|
public int participant_cc;
|
||||||
|
public bool cc_awarded_red;
|
||||||
|
public bool cc_awarded_blue;
|
||||||
}
|
}
|
||||||
|
|
||||||
[Serializable]
|
[Serializable]
|
||||||
|
|||||||
@@ -455,8 +455,10 @@ public class GameOverCanvas : MonoBehaviour
|
|||||||
|
|
||||||
yield return new WaitForSeconds(scaleTime * 0.5f);
|
yield return new WaitForSeconds(scaleTime * 0.5f);
|
||||||
|
|
||||||
//Rewards
|
//Rewards — participation CC only if this client stayed connected through match end
|
||||||
float ccReward = GameTutorialManager.tutorialModeEnabled ? 0f : 100f;
|
float ccReward = GameTutorialManager.tutorialModeEnabled || !GameManager.LocalPlayerEarnedParticipationCc
|
||||||
|
? 0f
|
||||||
|
: GameManager.ParticipationCcAmount;
|
||||||
StartCoroutine(CoroutineSetTextNumber(rcPrize, txtRewardRC, 10, "N1", "+", " RC"));
|
StartCoroutine(CoroutineSetTextNumber(rcPrize, txtRewardRC, 10, "N1", "+", " RC"));
|
||||||
StartCoroutine(CoroutineSetTextNumber(ccReward, txtRewardCC, 100, "N0", "+", " CC"));
|
StartCoroutine(CoroutineSetTextNumber(ccReward, txtRewardCC, 100, "N0", "+", " CC"));
|
||||||
|
|
||||||
@@ -533,6 +535,22 @@ public class GameOverCanvas : MonoBehaviour
|
|||||||
countdownCoroutine = StartCoroutine(CoroutineCountdown());
|
countdownCoroutine = StartCoroutine(CoroutineCountdown());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void OnRematchFailed(string errorMessage)
|
||||||
|
{
|
||||||
|
btnRematch.interactable = true;
|
||||||
|
btnLeave.interactable = true;
|
||||||
|
if (rematchWarningLoser != null)
|
||||||
|
rematchWarningLoser.text = "Rematch failed.";
|
||||||
|
StartCoroutine(CoroutineHideRematchPanel());
|
||||||
|
|
||||||
|
if (countdownCoroutine != null)
|
||||||
|
StopCoroutine(countdownCoroutine);
|
||||||
|
countdownCoroutine = StartCoroutine(CoroutineCountdown());
|
||||||
|
|
||||||
|
string body = string.IsNullOrEmpty(errorMessage) ? "Could not start a rematch." : errorMessage;
|
||||||
|
MessageBoxDialog.Show("Rematch failed", body);
|
||||||
|
}
|
||||||
|
|
||||||
IEnumerator CoroutineHideRematchPanel(){
|
IEnumerator CoroutineHideRematchPanel(){
|
||||||
rematchPopup.DOScale(0, 0.2f).SetEase(Ease.InBack);
|
rematchPopup.DOScale(0, 0.2f).SetEase(Ease.InBack);
|
||||||
yield return new WaitForSeconds(0.2f);
|
yield return new WaitForSeconds(0.2f);
|
||||||
|
|||||||
@@ -32,6 +32,8 @@ public class Goal : NetworkBehaviour
|
|||||||
Debug.Log(ball.name);
|
Debug.Log(ball.name);
|
||||||
GameManager.instance.OnGoal(team);
|
GameManager.instance.OnGoal(team);
|
||||||
}else if(collision.gameObject.CompareTag("Puck")){
|
}else if(collision.gameObject.CompareTag("Puck")){
|
||||||
|
if(GameManager.instance == null || !GameManager.instance.CanProcessGoal)
|
||||||
|
return;
|
||||||
Debug.Log("Puck goal", gameObject);
|
Debug.Log("Puck goal", gameObject);
|
||||||
Puck puck = collision.gameObject.GetComponent<Puck>();
|
Puck puck = collision.gameObject.GetComponent<Puck>();
|
||||||
Debug.Log(puck.name);
|
Debug.Log(puck.name);
|
||||||
|
|||||||
@@ -21,6 +21,7 @@ public class LoginManager : MonoBehaviour
|
|||||||
const int MAX_USERNAME_LENGTH = 16;
|
const int MAX_USERNAME_LENGTH = 16;
|
||||||
const int MIN_PASSWORD_LENGTH = 8;
|
const int MIN_PASSWORD_LENGTH = 8;
|
||||||
const int MAX_PASSWORD_LENGTH = 20;
|
const int MAX_PASSWORD_LENGTH = 20;
|
||||||
|
const int ShortAuthMessageMaxLength = 36;
|
||||||
|
|
||||||
[Header("Login")]
|
[Header("Login")]
|
||||||
[SerializeField] private TMP_InputField usernameInputLogin;
|
[SerializeField] private TMP_InputField usernameInputLogin;
|
||||||
@@ -33,9 +34,6 @@ public class LoginManager : MonoBehaviour
|
|||||||
[SerializeField] private TMP_InputField passwordInputRegister;
|
[SerializeField] private TMP_InputField passwordInputRegister;
|
||||||
[SerializeField] private Button btnRegister;
|
[SerializeField] private Button btnRegister;
|
||||||
|
|
||||||
[Header("UI")]
|
|
||||||
[SerializeField] private TMP_Text error_txt;
|
|
||||||
|
|
||||||
[Header("Server messages (GET /table_settings, no auth)")]
|
[Header("Server messages (GET /table_settings, no auth)")]
|
||||||
[Header("Update")]
|
[Header("Update")]
|
||||||
[SerializeField] private GameObject serverUpdatePanel;
|
[SerializeField] private GameObject serverUpdatePanel;
|
||||||
@@ -60,6 +58,7 @@ public class LoginManager : MonoBehaviour
|
|||||||
bool _appPaused;
|
bool _appPaused;
|
||||||
bool _appFocused = true;
|
bool _appFocused = true;
|
||||||
bool _handlingKeepaliveUnauthorized;
|
bool _handlingKeepaliveUnauthorized;
|
||||||
|
string _pendingAuthMessage;
|
||||||
|
|
||||||
public static string AuthToken { get; private set; }
|
public static string AuthToken { get; private set; }
|
||||||
|
|
||||||
@@ -110,7 +109,6 @@ public class LoginManager : MonoBehaviour
|
|||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
error_txt.text = "";
|
|
||||||
HideServerMessagePanels();
|
HideServerMessagePanels();
|
||||||
AuthToken = PlayerPrefs.GetString(PlayerPrefsAuthKey, "");
|
AuthToken = PlayerPrefs.GetString(PlayerPrefsAuthKey, "");
|
||||||
|
|
||||||
@@ -120,6 +118,7 @@ public class LoginManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
instance = this;
|
instance = this;
|
||||||
DontDestroyOnLoad(gameObject);
|
DontDestroyOnLoad(gameObject);
|
||||||
|
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||||
|
|
||||||
if (string.IsNullOrEmpty(AuthToken))
|
if (string.IsNullOrEmpty(AuthToken))
|
||||||
ClearLocalUserProfile();
|
ClearLocalUserProfile();
|
||||||
@@ -217,8 +216,7 @@ public class LoginManager : MonoBehaviour
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
InvalidateStoredSession();
|
InvalidateStoredSession();
|
||||||
if (error_txt != null)
|
ShowAuthMessage(string.IsNullOrEmpty(errMsg) ? "Session expired. Please sign in again." : errMsg);
|
||||||
error_txt.text = string.IsNullOrEmpty(errMsg) ? "Session expired. Please sign in again." : errMsg;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
SetBusy(false);
|
SetBusy(false);
|
||||||
@@ -269,6 +267,40 @@ public class LoginManager : MonoBehaviour
|
|||||||
if (btnRegister != null) btnRegister.interactable = !busy;
|
if (btnRegister != null) btnRegister.interactable = !busy;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ShowAuthMessage(string message)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(message))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (MessageBoxDialog.instance == null)
|
||||||
|
{
|
||||||
|
_pendingAuthMessage = message;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_pendingAuthMessage = null;
|
||||||
|
if (message.Length <= ShortAuthMessageMaxLength)
|
||||||
|
MessageBoxDialog.instance.ShowMessageBox(message);
|
||||||
|
else
|
||||||
|
MessageBoxDialog.instance.ShowMessageBox("Error", message);
|
||||||
|
}
|
||||||
|
|
||||||
|
void HideAuthMessage()
|
||||||
|
{
|
||||||
|
if (MessageBoxDialog.instance != null)
|
||||||
|
MessageBoxDialog.instance.HideMessageBox();
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(_pendingAuthMessage) || MessageBoxDialog.instance == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
string message = _pendingAuthMessage;
|
||||||
|
_pendingAuthMessage = null;
|
||||||
|
ShowAuthMessage(message);
|
||||||
|
}
|
||||||
|
|
||||||
void OnLogin()
|
void OnLogin()
|
||||||
{
|
{
|
||||||
if (_authInProgress) return;
|
if (_authInProgress) return;
|
||||||
@@ -278,19 +310,19 @@ public class LoginManager : MonoBehaviour
|
|||||||
string password = passwordInputLogin.text;
|
string password = passwordInputLogin.text;
|
||||||
if (string.IsNullOrEmpty(username) || string.IsNullOrEmpty(password))
|
if (string.IsNullOrEmpty(username) || string.IsNullOrEmpty(password))
|
||||||
{
|
{
|
||||||
error_txt.text = "Please fill in all fields";
|
ShowAuthMessage("Please fill in all fields");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (username.Length < MIN_USERNAME_LENGTH || username.Length > MAX_USERNAME_LENGTH)
|
if (username.Length < MIN_USERNAME_LENGTH || username.Length > MAX_USERNAME_LENGTH)
|
||||||
{
|
{
|
||||||
error_txt.text = "Username must be between " + MIN_USERNAME_LENGTH + " and " + MAX_USERNAME_LENGTH + " characters";
|
ShowAuthMessage("Username must be between " + MIN_USERNAME_LENGTH + " and " + MAX_USERNAME_LENGTH + " characters");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (password.Length < MIN_PASSWORD_LENGTH || password.Length > MAX_PASSWORD_LENGTH)
|
if (password.Length < MIN_PASSWORD_LENGTH || password.Length > MAX_PASSWORD_LENGTH)
|
||||||
{
|
{
|
||||||
error_txt.text = "Password must be between " + MIN_PASSWORD_LENGTH + " and " + MAX_PASSWORD_LENGTH + " characters";
|
ShowAuthMessage("Password must be between " + MIN_PASSWORD_LENGTH + " and " + MAX_PASSWORD_LENGTH + " characters");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -308,26 +340,26 @@ public class LoginManager : MonoBehaviour
|
|||||||
string password = passwordInputRegister.text;
|
string password = passwordInputRegister.text;
|
||||||
if (string.IsNullOrEmpty(username) || string.IsNullOrEmpty(email) || string.IsNullOrEmpty(password))
|
if (string.IsNullOrEmpty(username) || string.IsNullOrEmpty(email) || string.IsNullOrEmpty(password))
|
||||||
{
|
{
|
||||||
error_txt.text = "Please fill in all fields";
|
ShowAuthMessage("Please fill in all fields");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
email = email.Trim().ToLowerInvariant();
|
email = email.Trim().ToLowerInvariant();
|
||||||
if (!IsValidEmailFormat(email))
|
if (!IsValidEmailFormat(email))
|
||||||
{
|
{
|
||||||
error_txt.text = "Please enter a valid email address";
|
ShowAuthMessage("Please enter a valid email address");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (username.Length < MIN_USERNAME_LENGTH || username.Length > MAX_USERNAME_LENGTH)
|
if (username.Length < MIN_USERNAME_LENGTH || username.Length > MAX_USERNAME_LENGTH)
|
||||||
{
|
{
|
||||||
error_txt.text = "Username must be between " + MIN_USERNAME_LENGTH + " and " + MAX_USERNAME_LENGTH + " characters";
|
ShowAuthMessage("Username must be between " + MIN_USERNAME_LENGTH + " and " + MAX_USERNAME_LENGTH + " characters");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (password.Length < MIN_PASSWORD_LENGTH || password.Length > MAX_PASSWORD_LENGTH)
|
if (password.Length < MIN_PASSWORD_LENGTH || password.Length > MAX_PASSWORD_LENGTH)
|
||||||
{
|
{
|
||||||
error_txt.text = "Password must be between " + MIN_PASSWORD_LENGTH + " and " + MAX_PASSWORD_LENGTH + " characters";
|
ShowAuthMessage("Password must be between " + MIN_PASSWORD_LENGTH + " and " + MAX_PASSWORD_LENGTH + " characters");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -370,7 +402,7 @@ public class LoginManager : MonoBehaviour
|
|||||||
IEnumerator AuthPostCoroutine(string url, string jsonBody, string successMessage)
|
IEnumerator AuthPostCoroutine(string url, string jsonBody, string successMessage)
|
||||||
{
|
{
|
||||||
SetBusy(true);
|
SetBusy(true);
|
||||||
error_txt.text = "";
|
HideAuthMessage();
|
||||||
ClearLocalUserProfile();
|
ClearLocalUserProfile();
|
||||||
|
|
||||||
using (var request = new UnityWebRequest(url, UnityWebRequest.kHttpVerbPOST))
|
using (var request = new UnityWebRequest(url, UnityWebRequest.kHttpVerbPOST))
|
||||||
@@ -387,14 +419,14 @@ public class LoginManager : MonoBehaviour
|
|||||||
if (request.result != UnityWebRequest.Result.Success &&
|
if (request.result != UnityWebRequest.Result.Success &&
|
||||||
request.result != UnityWebRequest.Result.ProtocolError)
|
request.result != UnityWebRequest.Result.ProtocolError)
|
||||||
{
|
{
|
||||||
error_txt.text = string.IsNullOrEmpty(request.error) ? "Network error" : request.error;
|
ShowAuthMessage(string.IsNullOrEmpty(request.error) ? "Network error" : request.error);
|
||||||
SetBusy(false);
|
SetBusy(false);
|
||||||
yield break;
|
yield break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (string.IsNullOrEmpty(text))
|
if (string.IsNullOrEmpty(text))
|
||||||
{
|
{
|
||||||
error_txt.text = "Empty response from server";
|
ShowAuthMessage("Empty response from server");
|
||||||
SetBusy(false);
|
SetBusy(false);
|
||||||
yield break;
|
yield break;
|
||||||
}
|
}
|
||||||
@@ -418,14 +450,14 @@ public class LoginManager : MonoBehaviour
|
|||||||
|
|
||||||
if (profileOk)
|
if (profileOk)
|
||||||
ProceedToMainMenu();
|
ProceedToMainMenu();
|
||||||
else if (error_txt != null)
|
else
|
||||||
error_txt.text = string.IsNullOrEmpty(profileErr)
|
ShowAuthMessage(string.IsNullOrEmpty(profileErr)
|
||||||
? "Signed in but could not load your profile. Check your connection and try again."
|
? "Signed in but could not load your profile. Check your connection and try again."
|
||||||
: profileErr;
|
: profileErr);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
error_txt.text = string.IsNullOrEmpty(resp.error) ? "Request failed" : resp.error;
|
ShowAuthMessage(string.IsNullOrEmpty(resp.error) ? "Request failed" : resp.error);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -847,7 +879,10 @@ public class LoginManager : MonoBehaviour
|
|||||||
void OnDestroy()
|
void OnDestroy()
|
||||||
{
|
{
|
||||||
if (instance == this)
|
if (instance == this)
|
||||||
|
{
|
||||||
|
SceneManager.sceneLoaded -= OnSceneLoaded;
|
||||||
StopKeepalive();
|
StopKeepalive();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void StartKeepalive()
|
void StartKeepalive()
|
||||||
@@ -947,8 +982,7 @@ public class LoginManager : MonoBehaviour
|
|||||||
InvalidateStoredSession();
|
InvalidateStoredSession();
|
||||||
SetBusy(false);
|
SetBusy(false);
|
||||||
|
|
||||||
if (error_txt != null)
|
ShowAuthMessage(string.IsNullOrEmpty(message) ? "Session expired. Please sign in again." : message);
|
||||||
error_txt.text = string.IsNullOrEmpty(message) ? "Session expired. Please sign in again." : message;
|
|
||||||
|
|
||||||
Scene active = SceneManager.GetActiveScene();
|
Scene active = SceneManager.GetActiveScene();
|
||||||
if (active.buildIndex != 0 && active.name != "Intro")
|
if (active.buildIndex != 0 && active.name != "Intro")
|
||||||
|
|||||||
@@ -141,6 +141,24 @@ public class MainMenuManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
void OnLogout()
|
void OnLogout()
|
||||||
|
{
|
||||||
|
if (MessageBoxDialog.IsAvailable)
|
||||||
|
{
|
||||||
|
MessageBoxDialog.Show(
|
||||||
|
"Log out?",
|
||||||
|
"You will need to sign in again to play.",
|
||||||
|
confirmed =>
|
||||||
|
{
|
||||||
|
if (confirmed)
|
||||||
|
ConfirmLogout();
|
||||||
|
});
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ConfirmLogout();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ConfirmLogout()
|
||||||
{
|
{
|
||||||
LoginManager.Logout();
|
LoginManager.Logout();
|
||||||
SceneManager.LoadScene(0);
|
SceneManager.LoadScene(0);
|
||||||
@@ -165,7 +183,17 @@ public class MainMenuManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
if (LoginManager.CurrentUser.rc < _matchEntryFeeCoins)
|
if (LoginManager.CurrentUser.rc < _matchEntryFeeCoins)
|
||||||
{
|
{
|
||||||
Debug.LogError("Not enough RC to play");
|
string fee = CoinHelper.FormatString(_matchEntryFeeCoins) + " RC";
|
||||||
|
if (MessageBoxDialog.IsAvailable)
|
||||||
|
{
|
||||||
|
MessageBoxDialog.Show(
|
||||||
|
"Not enough RC",
|
||||||
|
"You need " + fee + " to play. Buy more RC and try again.");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError("Not enough RC to play");
|
||||||
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (CupidLobby.instance == null)
|
if (CupidLobby.instance == null)
|
||||||
@@ -285,16 +313,10 @@ public class MainMenuManager : MonoBehaviour
|
|||||||
ccText.text = user.cc.ToString("N0") + " CC";
|
ccText.text = user.cc.ToString("N0") + " CC";
|
||||||
rcText.text = CoinHelper.FormatString(user.rc) + " RC";
|
rcText.text = CoinHelper.FormatString(user.rc) + " RC";
|
||||||
|
|
||||||
if (LoginManager.CurrentUser.rc < _matchEntryFeeCoins)
|
if (rcPlayText != null)
|
||||||
{
|
|
||||||
rcPlayText.text = "Not enough RC to play";
|
|
||||||
btnPlay.interactable = false;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
rcPlayText.text = "";
|
rcPlayText.text = "";
|
||||||
|
if (btnPlay != null)
|
||||||
btnPlay.interactable = true;
|
btnPlay.interactable = true;
|
||||||
}
|
|
||||||
|
|
||||||
UpdateWithdrawalStatus(user);
|
UpdateWithdrawalStatus(user);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -486,6 +486,14 @@ public class NetPlayer : NetworkBehaviour
|
|||||||
Logger.Log(matchmadeResponseString);
|
Logger.Log(matchmadeResponseString);
|
||||||
StartCoroutine(CoroutineOnRematchConfirmedServer());
|
StartCoroutine(CoroutineOnRematchConfirmedServer());
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
string error = string.IsNullOrEmpty(resp.ErrorMessage)
|
||||||
|
? "Could not start a rematch."
|
||||||
|
: resp.ErrorMessage;
|
||||||
|
Logger.Log("Rematch failed: " + error);
|
||||||
|
RpcRematchFailed(error);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
IEnumerator CoroutineOnRematchConfirmedServer(){
|
IEnumerator CoroutineOnRematchConfirmedServer(){
|
||||||
@@ -545,6 +553,15 @@ public class NetPlayer : NetworkBehaviour
|
|||||||
LevelLoadManager.instance.Leave("Game");
|
LevelLoadManager.instance.Leave("Game");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[ClientRpc]
|
||||||
|
void RpcRematchFailed(string errorMessage)
|
||||||
|
{
|
||||||
|
if (GameOverCanvas.instance != null)
|
||||||
|
GameOverCanvas.instance.OnRematchFailed(errorMessage);
|
||||||
|
else
|
||||||
|
MessageBoxDialog.Show("Rematch failed", string.IsNullOrEmpty(errorMessage) ? "Could not start a rematch." : errorMessage);
|
||||||
|
}
|
||||||
|
|
||||||
void OnRematchCancelledServer(){
|
void OnRematchCancelledServer(){
|
||||||
if(!isServer){ return; }
|
if(!isServer){ return; }
|
||||||
|
|
||||||
|
|||||||
@@ -154,6 +154,7 @@ public class Puck : NetworkBehaviour
|
|||||||
bool holdingCollisionLock;
|
bool holdingCollisionLock;
|
||||||
public void Reset(Vector3? position = null, float duration = 0.5f)
|
public void Reset(Vector3? position = null, float duration = 0.5f)
|
||||||
{
|
{
|
||||||
|
UnscheduleReset();
|
||||||
Vector3 pos = position ?? startPosition;
|
Vector3 pos = position ?? startPosition;
|
||||||
if (coroutineReset != null)
|
if (coroutineReset != null)
|
||||||
{
|
{
|
||||||
@@ -175,20 +176,38 @@ public class Puck : NetworkBehaviour
|
|||||||
}
|
}
|
||||||
Coroutine coroutineScheduleReset;
|
Coroutine coroutineScheduleReset;
|
||||||
public void ScheduleReset(Vector3 position, float duration = 0.5f){
|
public void ScheduleReset(Vector3 position, float duration = 0.5f){
|
||||||
|
UnscheduleReset();
|
||||||
coroutineScheduleReset = StartCoroutine(CoroutineScheduleReset(position, duration));
|
coroutineScheduleReset = StartCoroutine(CoroutineScheduleReset(position, duration));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UnscheduleReset(){
|
public void UnscheduleReset(){
|
||||||
if(coroutineScheduleReset != null){
|
if(coroutineScheduleReset != null){
|
||||||
StopCoroutine(coroutineScheduleReset);
|
StopCoroutine(coroutineScheduleReset);
|
||||||
|
coroutineScheduleReset = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CancelInGoalReset()
|
||||||
|
{
|
||||||
|
UnscheduleReset();
|
||||||
|
if (coroutineReset != null)
|
||||||
|
{
|
||||||
|
StopCoroutine(coroutineReset);
|
||||||
|
RestoreAfterReset();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
IEnumerator CoroutineScheduleReset(Vector3 position, float duration){
|
IEnumerator CoroutineScheduleReset(Vector3 position, float duration){
|
||||||
while(GameManager.isMoving){
|
while(GameManager.isMoving){
|
||||||
|
if (GameManager.instance != null && !GameManager.instance.CanProcessGoal)
|
||||||
|
yield break;
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (GameManager.instance != null && !GameManager.instance.CanProcessGoal)
|
||||||
|
yield break;
|
||||||
|
|
||||||
|
coroutineScheduleReset = null;
|
||||||
Debug.Log("Resetting puck", gameObject);
|
Debug.Log("Resetting puck", gameObject);
|
||||||
Vector3 dir = position - transform.position;
|
Vector3 dir = position - transform.position;
|
||||||
Vector3 centerDir = Vector3.zero - transform.position;
|
Vector3 centerDir = Vector3.zero - transform.position;
|
||||||
|
|||||||
@@ -0,0 +1,229 @@
|
|||||||
|
using System;
|
||||||
|
using DG.Tweening;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class MessageBoxDialog : MonoBehaviour
|
||||||
|
{
|
||||||
|
public const float ANIMATION_DURATION = 0.25f;
|
||||||
|
/// <summary>Above game/menu/loader canvases; below reconnect (500).</summary>
|
||||||
|
const int OverlaySortingOrder = 400;
|
||||||
|
|
||||||
|
public static MessageBoxDialog instance;
|
||||||
|
public static bool IsAvailable => instance != null;
|
||||||
|
|
||||||
|
public RectTransform dimmer;
|
||||||
|
public RectTransform basicMessageBox;
|
||||||
|
|
||||||
|
[Header("MessageBox")]
|
||||||
|
public RectTransform messageBox;
|
||||||
|
public TMP_Text txtTitle, txtMessage;
|
||||||
|
public Button btnOk, btnYes, btnNo;
|
||||||
|
|
||||||
|
Image dimmerImg;
|
||||||
|
TMP_Text basicMessageText;
|
||||||
|
Action<bool> onYesOrNo;
|
||||||
|
Sequence showHideSequence;
|
||||||
|
Canvas overlayCanvas;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
if (instance != null && instance != this)
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
instance = this;
|
||||||
|
DontDestroyOnLoad(gameObject);
|
||||||
|
|
||||||
|
overlayCanvas = GetComponent<Canvas>();
|
||||||
|
if (overlayCanvas != null)
|
||||||
|
overlayCanvas.sortingOrder = OverlaySortingOrder;
|
||||||
|
|
||||||
|
if (dimmer != null)
|
||||||
|
dimmerImg = dimmer.GetComponent<Image>();
|
||||||
|
if (basicMessageBox != null)
|
||||||
|
basicMessageText = basicMessageBox.GetComponentInChildren<TMP_Text>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnEnable()
|
||||||
|
{
|
||||||
|
if (instance != this)
|
||||||
|
return;
|
||||||
|
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDisable()
|
||||||
|
{
|
||||||
|
if (instance != this)
|
||||||
|
return;
|
||||||
|
SceneManager.sceneLoaded -= OnSceneLoaded;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
||||||
|
{
|
||||||
|
transform.SetAsLastSibling();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ShowBasic(string title)
|
||||||
|
{
|
||||||
|
if (instance == null)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("MessageBoxDialog missing: " + title);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
instance.ShowMessageBox(title);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Show(string title, string message, Action<bool> onResult = null)
|
||||||
|
{
|
||||||
|
if (instance == null)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("MessageBoxDialog missing: " + title);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
instance.ShowMessageBox(title, message, onResult);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDestroy()
|
||||||
|
{
|
||||||
|
KillTweens();
|
||||||
|
if (instance == this)
|
||||||
|
instance = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
Button basicButton = basicMessageBox != null ? basicMessageBox.GetComponent<Button>() : null;
|
||||||
|
if (basicButton != null)
|
||||||
|
basicButton.onClick.AddListener(HideMessageBox);
|
||||||
|
|
||||||
|
if (btnOk != null)
|
||||||
|
btnOk.onClick.AddListener(HideMessageBox);
|
||||||
|
if (btnYes != null)
|
||||||
|
btnYes.onClick.AddListener(() => OnQuestionDialog(true));
|
||||||
|
if (btnNo != null)
|
||||||
|
btnNo.onClick.AddListener(() => OnQuestionDialog(false));
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnQuestionDialog(bool val)
|
||||||
|
{
|
||||||
|
Action<bool> callback = onYesOrNo;
|
||||||
|
onYesOrNo = null;
|
||||||
|
HideMessageBox();
|
||||||
|
callback?.Invoke(val);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowMessageBox(string title)
|
||||||
|
{
|
||||||
|
PrepareShow();
|
||||||
|
HideBoxImmediate(messageBox);
|
||||||
|
|
||||||
|
if (basicMessageText != null)
|
||||||
|
basicMessageText.text = title;
|
||||||
|
|
||||||
|
AnimateIn(basicMessageBox);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowMessageBox(string title, string message, Action<bool> onResult = null)
|
||||||
|
{
|
||||||
|
PrepareShow();
|
||||||
|
HideBoxImmediate(basicMessageBox);
|
||||||
|
|
||||||
|
txtTitle.text = title;
|
||||||
|
txtMessage.text = message;
|
||||||
|
|
||||||
|
bool isQuestion = onResult != null;
|
||||||
|
btnNo.gameObject.SetActive(isQuestion);
|
||||||
|
btnYes.gameObject.SetActive(isQuestion);
|
||||||
|
btnOk.gameObject.SetActive(!isQuestion);
|
||||||
|
|
||||||
|
onYesOrNo = onResult;
|
||||||
|
AnimateIn(messageBox);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void HideMessageBox()
|
||||||
|
{
|
||||||
|
bool basicActive = basicMessageBox != null && basicMessageBox.gameObject.activeSelf;
|
||||||
|
bool fullActive = messageBox != null && messageBox.gameObject.activeSelf;
|
||||||
|
if (!basicActive && !fullActive)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (basicActive && fullActive)
|
||||||
|
HideBoxImmediate(basicMessageBox);
|
||||||
|
|
||||||
|
AnimateOut(basicActive && !fullActive ? basicMessageBox : messageBox);
|
||||||
|
}
|
||||||
|
|
||||||
|
void PrepareShow()
|
||||||
|
{
|
||||||
|
KillTweens();
|
||||||
|
onYesOrNo = null;
|
||||||
|
transform.SetAsLastSibling();
|
||||||
|
|
||||||
|
dimmer.gameObject.SetActive(true);
|
||||||
|
if (dimmerImg != null)
|
||||||
|
{
|
||||||
|
Color c = dimmerImg.color;
|
||||||
|
dimmerImg.color = new Color(c.r, c.g, c.b, 0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void HideBoxImmediate(RectTransform box)
|
||||||
|
{
|
||||||
|
if (box == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
box.DOKill();
|
||||||
|
box.localScale = Vector3.zero;
|
||||||
|
box.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
void AnimateIn(RectTransform box)
|
||||||
|
{
|
||||||
|
box.localScale = Vector3.zero;
|
||||||
|
box.gameObject.SetActive(true);
|
||||||
|
|
||||||
|
showHideSequence = DOTween.Sequence().SetUpdate(true);
|
||||||
|
if (dimmerImg != null)
|
||||||
|
showHideSequence.Join(dimmerImg.DOFade(0.8f, ANIMATION_DURATION));
|
||||||
|
showHideSequence.Join(box.DOScale(1f, ANIMATION_DURATION).SetEase(Ease.OutBack));
|
||||||
|
}
|
||||||
|
|
||||||
|
void AnimateOut(RectTransform box)
|
||||||
|
{
|
||||||
|
KillTweens();
|
||||||
|
|
||||||
|
RectTransform targetBox = box;
|
||||||
|
showHideSequence = DOTween.Sequence().SetUpdate(true);
|
||||||
|
if (dimmerImg != null)
|
||||||
|
showHideSequence.Join(dimmerImg.DOFade(0f, ANIMATION_DURATION));
|
||||||
|
showHideSequence.Join(targetBox.DOScale(0f, ANIMATION_DURATION).SetEase(Ease.InBack));
|
||||||
|
showHideSequence.OnComplete(() =>
|
||||||
|
{
|
||||||
|
if (targetBox != null)
|
||||||
|
targetBox.gameObject.SetActive(false);
|
||||||
|
if (dimmer != null)
|
||||||
|
dimmer.gameObject.SetActive(false);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
void KillTweens()
|
||||||
|
{
|
||||||
|
if (showHideSequence != null && showHideSequence.IsActive())
|
||||||
|
showHideSequence.Kill();
|
||||||
|
showHideSequence = null;
|
||||||
|
|
||||||
|
if (dimmerImg != null)
|
||||||
|
dimmerImg.DOKill();
|
||||||
|
if (basicMessageBox != null)
|
||||||
|
basicMessageBox.DOKill();
|
||||||
|
if (messageBox != null)
|
||||||
|
messageBox.DOKill();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c50f3cfa5a1c65b4c8b0a011d602717a
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: dde14b0e4dcc1e645b17e143db86942f
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
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||||||
|
assetBundleVariant:
|
||||||
|
After Width: | Height: | Size: 106 KiB |
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 750ac215d519ece4bb146d9c5b70d514
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
After Width: | Height: | Size: 1.3 MiB |
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|
|||||||
|
fileFormatVersion: 2
|
||||||
|
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|
||||||
|
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|
||||||
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|
||||||
|
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||||||
|
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|
||||||
|
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||||||
|
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|
||||||
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|
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|
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|
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|
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||||||
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|
||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
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|
||||||
|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
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|
||||||
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||||||
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||||||
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||||||
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||||||
|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
seamlessCubemap: 0
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
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||||||
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
applyGammaDecoding: 0
|
||||||
|
swizzle: 50462976
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
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|
||||||
|
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|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
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|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
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|
||||||
|
buildTarget: Standalone
|
||||||
|
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|
||||||
|
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|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
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|
||||||
|
crunchedCompression: 0
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
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|
||||||
|
sprites:
|
||||||
|
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|
||||||
|
name: football U2I_0
|
||||||
|
rect:
|
||||||
|
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|
||||||
|
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|
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|
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|
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|
width: 844
|
||||||
|
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|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
customData:
|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
spriteID: 7b5b9a2272d2d04f0800000000000000
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||||||
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||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
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customData:
|
||||||
|
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|
||||||
|
bones: []
|
||||||
|
spriteID:
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
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|
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|
||||||
|
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|
||||||
|
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||||||
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||||||
|
assetBundleVariant:
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@@ -0,0 +1,156 @@
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|
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|
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||||||
|
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|
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|
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|
||||||
|
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||||||
|
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||||||
|
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||||||
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||||||
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||||||
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||||||
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