rev, v0.3
This commit is contained in:
254
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254
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ball: {fileID: 2066222788}
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puckForce: 5000
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puckForceCurve:
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puckDragClamp: 3
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puckDragClampMax: 5
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puckDragMinClamp: 0.75
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redScore: 0
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blueScore: 0
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redScoreText: {fileID: 689409415}
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blueWon: {fileID: 2114154720}
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redWon: {fileID: 867463508}
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float velocityMult = 1- Mathf.Clamp01(rb.linearVelocity.magnitude / maxWallStuckVelocity);
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Debug.Log($"{collision.collider.name} hit ball @ {otherSpeed}, ball speed: {rb.linearVelocity.magnitude}");
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int mult=0;
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if(touchingB){
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}
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if(touchingT){
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}
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if(touchingL){
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mult++;
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}
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if(touchingR){
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mult++;
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}
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if (touchingR) {
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rb.AddForce(Vector2.left * otherSpeed *wallStuckFixForce * velocityMult * Time.deltaTime);
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}
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@@ -4,6 +4,7 @@ using System.Collections.Generic;
|
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using UnityEngine;
|
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using UnityEngine.EventSystems;
|
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using TMPro;
|
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using Unity.VisualScripting;
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public class GameManager : MonoBehaviour
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{
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@@ -24,10 +25,10 @@ public class GameManager : MonoBehaviour
|
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public EventTrigger gameInputPanel;
|
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public Rigidbody2D ball;
|
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public float puckForce = 20f;
|
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[Range(0f,1f)]
|
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public float puckForceMaxPoint = 0.75f;
|
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public AnimationCurve puckForceCurve = AnimationCurve.Linear(0,3,1,1);
|
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public float ballMoveTime = 3f;
|
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public float puckDragClamp = 5f;
|
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public float puckDragClampMax = 5f;
|
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public float puckDragMinClamp = 1f;
|
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public int redScore,blueScore=0;
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@@ -39,6 +40,8 @@ public class GameManager : MonoBehaviour
|
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[Header("Misc")]
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public List<Puck> pucks = new List<Puck>();
|
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public float curPuckPullForce;
|
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public int hitCounter = 0;
|
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|
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public static GameManager instance;
|
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void Awake()
|
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@@ -118,14 +121,22 @@ public class GameManager : MonoBehaviour
|
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Vector2 endPosition = pointerEventData.position;
|
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// Vector2 direction = endPosition - startPosition;
|
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Vector2 direction = selectedPuck.lineEnd;
|
||||
|
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if(direction.magnitude < puckDragMinClamp){
|
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selectedPuck = null;
|
||||
OnSelectedPuckChanged?.Invoke(null);
|
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startPosition = Vector2.zero;
|
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return;
|
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}
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if(coroutinePostLaunch != null){
|
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StopCoroutine(coroutinePostLaunch);
|
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}
|
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coroutinePostLaunch = StartCoroutine(CoroutinePostLaunch());
|
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|
||||
float force = puckForce * Time.deltaTime;
|
||||
Debug.Log($"launching puck at {direction}");
|
||||
curPuckPullForce = direction.magnitude;
|
||||
float force = puckForce * Time.deltaTime * puckForceCurve.Evaluate(curPuckPullForce);
|
||||
Debug.Log($"launching puck at {direction} with {force * -direction} force");
|
||||
selectedPuck.GetComponent<Rigidbody2D>().AddForce(-direction * force, ForceMode2D.Impulse);
|
||||
hitCounter++;
|
||||
|
||||
startPosition = Vector2.zero;
|
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selectedPuck = null;
|
||||
@@ -138,6 +149,10 @@ public class GameManager : MonoBehaviour
|
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{
|
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PointerEventData pointerEventData = eventData as PointerEventData;
|
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curPosition = pointerEventData.position;
|
||||
|
||||
if(selectedPuck!=null){
|
||||
curPuckPullForce = selectedPuck.lineEnd.magnitude;
|
||||
}
|
||||
}
|
||||
|
||||
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@@ -174,14 +189,25 @@ public class GameManager : MonoBehaviour
|
||||
public void OnGoal(Team team){
|
||||
freezeInput=true;
|
||||
|
||||
if(hitCounter == 1){
|
||||
//kickoff goal
|
||||
Debug.Log("Kickoff goal");
|
||||
StartCoroutine(CoroutineOnGoal(team,true));//true = Kickoff goal, reset only the ball
|
||||
return;
|
||||
}
|
||||
if(team == Team.Blue){
|
||||
blueScore++;
|
||||
blueScoreText.text = blueScore.ToString();
|
||||
SelectedTeam = Team.Red;
|
||||
}else{
|
||||
redScore++;
|
||||
redScoreText.text = redScore.ToString();
|
||||
SelectedTeam = Team.Blue;
|
||||
}
|
||||
|
||||
OnTeamChanged?.Invoke(SelectedTeam);
|
||||
|
||||
|
||||
if(blueScore >= 3){
|
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gameOverPanel.SetActive(true);
|
||||
|
||||
@@ -194,11 +220,13 @@ public class GameManager : MonoBehaviour
|
||||
}else{
|
||||
StartCoroutine(CoroutineOnGoal(team));
|
||||
}
|
||||
|
||||
hitCounter = 0;
|
||||
}
|
||||
|
||||
bool freezeInput = false;
|
||||
|
||||
IEnumerator CoroutineOnGoal(Team team){
|
||||
IEnumerator CoroutineOnGoal(Team team, bool kickoff = false){
|
||||
if(coroutinePostLaunch!=null){
|
||||
StopCoroutine(coroutinePostLaunch);
|
||||
}
|
||||
@@ -216,16 +244,18 @@ public class GameManager : MonoBehaviour
|
||||
}
|
||||
|
||||
|
||||
public void Reset()
|
||||
public void Reset(bool kickoff = false)
|
||||
{
|
||||
StartCoroutine(CoroutineReset());
|
||||
StartCoroutine(CoroutineReset(kickoff));
|
||||
}
|
||||
|
||||
IEnumerator CoroutineReset(){
|
||||
IEnumerator CoroutineReset(bool kickoff = false){
|
||||
float resetDuration = 0.5f;
|
||||
if(!kickoff){
|
||||
foreach(Puck puck in pucks){
|
||||
puck.Reset(resetDuration);
|
||||
}
|
||||
}
|
||||
|
||||
ball.GetComponent<Ball>().Reset(resetDuration);
|
||||
|
||||
|
||||
@@ -10,6 +10,21 @@ public class Goal : MonoBehaviour
|
||||
Ball ball = collision.gameObject.GetComponent<Ball>();
|
||||
Debug.Log(ball.name);
|
||||
GameManager.instance.OnGoal(team);
|
||||
}else if(collision.gameObject.CompareTag("Puck")){
|
||||
Debug.Log("Puck goal", gameObject);
|
||||
Puck puck = collision.gameObject.GetComponent<Puck>();
|
||||
Debug.Log(puck.name);
|
||||
puck.ScheduleReset();
|
||||
}
|
||||
}
|
||||
|
||||
void OnTriggerExit2D(Collider2D collision)
|
||||
{
|
||||
if(collision.gameObject.CompareTag("Puck")){
|
||||
Debug.Log("Puck exit goal", gameObject);
|
||||
Puck puck = collision.gameObject.GetComponent<Puck>();
|
||||
Debug.Log(puck.name);
|
||||
puck.UnscheduleReset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -59,7 +59,7 @@ public class Puck : MonoBehaviour
|
||||
Vector3 worldEnd = Camera.main.ScreenToWorldPoint(new Vector3(GameManager.instance.curPosition.x, GameManager.instance.curPosition.y, Camera.main.nearClipPlane));
|
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|
||||
lineEnd = transform.InverseTransformPoint(worldEnd);
|
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float clamp = GameManager.instance.puckDragClamp;
|
||||
float clamp = GameManager.instance.puckDragClampMax;
|
||||
lineEnd = Vector2.ClampMagnitude(lineEnd, clamp);
|
||||
|
||||
// Only two points for the line
|
||||
@@ -105,6 +105,23 @@ public class Puck : MonoBehaviour
|
||||
{
|
||||
StartCoroutine(CoroutineReset(duration));
|
||||
}
|
||||
Coroutine coroutineScheduleReset;
|
||||
public void ScheduleReset(float duration = 0.5f){
|
||||
coroutineScheduleReset = StartCoroutine(CoroutineScheduleReset(duration));
|
||||
}
|
||||
|
||||
public void UnscheduleReset(){
|
||||
if(coroutineScheduleReset != null){
|
||||
StopCoroutine(coroutineScheduleReset);
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator CoroutineScheduleReset(float duration){
|
||||
while(GameManager.isMoving){
|
||||
yield return null;
|
||||
}
|
||||
Reset(duration);
|
||||
}
|
||||
|
||||
IEnumerator CoroutineReset(float duration){
|
||||
float t=0;
|
||||
|
||||
26
Assets/Scripts/StatCanvas.cs
Normal file
26
Assets/Scripts/StatCanvas.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
|
||||
public class StatCanvas : MonoBehaviour
|
||||
{
|
||||
public static StatCanvas instance;
|
||||
public TMP_Text txtVersion;
|
||||
void Awake()
|
||||
{
|
||||
if(instance!=null){
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
instance = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
txtVersion.text = "v " + Application.version;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
2
Assets/Scripts/StatCanvas.cs.meta
Normal file
2
Assets/Scripts/StatCanvas.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a49b5cb62dd2545408364e077bdf3a0a
|
||||
@@ -141,8 +141,9 @@ PlayerSettings:
|
||||
loadStoreDebugModeEnabled: 0
|
||||
visionOSBundleVersion: 1.0
|
||||
tvOSBundleVersion: 1.0
|
||||
bundleVersion: 1.0
|
||||
preloadedAssets: []
|
||||
bundleVersion: 0.3
|
||||
preloadedAssets:
|
||||
- {fileID: -944628639613478452, guid: 2bcd2660ca9b64942af0de543d8d7100, type: 3}
|
||||
metroInputSource: 0
|
||||
wsaTransparentSwapchain: 0
|
||||
m_HolographicPauseOnTrackingLoss: 1
|
||||
|
||||
Reference in New Issue
Block a user