new API and rematch WIP

This commit is contained in:
2026-05-04 17:48:09 +05:30
parent fb0d386ba1
commit 82287d74fb
17 changed files with 5534 additions and 1258 deletions
@@ -22,6 +22,7 @@ public class LevelLoadManager : MonoBehaviour
public TMP_Text p1_l10, p2_l10;
public Sprite redIcon, blueIcon;
public TMP_Text txtMiddle;
public TMP_Text txtRcPrize;
[Header("Game Over UI")]
public GameObject p1_winner;
public GameObject p2_winner;
@@ -84,7 +85,7 @@ public class LevelLoadManager : MonoBehaviour
}
Team myTeam = Team.Red;
public void SetupMatchMade(Team myTeam_, string opponentName, string myName, string myL10, string opponentL10){
public void SetupMatchMade(Team myTeam_, string opponentName, string myName, string myL10, string opponentL10, string rcPrize){
myTeam = myTeam_;
matchmadeUI.SetActive(true);
p1_winner.SetActive(false);
@@ -113,23 +114,24 @@ public class LevelLoadManager : MonoBehaviour
p2_name.text = myName;
p1_l10.text = myL10;
p2_l10.text = opponentL10;
txtRcPrize.text = rcPrize;
}
public static MatchmadePlayer myPlayer;
public static MatchmadePlayer opponentPlayer;
public void SetupMatchMade(Team myTeam_, MatchmadePlayer myPlayer_, MatchmadePlayer opponentPlayer_){
public void SetupMatchMade(Team myTeam_, MatchmadePlayer myPlayer_, MatchmadePlayer opponentPlayer_, string rcPrize){
myTeam = myTeam_;
myPlayer = myPlayer_;
opponentPlayer = opponentPlayer_;
string opponentName = opponentPlayer_.Name;
string myName = myPlayer_.Name;
string myL10 = $"L10 {myPlayer.l10_wins} -{myPlayer.l10_losses}";
string opponentL10 = $"L10 {opponentPlayer.l10_wins} -{opponentPlayer.l10_losses}";
SetupMatchMade(myTeam, myName, opponentName, myL10, opponentL10);
SetupMatchMade(myTeam, myName, opponentName, myL10, opponentL10, rcPrize);
}
bool gameOver = false;
public void SetupGameOver(Team winningTeam, int redScore, int blueScore){