https and auth token rollover
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@@ -15,8 +15,12 @@ public class CupidLobby : MonoBehaviour
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[SerializeField]private GameObject MatchmakingUI;
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[SerializeField]private string GameScene;
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[Header("Server info (matchmaker port should match server settings.json)")]
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[Tooltip("IP/hostname uses HTTP and cupidPort below. Or full URL: https://match.example.com (default 443, no :port in URL) or http://host/path.")]
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[SerializeField]private string serverAddress = "xx.xx.xxx.xx";
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[Tooltip("HTTP port when server address is not a full URL. Ignored for https:// or http:// URLs unless the URL includes an explicit port.")]
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[SerializeField]private int cupidPort = 2612;
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[Tooltip("Sent as the password query param on GET /settings (matchmaker settings.json).")]
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[SerializeField]private string cupidPassword = "HelloWorld";
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[Tooltip("Used when LoginManager is absent or has no token (e.g. Cupid sample scene).")]
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[SerializeField]private string bearerTokenFallback = "";
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@@ -59,7 +63,7 @@ public class CupidLobby : MonoBehaviour
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: bearerTokenFallback;
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if (LoginManager.instance != null && LoginManager.CurrentUser != null && !string.IsNullOrEmpty(LoginManager.CurrentUser.username))
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m_username = LoginManager.CurrentUser.username;
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Cupid.Init(serverAddress, cupidPort, token);
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Cupid.Init(serverAddress, cupidPort, token, cupidPassword);
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}
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bool matchmaking = false;
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public void Matchmake()
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