unity error

This commit is contained in:
2026-08-12 13:45:19 +05:30
parent c2f4c2f808
commit 9970488938
27 changed files with 4150 additions and 114 deletions
+301
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using System;
using System.Collections.Generic;
using System.IO;
using Mirror;
using UnityEngine;
/// <summary>
/// Server-only match recorder. Samples poses every FixedUpdate; flushes JSON to disk on stop.
/// Admin playback must interpolate by time (Hermite using velocity) — never snap one FixedUpdate sample per render frame.
/// </summary>
public class ReplayRecorder : MonoBehaviour
{
public static ReplayRecorder Instance { get; private set; }
public static bool IsRecording => Instance != null && Instance._recording && !Instance._flushed;
bool _recording;
bool _flushed;
int _matchId;
bool _isPractice;
float _startFixedTime;
float _duration;
readonly List<ReplayEntity> _entities = new List<ReplayEntity>();
readonly List<Rigidbody2D> _bodies = new List<Rigidbody2D>();
readonly Dictionary<int, int> _instanceIdToEntityId = new Dictionary<int, int>();
readonly List<ReplayFrame> _frames = new List<ReplayFrame>();
readonly List<ReplayEvent> _events = new List<ReplayEvent>();
/// <returns>True if recording started (or already recording this session).</returns>
public static bool StartRecording(int matchId, GameManager gm)
{
if (!NetworkServer.active || gm == null)
return false;
if (Instance == null)
{
var go = new GameObject("ReplayRecorder");
DontDestroyOnLoad(go);
Instance = go.AddComponent<ReplayRecorder>();
}
Instance.Begin(matchId, gm);
return true;
}
public static void StopAndFlush()
{
if (Instance != null)
Instance.Flush();
}
public static void RecordHit(string kind, float vol, Component source)
{
if (!IsRecording)
return;
Instance.AddHit(kind, vol, source);
}
public static void RecordGoal(Team concedingTeam, int redScore, int blueScore, bool kickoff)
{
if (!IsRecording)
return;
Instance.AddEvent(new ReplayEvent
{
t = Instance.CurrentT(),
type = "goal",
kind = "",
vol = 0f,
id = -1,
team = concedingTeam.ToString(),
redScore = redScore,
blueScore = blueScore,
kickoff = kickoff
});
}
public static void RecordReset(bool kickoff)
{
if (!IsRecording)
return;
Instance.AddEvent(new ReplayEvent
{
t = Instance.CurrentT(),
type = "reset",
kind = "",
vol = 0f,
id = -1,
team = "",
redScore = 0,
blueScore = 0,
kickoff = kickoff
});
}
public static bool TryGetEntityId(Component source, out int entityId)
{
entityId = -1;
if (Instance == null || source == null)
return false;
return Instance._instanceIdToEntityId.TryGetValue(source.gameObject.GetInstanceID(), out entityId);
}
void Begin(int matchId, GameManager gm)
{
if (_recording && !_flushed)
Flush();
// Practice / tutorial host uses DedicatedMatchId 0 — mint a unique id so files don't overwrite.
_isPractice = matchId <= 0 || GameTutorialManager.tutorialModeEnabled;
if (matchId <= 0)
matchId = GeneratePracticeMatchId();
_matchId = matchId;
_recording = true;
_flushed = false;
_startFixedTime = Time.fixedTime;
_duration = 0f;
_entities.Clear();
_bodies.Clear();
_instanceIdToEntityId.Clear();
_frames.Clear();
_events.Clear();
// Keep log + replay siblings: Logs/{matchId}.txt and Logs/{matchId}.json
if (_isPractice)
Logger.SetFileName(_matchId.ToString());
BuildEntities(gm);
string mode = _isPractice ? "practice" : "match";
Logger.Log($"ReplayRecorder started ({mode}) id {_matchId} with {_entities.Count} entities");
}
/// <summary>Negative unix timestamp so practice ids never collide with positive matchmaker ids.</summary>
static int GeneratePracticeMatchId()
{
long unix = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
if (unix > int.MaxValue)
unix %= int.MaxValue;
int id = -(int)unix;
return id == 0 ? -1 : id;
}
void BuildEntities(GameManager gm)
{
if (gm.ball != null)
{
RegisterEntity(gm.ball.gameObject, gm.ball, "ball", "");
}
var sorted = new List<Puck>(gm.pucks);
sorted.Sort((a, b) =>
{
int teamCmp = a.team.CompareTo(b.team);
if (teamCmp != 0)
return teamCmp;
int xCmp = a.transform.position.x.CompareTo(b.transform.position.x);
if (xCmp != 0)
return xCmp;
return a.transform.position.y.CompareTo(b.transform.position.y);
});
foreach (Puck puck in sorted)
{
if (puck == null || puck.rb == null)
continue;
RegisterEntity(puck.gameObject, puck.rb, "puck", puck.team.ToString());
}
}
void RegisterEntity(GameObject go, Rigidbody2D rb, string type, string team)
{
int id = _entities.Count;
_entities.Add(new ReplayEntity { id = id, type = type, team = team ?? "" });
_bodies.Add(rb);
_instanceIdToEntityId[go.GetInstanceID()] = id;
}
float CurrentT() => Time.fixedTime - _startFixedTime;
void FixedUpdate()
{
if (!_recording || _flushed || !NetworkServer.active)
return;
int n = _bodies.Count;
if (n == 0)
return;
var frame = new ReplayFrame
{
t = CurrentT(),
x = new float[n],
y = new float[n],
vx = new float[n],
vy = new float[n]
};
for (int i = 0; i < n; i++)
{
Rigidbody2D rb = _bodies[i];
if (rb == null)
continue;
Vector2 pos = rb.position;
Vector2 vel = rb.linearVelocity;
frame.x[i] = pos.x;
frame.y[i] = pos.y;
frame.vx[i] = vel.x;
frame.vy[i] = vel.y;
}
_duration = frame.t;
_frames.Add(frame);
}
void AddHit(string kind, float vol, Component source)
{
int entityId = -1;
if (source != null)
_instanceIdToEntityId.TryGetValue(source.gameObject.GetInstanceID(), out entityId);
AddEvent(new ReplayEvent
{
t = CurrentT(),
type = "hit",
kind = kind ?? "",
vol = vol,
id = entityId,
team = "",
redScore = 0,
blueScore = 0,
kickoff = false
});
}
void AddEvent(ReplayEvent ev)
{
_events.Add(ev);
}
void Flush()
{
if (!_recording || _flushed)
return;
_flushed = true;
_recording = false;
_duration = Mathf.Max(_duration, CurrentT());
var file = new ReplayFile
{
version = 1,
matchId = _matchId,
isPractice = _isPractice,
fixedDeltaTime = Time.fixedDeltaTime,
duration = _duration,
entities = _entities.ToArray(),
frames = _frames.ToArray(),
events = _events.ToArray()
};
try
{
string path = ResolveReplayFilePath();
string json = JsonUtility.ToJson(file);
File.WriteAllText(path, json);
Logger.Log($"ReplayRecorder wrote {path} ({_frames.Count} frames, {_events.Count} events, duration {_duration:F2}s)");
}
catch (Exception e)
{
Logger.Log("ReplayRecorder flush failed: " + e.Message);
}
}
/// <summary>
/// Same directory and basename as the match log, extension <c>.json</c>
/// (e.g. <c>Logs/228.txt</c> → <c>Logs/228.json</c>).
/// </summary>
string ResolveReplayFilePath()
{
string expectedName = _matchId.ToString();
string logPath = Logger.instance != null ? Logger.instance.LogFilePath : null;
if (!string.IsNullOrEmpty(logPath))
{
string logBase = Path.GetFileNameWithoutExtension(logPath);
if (logBase == expectedName)
return Path.ChangeExtension(logPath, ".json");
}
return Path.Combine(Logger.GetLogsDirectory(), expectedName + ".json");
}
void OnDestroy()
{
if (Instance == this)
{
Flush();
Instance = null;
}
}
}