customer support WiP
This commit is contained in:
@@ -0,0 +1,655 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using DG.Tweening;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class CustomerSupportCanvas : MonoBehaviour
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{
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const float ScreenFadeSeconds = 0.5f;
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const float PollIntervalSeconds = 5f;
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static readonly (string slug, string label)[] Categories =
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{
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(SupportClient.Category.Bug, "Report Bug"),
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(SupportClient.Category.Cheating, "Report cheating"),
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(SupportClient.Category.Withdrawal, "Request withdrawal"),
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(SupportClient.Category.Crypto, "Pay with crypto"),
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(SupportClient.Category.Other, "Other"),
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};
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public CanvasGroup helpScreen;
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public Button btnCloseHelp;
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public Button btnFaq, btnTickets;
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public string faqUrl = "https://kickkings.app/faq";
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public CanvasGroup ticketScreen;
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public Button btnCloseTicket;
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/// <summary>
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/// If 0 open tickets, "No open tickets", otherwise "X Open Tickets"
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/// </summary>
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public TMP_Text txtTicketTitle;
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public RectTransform ticketListParent;
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/// <summary>
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/// Item for the ticket list, single TMP_Text inside. Which should be like "Ticket #001", Once clicked, Show the necessary chat.
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/// </summary>
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public GameObject ticketListItemPrefab;
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public Sprite spriteTicketOpen, spriteTicketClosed;
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/// <summary>
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/// If no chat is selected, show this text, Also dont show the input field if this is shown.
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/// </summary>
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public GameObject noChatSelectedTxt;
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public RectTransform ticketChatParent;
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/// <summary>
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/// Two children, first is left, second is right, only 1 TMP_Text inside each, which should be the message. enable left for customer support agent, enable right for player.
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/// </summary>
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public GameObject ticketChatItemPrefab;
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public TMP_InputField inputField;
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public Button btnSend;
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public Button newTicketBtn;
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public GameObject newTicketPanel;
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public RectTransform ticketReasonListParent;
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/// <summary>
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/// Item for the ticket reason list, a Toggle with a TMP_Text inside, which should be like "Reason 1", "Reason 2", "Reason 3", etc. Only 1 can be on. By default it will be all off, If all off, create Button should be interactable=false;
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/// </summary>
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public GameObject ticketReasonItemPrefab;
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public Button btnCreateTicket;
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public Button btnCancelTicket;
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readonly List<SupportTicket> _tickets = new List<SupportTicket>();
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readonly List<Toggle> _reasonToggles = new List<Toggle>();
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readonly List<string> _reasonSlugs = new List<string>();
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string _selectedTicketId;
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string _selectedCategorySlug;
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string _selectedCategoryLabel;
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Coroutine _pollRoutine;
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Coroutine _busyRoutine;
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bool _requestInFlight;
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bool _reasonsBuilt;
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ToggleGroup _reasonToggleGroup;
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void Start()
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{
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if (btnFaq != null)
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btnFaq.onClick.AddListener(LaunchFAQ);
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if (btnTickets != null)
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btnTickets.onClick.AddListener(ShowTicketScreen);
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if (btnCloseHelp != null)
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btnCloseHelp.onClick.AddListener(CloseHelp);
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if (btnCloseTicket != null)
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btnCloseTicket.onClick.AddListener(ShowHelpScreen);
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if (btnSend != null)
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btnSend.onClick.AddListener(OnSendClicked);
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if (newTicketBtn != null)
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newTicketBtn.onClick.AddListener(OpenNewTicketPanel);
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if (btnCreateTicket != null)
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btnCreateTicket.onClick.AddListener(OnCreateTicketClicked);
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if (btnCancelTicket != null)
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btnCancelTicket.onClick.AddListener(CloseNewTicketPanel);
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SetCanvasGroupVisible(helpScreen, true, false);
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SetCanvasGroupVisible(ticketScreen, false, false);
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ClearChatSelection();
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HideNewTicketPanel();
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EnsureReasonToggles();
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}
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void OnDisable()
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{
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StopPoll();
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if (_busyRoutine != null)
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{
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StopCoroutine(_busyRoutine);
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_busyRoutine = null;
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}
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_requestInFlight = false;
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}
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public void ShowHelpScreen()
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{
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StopPoll();
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ClearChatSelection();
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HideNewTicketPanel();
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SetCanvasGroupVisible(helpScreen, true, true);
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SetCanvasGroupVisible(ticketScreen, false, true);
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}
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public void ShowTicketScreen()
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{
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HideNewTicketPanel();
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ClearChatSelection();
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SetCanvasGroupVisible(helpScreen, false, true);
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SetCanvasGroupVisible(ticketScreen, true, true);
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RunExclusive(RefreshTicketsFlow());
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}
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void CloseHelp()
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{
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StopPoll();
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ClearChatSelection();
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HideNewTicketPanel();
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SetCanvasGroupVisible(helpScreen, false, true);
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SetCanvasGroupVisible(ticketScreen, false, true);
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gameObject.SetActive(false);
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}
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void LaunchFAQ()
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{
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Application.OpenURL(faqUrl);
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}
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void OpenNewTicketPanel()
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{
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EnsureReasonToggles();
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ResetReasonToggles();
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if (newTicketPanel != null)
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newTicketPanel.SetActive(true);
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UpdateCreateButtonInteractable();
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}
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void CloseNewTicketPanel()
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{
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HideNewTicketPanel();
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}
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void HideNewTicketPanel()
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{
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if (newTicketPanel != null)
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newTicketPanel.SetActive(false);
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ResetReasonToggles();
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}
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void OnSendClicked()
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{
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if (_requestInFlight || string.IsNullOrEmpty(_selectedTicketId))
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return;
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string body = inputField != null ? inputField.text.Trim() : "";
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if (string.IsNullOrEmpty(body))
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return;
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RunExclusive(SendMessageFlow(body));
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}
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void OnCreateTicketClicked()
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{
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if (_requestInFlight || string.IsNullOrEmpty(_selectedCategorySlug))
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return;
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string body = _selectedCategorySlug == SupportClient.Category.Other
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? "Hi I need assistance"
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: "Hi, I need assistance with " + _selectedCategoryLabel;
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RunExclusive(CreateTicketFlow(_selectedCategorySlug, body));
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}
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IEnumerator RefreshTicketsFlow()
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{
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bool ok = false;
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yield return EnsureSupportAuth(r => ok = r);
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if (!ok)
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yield break;
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SupportCallResult<SupportTicketListResponse> result = null;
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yield return SupportClient.ListTickets(r => result = r);
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if (result == null || !result.ok)
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{
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ShowError(result != null ? result.error : "Could not load tickets.");
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yield break;
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}
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RebuildTicketList(result.data != null ? result.data.tickets : null);
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}
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IEnumerator SendMessageFlow(string body)
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{
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bool ok = false;
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yield return EnsureSupportAuth(r => ok = r);
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if (!ok)
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yield break;
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string ticketId = _selectedTicketId;
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SupportCallResult<SupportThread> result = null;
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yield return SupportClient.SendMessage(ticketId, body, r => result = r);
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if (result == null || !result.ok)
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{
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ShowError(result != null ? result.error : "Could not send message.");
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yield break;
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}
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if (inputField != null)
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inputField.text = "";
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ApplyThread(result.data);
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RefreshTicketPreviewFromThread(result.data);
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RebuildTicketListFromCache();
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}
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IEnumerator CreateTicketFlow(string category, string body)
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{
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bool ok = false;
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yield return EnsureSupportAuth(r => ok = r);
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if (!ok)
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yield break;
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SupportCallResult<SupportThread> result = null;
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yield return SupportClient.CreateTicket(category, body, r => result = r);
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if (result == null || !result.ok)
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{
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ShowError(result != null ? result.error : "Could not create ticket.");
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yield break;
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}
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HideNewTicketPanel();
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SupportCallResult<SupportTicketListResponse> list = null;
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yield return SupportClient.ListTickets(r => list = r);
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if (list != null && list.ok)
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RebuildTicketList(list.data != null ? list.data.tickets : null);
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else if (result.data != null && result.data.ticket != null)
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{
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_tickets.Clear();
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_tickets.Add(result.data.ticket);
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RebuildTicketListFromCache();
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}
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if (result.data != null && result.data.ticket != null)
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SelectTicket(result.data.ticket.id, result.data);
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}
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IEnumerator EnsureSupportAuth(Action<bool> done)
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{
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if (SupportClient.IsSignedIn)
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{
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done?.Invoke(true);
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yield break;
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}
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string username = !string.IsNullOrEmpty(LoginManager.SessionUsername)
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? LoginManager.SessionUsername
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: (LoginManager.CurrentUser != null ? LoginManager.CurrentUser.username : null);
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string password = LoginManager.SessionPassword;
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Debug.Log("[CustomerSupport] support login as user='" + (username ?? "") +
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"' passwordLength=" + (password != null ? password.Length : 0));
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if (string.IsNullOrEmpty(username) || string.IsNullOrEmpty(password))
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{
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ShowError("Please sign in again to use customer support.");
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done?.Invoke(false);
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yield break;
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}
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SupportCallResult<SupportLoginResponse> result = null;
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yield return SupportClient.Login(username, password, r => result = r);
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if (result == null || !result.ok)
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{
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ShowError(result != null ? result.error : "Support login failed.");
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done?.Invoke(false);
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yield break;
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}
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done?.Invoke(true);
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}
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IEnumerator PollSelectedTicket()
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{
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string ticketId = _selectedTicketId;
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if (string.IsNullOrEmpty(ticketId))
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yield break;
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yield return SupportClient.PollThread(ticketId, PollIntervalSeconds, result =>
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{
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if (result == null || !result.ok)
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return;
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if (_selectedTicketId != ticketId)
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return;
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ApplyThread(result.data);
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RefreshTicketPreviewFromThread(result.data);
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});
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}
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void SelectTicket(string ticketId, SupportThread initialThread = null)
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{
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if (string.IsNullOrEmpty(ticketId))
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return;
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_selectedTicketId = ticketId;
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if (noChatSelectedTxt != null)
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noChatSelectedTxt.SetActive(false);
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SetChatInputVisible(true);
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if (initialThread != null)
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ApplyThread(initialThread);
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else
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ClearChatMessages();
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StopPoll();
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_pollRoutine = StartCoroutine(PollSelectedTicket());
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}
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void ClearChatSelection()
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{
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StopPoll();
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_selectedTicketId = null;
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ClearChatMessages();
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if (noChatSelectedTxt != null)
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noChatSelectedTxt.SetActive(true);
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SetChatInputVisible(false);
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if (inputField != null)
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inputField.text = "";
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}
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void SetChatInputVisible(bool visible)
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{
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if (inputField != null)
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inputField.gameObject.SetActive(visible);
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if (btnSend != null)
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btnSend.gameObject.SetActive(visible);
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}
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void RebuildTicketList(SupportTicket[] tickets)
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{
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_tickets.Clear();
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if (tickets != null)
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{
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for (int i = 0; i < tickets.Length; i++)
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{
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if (tickets[i] != null)
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_tickets.Add(tickets[i]);
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}
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}
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RebuildTicketListFromCache();
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}
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void RebuildTicketListFromCache()
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{
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ClearChildren(ticketListParent);
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UpdateOpenTicketTitle();
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if (ticketListItemPrefab == null || ticketListParent == null)
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return;
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for (int i = 0; i < _tickets.Count; i++)
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{
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SupportTicket ticket = _tickets[i];
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if (ticket == null)
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continue;
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GameObject item = Instantiate(ticketListItemPrefab, ticketListParent);
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item.SetActive(true);
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TMP_Text label = item.GetComponentInChildren<TMP_Text>(true);
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if (label != null)
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label.text = "Ticket #" + (i + 1).ToString("000");
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Image image = item.GetComponent<Image>();
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if (image == null)
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image = item.GetComponentInChildren<Image>(true);
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if (image != null)
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{
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bool isOpen = ticket.status == SupportClient.Status.Open;
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Sprite sprite = isOpen ? spriteTicketOpen : spriteTicketClosed;
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if (sprite != null)
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image.sprite = sprite;
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}
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Button button = item.GetComponent<Button>();
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if (button == null)
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button = item.GetComponentInChildren<Button>(true);
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if (button == null)
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{
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button = item.AddComponent<Button>();
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if (image != null)
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button.targetGraphic = image;
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}
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string ticketId = ticket.id;
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button.onClick.RemoveAllListeners();
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button.onClick.AddListener(() => SelectTicket(ticketId));
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}
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}
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void ApplyThread(SupportThread thread)
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{
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if (thread == null)
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return;
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ClearChatMessages();
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if (ticketChatItemPrefab == null || ticketChatParent == null || thread.messages == null)
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return;
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for (int i = 0; i < thread.messages.Length; i++)
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{
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SupportMessage message = thread.messages[i];
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if (message == null)
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continue;
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GameObject item = Instantiate(ticketChatItemPrefab, ticketChatParent);
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item.SetActive(true);
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bool isStaff = string.Equals(message.authorKind, SupportClient.AuthorKind.Staff, StringComparison.OrdinalIgnoreCase);
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Transform left = item.transform.childCount > 0 ? item.transform.GetChild(0) : null;
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Transform right = item.transform.childCount > 1 ? item.transform.GetChild(1) : null;
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if (left != null)
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left.gameObject.SetActive(isStaff);
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if (right != null)
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right.gameObject.SetActive(!isStaff);
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Transform activeSide = isStaff ? left : right;
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if (activeSide != null)
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{
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TMP_Text text = activeSide.GetComponentInChildren<TMP_Text>(true);
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if (text != null)
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text.text = message.body ?? "";
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}
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}
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}
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void ClearChatMessages()
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{
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ClearChildren(ticketChatParent);
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}
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void RefreshTicketPreviewFromThread(SupportThread thread)
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{
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if (thread == null || thread.ticket == null || string.IsNullOrEmpty(thread.ticket.id))
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return;
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bool found = false;
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for (int i = 0; i < _tickets.Count; i++)
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{
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if (_tickets[i] != null && _tickets[i].id == thread.ticket.id)
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{
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_tickets[i] = thread.ticket;
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found = true;
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break;
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}
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}
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if (!found)
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_tickets.Insert(0, thread.ticket);
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UpdateOpenTicketTitle();
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}
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void UpdateOpenTicketTitle()
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{
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if (txtTicketTitle == null)
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return;
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int openCount = 0;
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for (int i = 0; i < _tickets.Count; i++)
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{
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if (_tickets[i] != null && _tickets[i].status == SupportClient.Status.Open)
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openCount++;
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}
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txtTicketTitle.text = openCount == 0
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? "No open tickets"
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: openCount + (openCount == 1 ? " Open Ticket" : " Open Tickets");
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}
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void EnsureReasonToggles()
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{
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if (_reasonsBuilt || ticketReasonListParent == null || ticketReasonItemPrefab == null)
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return;
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_reasonsBuilt = true;
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ClearChildren(ticketReasonListParent);
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_reasonToggles.Clear();
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_reasonSlugs.Clear();
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_reasonToggleGroup = ticketReasonListParent.GetComponent<ToggleGroup>();
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if (_reasonToggleGroup == null)
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_reasonToggleGroup = ticketReasonListParent.gameObject.AddComponent<ToggleGroup>();
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_reasonToggleGroup.allowSwitchOff = true;
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for (int i = 0; i < Categories.Length; i++)
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{
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string slug = Categories[i].slug;
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string label = Categories[i].label;
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GameObject item = Instantiate(ticketReasonItemPrefab, ticketReasonListParent);
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item.SetActive(true);
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Toggle toggle = item.GetComponent<Toggle>();
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if (toggle == null)
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toggle = item.GetComponentInChildren<Toggle>(true);
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if (toggle == null)
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continue;
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toggle.group = _reasonToggleGroup;
|
||||
toggle.isOn = false;
|
||||
toggle.onValueChanged.RemoveAllListeners();
|
||||
|
||||
TMP_Text text = item.GetComponentInChildren<TMP_Text>(true);
|
||||
if (text != null)
|
||||
text.text = label;
|
||||
|
||||
string capturedSlug = slug;
|
||||
string capturedLabel = label;
|
||||
toggle.onValueChanged.AddListener(isOn =>
|
||||
{
|
||||
if (isOn)
|
||||
{
|
||||
_selectedCategorySlug = capturedSlug;
|
||||
_selectedCategoryLabel = capturedLabel;
|
||||
}
|
||||
else if (_selectedCategorySlug == capturedSlug)
|
||||
{
|
||||
_selectedCategorySlug = null;
|
||||
_selectedCategoryLabel = null;
|
||||
}
|
||||
UpdateCreateButtonInteractable();
|
||||
});
|
||||
|
||||
_reasonToggles.Add(toggle);
|
||||
_reasonSlugs.Add(slug);
|
||||
}
|
||||
|
||||
UpdateCreateButtonInteractable();
|
||||
}
|
||||
|
||||
void ResetReasonToggles()
|
||||
{
|
||||
_selectedCategorySlug = null;
|
||||
_selectedCategoryLabel = null;
|
||||
for (int i = 0; i < _reasonToggles.Count; i++)
|
||||
{
|
||||
if (_reasonToggles[i] != null)
|
||||
_reasonToggles[i].SetIsOnWithoutNotify(false);
|
||||
}
|
||||
UpdateCreateButtonInteractable();
|
||||
}
|
||||
|
||||
void UpdateCreateButtonInteractable()
|
||||
{
|
||||
if (btnCreateTicket != null)
|
||||
btnCreateTicket.interactable = !_requestInFlight && !string.IsNullOrEmpty(_selectedCategorySlug);
|
||||
}
|
||||
|
||||
void RunExclusive(IEnumerator routine)
|
||||
{
|
||||
if (_requestInFlight)
|
||||
return;
|
||||
if (_busyRoutine != null)
|
||||
StopCoroutine(_busyRoutine);
|
||||
_busyRoutine = StartCoroutine(RunExclusiveCoroutine(routine));
|
||||
}
|
||||
|
||||
IEnumerator RunExclusiveCoroutine(IEnumerator routine)
|
||||
{
|
||||
_requestInFlight = true;
|
||||
SetBusyUi(true);
|
||||
try
|
||||
{
|
||||
yield return routine;
|
||||
}
|
||||
finally
|
||||
{
|
||||
_requestInFlight = false;
|
||||
_busyRoutine = null;
|
||||
SetBusyUi(false);
|
||||
}
|
||||
}
|
||||
|
||||
void SetBusyUi(bool busy)
|
||||
{
|
||||
if (btnSend != null)
|
||||
btnSend.interactable = !busy && !string.IsNullOrEmpty(_selectedTicketId);
|
||||
if (newTicketBtn != null)
|
||||
newTicketBtn.interactable = !busy;
|
||||
if (btnTickets != null)
|
||||
btnTickets.interactable = !busy;
|
||||
UpdateCreateButtonInteractable();
|
||||
if (busy && btnCreateTicket != null)
|
||||
btnCreateTicket.interactable = false;
|
||||
}
|
||||
|
||||
void StopPoll()
|
||||
{
|
||||
if (_pollRoutine != null)
|
||||
{
|
||||
StopCoroutine(_pollRoutine);
|
||||
_pollRoutine = null;
|
||||
}
|
||||
}
|
||||
|
||||
static void SetCanvasGroupVisible(CanvasGroup group, bool visible, bool animate)
|
||||
{
|
||||
if (group == null)
|
||||
return;
|
||||
|
||||
group.DOKill();
|
||||
group.blocksRaycasts = visible;
|
||||
group.interactable = visible;
|
||||
if (animate)
|
||||
group.DOFade(visible ? 1f : 0f, ScreenFadeSeconds);
|
||||
else
|
||||
group.alpha = visible ? 1f : 0f;
|
||||
}
|
||||
|
||||
static void ClearChildren(Transform parent)
|
||||
{
|
||||
if (parent == null)
|
||||
return;
|
||||
for (int i = parent.childCount - 1; i >= 0; i--)
|
||||
Destroy(parent.GetChild(i).gameObject);
|
||||
}
|
||||
|
||||
static void ShowError(string message)
|
||||
{
|
||||
if (string.IsNullOrEmpty(message))
|
||||
message = "Something went wrong. Please try again.";
|
||||
if (MessageBoxDialog.IsAvailable)
|
||||
MessageBoxDialog.ShowBasic(message);
|
||||
else
|
||||
Debug.LogWarning(message);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3eb20b333998c3513aee8b47c7ebc472
|
||||
@@ -64,9 +64,16 @@ public class LoginManager : MonoBehaviour
|
||||
bool _appFocused = true;
|
||||
bool _handlingKeepaliveUnauthorized;
|
||||
string _pendingAuthMessage;
|
||||
string _pendingSessionPassword;
|
||||
|
||||
public static string AuthToken { get; private set; }
|
||||
|
||||
/// <summary>Username from the last successful login/register (memory only).</summary>
|
||||
public static string SessionUsername { get; private set; }
|
||||
|
||||
/// <summary>Game password kept in memory only after a successful login/register. Cleared on logout.</summary>
|
||||
public static string SessionPassword { get; private set; }
|
||||
|
||||
/// <summary>Assigned side from the matchmaker <c>your_team</c> field. <c>null</c> until a room is found or after clear.</summary>
|
||||
public static Team? MatchYourTeam { get; private set; }
|
||||
|
||||
@@ -175,6 +182,8 @@ public class LoginManager : MonoBehaviour
|
||||
// Dev: log in with clone-aware credentials instead of resuming a saved session.
|
||||
StopKeepalive();
|
||||
AuthToken = "";
|
||||
SessionUsername = "";
|
||||
SessionPassword = "";
|
||||
PlayerPrefs.DeleteKey(PlayerPrefsAuthKey);
|
||||
PlayerPrefs.Save();
|
||||
|
||||
@@ -185,6 +194,7 @@ public class LoginManager : MonoBehaviour
|
||||
if (passwordInputLogin != null) passwordInputLogin.text = devPass;
|
||||
|
||||
string loginJson = BuildLoginBody(devUser, devPass);
|
||||
// _pendingSessionPassword = devPass;
|
||||
// StartCoroutine(AuthPostCoroutine(AuthBaseUrl + "/auth/login", loginJson, "Signed in."));
|
||||
SetBusy(false);
|
||||
#else
|
||||
@@ -250,6 +260,8 @@ public class LoginManager : MonoBehaviour
|
||||
if (instance != null)
|
||||
instance.StopKeepalive();
|
||||
AuthToken = "";
|
||||
SessionUsername = "";
|
||||
SessionPassword = "";
|
||||
ClearLocalUserProfile();
|
||||
ClearMatchYourTeam();
|
||||
PlayerPrefs.DeleteKey(PlayerPrefsAuthKey);
|
||||
@@ -274,10 +286,13 @@ public class LoginManager : MonoBehaviour
|
||||
}
|
||||
|
||||
AuthToken = "";
|
||||
SessionUsername = "";
|
||||
SessionPassword = "";
|
||||
ClearLocalUserProfile();
|
||||
MainMenuManager.ClearCachedSettingsProfile();
|
||||
ClearMatchYourTeam();
|
||||
OnUserDataUpdated = null;
|
||||
SupportClient.ClearSession();
|
||||
Cupid.ClearSession();
|
||||
CupidLobby.ClearUsername();
|
||||
GameManager.ClearMatchSession();
|
||||
@@ -390,6 +405,7 @@ public class LoginManager : MonoBehaviour
|
||||
return;
|
||||
}
|
||||
|
||||
_pendingSessionPassword = password;
|
||||
StartCoroutine(AuthPostCoroutine(AuthBaseUrl + "/auth/login", BuildLoginBody(username, password), "Signed in."));
|
||||
}
|
||||
|
||||
@@ -427,6 +443,7 @@ public class LoginManager : MonoBehaviour
|
||||
return;
|
||||
}
|
||||
|
||||
_pendingSessionPassword = password;
|
||||
StartCoroutine(AuthPostCoroutine(AuthBaseUrl + "/auth/register", BuildRegisterBody(username, email, password), "Account created."));
|
||||
}
|
||||
|
||||
@@ -713,12 +730,16 @@ public class LoginManager : MonoBehaviour
|
||||
|
||||
if (profileOk)
|
||||
{
|
||||
SessionUsername = _currentUser != null ? _currentUser.username : "";
|
||||
SessionPassword = _pendingSessionPassword ?? "";
|
||||
_pendingSessionPassword = null;
|
||||
enteredMenu = true;
|
||||
StartKeepalive();
|
||||
ProceedToMainMenu();
|
||||
}
|
||||
else
|
||||
{
|
||||
_pendingSessionPassword = null;
|
||||
InvalidateStoredSession();
|
||||
ShowAuthMessage(string.IsNullOrEmpty(profileErr)
|
||||
? PlayerConnectionError
|
||||
@@ -727,6 +748,7 @@ public class LoginManager : MonoBehaviour
|
||||
}
|
||||
else
|
||||
{
|
||||
_pendingSessionPassword = null;
|
||||
string serverError = resp != null ? resp.error : null;
|
||||
if (string.IsNullOrEmpty(serverError) && resp != null && resp.code == AlreadyLoggedInCode)
|
||||
serverError = "Already logged in on another device";
|
||||
@@ -739,7 +761,10 @@ public class LoginManager : MonoBehaviour
|
||||
finally
|
||||
{
|
||||
if (!enteredMenu)
|
||||
{
|
||||
_pendingSessionPassword = null;
|
||||
SetBusy(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -905,6 +930,8 @@ public class LoginManager : MonoBehaviour
|
||||
static void ApplyUserData(UserData u)
|
||||
{
|
||||
_currentUser = u;
|
||||
if (u != null)
|
||||
SupportClient.ClearSessionIfDifferentUser(u.username);
|
||||
OnUserDataUpdated?.Invoke(u);
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,546 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
/// <summary>
|
||||
/// Player customer-support client for the admin server.
|
||||
/// Staff routes are not included.
|
||||
/// Call from any behaviour with <c>StartCoroutine</c>. Staff replies arrive when the game polls an open thread.
|
||||
/// </summary>
|
||||
public static class SupportClient
|
||||
{
|
||||
public const string DefaultBaseUrl = "https://kkadmin.playpoolstudios.com";
|
||||
public const int MaxMessageLength = 4000;
|
||||
|
||||
const string TokenPrefsKey = "WalkInvest.SupportPlayerToken";
|
||||
const string UserIdPrefsKey = "WalkInvest.SupportPlayerUserId";
|
||||
const string UsernamePrefsKey = "WalkInvest.SupportPlayerUsername";
|
||||
const string MessageLengthError = "Message must be between 1 and 4000 characters";
|
||||
const string PlayerConnectionError = "Please check your internet connection and try again.";
|
||||
const int RequestTimeoutSeconds = 20;
|
||||
|
||||
static readonly string[] CategorySlugs =
|
||||
{
|
||||
Category.Bug,
|
||||
Category.Cheating,
|
||||
Category.Withdrawal,
|
||||
Category.Crypto,
|
||||
Category.Other
|
||||
};
|
||||
|
||||
/// <summary>Admin server origin, with no trailing slash.</summary>
|
||||
public static string BaseUrl = DefaultBaseUrl;
|
||||
|
||||
static string _token;
|
||||
static int _userId;
|
||||
static string _username;
|
||||
static bool _loaded;
|
||||
|
||||
public static bool IsSignedIn
|
||||
{
|
||||
get
|
||||
{
|
||||
EnsureLoaded();
|
||||
return !string.IsNullOrEmpty(_token);
|
||||
}
|
||||
}
|
||||
|
||||
public static string Token
|
||||
{
|
||||
get
|
||||
{
|
||||
EnsureLoaded();
|
||||
return _token;
|
||||
}
|
||||
}
|
||||
|
||||
public static int UserId
|
||||
{
|
||||
get
|
||||
{
|
||||
EnsureLoaded();
|
||||
return _userId;
|
||||
}
|
||||
}
|
||||
|
||||
public static string Username
|
||||
{
|
||||
get
|
||||
{
|
||||
EnsureLoaded();
|
||||
return _username;
|
||||
}
|
||||
}
|
||||
|
||||
public static class Category
|
||||
{
|
||||
public const string Bug = "bug";
|
||||
public const string Cheating = "cheating";
|
||||
public const string Withdrawal = "withdrawal";
|
||||
public const string Crypto = "crypto";
|
||||
public const string Other = "other";
|
||||
}
|
||||
|
||||
public static class Status
|
||||
{
|
||||
public const string Open = "open";
|
||||
public const string Closed = "closed";
|
||||
}
|
||||
|
||||
public static class AuthorKind
|
||||
{
|
||||
public const string Player = "player";
|
||||
public const string Staff = "staff";
|
||||
}
|
||||
|
||||
public static bool IsCategory(string slug)
|
||||
{
|
||||
if (string.IsNullOrEmpty(slug))
|
||||
return false;
|
||||
for (int i = 0; i < CategorySlugs.Length; i++)
|
||||
{
|
||||
if (CategorySlugs[i] == slug)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void ClearSession()
|
||||
{
|
||||
_loaded = true;
|
||||
_token = "";
|
||||
_userId = 0;
|
||||
_username = "";
|
||||
PlayerPrefs.DeleteKey(TokenPrefsKey);
|
||||
PlayerPrefs.DeleteKey(UserIdPrefsKey);
|
||||
PlayerPrefs.DeleteKey(UsernamePrefsKey);
|
||||
PlayerPrefs.Save();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Drops a stored support session that belongs to a different game username.
|
||||
/// </summary>
|
||||
public static void ClearSessionIfDifferentUser(string gameUsername)
|
||||
{
|
||||
EnsureLoaded();
|
||||
if (string.IsNullOrEmpty(_token) || string.IsNullOrEmpty(gameUsername))
|
||||
return;
|
||||
if (string.Equals(_username, gameUsername.Trim(), StringComparison.Ordinal))
|
||||
return;
|
||||
ClearSession();
|
||||
}
|
||||
|
||||
/// <summary>POST /api/support/player/login. Stores the bearer token for later calls.</summary>
|
||||
public static IEnumerator Login(string username, string password, Action<SupportCallResult<SupportLoginResponse>> onComplete)
|
||||
{
|
||||
var body = new LoginRequest
|
||||
{
|
||||
username = username != null ? username.Trim() : "",
|
||||
password = password ?? ""
|
||||
};
|
||||
string json = JsonUtility.ToJson(body);
|
||||
Debug.Log("[SupportClient] login user='" + body.username +
|
||||
"' passwordLength=" + body.password.Length);
|
||||
HttpOutcome http = null;
|
||||
yield return Request("POST", "/api/support/player/login", json, false, r => http = r);
|
||||
|
||||
SupportCallResult<SupportLoginResponse> result = ParseOk<SupportLoginResponse>(http);
|
||||
if (result.ok && (result.data == null || string.IsNullOrEmpty(result.data.token)))
|
||||
result = Fail<SupportLoginResponse>(http.statusCode, "Invalid response from server");
|
||||
|
||||
if (result.ok)
|
||||
StoreSession(result.data);
|
||||
|
||||
LogFailure("/api/support/player/login", result);
|
||||
onComplete?.Invoke(result);
|
||||
}
|
||||
|
||||
/// <summary>GET /api/support/player/tickets. Open tickets first, then newest message.</summary>
|
||||
public static IEnumerator ListTickets(Action<SupportCallResult<SupportTicketListResponse>> onComplete)
|
||||
{
|
||||
yield return SendAuthorized("/api/support/player/tickets", "GET", null, onComplete, NormalizeTickets);
|
||||
}
|
||||
|
||||
/// <summary>POST /api/support/player/tickets. Each call creates a new open ticket.</summary>
|
||||
public static IEnumerator CreateTicket(string category, string body, Action<SupportCallResult<SupportThread>> onComplete)
|
||||
{
|
||||
category = category != null ? category.Trim() : "";
|
||||
if (!IsCategory(category))
|
||||
{
|
||||
var invalid = Fail<SupportThread>(400, "Invalid category");
|
||||
LogFailure("/api/support/player/tickets", invalid);
|
||||
onComplete?.Invoke(invalid);
|
||||
yield break;
|
||||
}
|
||||
|
||||
body = body != null ? body.Trim() : "";
|
||||
if (!IsMessageLengthValid(body))
|
||||
{
|
||||
var invalid = Fail<SupportThread>(400, MessageLengthError);
|
||||
LogFailure("/api/support/player/tickets", invalid);
|
||||
onComplete?.Invoke(invalid);
|
||||
yield break;
|
||||
}
|
||||
|
||||
string json = JsonUtility.ToJson(new CreateTicketRequest { category = category, body = body });
|
||||
yield return SendAuthorized("/api/support/player/tickets", "POST", json, onComplete, NormalizeThread);
|
||||
}
|
||||
|
||||
/// <summary>GET /api/support/player/tickets/{ticketId}. Messages are oldest first.</summary>
|
||||
public static IEnumerator GetThread(string ticketId, Action<SupportCallResult<SupportThread>> onComplete)
|
||||
{
|
||||
if (!TryTicketPath(ticketId, "", out string path, out SupportCallResult<SupportThread> invalid))
|
||||
{
|
||||
LogFailure("/api/support/player/tickets/{ticketId}", invalid);
|
||||
onComplete?.Invoke(invalid);
|
||||
yield break;
|
||||
}
|
||||
|
||||
yield return SendAuthorized(path, "GET", null, onComplete, NormalizeThread);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// POST /api/support/player/tickets/{ticketId}/messages.
|
||||
/// A player message on a closed ticket reopens it.
|
||||
/// </summary>
|
||||
public static IEnumerator SendMessage(string ticketId, string body, Action<SupportCallResult<SupportThread>> onComplete)
|
||||
{
|
||||
if (!TryTicketPath(ticketId, "/messages", out string path, out SupportCallResult<SupportThread> invalid))
|
||||
{
|
||||
LogFailure("/api/support/player/tickets/{ticketId}/messages", invalid);
|
||||
onComplete?.Invoke(invalid);
|
||||
yield break;
|
||||
}
|
||||
|
||||
body = body != null ? body.Trim() : "";
|
||||
if (!IsMessageLengthValid(body))
|
||||
{
|
||||
invalid = Fail<SupportThread>(400, MessageLengthError);
|
||||
LogFailure(path, invalid);
|
||||
onComplete?.Invoke(invalid);
|
||||
yield break;
|
||||
}
|
||||
|
||||
string json = JsonUtility.ToJson(new MessageRequest { body = body });
|
||||
yield return SendAuthorized(path, "POST", json, onComplete, NormalizeThread);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads a thread immediately, then again after each interval, until the coroutine is stopped or the token is rejected.
|
||||
/// </summary>
|
||||
public static IEnumerator PollThread(string ticketId, float intervalSeconds, Action<SupportCallResult<SupportThread>> onResult)
|
||||
{
|
||||
if (intervalSeconds <= 0f)
|
||||
intervalSeconds = 5f;
|
||||
|
||||
while (true)
|
||||
{
|
||||
SupportCallResult<SupportThread> result = null;
|
||||
yield return GetThread(ticketId, r => result = r);
|
||||
onResult?.Invoke(result);
|
||||
if (result != null && (result.statusCode == 400 || result.statusCode == 401 || result.statusCode == 404))
|
||||
yield break;
|
||||
yield return new WaitForSecondsRealtime(intervalSeconds);
|
||||
}
|
||||
}
|
||||
|
||||
static IEnumerator SendAuthorized<T>(
|
||||
string path,
|
||||
string method,
|
||||
string json,
|
||||
Action<SupportCallResult<T>> onComplete,
|
||||
Action<T> normalize) where T : class
|
||||
{
|
||||
HttpOutcome http = null;
|
||||
yield return Request(method, path, json, true, r => http = r);
|
||||
if (http != null && http.statusCode == 401 && IsSignedIn)
|
||||
ClearSession();
|
||||
|
||||
SupportCallResult<T> result = ParseOk<T>(http);
|
||||
if (result.ok && result.data != null)
|
||||
normalize?.Invoke(result.data);
|
||||
|
||||
LogFailure(path, result);
|
||||
onComplete?.Invoke(result);
|
||||
}
|
||||
|
||||
static IEnumerator Request(string method, string path, string json, bool authorize, Action<HttpOutcome> done)
|
||||
{
|
||||
if (authorize && string.IsNullOrEmpty(Token))
|
||||
{
|
||||
done?.Invoke(new HttpOutcome
|
||||
{
|
||||
statusCode = 401,
|
||||
body = "{\"error\":\"Unauthorized\"}"
|
||||
});
|
||||
yield break;
|
||||
}
|
||||
|
||||
string url = RootUrl() + path;
|
||||
Debug.Log("[SupportClient] " + method + " " + url);
|
||||
using (var request = new UnityWebRequest(url, method))
|
||||
{
|
||||
request.downloadHandler = new DownloadHandlerBuffer();
|
||||
request.timeout = RequestTimeoutSeconds;
|
||||
if (method == UnityWebRequest.kHttpVerbPOST)
|
||||
{
|
||||
byte[] raw = Encoding.UTF8.GetBytes(json ?? "{}");
|
||||
request.uploadHandler = new UploadHandlerRaw(raw);
|
||||
request.SetRequestHeader("Content-Type", "application/json");
|
||||
}
|
||||
|
||||
if (authorize)
|
||||
request.SetRequestHeader("Authorization", "Bearer " + Token);
|
||||
|
||||
yield return request.SendWebRequest();
|
||||
|
||||
string text = "";
|
||||
try
|
||||
{
|
||||
text = request.downloadHandler != null ? request.downloadHandler.text ?? "" : "";
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Log("Support response unreadable: " + e.Message);
|
||||
}
|
||||
|
||||
if (request.responseCode == 0)
|
||||
{
|
||||
Debug.LogWarning("[SupportClient] failed " + method + " " + url + " — " +
|
||||
(string.IsNullOrEmpty(request.error) ? "network error" : request.error));
|
||||
done?.Invoke(new HttpOutcome { statusCode = 0, transportError = PlayerConnectionError });
|
||||
yield break;
|
||||
}
|
||||
|
||||
done?.Invoke(new HttpOutcome { statusCode = request.responseCode, body = text });
|
||||
}
|
||||
}
|
||||
|
||||
static SupportCallResult<T> ParseOk<T>(HttpOutcome http) where T : class
|
||||
{
|
||||
if (http == null)
|
||||
return Fail<T>(0, PlayerConnectionError);
|
||||
if (!string.IsNullOrEmpty(http.transportError))
|
||||
return Fail<T>(http.statusCode, http.transportError);
|
||||
|
||||
if (http.statusCode < 200 || http.statusCode >= 300)
|
||||
{
|
||||
SupportErrorBody err = TryParse<SupportErrorBody>(http.body);
|
||||
int retry = http.statusCode == 429 && err != null ? err.retryAfterSeconds : 0;
|
||||
string message = err != null && !string.IsNullOrEmpty(err.error)
|
||||
? err.error
|
||||
: FallbackError(http.statusCode);
|
||||
return Fail<T>(http.statusCode, message, retry);
|
||||
}
|
||||
|
||||
T data = TryParse<T>(http.body);
|
||||
if (data == null)
|
||||
return Fail<T>(http.statusCode, "Invalid response from server");
|
||||
|
||||
return new SupportCallResult<T>
|
||||
{
|
||||
ok = true,
|
||||
statusCode = http.statusCode,
|
||||
data = data
|
||||
};
|
||||
}
|
||||
|
||||
static SupportCallResult<T> Fail<T>(long statusCode, string error, int retryAfterSeconds = 0)
|
||||
{
|
||||
return new SupportCallResult<T>
|
||||
{
|
||||
ok = false,
|
||||
statusCode = statusCode,
|
||||
error = error,
|
||||
retryAfterSeconds = retryAfterSeconds
|
||||
};
|
||||
}
|
||||
|
||||
static T TryParse<T>(string json) where T : class
|
||||
{
|
||||
if (string.IsNullOrEmpty(json))
|
||||
return null;
|
||||
try
|
||||
{
|
||||
return JsonUtility.FromJson<T>(json);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Log("Support JSON error: " + e.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
static string FallbackError(long statusCode)
|
||||
{
|
||||
if (statusCode == 401)
|
||||
return "Unauthorized";
|
||||
if (statusCode == 503)
|
||||
return "Support is unavailable. Please try again later.";
|
||||
return "Something went wrong. Please try again.";
|
||||
}
|
||||
|
||||
static bool IsMessageLengthValid(string body)
|
||||
{
|
||||
return body != null && body.Length >= 1 && body.Length <= MaxMessageLength;
|
||||
}
|
||||
|
||||
static bool TryTicketPath(string ticketId, string suffix, out string path, out SupportCallResult<SupportThread> error)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(ticketId))
|
||||
{
|
||||
path = null;
|
||||
error = Fail<SupportThread>(400, "Invalid ticket id");
|
||||
return false;
|
||||
}
|
||||
|
||||
path = "/api/support/player/tickets/" + UnityWebRequest.EscapeURL(ticketId.Trim()) + suffix;
|
||||
error = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void NormalizeTickets(SupportTicketListResponse list)
|
||||
{
|
||||
if (list != null && list.tickets == null)
|
||||
list.tickets = Array.Empty<SupportTicket>();
|
||||
}
|
||||
|
||||
static void NormalizeThread(SupportThread thread)
|
||||
{
|
||||
if (thread != null && thread.messages == null)
|
||||
thread.messages = Array.Empty<SupportMessage>();
|
||||
}
|
||||
|
||||
static void StoreSession(SupportLoginResponse login)
|
||||
{
|
||||
_loaded = true;
|
||||
_token = login.token;
|
||||
_userId = login.user != null ? login.user.id : 0;
|
||||
_username = login.user != null ? login.user.username : "";
|
||||
PlayerPrefs.SetString(TokenPrefsKey, _token);
|
||||
PlayerPrefs.SetInt(UserIdPrefsKey, _userId);
|
||||
PlayerPrefs.SetString(UsernamePrefsKey, _username ?? "");
|
||||
PlayerPrefs.Save();
|
||||
}
|
||||
|
||||
static void EnsureLoaded()
|
||||
{
|
||||
if (_loaded)
|
||||
return;
|
||||
_loaded = true;
|
||||
_token = PlayerPrefs.GetString(TokenPrefsKey, "");
|
||||
_userId = PlayerPrefs.GetInt(UserIdPrefsKey, 0);
|
||||
_username = PlayerPrefs.GetString(UsernamePrefsKey, "");
|
||||
}
|
||||
|
||||
static string RootUrl()
|
||||
{
|
||||
string root = string.IsNullOrWhiteSpace(BaseUrl) ? DefaultBaseUrl : BaseUrl.Trim();
|
||||
return root.TrimEnd('/');
|
||||
}
|
||||
|
||||
static void LogFailure<T>(string path, SupportCallResult<T> result)
|
||||
{
|
||||
if (result == null || result.ok)
|
||||
return;
|
||||
Logger.Log("Support " + path + " failed (" + result.statusCode + "): " + result.error);
|
||||
}
|
||||
|
||||
class HttpOutcome
|
||||
{
|
||||
public long statusCode;
|
||||
public string body;
|
||||
public string transportError;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class LoginRequest
|
||||
{
|
||||
public string username;
|
||||
public string password;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class CreateTicketRequest
|
||||
{
|
||||
public string category;
|
||||
public string body;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class MessageRequest
|
||||
{
|
||||
public string body;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class SupportErrorBody
|
||||
{
|
||||
public string error;
|
||||
public int retryAfterSeconds;
|
||||
}
|
||||
}
|
||||
|
||||
public class SupportCallResult<T>
|
||||
{
|
||||
public bool ok;
|
||||
public long statusCode;
|
||||
public string error;
|
||||
public int retryAfterSeconds;
|
||||
public T data;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class SupportLoginResponse
|
||||
{
|
||||
public string token;
|
||||
public SupportPlayer user;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class SupportPlayer
|
||||
{
|
||||
public int id;
|
||||
public string username;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class SupportTicket
|
||||
{
|
||||
public string id;
|
||||
public int userId;
|
||||
public string username;
|
||||
public string category;
|
||||
public string categoryLabel;
|
||||
public string status;
|
||||
public string createdAt;
|
||||
public string updatedAt;
|
||||
public string lastMessageAt;
|
||||
public string lastMessagePreview;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class SupportMessage
|
||||
{
|
||||
public string id;
|
||||
public string ticketId;
|
||||
public string authorKind;
|
||||
public string authorName;
|
||||
public string body;
|
||||
public string createdAt;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class SupportThread
|
||||
{
|
||||
public SupportTicket ticket;
|
||||
public SupportMessage[] messages;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class SupportTicketListResponse
|
||||
{
|
||||
public SupportTicket[] tickets;
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dbf9a007712b0ed92bb464442dd7f8b3
|
||||
Reference in New Issue
Block a user