asset integration 50%
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@@ -6,6 +6,11 @@ using UnityEngine.SceneManagement;
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public class CupidLobby : MonoBehaviour
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{
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public const string GAME_NAME = "soccar";
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public const bool saveUsername = false;
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private static string m_username = "";
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[SerializeField]private GameObject MatchmakingUI;
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[SerializeField]private string GameScene;
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[Header("Server info")]
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@@ -17,16 +22,26 @@ public class CupidLobby : MonoBehaviour
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{
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get
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{
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if (PlayerPrefs.HasKey("username"))
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{
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return PlayerPrefs.GetString("username");
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}else{
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string username = Cupid.RandomUsername;
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PlayerPrefs.SetString("username",username);
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PlayerPrefs.Save();
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return username;
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if(m_username == ""){
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m_username = Cupid.RandomUsername;
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}
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if(saveUsername){
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if (PlayerPrefs.HasKey("username"))
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{
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return PlayerPrefs.GetString("username");
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}else{
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string username = Cupid.RandomUsername;
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PlayerPrefs.SetString("username",username);
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PlayerPrefs.Save();
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return username;
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}
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}else{
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return m_username;
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}
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}
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}
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@@ -48,7 +63,7 @@ public class CupidLobby : MonoBehaviour
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{
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RefreshMatchmakingPanel();
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WWW req = new WWW(Cupid.CupidURI + "/?password=" + password + "&&username=" + Username);
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WWW req = new WWW(Cupid.CupidURI + "/?password=" + password + "&&username=" + Username + $"&&game_name={GAME_NAME}");
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yield return req;
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// Debug.Log(req.text);
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CupidRoom? room = Cupid.ParseRoom(req.text);
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