asset integration 50%
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using UnityEngine;
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[CreateAssetMenu(fileName = "AudioDirectory", menuName = "Scriptable Objects/AudioDirectory")]
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public class AudioDirectory : ScriptableObject
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{
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[Header("Scenes")]
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public string introSceneName = "Intro";
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public string menuSceneName = "MainMenu";
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public string gameSceneName = "Game";
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[Header("Music")]
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public AudioClip introMusic;
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public AudioClip menuMusic;
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public AudioClip gameMusic;
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[Header("SFX")]
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[Header("Ball")]
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public AudioClip[] ballHits;
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public AudioClip[] puckHits;
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public AudioClip[] wallHits;
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public AudioClip[] ballHitNet;
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[Header("Game")]
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public AudioClip[] timerBeep;
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public AudioClip[] matchMakingBeep;
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public AudioClip[] matchFound;
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[Header("Referee")]
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public AudioClip[] refereeGoal;
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public AudioClip[] refereeWhistle;
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[Header("Crowd")]
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public AudioClip[] crowdAmbientNoise;
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public AudioClip[] crowdAmbientNoiseNearGoal;
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public AudioClip[] crowdCheering;
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public AudioClip[] crowdNoiseMatchStart;
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}
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