asset integration 50%
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using UnityEngine;
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using DG.Tweening;
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using UnityEngine.UI;
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[RequireComponent(typeof(Image))]
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public class ImageBlinker : MonoBehaviour
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{
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public float duration = 0.5f;
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public Ease ease = Ease.InOutSine;
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public float from = 0f;
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public float to = 1f;
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public int loops = -1;
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public LoopType loopType = LoopType.Yoyo;
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void Start()
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{
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var image = GetComponent<Image>();
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var c = image.color;
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c.a = from;
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image.color = c;
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image.DOFade(to, duration).SetEase(ease).SetLoops(loops, loopType);
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}
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}
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