rc 1.0
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@@ -295,6 +295,11 @@ public class AudioManager : MonoBehaviour
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return clips[Random.Range(0, clips.Length)];
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}
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public void PlayCoinsSfx(){
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if (audioDirectory.coinsSfx != null && audioDirectory.coinsSfx.Length > 0)
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uiSfxSource.PlayOneShot(audioDirectory.coinsSfx[Random.Range(0, audioDirectory.coinsSfx.Length)]);
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}
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public void PlayTimerBeep(){
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if (audioDirectory.timerBeep != null && audioDirectory.timerBeep.Length > 0)
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uiSfxSource.PlayOneShot(audioDirectory.timerBeep[Random.Range(0, audioDirectory.timerBeep.Length)]);
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