feedback report 3 done
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@@ -89,13 +89,16 @@ public class NetManager : NetworkManager
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public override void OnServerDisconnect(NetworkConnectionToClient conn)
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{
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NetPlayer disconnectingPlayer = null;
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if (conn != null && conn.identity != null)
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{
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var netPlayer = conn.identity.GetComponent<NetPlayer>();
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if (netPlayer != null && GameManager.instance != null)
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GameManager.instance.OnDedicatedMatchPlayerDisconnected(netPlayer.myTeam);
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disconnectingPlayer = conn.identity.GetComponent<NetPlayer>();
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if (disconnectingPlayer != null && GameManager.instance != null)
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GameManager.instance.OnDedicatedMatchPlayerDisconnected(disconnectingPlayer.myTeam);
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}
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NetPlayer.CancelPendingRematchOnDisconnect(disconnectingPlayer);
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if (conn != null)
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Logger.Log($"Mirror server: client disconnected (connId={conn.connectionId})");
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base.OnServerDisconnect(conn);
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