feedback report 3 done

This commit is contained in:
2026-09-24 13:12:15 +05:30
parent 5ac8f92006
commit d4c7f5dd46
21 changed files with 11867 additions and 153 deletions
@@ -109,6 +109,36 @@ public class LevelLoadManager : MonoBehaviour
});
}
/// <summary>
/// Drops the last match from the loading screen. This object survives scene loads, so logout must call this
/// or the next login shows the previous matchup while the overlay is up.
/// </summary>
public void ResetSession()
{
StopAllCoroutines();
BlocksMainMenuSettingsBootstrap = false;
gameOver = false;
myPlayer = null;
opponentPlayer = null;
canvasGroup.DOKill();
contentImage.DOKill();
canvasGroup.alpha = 0f;
canvasGroup.blocksRaycasts = false;
canvasGroup.interactable = false;
contentImage.fillAmount = 0f;
matchmadeUI.SetActive(false);
p1_winner.SetActive(false);
p2_winner.SetActive(false);
txtMiddle.text = "VS";
p1_name.text = "";
p2_name.text = "";
p1_l10.text = "";
p2_l10.text = "";
txtRcPrize.text = "";
}
Team myTeam = Team.Red;
public void SetupRematch(int rc_prize, int port, int gameId){