feedback report 3 done
This commit is contained in:
@@ -71,6 +71,10 @@ public class CupidConnector : MonoBehaviour
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NetworkManager.singleton.StartServer();
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#else
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//Client code
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// Practice starts its own localhost host+client on a free port.
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if (GameTutorialManager.tutorialModeEnabled)
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return;
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if (Cupid.RoomPort < 0)
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{
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Logger.Log("Invalid Room port");
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@@ -94,6 +94,13 @@ public class CupidLobby : MonoBehaviour
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{
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RefreshMatchmakingPanel();
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if (Application.internetReachability == NetworkReachability.NotReachable)
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{
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Logger.Log("Matchmaker unreachable: no internet");
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StopMatchmakingNoInternet();
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yield break;
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}
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using (UnityWebRequest req = UnityWebRequest.Get(Cupid.CupidURI + "/"))
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{
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req.downloadHandler = new DownloadHandlerBuffer();
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@@ -101,6 +108,13 @@ public class CupidLobby : MonoBehaviour
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yield return req.SendWebRequest();
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string text = req.downloadHandler != null ? req.downloadHandler.text : "";
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if (req.result == UnityWebRequest.Result.ConnectionError)
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{
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Logger.Log("Matchmaker unreachable: " + req.error + " body: " + text);
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StopMatchmakingNoInternet();
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yield break;
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}
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if (req.result != UnityWebRequest.Result.Success)
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{
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Logger.Log("Matchmaker poll failed: " + req.error + " body: " + text);
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@@ -200,6 +214,15 @@ public class CupidLobby : MonoBehaviour
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RefreshMatchmakingPanel();
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}
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void StopMatchmakingNoInternet()
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{
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matchmaking = false;
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RefreshMatchmakingPanel();
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if (MainMenuManager.instance != null)
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MainMenuManager.instance.ShowMatchmakingNoInternet();
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StartCoroutine(CancelMatchmake());
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}
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void RefreshMatchmakingPanel()
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{
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MatchmakingUI.SetActive(matchmaking);
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@@ -17608,6 +17608,7 @@ MonoBehaviour:
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waitingForOpponentPanel: {fileID: 455168947}
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timeoutForOpponentPanel: {fileID: 1527762872}
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btnLeaveGame: {fileID: 1615513061}
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btnLeavePrematureGame: {fileID: 1799677546}
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btnEmote: {fileID: 95546039}
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emotesPanel: {fileID: 261412632}
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textEmotesParent: {fileID: 1806896278}
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@@ -23060,6 +23061,10 @@ PrefabInstance:
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propertyPath: m_Name
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value: StatCanvas
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objectReference: {fileID: 0}
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- target: {fileID: 7210299847814502381, guid: 400992651824baf47abb64c18227c556, type: 3}
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propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.size
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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+10864
-5
File diff suppressed because it is too large
Load Diff
@@ -46,6 +46,7 @@ public class GameCanvas : MonoBehaviour
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public GameObject waitingForOpponentPanel;
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public GameObject timeoutForOpponentPanel;
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public Button btnLeaveGame;
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public Button btnLeavePrematureGame;
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[Header("Emotes")]
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public Button btnEmote;
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@@ -70,6 +71,12 @@ public class GameCanvas : MonoBehaviour
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if (btnLeaveGame != null)
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btnLeaveGame.onClick.AddListener(OnLeaveGamePressed);
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if (btnLeavePrematureGame == null && timeoutForOpponentPanel != null)
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btnLeavePrematureGame = timeoutForOpponentPanel.GetComponentInChildren<Button>(true);
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if (btnLeavePrematureGame != null)
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btnLeavePrematureGame.onClick.AddListener(ConfirmLeaveMatch);
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if(btnEmote != null)
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btnEmote.onClick.AddListener(OnEmotePressed);
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@@ -6,6 +6,7 @@ using System.Collections.Generic;
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using TMPro;
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using UnityEngine.Networking;
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using UnityEngine.UI;
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using Mirror;
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public class GameOverCanvas : MonoBehaviour
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{
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public bool showOnLoad = false;
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@@ -61,6 +62,9 @@ public class GameOverCanvas : MonoBehaviour
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const int BetLimitUnlimited = 500;
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int rematchOpponentBetLimitCoins = BetLimitUnlimited;
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bool opponentLeftDuringRematch;
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bool gameOverVisible;
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bool rematchRequestLocalPending;
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[Header("Rematch panel")]
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public CanvasGroup rematchPanel;
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@@ -258,21 +262,78 @@ public class GameOverCanvas : MonoBehaviour
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return;
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if (txtBetLimitWarning != null)
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txtBetLimitWarning.gameObject.SetActive(false);
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NetPlayer.localPlayer.RequestRematch();
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SetRematchPendingState(true);
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NetPlayer.localPlayer.RequestRematch();
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}
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public void OnRematchRequested(int opponentMaxBetLimitCoins){
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if (opponentLeftDuringRematch || AloneInRoom())
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{
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OnRematchCancelled(NetPlayer.OpponentLeftRematchMessage);
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return;
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}
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rematchOpponentBetLimitCoins = opponentMaxBetLimitCoins;
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if(winningTeam == myTeam){
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//Only the loser can initiate the rematch; winner sets the stake
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ShowRematchPanel();
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}else{
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rematchWarningLoser.text = "Waiting for opponent to accept";
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StartCoroutine(CoroutineWaitForOpponentToAcceptRematch());
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}
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}
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/// <summary>
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/// Opponent's player object was destroyed while this client is still in the match.
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/// </summary>
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public void NotifyOpponentDisconnected()
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{
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if (!gameOverVisible || opponentLeftDuringRematch || !NetworkClient.isConnected)
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return;
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if (rematchRequestLocalPending || IsWaitingForOpponent() || IsRematchPanelOpen())
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{
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OnRematchCancelled(NetPlayer.OpponentLeftRematchMessage);
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return;
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}
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opponentLeftDuringRematch = true;
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UpdateRematchAvailability();
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}
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IEnumerator CoroutineWaitForOpponentToAcceptRematch(){
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var wait = new WaitForSeconds(0.5f);
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while(IsWaitingForOpponent()){
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if (AloneInRoom())
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{
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OnRematchCancelled(NetPlayer.OpponentLeftRematchMessage);
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yield break;
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}
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yield return wait;
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}
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}
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bool IsWaitingForOpponent()
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{
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return rematchWarningLoser != null
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&& rematchWarningLoser.text.ToLowerInvariant().Contains("waiting");
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}
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bool IsRematchPanelOpen()
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{
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return rematchPanel != null && rematchPanel.alpha > 0.01f;
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}
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bool AloneInRoom()
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{
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if (!NetworkClient.isConnected)
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return false;
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return FindObjectsByType<NetPlayer>(FindObjectsSortMode.None).Length <= 1;
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}
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void SetRematchPendingState(bool val){
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rematchRequestLocalPending = val;
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btnRematch.interactable = false;
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btnLeave.interactable = !val;
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if(val){
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@@ -386,6 +447,7 @@ public class GameOverCanvas : MonoBehaviour
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float rcPrize = 0;
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public void Show(Team winningTeam, Team myTeam, int redScore, int blueScore){
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gameOverVisible = true;
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Setup(winningTeam, myTeam, redScore, blueScore);
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canvasGroup.blocksRaycasts = true;
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@@ -525,18 +587,29 @@ public class GameOverCanvas : MonoBehaviour
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}
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public void OnRematchCancelled(){
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public void OnRematchCancelled(string message = NetPlayer.RematchDeclinedMessage){
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if (message == NetPlayer.OpponentLeftRematchMessage && opponentLeftDuringRematch)
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return;
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rematchRequestLocalPending = false;
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if (message == NetPlayer.OpponentLeftRematchMessage)
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opponentLeftDuringRematch = true;
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btnRematch.interactable=false;
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btnLeave.interactable=true;
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rematchWarningLoser.text = "Rematch declined.";
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if (rematchWarningLoser != null)
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rematchWarningLoser.text = string.IsNullOrEmpty(message) ? NetPlayer.RematchDeclinedMessage : message;
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StartCoroutine(CoroutineHideRematchPanel());
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if (countdownCoroutine != null)
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StopCoroutine(countdownCoroutine);
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countdownCoroutine = StartCoroutine(CoroutineCountdown());
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}
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public void OnRematchFailed(string errorMessage)
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{
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rematchRequestLocalPending = false;
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btnRematch.interactable = true;
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btnLeave.interactable = true;
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if (rematchWarningLoser != null)
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@@ -611,6 +684,14 @@ public class GameOverCanvas : MonoBehaviour
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void UpdateRematchAvailability()
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{
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if (opponentLeftDuringRematch)
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{
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btnRematch.interactable = false;
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if (rematchWarningLoser != null)
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rematchWarningLoser.text = NetPlayer.OpponentLeftRematchMessage;
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return;
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}
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if (GameTutorialManager.tutorialModeEnabled)
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{
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btnRematch.interactable = false;
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@@ -84,6 +84,14 @@ public class GameTutorialManager : MonoBehaviour
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{
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NetManager.StopNetworkingForSceneChange();
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int port = GetAvailablePort.GetAvailableUdpPort();
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Transport transport = NetworkManager.singleton != null
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? NetworkManager.singleton.transport
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: Transport.active;
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if (transport is PortTransport portTransport)
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portTransport.Port = (ushort)port;
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Logger.Log("Practice host starting on port " + port);
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NetworkManager.singleton.networkAddress = "localhost";
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NetworkManager.singleton.StartHost();
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+377
-76
@@ -3,6 +3,7 @@ using System.Collections;
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using System.Globalization;
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using System.IO;
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using System.Text;
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using System.Text.RegularExpressions;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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@@ -16,12 +17,14 @@ public class LoginManager : MonoBehaviour
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{
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public const string AuthBaseUrl = "https://kkapi.playpoolstudios.com";
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const string PlayerPrefsAuthKey = "WalkInvest.AuthToken";
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const string PlayerPrefsDeviceIdKey = "WalkInvest.DeviceId";
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const string AlreadyLoggedInCode = "already_logged_in";
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const int MIN_USERNAME_LENGTH = 3;
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const int MAX_USERNAME_LENGTH = 16;
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const int MIN_PASSWORD_LENGTH = 8;
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const int MAX_PASSWORD_LENGTH = 20;
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const int MIN_USERNAME_LENGTH = 2;
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const int MIN_REGISTER_PASSWORD_LENGTH = 6;
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const int ShortAuthMessageMaxLength = 36;
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const string PlayerConnectionError = "Please check your internet connection and try again.";
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const string PlayerGenericError = "Something went wrong. Please try again.";
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[Header("Login")]
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[SerializeField] private TMP_InputField usernameInputLogin;
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@@ -55,6 +58,8 @@ public class LoginManager : MonoBehaviour
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bool _authInProgress;
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Coroutine _keepaliveRoutine;
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bool _remoteLogoutInFlight;
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bool _retireAfterRemoteLogout;
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bool _appPaused;
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bool _appFocused = true;
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bool _handlingKeepaliveUnauthorized;
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@@ -115,6 +120,9 @@ public class LoginManager : MonoBehaviour
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{
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instance.StopKeepalive();
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SceneManager.sceneLoaded -= instance.OnSceneLoaded;
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if (instance._remoteLogoutInFlight)
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instance._retireAfterRemoteLogout = true;
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else
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Destroy(instance.gameObject);
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}
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@@ -136,6 +144,10 @@ public class LoginManager : MonoBehaviour
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{
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btnLogin.onClick.AddListener(OnLogin);
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btnRegister.onClick.AddListener(OnRegister);
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if (usernameInputLogin != null)
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usernameInputLogin.characterLimit = 0;
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if (usernameInputRegister != null)
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usernameInputRegister.characterLimit = 0;
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||||
if (btnServerUpdate != null)
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btnServerUpdate.onClick.AddListener(OnServerUpdateClick);
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||||
if (btnErrorClose != null)
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@@ -172,7 +184,7 @@ public class LoginManager : MonoBehaviour
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if (usernameInputLogin != null) usernameInputLogin.text = devUser;
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if (passwordInputLogin != null) passwordInputLogin.text = devPass;
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||||
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string loginJson = "{\"username\":\"" + EscapeJsonString(devUser) + "\",\"password\":\"" + EscapeJsonString(devPass) + "\"}";
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||||
string loginJson = BuildLoginBody(devUser, devPass);
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||||
// StartCoroutine(AuthPostCoroutine(AuthBaseUrl + "/auth/login", loginJson, "Signed in."));
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SetBusy(false);
|
||||
#else
|
||||
@@ -244,21 +256,40 @@ public class LoginManager : MonoBehaviour
|
||||
PlayerPrefs.Save();
|
||||
}
|
||||
|
||||
/// <summary>Clears session state and all PlayerPrefs (full logout).</summary>
|
||||
/// <summary>Clears the server session, then local session state and PlayerPrefs.</summary>
|
||||
public static void Logout()
|
||||
{
|
||||
if (MainMenuManager.instance != null)
|
||||
MainMenuManager.instance.ClearWithdrawalAddress();
|
||||
|
||||
string token = AuthToken;
|
||||
if (instance != null)
|
||||
{
|
||||
instance.StopKeepalive();
|
||||
if (!string.IsNullOrEmpty(token))
|
||||
{
|
||||
instance._remoteLogoutInFlight = true;
|
||||
instance.StartCoroutine(instance.RemoteLogoutCoroutine(token));
|
||||
}
|
||||
}
|
||||
|
||||
AuthToken = "";
|
||||
ClearLocalUserProfile();
|
||||
MainMenuManager.ClearCachedSettingsProfile();
|
||||
ClearMatchYourTeam();
|
||||
OnUserDataUpdated = null;
|
||||
Cupid.ClearSession();
|
||||
CupidLobby.ClearUsername();
|
||||
GameManager.ClearMatchSession();
|
||||
if (LevelLoadManager.instance != null)
|
||||
LevelLoadManager.instance.ResetSession();
|
||||
NetPlayer.RedPlayer = null;
|
||||
NetPlayer.BluePlayer = null;
|
||||
|
||||
string deviceId = PlayerPrefs.GetString(PlayerPrefsDeviceIdKey, "");
|
||||
PlayerPrefs.DeleteAll();
|
||||
if (IsUsableDeviceId(deviceId))
|
||||
PlayerPrefs.SetString(PlayerPrefsDeviceIdKey, deviceId);
|
||||
PlayerPrefs.Save();
|
||||
}
|
||||
|
||||
@@ -280,8 +311,25 @@ public class LoginManager : MonoBehaviour
|
||||
void SetBusy(bool busy)
|
||||
{
|
||||
_authInProgress = busy;
|
||||
if (btnLogin != null) btnLogin.interactable = !busy;
|
||||
if (btnRegister != null) btnRegister.interactable = !busy;
|
||||
SetButtonInteractable(btnLogin, !busy);
|
||||
SetButtonInteractable(btnRegister, !busy);
|
||||
}
|
||||
|
||||
static void SetButtonInteractable(Button button, bool interactable)
|
||||
{
|
||||
if (button == null)
|
||||
return;
|
||||
|
||||
if (button.interactable == interactable)
|
||||
return;
|
||||
|
||||
button.interactable = interactable;
|
||||
if (!interactable)
|
||||
return;
|
||||
|
||||
// Disabling mid-click swallows pointer-up, and the button then ignores later clicks.
|
||||
button.enabled = false;
|
||||
button.enabled = true;
|
||||
}
|
||||
|
||||
void ShowAuthMessage(string message)
|
||||
@@ -289,6 +337,8 @@ public class LoginManager : MonoBehaviour
|
||||
if (string.IsNullOrEmpty(message))
|
||||
return;
|
||||
|
||||
message = ToPlayerError(message, PlayerGenericError);
|
||||
|
||||
if (MessageBoxDialog.instance == null)
|
||||
{
|
||||
_pendingAuthMessage = message;
|
||||
@@ -321,40 +371,37 @@ public class LoginManager : MonoBehaviour
|
||||
void OnLogin()
|
||||
{
|
||||
if (_authInProgress) return;
|
||||
if (_keepaliveRoutine != null && !string.IsNullOrEmpty(AuthToken)) return;
|
||||
// A failed attempt can leave a token and keepalive without leaving this screen.
|
||||
// Drop that session so this click performs a new connection check.
|
||||
if (_keepaliveRoutine != null && !string.IsNullOrEmpty(AuthToken))
|
||||
InvalidateStoredSession();
|
||||
|
||||
string username = usernameInputLogin.text;
|
||||
string password = passwordInputLogin.text;
|
||||
string username = usernameInputLogin.text != null ? usernameInputLogin.text.Trim() : "";
|
||||
string password = passwordInputLogin.text ?? "";
|
||||
if (string.IsNullOrEmpty(username) || string.IsNullOrEmpty(password))
|
||||
{
|
||||
ShowAuthMessage("Please fill in all fields");
|
||||
return;
|
||||
}
|
||||
|
||||
if (username.Length < MIN_USERNAME_LENGTH || username.Length > MAX_USERNAME_LENGTH)
|
||||
if (username.Length < MIN_USERNAME_LENGTH)
|
||||
{
|
||||
ShowAuthMessage("Username must be between " + MIN_USERNAME_LENGTH + " and " + MAX_USERNAME_LENGTH + " characters");
|
||||
ShowAuthMessage("Username must be at least " + MIN_USERNAME_LENGTH + " characters");
|
||||
return;
|
||||
}
|
||||
|
||||
if (password.Length < MIN_PASSWORD_LENGTH || password.Length > MAX_PASSWORD_LENGTH)
|
||||
{
|
||||
ShowAuthMessage("Password must be between " + MIN_PASSWORD_LENGTH + " and " + MAX_PASSWORD_LENGTH + " characters");
|
||||
return;
|
||||
}
|
||||
|
||||
string json = "{\"username\":\"" + EscapeJsonString(username) + "\",\"password\":\"" + EscapeJsonString(password) + "\"}";
|
||||
StartCoroutine(AuthPostCoroutine(AuthBaseUrl + "/auth/login", json, "Signed in."));
|
||||
StartCoroutine(AuthPostCoroutine(AuthBaseUrl + "/auth/login", BuildLoginBody(username, password), "Signed in."));
|
||||
}
|
||||
|
||||
void OnRegister()
|
||||
{
|
||||
if (_authInProgress) return;
|
||||
if (_keepaliveRoutine != null && !string.IsNullOrEmpty(AuthToken)) return;
|
||||
if (_keepaliveRoutine != null && !string.IsNullOrEmpty(AuthToken))
|
||||
InvalidateStoredSession();
|
||||
|
||||
string username = usernameInputRegister.text;
|
||||
string username = usernameInputRegister.text != null ? usernameInputRegister.text.Trim() : "";
|
||||
string email = emailInputRegister != null ? emailInputRegister.text : "";
|
||||
string password = passwordInputRegister.text;
|
||||
string password = passwordInputRegister.text ?? "";
|
||||
if (string.IsNullOrEmpty(username) || string.IsNullOrEmpty(email) || string.IsNullOrEmpty(password))
|
||||
{
|
||||
ShowAuthMessage("Please fill in all fields");
|
||||
@@ -368,20 +415,19 @@ public class LoginManager : MonoBehaviour
|
||||
return;
|
||||
}
|
||||
|
||||
if (username.Length < MIN_USERNAME_LENGTH || username.Length > MAX_USERNAME_LENGTH)
|
||||
if (username.Length < MIN_USERNAME_LENGTH)
|
||||
{
|
||||
ShowAuthMessage("Username must be between " + MIN_USERNAME_LENGTH + " and " + MAX_USERNAME_LENGTH + " characters");
|
||||
ShowAuthMessage("Username must be at least " + MIN_USERNAME_LENGTH + " characters");
|
||||
return;
|
||||
}
|
||||
|
||||
if (password.Length < MIN_PASSWORD_LENGTH || password.Length > MAX_PASSWORD_LENGTH)
|
||||
if (password.Length < MIN_REGISTER_PASSWORD_LENGTH)
|
||||
{
|
||||
ShowAuthMessage("Password must be between " + MIN_PASSWORD_LENGTH + " and " + MAX_PASSWORD_LENGTH + " characters");
|
||||
ShowAuthMessage("Password must be at least " + MIN_REGISTER_PASSWORD_LENGTH + " characters");
|
||||
return;
|
||||
}
|
||||
|
||||
string json = "{\"username\":\"" + EscapeJsonString(username) + "\",\"email\":\"" + EscapeJsonString(email) + "\",\"password\":\"" + EscapeJsonString(password) + "\"}";
|
||||
StartCoroutine(AuthPostCoroutine(AuthBaseUrl + "/auth/register", json, "Account created."));
|
||||
StartCoroutine(AuthPostCoroutine(AuthBaseUrl + "/auth/register", BuildRegisterBody(username, email, password), "Account created."));
|
||||
}
|
||||
|
||||
static bool IsValidEmailFormat(string email)
|
||||
@@ -416,12 +462,203 @@ public class LoginManager : MonoBehaviour
|
||||
return s.Replace("\\", "\\\\").Replace("\"", "\\\"");
|
||||
}
|
||||
|
||||
static string BuildLoginBody(string username, string password)
|
||||
{
|
||||
return "{\"username\":\"" + EscapeJsonString(username)
|
||||
+ "\",\"password\":\"" + EscapeJsonString(password)
|
||||
+ "\",\"device_id\":\"" + EscapeJsonString(GetDeviceId()) + "\"}";
|
||||
}
|
||||
|
||||
static string BuildRegisterBody(string username, string email, string password)
|
||||
{
|
||||
return "{\"username\":\"" + EscapeJsonString(username)
|
||||
+ "\",\"email\":\"" + EscapeJsonString(email)
|
||||
+ "\",\"password\":\"" + EscapeJsonString(password)
|
||||
+ "\",\"device_id\":\"" + EscapeJsonString(GetDeviceId()) + "\"}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stable id sent on register and login. The server keeps it across logout, so a login
|
||||
/// from this device can still match while logout is in flight.
|
||||
/// </summary>
|
||||
static string GetDeviceId()
|
||||
{
|
||||
string id = SystemInfo.deviceUniqueIdentifier;
|
||||
if (IsUsableDeviceId(id))
|
||||
return id;
|
||||
|
||||
id = PlayerPrefs.GetString(PlayerPrefsDeviceIdKey, "");
|
||||
if (IsUsableDeviceId(id))
|
||||
return id;
|
||||
|
||||
id = Guid.NewGuid().ToString("N");
|
||||
PlayerPrefs.SetString(PlayerPrefsDeviceIdKey, id);
|
||||
PlayerPrefs.Save();
|
||||
return id;
|
||||
}
|
||||
|
||||
static bool IsUsableDeviceId(string id)
|
||||
{
|
||||
return !string.IsNullOrWhiteSpace(id) && id != SystemInfo.unsupportedIdentifier;
|
||||
}
|
||||
|
||||
/// <summary>JsonUtility cannot read <c>"id":"42"</c> into <see cref="UserData.id"/>.</summary>
|
||||
static string CoerceQuotedNumericIds(string json)
|
||||
{
|
||||
if (string.IsNullOrEmpty(json))
|
||||
return json;
|
||||
return Regex.Replace(json, "\"id\"\\s*:\\s*\"(\\d+)\"", "\"id\":$1");
|
||||
}
|
||||
|
||||
static bool IsTransportFailure(UnityWebRequest request)
|
||||
{
|
||||
return request.result != UnityWebRequest.Result.Success &&
|
||||
request.result != UnityWebRequest.Result.ProtocolError;
|
||||
}
|
||||
|
||||
static string TransportError(UnityWebRequest request)
|
||||
{
|
||||
string technical = request == null || string.IsNullOrEmpty(request.error) ? "Network error" : request.error;
|
||||
string url = request != null ? request.url : "";
|
||||
Logger.Log("Network error: " + technical + " url=" + url);
|
||||
return PlayerConnectionError;
|
||||
}
|
||||
|
||||
static string PlayerFacingHttpError(string body, long responseCode)
|
||||
{
|
||||
if (responseCode == 401)
|
||||
return "Session expired. Please sign in again.";
|
||||
|
||||
string apiError = TryReadApiErrorField(body);
|
||||
string candidate = !string.IsNullOrWhiteSpace(apiError) ? apiError : body;
|
||||
if (string.IsNullOrWhiteSpace(candidate))
|
||||
{
|
||||
Logger.Log("HTTP " + responseCode + " with no error message");
|
||||
return PlayerGenericError;
|
||||
}
|
||||
|
||||
return ToPlayerError(candidate, PlayerGenericError);
|
||||
}
|
||||
|
||||
static string TryReadApiErrorField(string body)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(body))
|
||||
return null;
|
||||
|
||||
string trimmed = body.TrimStart();
|
||||
if (trimmed.Length == 0 || trimmed[0] != '{')
|
||||
return null;
|
||||
|
||||
try
|
||||
{
|
||||
AuthApiResponse resp = JsonUtility.FromJson<AuthApiResponse>(body);
|
||||
return resp != null ? resp.error : null;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rewrites engine and transport text ("Cannot resolve destination host", HTTP dumps, raw JSON)
|
||||
/// before it reaches the player. Readable server messages are left as-is.
|
||||
/// </summary>
|
||||
static string ToPlayerError(string message, string fallback)
|
||||
{
|
||||
if (IsConnectivityError(message))
|
||||
{
|
||||
Logger.Log("Replaced technical error: " + message);
|
||||
return PlayerConnectionError;
|
||||
}
|
||||
|
||||
if (!IsPlayerReadable(message))
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(message))
|
||||
Logger.Log("Replaced technical error: " + message);
|
||||
return fallback;
|
||||
}
|
||||
|
||||
return message.Trim();
|
||||
}
|
||||
|
||||
static bool IsConnectivityError(string message)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(message))
|
||||
return false;
|
||||
|
||||
string m = message.ToLowerInvariant();
|
||||
return m.Contains("resolve host")
|
||||
|| m.Contains("resolve destination")
|
||||
|| m.Contains("could not resolve")
|
||||
|| m.Contains("couldn't resolve")
|
||||
|| m.Contains("cannot resolve")
|
||||
|| m.Contains("can't resolve")
|
||||
|| m.Contains("unable to resolve")
|
||||
|| m.Contains("unknown host")
|
||||
|| m.Contains("name resolution")
|
||||
|| m.Contains("name or service")
|
||||
|| m.Contains("destination host")
|
||||
|| m.Contains("cannot connect")
|
||||
|| m.Contains("can't connect")
|
||||
|| m.Contains("could not connect")
|
||||
|| m.Contains("couldn't connect")
|
||||
|| m.Contains("connection refused")
|
||||
|| m.Contains("connection reset")
|
||||
|| m.Contains("connection aborted")
|
||||
|| m.Contains("connection timed")
|
||||
|| m.Contains("network is unreachable")
|
||||
|| m.Contains("network error")
|
||||
|| m.Contains("no internet")
|
||||
|| m.Contains("no route to host")
|
||||
|| m.Contains("host unreachable")
|
||||
|| m.Contains("failed to receive")
|
||||
|| m.Contains("request timeout")
|
||||
|| m.Contains("timed out")
|
||||
|| m.Contains("timeout")
|
||||
|| m.Contains("ssl")
|
||||
|| m.Contains("certificate")
|
||||
|| m.Contains("curl error")
|
||||
|| m.Contains("unknown error")
|
||||
|| m.Contains("insecure connection");
|
||||
}
|
||||
|
||||
static bool IsPlayerReadable(string message)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(message) || IsConnectivityError(message))
|
||||
return false;
|
||||
|
||||
string trimmed = message.Trim();
|
||||
if (trimmed.Length > 180)
|
||||
return false;
|
||||
|
||||
char c = trimmed[0];
|
||||
if (c == '{' || c == '<' || c == '[')
|
||||
return false;
|
||||
|
||||
string m = trimmed.ToLowerInvariant();
|
||||
return m.IndexOf("http/1") < 0
|
||||
&& m.IndexOf("request failed (") < 0
|
||||
&& m.IndexOf("empty response") < 0
|
||||
&& m.IndexOf("exception") < 0
|
||||
&& m.IndexOf("stack trace") < 0
|
||||
&& m.IndexOf("stacktrace") < 0
|
||||
&& m.IndexOf("nullreference") < 0
|
||||
&& m.IndexOf("data processing error") < 0
|
||||
&& m.IndexOf("malformed url") < 0
|
||||
&& m.IndexOf('\n') < 0
|
||||
&& m.IndexOf('\r') < 0;
|
||||
}
|
||||
|
||||
IEnumerator AuthPostCoroutine(string url, string jsonBody, string successMessage)
|
||||
{
|
||||
SetBusy(true);
|
||||
HideAuthMessage();
|
||||
ClearLocalUserProfile();
|
||||
|
||||
bool enteredMenu = false;
|
||||
try
|
||||
{
|
||||
using (var request = new UnityWebRequest(url, UnityWebRequest.kHttpVerbPOST))
|
||||
{
|
||||
byte[] bodyRaw = Encoding.UTF8.GetBytes(jsonBody);
|
||||
@@ -431,54 +668,95 @@ public class LoginManager : MonoBehaviour
|
||||
|
||||
yield return request.SendWebRequest();
|
||||
|
||||
string text = request.downloadHandler != null ? request.downloadHandler.text : "";
|
||||
|
||||
if (request.result != UnityWebRequest.Result.Success &&
|
||||
request.result != UnityWebRequest.Result.ProtocolError)
|
||||
if (IsTransportFailure(request))
|
||||
{
|
||||
ShowAuthMessage("Network Error, Please try again.");
|
||||
SetBusy(false);
|
||||
ShowAuthMessage(TransportError(request));
|
||||
yield break;
|
||||
}
|
||||
|
||||
string text = CoerceQuotedNumericIds(ReadResponseBody(request));
|
||||
|
||||
if (string.IsNullOrEmpty(text))
|
||||
{
|
||||
ShowAuthMessage("Empty response from server");
|
||||
SetBusy(false);
|
||||
ShowAuthMessage(PlayerGenericError);
|
||||
yield break;
|
||||
}
|
||||
|
||||
AuthApiResponse resp = JsonUtility.FromJson<AuthApiResponse>(text);
|
||||
AuthApiResponse resp = null;
|
||||
try
|
||||
{
|
||||
resp = JsonUtility.FromJson<AuthApiResponse>(text);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Log("Auth JSON error: " + e.Message);
|
||||
}
|
||||
|
||||
if (resp.ok && !string.IsNullOrEmpty(resp.token))
|
||||
if (resp != null && resp.ok && !string.IsNullOrEmpty(resp.token))
|
||||
{
|
||||
AuthToken = resp.token;
|
||||
PlayerPrefs.SetString(PlayerPrefsAuthKey, resp.token);
|
||||
PlayerPrefs.Save();
|
||||
StartKeepalive();
|
||||
|
||||
bool profileOk = false;
|
||||
bool profileOk = resp.user != null && !string.IsNullOrEmpty(resp.user.username);
|
||||
string profileErr = null;
|
||||
if (profileOk)
|
||||
ApplyUserData(resp.user);
|
||||
else
|
||||
{
|
||||
yield return StartCoroutine(FetchUserDataCoroutine((success, err, _) =>
|
||||
{
|
||||
profileOk = success;
|
||||
profileErr = err;
|
||||
}, true));
|
||||
}
|
||||
|
||||
if (profileOk)
|
||||
{
|
||||
enteredMenu = true;
|
||||
StartKeepalive();
|
||||
ProceedToMainMenu();
|
||||
else
|
||||
ShowAuthMessage(string.IsNullOrEmpty(profileErr)
|
||||
? "Signed in but could not load your profile. Check your connection and try again."
|
||||
: profileErr);
|
||||
}
|
||||
else
|
||||
{
|
||||
ShowAuthMessage("Login failed. Please try again.");
|
||||
InvalidateStoredSession();
|
||||
ShowAuthMessage(string.IsNullOrEmpty(profileErr)
|
||||
? PlayerConnectionError
|
||||
: profileErr);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
string serverError = resp != null ? resp.error : null;
|
||||
if (string.IsNullOrEmpty(serverError) && resp != null && resp.code == AlreadyLoggedInCode)
|
||||
serverError = "Already logged in on another device";
|
||||
ShowAuthMessage(string.IsNullOrEmpty(serverError)
|
||||
? "Login failed. Please try again."
|
||||
: serverError);
|
||||
}
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (!enteredMenu)
|
||||
SetBusy(false);
|
||||
}
|
||||
}
|
||||
|
||||
SetBusy(false);
|
||||
static string ReadResponseBody(UnityWebRequest request)
|
||||
{
|
||||
if (request == null || request.downloadHandler == null)
|
||||
return "";
|
||||
|
||||
try
|
||||
{
|
||||
return request.downloadHandler.text ?? "";
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Log("Auth response unreadable: " + e.Message);
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
void HideServerMessagePanels()
|
||||
@@ -673,16 +951,15 @@ public class LoginManager : MonoBehaviour
|
||||
|
||||
string text = request.downloadHandler != null ? request.downloadHandler.text : "";
|
||||
|
||||
if (request.result != UnityWebRequest.Result.Success &&
|
||||
request.result != UnityWebRequest.Result.ProtocolError)
|
||||
if (IsTransportFailure(request))
|
||||
{
|
||||
onComplete?.Invoke(false, string.IsNullOrEmpty(request.error) ? "Network error" : request.error, null);
|
||||
onComplete?.Invoke(false, TransportError(request), null);
|
||||
yield break;
|
||||
}
|
||||
|
||||
if (request.responseCode < 200 || request.responseCode >= 300)
|
||||
{
|
||||
onComplete?.Invoke(false, string.IsNullOrEmpty(text) ? "Request failed (" + request.responseCode + ")" : text, null);
|
||||
onComplete?.Invoke(false, PlayerFacingHttpError(text, request.responseCode), null);
|
||||
yield break;
|
||||
}
|
||||
|
||||
@@ -731,22 +1008,21 @@ public class LoginManager : MonoBehaviour
|
||||
|
||||
string text = request.downloadHandler != null ? request.downloadHandler.text : "";
|
||||
|
||||
if (request.result != UnityWebRequest.Result.Success &&
|
||||
request.result != UnityWebRequest.Result.ProtocolError)
|
||||
if (IsTransportFailure(request))
|
||||
{
|
||||
onComplete?.Invoke(false, string.IsNullOrEmpty(request.error) ? "Network error" : request.error);
|
||||
onComplete?.Invoke(false, TransportError(request));
|
||||
yield break;
|
||||
}
|
||||
|
||||
if (request.responseCode < 200 || request.responseCode >= 300)
|
||||
{
|
||||
onComplete?.Invoke(false, string.IsNullOrEmpty(text) ? "Request failed (" + request.responseCode + ")" : text);
|
||||
onComplete?.Invoke(false, PlayerFacingHttpError(text, request.responseCode));
|
||||
yield break;
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(text))
|
||||
{
|
||||
onComplete?.Invoke(false, "Empty response from server");
|
||||
onComplete?.Invoke(false, PlayerGenericError);
|
||||
yield break;
|
||||
}
|
||||
|
||||
@@ -765,12 +1041,12 @@ public class LoginManager : MonoBehaviour
|
||||
if (refreshOk)
|
||||
onComplete?.Invoke(true, null);
|
||||
else
|
||||
onComplete?.Invoke(false, string.IsNullOrEmpty(refreshErr) ? "Purchase ok but profile refresh failed" : refreshErr);
|
||||
onComplete?.Invoke(false, string.IsNullOrEmpty(refreshErr) ? PlayerGenericError : ToPlayerError(refreshErr, PlayerGenericError));
|
||||
}
|
||||
else
|
||||
{
|
||||
string err = resp != null && !string.IsNullOrEmpty(resp.error) ? resp.error : "Purchase failed";
|
||||
onComplete?.Invoke(false, err);
|
||||
string err = resp != null && !string.IsNullOrEmpty(resp.error) ? resp.error : null;
|
||||
onComplete?.Invoke(false, ToPlayerError(err, "Purchase failed. Please try again."));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -798,22 +1074,21 @@ public class LoginManager : MonoBehaviour
|
||||
|
||||
string text = request.downloadHandler != null ? request.downloadHandler.text : "";
|
||||
|
||||
if (request.result != UnityWebRequest.Result.Success &&
|
||||
request.result != UnityWebRequest.Result.ProtocolError)
|
||||
if (IsTransportFailure(request))
|
||||
{
|
||||
onComplete?.Invoke(false, string.IsNullOrEmpty(request.error) ? "Network error" : request.error, null);
|
||||
onComplete?.Invoke(false, TransportError(request), null);
|
||||
yield break;
|
||||
}
|
||||
|
||||
if (request.responseCode < 200 || request.responseCode >= 300)
|
||||
{
|
||||
onComplete?.Invoke(false, string.IsNullOrEmpty(text) ? "Request failed (" + request.responseCode + ")" : text, null);
|
||||
onComplete?.Invoke(false, PlayerFacingHttpError(text, request.responseCode), null);
|
||||
yield break;
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(text))
|
||||
{
|
||||
onComplete?.Invoke(false, "Empty response from server", null);
|
||||
onComplete?.Invoke(false, PlayerGenericError, null);
|
||||
yield break;
|
||||
}
|
||||
|
||||
@@ -822,8 +1097,8 @@ public class LoginManager : MonoBehaviour
|
||||
onComplete?.Invoke(true, null, resp.report);
|
||||
else
|
||||
{
|
||||
string err = resp != null && !string.IsNullOrEmpty(resp.error) ? resp.error : "Ping report failed";
|
||||
onComplete?.Invoke(false, err, null);
|
||||
string err = resp != null && !string.IsNullOrEmpty(resp.error) ? resp.error : null;
|
||||
onComplete?.Invoke(false, ToPlayerError(err, PlayerGenericError), null);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -846,26 +1121,25 @@ public class LoginManager : MonoBehaviour
|
||||
|
||||
string text = request.downloadHandler != null ? request.downloadHandler.text : "";
|
||||
|
||||
if (request.result != UnityWebRequest.Result.Success &&
|
||||
request.result != UnityWebRequest.Result.ProtocolError)
|
||||
if (IsTransportFailure(request))
|
||||
{
|
||||
onComplete?.Invoke(false, string.IsNullOrEmpty(request.error) ? "Network error" : request.error, null);
|
||||
onComplete?.Invoke(false, TransportError(request), null);
|
||||
yield break;
|
||||
}
|
||||
|
||||
if (request.responseCode < 200 || request.responseCode >= 300)
|
||||
{
|
||||
onComplete?.Invoke(false, string.IsNullOrEmpty(text) ? "Request failed (" + request.responseCode + ")" : text, null);
|
||||
onComplete?.Invoke(false, PlayerFacingHttpError(text, request.responseCode), null);
|
||||
yield break;
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(text))
|
||||
{
|
||||
onComplete?.Invoke(false, "Empty response from server", null);
|
||||
onComplete?.Invoke(false, PlayerGenericError, null);
|
||||
yield break;
|
||||
}
|
||||
|
||||
AuthUserApiResponse resp = JsonUtility.FromJson<AuthUserApiResponse>(text);
|
||||
AuthUserApiResponse resp = JsonUtility.FromJson<AuthUserApiResponse>(CoerceQuotedNumericIds(text));
|
||||
|
||||
if (resp != null && resp.ok && resp.user != null)
|
||||
{
|
||||
@@ -875,8 +1149,8 @@ public class LoginManager : MonoBehaviour
|
||||
}
|
||||
else
|
||||
{
|
||||
string err = resp != null && !string.IsNullOrEmpty(resp.error) ? resp.error : "Request failed";
|
||||
onComplete?.Invoke(false, err, null);
|
||||
string err = resp != null && !string.IsNullOrEmpty(resp.error) ? resp.error : null;
|
||||
onComplete?.Invoke(false, ToPlayerError(err, PlayerGenericError), null);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -948,6 +1222,33 @@ public class LoginManager : MonoBehaviour
|
||||
_keepaliveRoutine = null;
|
||||
}
|
||||
|
||||
IEnumerator RemoteLogoutCoroutine(string token)
|
||||
{
|
||||
try
|
||||
{
|
||||
string url = AuthBaseUrl + "/auth/logout";
|
||||
using (var request = new UnityWebRequest(url, UnityWebRequest.kHttpVerbPOST))
|
||||
{
|
||||
request.uploadHandler = new UploadHandlerRaw(Array.Empty<byte>());
|
||||
request.downloadHandler = new DownloadHandlerBuffer();
|
||||
request.SetRequestHeader("Authorization", "Bearer " + token);
|
||||
|
||||
yield return request.SendWebRequest();
|
||||
|
||||
if (IsTransportFailure(request))
|
||||
Logger.Log("auth/logout network error: " + (string.IsNullOrEmpty(request.error) ? "Network error" : request.error));
|
||||
else if (request.responseCode < 200 || request.responseCode >= 300)
|
||||
Logger.Log("auth/logout failed: HTTP " + request.responseCode);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
_remoteLogoutInFlight = false;
|
||||
if (_retireAfterRemoteLogout)
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator KeepalivePingCoroutine()
|
||||
{
|
||||
if (string.IsNullOrEmpty(AuthToken))
|
||||
@@ -971,7 +1272,7 @@ public class LoginManager : MonoBehaviour
|
||||
{
|
||||
AuthApiResponse resp = JsonUtility.FromJson<AuthApiResponse>(text);
|
||||
if (resp != null && !string.IsNullOrEmpty(resp.error))
|
||||
err = resp.error;
|
||||
err = ToPlayerError(resp.error, err);
|
||||
}
|
||||
|
||||
HandleKeepaliveUnauthorized(err);
|
||||
|
||||
@@ -3,6 +3,7 @@ using UnityEngine;
|
||||
using TMPro;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using DG.Tweening;
|
||||
|
||||
public class MainMenuManager : MonoBehaviour
|
||||
{
|
||||
@@ -59,6 +60,11 @@ public class MainMenuManager : MonoBehaviour
|
||||
public ToggleButton toggleSfx;
|
||||
public ToggleButton toggleMusic;
|
||||
|
||||
[Header("Info popups")]
|
||||
public RectTransform gameModesInfoPopup;
|
||||
public RectTransform withdrawalInfoPopup;
|
||||
|
||||
|
||||
/// <summary>Default play cost (coin units) if <c>/settings</c> is not loaded yet.</summary>
|
||||
const int FallbackEntryFeeCoins = 21;
|
||||
|
||||
@@ -66,12 +72,27 @@ public class MainMenuManager : MonoBehaviour
|
||||
|
||||
public static MainMenuManager instance;
|
||||
|
||||
/// <summary>Last settings profile successfully loaded this session. Survives scene reloads.</summary>
|
||||
public static PlayerProfileApiResponse CachedSettingsProfile { get; private set; }
|
||||
|
||||
public static void ClearCachedSettingsProfile()
|
||||
{
|
||||
CachedSettingsProfile = null;
|
||||
}
|
||||
|
||||
void Awake()
|
||||
{
|
||||
if(LoginManager.instance==null){
|
||||
SceneManager.LoadScene(0);
|
||||
}
|
||||
instance = this;
|
||||
|
||||
// Awake runs before the first frame, so a leftover address cannot show until this assignment.
|
||||
if (inputCryptoAddress != null)
|
||||
inputCryptoAddress.text = PlayerPrefs.GetString(CryptoAddressPrefsKey, string.Empty);
|
||||
|
||||
// Scene text is placeholder account data. Replace it before the first frame.
|
||||
ApplyCachedSettingsProfileOrClearPlaceholders();
|
||||
}
|
||||
|
||||
void Start()
|
||||
@@ -81,6 +102,7 @@ public class MainMenuManager : MonoBehaviour
|
||||
usernameText.text = "";
|
||||
ccText.text = "";
|
||||
rcText.text = "";
|
||||
ApplyCachedSettingsProfileOrClearPlaceholders();
|
||||
LoginManager.instance.GetUserData((success, error, user) => {
|
||||
if (success)
|
||||
{
|
||||
@@ -91,8 +113,12 @@ public class MainMenuManager : MonoBehaviour
|
||||
{
|
||||
if (btnPlay != null)
|
||||
btnPlay.interactable = false;
|
||||
if (rcPlayText != null)
|
||||
rcPlayText.text = string.IsNullOrEmpty(error) ? "Could not load profile. Try again." : error;
|
||||
if (!TryGetCachedSettingsProfile(out _))
|
||||
ShowSettingsProfileUnavailable();
|
||||
if (rcPlayText != null){
|
||||
string errorMsg = string.IsNullOrEmpty(error) ? "Could not load profile. Try again." : error;
|
||||
MessageBoxDialog.ShowBasic(errorMsg);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
@@ -103,10 +129,7 @@ public class MainMenuManager : MonoBehaviour
|
||||
btnBuyUsd50.onClick.AddListener(() => OnBuy(RcPack.Usd50));
|
||||
|
||||
if (inputCryptoAddress != null)
|
||||
{
|
||||
inputCryptoAddress.text = PlayerPrefs.GetString(CryptoAddressPrefsKey, string.Empty);
|
||||
inputCryptoAddress.onValueChanged.AddListener(OnCryptoAddressChanged);
|
||||
}
|
||||
|
||||
if (txtWithdrawStatus != null)
|
||||
txtWithdrawStatus.gameObject.SetActive(false);
|
||||
@@ -144,6 +167,23 @@ public class MainMenuManager : MonoBehaviour
|
||||
btnLogout.onClick.RemoveListener(OnLogout);
|
||||
if (btnWithdrawal != null)
|
||||
btnWithdrawal.onClick.RemoveListener(OnWithdrawalPressed);
|
||||
if (inputCryptoAddress != null)
|
||||
inputCryptoAddress.onValueChanged.RemoveListener(OnCryptoAddressChanged);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Drops the saved wallet address before logout deletes prefs.
|
||||
/// The field listener is removed first so scene unload cannot write the old address back.
|
||||
/// </summary>
|
||||
public void ClearWithdrawalAddress()
|
||||
{
|
||||
if (inputCryptoAddress != null)
|
||||
{
|
||||
inputCryptoAddress.onValueChanged.RemoveListener(OnCryptoAddressChanged);
|
||||
inputCryptoAddress.text = string.Empty;
|
||||
}
|
||||
|
||||
PlayerPrefs.DeleteKey(CryptoAddressPrefsKey);
|
||||
}
|
||||
|
||||
void OnLogout()
|
||||
@@ -269,6 +309,16 @@ public class MainMenuManager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Shown when matchmaking is on screen and the matchmaker cannot be reached.</summary>
|
||||
public void ShowMatchmakingNoInternet()
|
||||
{
|
||||
const string message = "No internet connection, Please try again later";
|
||||
if (MessageBoxDialog.IsAvailable)
|
||||
MessageBoxDialog.ShowBasic(message);
|
||||
else
|
||||
Debug.LogError(message);
|
||||
}
|
||||
|
||||
void ShowWithdrawalMessage(string message, bool basic)
|
||||
{
|
||||
if (MessageBoxDialog.IsAvailable)
|
||||
@@ -456,40 +506,128 @@ public class MainMenuManager : MonoBehaviour
|
||||
RefreshSettingsProfile();
|
||||
}
|
||||
|
||||
void ApplyCachedSettingsProfileOrClearPlaceholders()
|
||||
{
|
||||
if (TryGetCachedSettingsProfile(out PlayerProfileApiResponse cached))
|
||||
ApplySettingsProfile(cached);
|
||||
else
|
||||
ClearSettingsProfilePlaceholders();
|
||||
}
|
||||
|
||||
/// <summary>Cache is only shown when it belongs to the signed-in player.</summary>
|
||||
static bool TryGetCachedSettingsProfile(out PlayerProfileApiResponse profile)
|
||||
{
|
||||
profile = CachedSettingsProfile;
|
||||
if (profile == null)
|
||||
return false;
|
||||
|
||||
UserData user = LoginManager.CurrentUser;
|
||||
if (user == null || profile.player_id != user.id)
|
||||
{
|
||||
profile = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void RefreshSettingsProfile()
|
||||
{
|
||||
bool hasCache = TryGetCachedSettingsProfile(out PlayerProfileApiResponse cached);
|
||||
if (hasCache)
|
||||
ApplySettingsProfile(cached);
|
||||
|
||||
if (profileInfoFetcher == null)
|
||||
{
|
||||
if (!hasCache)
|
||||
ShowSettingsProfileUnavailable();
|
||||
return;
|
||||
}
|
||||
|
||||
UserData user = LoginManager.CurrentUser;
|
||||
if (user == null)
|
||||
{
|
||||
if (!hasCache)
|
||||
ClearSettingsProfilePlaceholders();
|
||||
return;
|
||||
}
|
||||
|
||||
profileInfoFetcher.GetPlayerProfile(user.id, (success, error, profile) =>
|
||||
{
|
||||
if (!success || profile == null)
|
||||
if (!success || profile == null || profile.player_id != user.id)
|
||||
{
|
||||
Debug.LogWarning("Settings profile fetch failed: " + (error ?? "unknown"));
|
||||
if (TryGetCachedSettingsProfile(out PlayerProfileApiResponse last))
|
||||
ApplySettingsProfile(last);
|
||||
else
|
||||
ShowSettingsProfileUnavailable();
|
||||
return;
|
||||
}
|
||||
|
||||
CachedSettingsProfile = profile;
|
||||
ApplySettingsProfile(profile);
|
||||
});
|
||||
}
|
||||
|
||||
void ApplySettingsProfile(PlayerProfileApiResponse profile)
|
||||
void ClearSettingsProfilePlaceholders()
|
||||
{
|
||||
if (txtUsername != null)
|
||||
txtUsername.text = profile.username ?? "";
|
||||
if (txtEmail != null)
|
||||
txtEmail.text = profile.email ?? "";
|
||||
if (txtId != null)
|
||||
txtId.text = profile.player_id.ToString();
|
||||
if (txtAge != null)
|
||||
txtAge.text = profile.days_since_registration.ToString();
|
||||
if (txtMatches != null)
|
||||
txtMatches.text = profile.matches_played.ToString();
|
||||
if (txtWinRatio != null)
|
||||
txtWinRatio.text = (profile.win_ratio * 100f).ToString("0.#") + "%";
|
||||
SetSettingsProfileText(txtUsername, "-");
|
||||
SetSettingsProfileText(txtEmail, "-");
|
||||
SetSettingsProfileText(txtId, "-");
|
||||
SetSettingsProfileText(txtAge, "-");
|
||||
SetSettingsProfileText(txtMatches, "-");
|
||||
SetSettingsProfileText(txtWinRatio, "-");
|
||||
}
|
||||
|
||||
void ShowSettingsProfileUnavailable()
|
||||
{
|
||||
SetSettingsProfileText(txtUsername, "Unavailable");
|
||||
SetSettingsProfileText(txtEmail, "Profile data cannot be loaded");
|
||||
SetSettingsProfileText(txtId, "-");
|
||||
SetSettingsProfileText(txtAge, "-");
|
||||
SetSettingsProfileText(txtMatches, "-");
|
||||
SetSettingsProfileText(txtWinRatio, "-");
|
||||
}
|
||||
|
||||
static void SetSettingsProfileText(TMP_Text label, string value)
|
||||
{
|
||||
if (label != null)
|
||||
label.text = value;
|
||||
}
|
||||
|
||||
void ApplySettingsProfile(PlayerProfileApiResponse profile)
|
||||
{
|
||||
SetSettingsProfileText(txtUsername, profile.username ?? "");
|
||||
SetSettingsProfileText(txtEmail, profile.email ?? "");
|
||||
SetSettingsProfileText(txtId, profile.player_id.ToString());
|
||||
SetSettingsProfileText(txtAge, profile.days_since_registration.ToString());
|
||||
SetSettingsProfileText(txtMatches, profile.matches_played.ToString());
|
||||
SetSettingsProfileText(txtWinRatio, (profile.win_ratio * 100f).ToString("0.#") + "%");
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void ShowGameModesInfoPopup(){
|
||||
gameModesInfoPopup.localScale = Vector3.zero;
|
||||
gameModesInfoPopup.gameObject.SetActive(true);
|
||||
gameModesInfoPopup.DOScale(Vector3.one, 0.3f).SetEase(Ease.OutBack);
|
||||
}
|
||||
|
||||
public void ShowWithdrawalInfoPopup(){
|
||||
withdrawalInfoPopup.localScale = Vector3.zero;
|
||||
withdrawalInfoPopup.gameObject.SetActive(true);
|
||||
withdrawalInfoPopup.DOScale(Vector3.one, 0.3f).SetEase(Ease.OutBack);
|
||||
}
|
||||
|
||||
public void HideGameModesInfoPopup(){
|
||||
gameModesInfoPopup.DOScale(Vector3.zero, 0.3f).SetEase(Ease.InBack).OnComplete(() => {
|
||||
gameModesInfoPopup.gameObject.SetActive(false);
|
||||
});
|
||||
}
|
||||
|
||||
public void HideWithdrawalInfoPopup(){
|
||||
withdrawalInfoPopup.DOScale(Vector3.zero, 0.3f).SetEase(Ease.InBack).OnComplete(() => {
|
||||
withdrawalInfoPopup.gameObject.SetActive(false);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -89,13 +89,16 @@ public class NetManager : NetworkManager
|
||||
|
||||
public override void OnServerDisconnect(NetworkConnectionToClient conn)
|
||||
{
|
||||
NetPlayer disconnectingPlayer = null;
|
||||
if (conn != null && conn.identity != null)
|
||||
{
|
||||
var netPlayer = conn.identity.GetComponent<NetPlayer>();
|
||||
if (netPlayer != null && GameManager.instance != null)
|
||||
GameManager.instance.OnDedicatedMatchPlayerDisconnected(netPlayer.myTeam);
|
||||
disconnectingPlayer = conn.identity.GetComponent<NetPlayer>();
|
||||
if (disconnectingPlayer != null && GameManager.instance != null)
|
||||
GameManager.instance.OnDedicatedMatchPlayerDisconnected(disconnectingPlayer.myTeam);
|
||||
}
|
||||
|
||||
NetPlayer.CancelPendingRematchOnDisconnect(disconnectingPlayer);
|
||||
|
||||
if (conn != null)
|
||||
Logger.Log($"Mirror server: client disconnected (connId={conn.connectionId})");
|
||||
base.OnServerDisconnect(conn);
|
||||
|
||||
@@ -165,6 +165,8 @@ public class NetPlayer : NetworkBehaviour
|
||||
}
|
||||
|
||||
void OnDestroy(){
|
||||
bool opponentLeft = localPlayer != null && localPlayer != this;
|
||||
|
||||
if (pingReportCoroutine != null)
|
||||
{
|
||||
StopCoroutine(pingReportCoroutine);
|
||||
@@ -173,6 +175,13 @@ public class NetPlayer : NetworkBehaviour
|
||||
if(localPlayer == this){
|
||||
localPlayer = null;
|
||||
}
|
||||
if (ReferenceEquals(RedPlayer, this))
|
||||
RedPlayer = null;
|
||||
if (ReferenceEquals(BluePlayer, this))
|
||||
BluePlayer = null;
|
||||
|
||||
if (opponentLeft && GameOverCanvas.instance != null)
|
||||
GameOverCanvas.instance.NotifyOpponentDisconnected();
|
||||
}
|
||||
|
||||
void SetupInputPanel(){
|
||||
@@ -426,12 +435,25 @@ public class NetPlayer : NetworkBehaviour
|
||||
}
|
||||
|
||||
|
||||
public const string RematchDeclinedMessage = "Rematch declined.";
|
||||
public const string OpponentLeftRematchMessage = "Opponent left.";
|
||||
|
||||
/// <summary>Server-only. True after a rematch is requested until it is accepted, declined, or fails.</summary>
|
||||
static bool rematchRequestPending;
|
||||
|
||||
/// <summary>
|
||||
/// Request a rematch with the opponent.
|
||||
/// </summary>
|
||||
public void RequestRematch(){
|
||||
int maxBetLimitCoins = GameOverCanvas.GetPersonalBetLimit();
|
||||
if(isServer){
|
||||
if (CountConnectedPlayers() < 2)
|
||||
{
|
||||
rematchRequestPending = false;
|
||||
OnRematchCancelledServer(OpponentLeftRematchMessage);
|
||||
return;
|
||||
}
|
||||
rematchRequestPending = true;
|
||||
GameOverCanvas.instance.OnRematchRequested(maxBetLimitCoins);
|
||||
RpcRequestRematch(maxBetLimitCoins);
|
||||
}else{
|
||||
@@ -442,6 +464,13 @@ public class NetPlayer : NetworkBehaviour
|
||||
[Command]
|
||||
void CmdRequestRematch(int maxBetLimitCoins){
|
||||
Logger.Log("Rematch requested, max bet limit coins: " + maxBetLimitCoins);
|
||||
if (CountConnectedPlayers() < 2)
|
||||
{
|
||||
rematchRequestPending = false;
|
||||
OnRematchCancelledServer(OpponentLeftRematchMessage);
|
||||
return;
|
||||
}
|
||||
rematchRequestPending = true;
|
||||
|
||||
if(isServerOnly){
|
||||
//server
|
||||
@@ -473,8 +502,15 @@ public class NetPlayer : NetworkBehaviour
|
||||
void OnRematchAcceptedServer(int betRcCoins ){
|
||||
if(!isServer){ return; }
|
||||
|
||||
rematchRequestPending = false;
|
||||
|
||||
if(betRcCoins <= 0){
|
||||
OnRematchCancelledServer();
|
||||
OnRematchCancelledServer(RematchDeclinedMessage);
|
||||
return;
|
||||
}
|
||||
|
||||
if(RedPlayer == null || BluePlayer == null){
|
||||
OnRematchCancelledServer(OpponentLeftRematchMessage);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -562,22 +598,54 @@ public class NetPlayer : NetworkBehaviour
|
||||
MessageBoxDialog.Show("Rematch failed", string.IsNullOrEmpty(errorMessage) ? "Could not start a rematch." : errorMessage);
|
||||
}
|
||||
|
||||
void OnRematchCancelledServer(){
|
||||
static int CountConnectedPlayers()
|
||||
{
|
||||
if (!NetworkServer.active)
|
||||
return 0;
|
||||
|
||||
int count = 0;
|
||||
foreach (NetworkConnectionToClient conn in NetworkServer.connections.Values)
|
||||
{
|
||||
if (conn != null && conn.identity != null && conn.identity.GetComponent<NetPlayer>() != null)
|
||||
count++;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Server-only. If a rematch request is still pending, cancel it before the disconnecting player is destroyed.
|
||||
/// </summary>
|
||||
public static void CancelPendingRematchOnDisconnect(NetPlayer disconnectingPlayer)
|
||||
{
|
||||
if (!NetworkServer.active || !rematchRequestPending)
|
||||
return;
|
||||
|
||||
rematchRequestPending = false;
|
||||
|
||||
NetPlayer messenger = disconnectingPlayer;
|
||||
if (messenger == null)
|
||||
messenger = RedPlayer != null ? RedPlayer : BluePlayer;
|
||||
if (messenger != null)
|
||||
messenger.OnRematchCancelledServer(OpponentLeftRematchMessage);
|
||||
}
|
||||
|
||||
void OnRematchCancelledServer(string message){
|
||||
if(!isServer){ return; }
|
||||
|
||||
RpcCancelRematch();
|
||||
RpcCancelRematch(message);
|
||||
if(!isServerOnly){
|
||||
CancelRematch();
|
||||
CancelRematch(message);
|
||||
}
|
||||
}
|
||||
|
||||
[ClientRpc]
|
||||
void RpcCancelRematch(){
|
||||
CancelRematch();
|
||||
void RpcCancelRematch(string message){
|
||||
CancelRematch(message);
|
||||
}
|
||||
|
||||
void CancelRematch(){
|
||||
GameOverCanvas.instance.OnRematchCancelled();
|
||||
void CancelRematch(string message){
|
||||
if (GameOverCanvas.instance != null)
|
||||
GameOverCanvas.instance.OnRematchCancelled(message);
|
||||
}
|
||||
|
||||
IEnumerator CoReportPingPeriodically()
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
|
||||
public static class GetAvailablePort
|
||||
{
|
||||
|
||||
public static int GetAvailableUdpPort()
|
||||
{
|
||||
using var socket = new Socket(
|
||||
AddressFamily.InterNetwork,
|
||||
SocketType.Dgram,
|
||||
ProtocolType.Udp
|
||||
);
|
||||
|
||||
socket.Bind(new IPEndPoint(IPAddress.Any, 0));
|
||||
|
||||
return ((IPEndPoint)socket.LocalEndPoint).Port;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 56db3ddf723732541b67b5c72b5901c5
|
||||
@@ -0,0 +1,10 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class OpenLink : MonoBehaviour
|
||||
{
|
||||
public string url = "https://www.google.com";
|
||||
|
||||
public void Open(){
|
||||
Application.OpenURL(url);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 91a8a303678625f419fe59a1d4dc2549
|
||||
@@ -109,6 +109,36 @@ public class LevelLoadManager : MonoBehaviour
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Drops the last match from the loading screen. This object survives scene loads, so logout must call this
|
||||
/// or the next login shows the previous matchup while the overlay is up.
|
||||
/// </summary>
|
||||
public void ResetSession()
|
||||
{
|
||||
StopAllCoroutines();
|
||||
BlocksMainMenuSettingsBootstrap = false;
|
||||
gameOver = false;
|
||||
myPlayer = null;
|
||||
opponentPlayer = null;
|
||||
|
||||
canvasGroup.DOKill();
|
||||
contentImage.DOKill();
|
||||
canvasGroup.alpha = 0f;
|
||||
canvasGroup.blocksRaycasts = false;
|
||||
canvasGroup.interactable = false;
|
||||
contentImage.fillAmount = 0f;
|
||||
|
||||
matchmadeUI.SetActive(false);
|
||||
p1_winner.SetActive(false);
|
||||
p2_winner.SetActive(false);
|
||||
txtMiddle.text = "VS";
|
||||
p1_name.text = "";
|
||||
p2_name.text = "";
|
||||
p1_l10.text = "";
|
||||
p2_l10.text = "";
|
||||
txtRcPrize.text = "";
|
||||
}
|
||||
|
||||
Team myTeam = Team.Red;
|
||||
|
||||
public void SetupRematch(int rc_prize, int port, int gameId){
|
||||
|
||||
@@ -6,5 +6,7 @@ public class AuthApiResponse
|
||||
{
|
||||
public bool ok;
|
||||
public string error;
|
||||
public string code;
|
||||
public string token;
|
||||
public UserData user;
|
||||
}
|
||||
|
||||
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buildTarget: Android
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forceMaximumCompressionQuality_BC6H_BC7: 0
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serializedVersion: 2
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sprites:
|
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- serializedVersion: 2
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rect:
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serializedVersion: 2
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customData:
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physicsShape: []
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bones: []
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spriteID: 6b75d42c5dea977b0800000000000000
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internalID: -5225953659475634250
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edges: []
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weights: []
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outline: []
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customData:
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physicsShape: []
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bones: []
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spriteID:
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internalID: 0
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vertices: []
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secondaryTextures: []
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spriteCustomMetadata:
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entries: []
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nameFileIdTable:
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branching_arrow_0: -5225953659475634250
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mipmapLimitGroupName:
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pSDRemoveMatte: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,8 +1,4 @@
|
||||
Logger initiated at 9/6/2026 9:17:41 PM
|
||||
Logger initiated at 9/24/2026 7:04:31 AM
|
||||
|
||||
[9/6/2026 9:17:41 PM] Cupid settings updated
|
||||
[9/6/2026 9:17:42 PM] Cupid settings updated
|
||||
[9/6/2026 9:17:47 PM] Configured dedicated match reporting for match id 0 with secret 38516e39d3406225b7c3015a66e5d25c54e9b2024c0755212122bdcea3e3a328 and internal api base https://kkapi.playpoolstudios.com
|
||||
[9/6/2026 9:17:53 PM] Invalid Room port
|
||||
[9/6/2026 9:17:53 PM] Mirror server exception logging enabled
|
||||
[9/6/2026 9:17:53 PM] Game started On localhost, tutorial mode enabled
|
||||
[9/24/2026 7:04:31 AM] Cupid settings updated
|
||||
[9/24/2026 7:04:31 AM] Cupid settings updated
|
||||
|
||||
@@ -141,7 +141,7 @@ PlayerSettings:
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||||
loadStoreDebugModeEnabled: 0
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visionOSBundleVersion: 1.0
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tvOSBundleVersion: 1.0
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bundleVersion: 1.37
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bundleVersion: 1.41
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preloadedAssets:
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- {fileID: -944628639613478452, guid: 2bcd2660ca9b64942af0de543d8d7100, type: 3}
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metroInputSource: 0
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Reference in New Issue
Block a user