reconnect, 30% fixes from test feedback

This commit is contained in:
2026-05-01 18:56:37 +05:30
parent 1da7c052f8
commit e3aa51d3e7
383 changed files with 41074 additions and 98 deletions
+92 -29
View File
@@ -1,6 +1,7 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using Mirror; using Mirror;
using UnityEngine; using UnityEngine;
@@ -9,7 +10,7 @@ public class CupidConnector : MonoBehaviour
public kcp2k.KcpTransport transport; public kcp2k.KcpTransport transport;
void Start() void Start()
{ {
#if UNITY_SERVER #if UNITY_SERVER
//Server code //Server code
string[] args = Environment.GetCommandLineArgs(); string[] args = Environment.GetCommandLineArgs();
int matchId = 0; int matchId = 0;
@@ -20,7 +21,6 @@ public class CupidConnector : MonoBehaviour
if (args[i].Contains("-port") && i + 1 < args.Length) if (args[i].Contains("-port") && i + 1 < args.Length)
{ {
Cupid.RoomPort = int.Parse(args[i + 1]); Cupid.RoomPort = int.Parse(args[i + 1]);
Logger.SetFileName(Cupid.RoomPort.ToString());
} }
if (i + 1 < args.Length) if (i + 1 < args.Length)
{ {
@@ -34,6 +34,12 @@ public class CupidConnector : MonoBehaviour
} }
} }
GameManager.ConfigureDedicatedMatchReporting(matchId); GameManager.ConfigureDedicatedMatchReporting(matchId);
#if UNITY_EDITOR
Logger.Log("Editor mode, skipping arg check");
Cupid.RoomPort = 7777;
matchId = 228;
#else
if(Cupid.RoomPort < 0){ if(Cupid.RoomPort < 0){
Logger.Log("Invalid port, Did you pass the -port arguement?"); Logger.Log("Invalid port, Did you pass the -port arguement?");
return; return;
@@ -42,12 +48,21 @@ public class CupidConnector : MonoBehaviour
Logger.Log("Invalid match id, Did you pass the -matchId arguement?"); Logger.Log("Invalid match id, Did you pass the -matchId arguement?");
return; return;
} }
#endif
Logger.SetFileName(matchId.ToString());
// Keep this component alive across server scene loads so timeout coroutine keeps running.
DontDestroyOnLoad(gameObject);
transport.Port = (ushort)Cupid.RoomPort; transport.Port = (ushort)Cupid.RoomPort;
Logger.Log($"Starting server at port {Cupid.RoomPort}"); Logger.Log($"Starting server at port {Cupid.RoomPort}");
//StartCoroutine(PlayerTimeoutLoop());
NetworkManager.singleton.StartServer(); NetworkManager.singleton.StartServer();
#else #else
//Client code //Client code
if(Cupid.RoomPort <0){ if (Cupid.RoomPort < 0)
{
Logger.Log("Invalid Room port"); Logger.Log("Invalid Room port");
return; return;
} }
@@ -55,37 +70,85 @@ public class CupidConnector : MonoBehaviour
NetworkManager.singleton.networkAddress = Cupid.ServerAddress; NetworkManager.singleton.networkAddress = Cupid.ServerAddress;
Logger.Log($"Starting client at ${Cupid.ServerAddress}:{Cupid.RoomPort}"); Logger.Log($"Starting client at ${Cupid.ServerAddress}:{Cupid.RoomPort}");
NetworkManager.singleton.StartClient(); NetworkManager.singleton.StartClient();
#endif #endif
} }
#if UNITY_SERVER
float t=0;
int _t = 0; const float NoPlayersTimeoutSeconds = 45f;
void Update(){ float noPlayersTimer = 0f;
if(t < 60){ bool hasPlayerEverJoined = false;
t += Time.deltaTime; int lastCountdownLoggedSecond = -1;
}else{ int lastObservedPlayerCount = -1;
if(NetworkServer.connections.Count <= 0){
Logger.Log("Closing port " + Cupid.RoomPort + " due to no players"); public static int GetActivePlayerConnectionCount()
{
if (NetworkServer.connections == null || NetworkServer.connections.Count == 0)
return 0;
// Mirror can keep dictionary entries around briefly; count only live/authenticated clients.
return NetworkServer.connections.Values.Count(conn =>
conn != null &&
conn.isAuthenticated &&
conn.identity != null);
}
IEnumerator PlayerTimeoutLoop()
{
Logger.Log("Player timeout loop started");
while (true)
{
int activePlayers = 0;
try{
activePlayers = GetActivePlayerConnectionCount();
if (activePlayers != lastObservedPlayerCount)
{
Logger.Log("Active player connections: " + activePlayers);
lastObservedPlayerCount = activePlayers;
}
}catch(Exception e){
Logger.Log("Error getting active player connection count: " + e.Message);
}
if (activePlayers > 0)
{
hasPlayerEverJoined = true;
noPlayersTimer = 0f;
lastCountdownLoggedSecond = -1;
yield return new WaitForSecondsRealtime(1f);
continue;
}
noPlayersTimer += 1f;
int secondsRemaining = Mathf.CeilToInt(NoPlayersTimeoutSeconds - noPlayersTimer);
if (secondsRemaining > 0 && secondsRemaining % 10 == 0 && secondsRemaining != lastCountdownLoggedSecond)
{
lastCountdownLoggedSecond = secondsRemaining;
Logger.Log("Server will be closed due to no players in, " + secondsRemaining);
}
if (noPlayersTimer >= NoPlayersTimeoutSeconds)
{
if (hasPlayerEverJoined)
Logger.Log("All players left, exiting");
else
Logger.Log("No players joined, exiting");
GameManager.ReportDedicatedMatchRoomClosed(); GameManager.ReportDedicatedMatchRoomClosed();
Application.Quit(); Application.Quit();
} }
} yield return new WaitForSecondsRealtime(1f);
if((int)t !=_t){
_t = (int)t;
Logger.Log(NetworkServer.connections.Count.ToString());
}
}
#else
void Update(){
// Debug.Log(NetworkServer.connections.Count);
}
#endif
void OnValidate(){
if(GetComponent<NetworkManager>()!=null){
GetComponent<NetworkManager>().headlessStartMode= HeadlessStartOptions.DoNothing;
} }
if(transport == null){ }
void OnValidate()
{
if (GetComponent<NetworkManager>() != null)
{
GetComponent<NetworkManager>().headlessStartMode = HeadlessStartOptions.DoNothing;
}
if (transport == null)
{
transport = GetComponent<kcp2k.KcpTransport>(); transport = GetComponent<kcp2k.KcpTransport>();
} }
} }
+3 -1
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@@ -15,6 +15,8 @@ public static class Cupid
private static string bearerToken; private static string bearerToken;
public static string BearerToken => bearerToken; public static string BearerToken => bearerToken;
private static string settingsPassword = "";
public static string SettingsPassword => settingsPassword;
private static CupidSettings settings = null; private static CupidSettings settings = null;
public static CupidSettings Settings => settings; public static CupidSettings Settings => settings;
@@ -44,7 +46,7 @@ public static class Cupid
return; return;
} }
string settingsPassword = _settingsPassword ?? ""; settingsPassword = _settingsPassword ?? "";
string settingsUrl = CupidURI + "/settings?password=" + UnityWebRequest.EscapeURL(settingsPassword); string settingsUrl = CupidURI + "/settings?password=" + UnityWebRequest.EscapeURL(settingsPassword);
using (UnityWebRequest www = UnityWebRequest.Get(settingsUrl)) using (UnityWebRequest www = UnityWebRequest.Get(settingsUrl))
{ {
+8 -1
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@@ -65,7 +65,14 @@ public class Logger
} }
public static void SetFileName(string fileName){ public static void SetFileName(string fileName){
instance.LogFilePath = Path.Combine(ApplicationDirectory, fileName + ".txt"); EnsureDirectoryExists(Path.Combine(ApplicationDirectory, "Logs"));
instance.LogFilePath = Path.Combine(ApplicationDirectory, "Logs", fileName + ".txt");
}
public static void EnsureDirectoryExists(string path){
if(!Directory.Exists(path)){
Directory.CreateDirectory(path);
}
} }
public static void SetFilePath(string path){ public static void SetFilePath(string path){
File diff suppressed because one or more lines are too long
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+29 -16
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@@ -1,17 +1,30 @@
Logger initiated at 4/25/2026 11:14:38 AM Logger initiated at 5/1/2026 6:51:10 PM
[4/25/2026 11:14:38 AM] Cupid init success [5/1/2026 6:51:10 PM] Invalid Room port
[4/25/2026 11:14:44 AM] Starting matchmake as warlock2 [5/1/2026 6:51:10 PM] Failed to fetch red and blue names, isServer?
[4/25/2026 11:14:45 AM] Starting matchmake as warlock [5/1/2026 6:51:23 PM] Client connected
[4/25/2026 11:14:49 AM] Got into a room [5/1/2026 6:51:25 PM] Client connected
[4/25/2026 11:14:49 AM] {"Players":[{"Name":"warlock","LastSeen":1777095889361,"UserId":4,"l10_wins":0,"l10_losses":0}],"GameName":"soccar","Port":26201,"InitTime":1777095889361,"match_id":100,"your_team":"red"} [5/1/2026 6:51:25 PM] Game started On Server
[4/25/2026 11:14:49 AM] Got into a room [5/1/2026 6:51:25 PM] Client 16 set team to Red
[4/25/2026 11:14:49 AM] {"Players":[{"Name":"warlock","LastSeen":1777095889361,"UserId":4,"l10_wins":0,"l10_losses":0},{"Name":"warlock2","LastSeen":1777095889585,"UserId":5,"l10_wins":0,"l10_losses":3}],"GameName":"soccar","Port":26201,"InitTime":1777095889361,"match_id":100,"your_team":"blue"} [5/1/2026 6:51:34 PM] force = 70 * 0.9955804 = 69.69063
[4/25/2026 11:14:49 AM] Configured dedicated match reporting for match id 100 with secret 38516e39d3406225b7c3015a66e5d25c54e9b2024c0755212122bdcea3e3a328 and internal api base https://kickkingsapi.playpoolstudios.com [5/1/2026 6:51:34 PM] launching puck at (1.16, -4.86) with (-80.61, 339.00) force
[4/25/2026 11:14:49 AM] Setting cupid to load game scene [5/1/2026 6:51:38 PM] Selected team changed from Red to Blue
[4/25/2026 11:14:49 AM] Loading game scene [5/1/2026 6:51:38 PM] Selected team changed from Red to Blue
[4/25/2026 11:14:50 AM] Got into a room [5/1/2026 6:51:43 PM] force = 70 * 0.8207608 = 57.45326
[4/25/2026 11:14:50 AM] {"Players":[{"Name":"warlock","LastSeen":1777095889361,"UserId":4,"l10_wins":0,"l10_losses":0},{"Name":"warlock2","LastSeen":1777095889585,"UserId":5,"l10_wins":0,"l10_losses":3}],"GameName":"soccar","Port":26201,"InitTime":1777095889361,"match_id":100,"your_team":"red"} [5/1/2026 6:51:43 PM] launching puck at (-1.03, 3.15) with (59.17, -180.82) force
[4/25/2026 11:14:50 AM] Configured dedicated match reporting for match id 100 with secret 38516e39d3406225b7c3015a66e5d25c54e9b2024c0755212122bdcea3e3a328 and internal api base https://kickkingsapi.playpoolstudios.com [5/1/2026 6:51:47 PM] Selected team changed from Blue to Red
[4/25/2026 11:14:50 AM] Setting cupid to load game scene [5/1/2026 6:51:47 PM] Selected team changed from Blue to Red
[4/25/2026 11:14:50 AM] Loading game scene [5/1/2026 6:52:02 PM] Selected team changed from Red to Blue
[5/1/2026 6:52:02 PM] Selected team changed from Red to Blue
[5/1/2026 6:52:16 PM] force = 70 * 0.9955804 = 69.69063
[5/1/2026 6:52:16 PM] launching puck at (-0.32, 4.99) with (22.12, -347.75) force
[5/1/2026 6:52:20 PM] Selected team changed from Blue to Red
[5/1/2026 6:52:20 PM] Selected team changed from Blue to Red
[5/1/2026 6:52:32 PM] force = 70 * 0.9955804 = 69.69063
[5/1/2026 6:52:32 PM] launching puck at (0.62, -4.96) with (-42.96, 345.80) force
[5/1/2026 6:52:35 PM] Selected team changed from Red to Blue
[5/1/2026 6:52:35 PM] Selected team changed from Red to Blue
[5/1/2026 6:52:41 PM] force = 70 * 0.9955804 = 69.69063
[5/1/2026 6:52:41 PM] launching puck at (0.74, 4.94) with (-51.68, -344.60) force
[5/1/2026 6:52:42 PM] Client disconnected
[5/1/2026 6:52:42 PM] Client disconnected
+8
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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 79cdc41945f015741b4f65925fa737be
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
+413
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@@ -0,0 +1,413 @@
[4/30/2026 11:58:24 PM] Starting server at port 7777
[4/30/2026 11:58:24 PM] Player timeout loop started
[4/30/2026 11:58:24 PM] Active player connections: 0
[4/30/2026 11:58:24 PM] Failed to fetch red and blue names, isServer?
[4/30/2026 11:58:28 PM] Server will be closed due to no players in, 40
[4/30/2026 11:58:38 PM] Server will be closed due to no players in, 30
[5/1/2026 12:00:53 AM] Starting server at port 7777
[5/1/2026 12:00:53 AM] Player timeout loop started
[5/1/2026 12:00:53 AM] Active player connections: 0
[5/1/2026 12:00:53 AM] Failed to fetch red and blue names, isServer?
[5/1/2026 12:00:57 AM] Server will be closed due to no players in, 40
[5/1/2026 12:01:07 AM] Server will be closed due to no players in, 30
[5/1/2026 12:01:17 AM] Server will be closed due to no players in, 20
[5/1/2026 1:11:56 AM] Failed to fetch red and blue names, isServer?
[5/1/2026 1:12:24 AM] Failed to fetch red and blue names, isServer?
[5/1/2026 1:12:24 AM] Starting auto close watchdog
[5/1/2026 1:12:24 AM] Active player connections: 0
[5/1/2026 1:12:25 AM] Server will be closed due to no players in, 40
[5/1/2026 1:12:25 AM] Server will be closed due to no players in, 30
[5/1/2026 1:12:25 AM] Server will be closed due to no players in, 20
[5/1/2026 1:12:26 AM] Server will be closed due to no players in, 10
[5/1/2026 1:12:26 AM] No players joined, exiting
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[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:29 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:30 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:31 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:12:32 AM] No players joined, exiting
[5/1/2026 1:13:06 AM] Failed to fetch red and blue names, isServer?
[5/1/2026 1:13:06 AM] Starting auto close watchdog
[5/1/2026 1:13:06 AM] Active player connections: 0
[5/1/2026 1:13:12 AM] Server will be closed due to no players in, 40
[5/1/2026 1:13:22 AM] Server will be closed due to no players in, 30
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+7 -2
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@@ -81,10 +81,12 @@ public class GameCanvas : MonoBehaviour
} }
} }
try{
redName.text = GameManager.RedPlayer.Name; redName.text = GameManager.RedPlayer.Name;
blueName.text = GameManager.BluePlayer.Name; blueName.text = GameManager.BluePlayer.Name;
}catch{
Logger.Log("Failed to fetch red and blue names, isServer?");
}
} }
void OnEmoteTextPressed(string txtName){ void OnEmoteTextPressed(string txtName){
@@ -164,7 +166,10 @@ public class GameCanvas : MonoBehaviour
LoginManager.ClearMatchYourTeam(); LoginManager.ClearMatchYourTeam();
if (NetworkManager.singleton != null && NetworkClient.active) if (NetworkManager.singleton != null && NetworkClient.active)
{
NetManager.MarkIntentionalClientDisconnect();
NetworkManager.singleton.StopClient(); NetworkManager.singleton.StopClient();
}
LevelLoadManager.LoadLevel("MainMenu"); LevelLoadManager.LoadLevel("MainMenu");
} }
+56
View File
@@ -106,6 +106,12 @@ public class GameManager : NetworkBehaviour
public float puckDragClampMax = 5f; public float puckDragClampMax = 5f;
public float puckDragMinClamp = 1f; public float puckDragMinClamp = 1f;
[Header("Field bounds")]
[Tooltip("Pitch width (X). Length (Y) is fieldSize × 2. Origin-centered; used for boundary-based camera zoom while dragging.")]
public float fieldSize = 10f;
[Tooltip("Exponent on distance-to-boundary (01). >1 = subtle at center, ramps up mostly near the boundary; 1 = linear.")]
[Min(0.01f)] public float cameraStretchBoundaryExponent = 2.5f;
[SyncVar(hook = nameof(OnScoreChanged))] [SyncVar(hook = nameof(OnScoreChanged))]
public int redScore=0; public int redScore=0;
[SyncVar(hook = nameof(OnScoreChanged))] [SyncVar(hook = nameof(OnScoreChanged))]
@@ -161,6 +167,50 @@ public class GameManager : NetworkBehaviour
instance = this; instance = this;
} }
/// <summary>
/// Blends from <paramref name="centerMultiplier"/> at the pitch center to <paramref name="boundaryMultiplier"/>
/// at the boundary (and beyond), using the max normalized axis distance inside the field rectangle.
/// </summary>
public float GetCameraStretchDistanceMultiplier(Vector3 puckWorldPosition, float centerMultiplier = 0.3f, float boundaryMultiplier = 1f)
{
if (fieldSize <= Mathf.Epsilon)
return boundaryMultiplier;
float halfWidth = fieldSize * 0.5f;
float halfHeight = fieldSize;
float nx = Mathf.Abs(puckWorldPosition.x) / halfWidth;
float ny = Mathf.Abs(puckWorldPosition.y) / halfHeight;
float t = Mathf.Clamp01(Mathf.Max(nx, ny));
float shaped = Mathf.Pow(t, cameraStretchBoundaryExponent);
return Mathf.Lerp(centerMultiplier, boundaryMultiplier, shaped);
}
void OnDrawGizmos()
{
if (fieldSize <= Mathf.Epsilon)
return;
float halfWidth = fieldSize * 0.5f;
float halfHeight = fieldSize;
Vector3 c = Vector3.zero;
Vector3 right = new Vector3(halfWidth, 0f, 0f);
Vector3 up = new Vector3(0f, halfHeight, 0f);
Vector3 a = c - right - up;
Vector3 b = c + right - up;
Vector3 d = c + right + up;
Vector3 e = c - right + up;
Color prev = Gizmos.color;
Gizmos.color = new Color(1f, 0.92f, 0.016f, 0.85f);
Gizmos.DrawLine(a, b);
Gizmos.DrawLine(b, d);
Gizmos.DrawLine(d, e);
Gizmos.DrawLine(e, a);
Gizmos.color = prev;
}
/// <summary>Server-only: called from <see cref="NetPlayer.CmdSetTeam"/> after <c>myTeam</c> is set.</summary> /// <summary>Server-only: called from <see cref="NetPlayer.CmdSetTeam"/> after <c>myTeam</c> is set.</summary>
public void OnMatchPlayerTeamAssigned(Team team) public void OnMatchPlayerTeamAssigned(Team team)
{ {
@@ -226,6 +276,9 @@ public class GameManager : NetworkBehaviour
yield return DedicatedMatchPatchWinner(DedicatedInternalApiBase, DedicatedMatchId, DedicatedMatchSecret, winner); yield return DedicatedMatchPatchWinner(DedicatedInternalApiBase, DedicatedMatchId, DedicatedMatchSecret, winner);
} }
void Start() void Start()
{ {
GameEvents.OnSelectedPuckChanged?.Invoke(null); GameEvents.OnSelectedPuckChanged?.Invoke(null);
@@ -547,10 +600,12 @@ public class GameManager : NetworkBehaviour
blueScore++; blueScore++;
blueScoreText.text = blueScore.ToString(); blueScoreText.text = blueScore.ToString();
PlayGoalEffects(Team.Blue); PlayGoalEffects(Team.Blue);
Logger.Log($"Blue goal scored, blue score is now {blueScore}");
}else{ }else{
redScore++; redScore++;
redScoreText.text = redScore.ToString(); redScoreText.text = redScore.ToString();
PlayGoalEffects(Team.Red); PlayGoalEffects(Team.Red);
Logger.Log($"Red goal scored, red score is now {redScore}");
} }
SetKickoffTeam(concedingTeam); SetKickoffTeam(concedingTeam);
@@ -632,6 +687,7 @@ public class GameManager : NetworkBehaviour
} }
public void Leave(){ public void Leave(){
NetManager.MarkIntentionalClientDisconnect();
StopClient(); StopClient();
LevelLoadManager.LoadLevel("MainMenu"); LevelLoadManager.LoadLevel("MainMenu");
} }
+20
View File
@@ -36,6 +36,7 @@ public class MainMenuManager : MonoBehaviour
public Button btnPaste; public Button btnPaste;
public TMP_InputField inputCryptoAddress; public TMP_InputField inputCryptoAddress;
public TMP_Text txtWithdrawStatus; public TMP_Text txtWithdrawStatus;
private bool isCoinBuyInProgress;
void Awake() void Awake()
{ {
@@ -146,14 +147,33 @@ public class MainMenuManager : MonoBehaviour
} }
void OnBuy(string packId){ void OnBuy(string packId){
if (isCoinBuyInProgress)
return;
isCoinBuyInProgress = true;
SetCoinBuyButtonsInteractable(false);
LoginManager.instance.PurchaseRcPack(packId, (success, error) => { LoginManager.instance.PurchaseRcPack(packId, (success, error) => {
if(success){ if(success){
OnUserUpdated(LoginManager.CurrentUser); OnUserUpdated(LoginManager.CurrentUser);
AudioManager.instance.PlayCoinsSfx(); AudioManager.instance.PlayCoinsSfx();
} }
isCoinBuyInProgress = false;
SetCoinBuyButtonsInteractable(true);
}); });
} }
void SetCoinBuyButtonsInteractable(bool interactable)
{
if (btnBuyUsd5 != null)
btnBuyUsd5.interactable = interactable;
if (btnBuyUsd20 != null)
btnBuyUsd20.interactable = interactable;
if (btnBuyUsd50 != null)
btnBuyUsd50.interactable = interactable;
}
void OnDestroy() void OnDestroy()
{ {
LoginManager.OnUserDataUpdated -= OnUserUpdated; LoginManager.OnUserDataUpdated -= OnUserUpdated;
+144 -19
View File
@@ -1,11 +1,32 @@
using System.Collections; using System.Collections;
using UnityEngine; using UnityEngine;
using Mirror; using Mirror;
using UnityEngine.Networking;
public class NetManager : NetworkManager public class NetManager : NetworkManager
{ {
const float InitialReconnectDelaySeconds = 2f;
const float ReopenTriggerDelaySeconds = 15f;
[SerializeField] float reconnectIntervalSeconds = 15f; [SerializeField] float reconnectIntervalSeconds = 15f;
Coroutine reconnectCoroutine; Coroutine reconnectCoroutine;
bool reopenRequestedThisDisconnect;
bool reopenRequestInFlight;
[SerializeField] private CanvasGroup reconnectCanvasGroup;
static bool s_IntentionalClientDisconnect;
public static void MarkIntentionalClientDisconnect()
{
s_IntentionalClientDisconnect = true;
}
public override void OnApplicationQuit()
{
MarkIntentionalClientDisconnect();
StopReconnectLoop();
base.OnApplicationQuit();
}
public override void OnStopServer() public override void OnStopServer()
{ {
@@ -13,37 +34,103 @@ public class NetManager : NetworkManager
base.OnStopServer(); base.OnStopServer();
} }
public override void OnStopClient()
{
base.OnStopClient();
TryStartReconnectLoop();
}
public override void OnClientConnect() public override void OnClientConnect()
{ {
base.OnClientConnect(); base.OnClientConnect();
Logger.Log("Client connected");
reopenRequestedThisDisconnect = false;
reopenRequestInFlight = false;
StopReconnectLoop(); StopReconnectLoop();
} }
void TryStartReconnectLoop() public override void OnClientDisconnect()
{ {
if (!ShouldReconnect() || reconnectCoroutine != null) base.OnClientDisconnect();
return; Logger.Log("Client disconnected");
if (ShouldReconnect())
{
if (reconnectCoroutine == null)
reconnectCoroutine = StartCoroutine(ReconnectLoopCoroutine());
else
SetReconnectCanvasVisible(true);
}
else
SetReconnectCanvasVisible(false);
}
reconnectCoroutine = StartCoroutine(CoroutineReconnectLoop()); public override void OnStopClient()
{
s_IntentionalClientDisconnect = false;
base.OnStopClient();
} }
void StopReconnectLoop() void StopReconnectLoop()
{ {
if (reconnectCoroutine == null) if (reconnectCoroutine == null)
{
SetReconnectCanvasVisible(false);
return; return;
}
StopCoroutine(reconnectCoroutine); StopCoroutine(reconnectCoroutine);
reconnectCoroutine = null; reconnectCoroutine = null;
SetReconnectCanvasVisible(false);
}
void SetReconnectCanvasVisible(bool visible)
{
if (reconnectCanvasGroup == null)
return;
reconnectCanvasGroup.alpha = visible ? 1f : 0f;
reconnectCanvasGroup.interactable = visible;
reconnectCanvasGroup.blocksRaycasts = visible;
}
IEnumerator ReconnectLoopCoroutine()
{
SetReconnectCanvasVisible(true);
reopenRequestedThisDisconnect = false;
reopenRequestInFlight = false;
float reconnectStartedAt = Time.realtimeSinceStartup;
float initialWaitEnd = Time.realtimeSinceStartup + InitialReconnectDelaySeconds;
while (ShouldReconnect() && Time.realtimeSinceStartup < initialWaitEnd)
yield return null;
while (ShouldReconnect())
{
if (!reopenRequestedThisDisconnect && !reopenRequestInFlight
&& Time.realtimeSinceStartup - reconnectStartedAt >= ReopenTriggerDelaySeconds)
{
reopenRequestedThisDisconnect = true;
StartCoroutine(CoRequestReopenForCurrentPort());
}
if (NetworkClient.active && !NetworkClient.isConnected)
{
StopClient();
yield return null;
continue;
}
if (!NetworkClient.active)
{
Logger.Log("Reconnect: attempting StartClient");
StartClient();
}
float waitEnd = Time.realtimeSinceStartup + reconnectIntervalSeconds;
while (ShouldReconnect() && Time.realtimeSinceStartup < waitEnd)
yield return null;
}
reconnectCoroutine = null;
SetReconnectCanvasVisible(false);
} }
bool ShouldReconnect() bool ShouldReconnect()
{ {
if (s_IntentionalClientDisconnect)
return false;
if (NetworkServer.active) if (NetworkServer.active)
return false; return false;
if (NetworkClient.isConnected) if (NetworkClient.isConnected)
@@ -54,20 +141,58 @@ public class NetManager : NetworkManager
return true; return true;
} }
IEnumerator CoroutineReconnectLoop() IEnumerator CoRequestReopenForCurrentPort()
{ {
while (ShouldReconnect()) reopenRequestInFlight = true;
int port = Cupid.RoomPort;
if (port <= 0)
{ {
if (!NetworkClient.active) Logger.Log("Reconnect: skipping /reopen because room port is invalid");
{ reopenRequestInFlight = false;
Debug.Log("Client disconnected. Reconnecting..."); yield break;
StartClient();
yield return new WaitForSeconds(reconnectIntervalSeconds);
} }
yield return new WaitForSeconds(1); string baseUri = Cupid.CupidURI;
string password = Cupid.SettingsPassword;
if (string.IsNullOrWhiteSpace(baseUri) || string.IsNullOrEmpty(password))
{
Logger.Log("Reconnect: skipping /reopen because Cupid URI/password is not available");
reopenRequestInFlight = false;
yield break;
} }
reconnectCoroutine = null; string query = "?password=" + UnityWebRequest.EscapeURL(password) + "&port=" + port;
string[] endpointCandidates =
{
baseUri.TrimEnd('/') + "/internal/admin/reopen" + query,
baseUri.TrimEnd('/') + "/reopen" + query
};
bool success = false;
for (int i = 0; i < endpointCandidates.Length; i++)
{
string url = endpointCandidates[i];
using (UnityWebRequest req = UnityWebRequest.Get(url))
{
req.downloadHandler = new DownloadHandlerBuffer();
yield return req.SendWebRequest();
string body = req.downloadHandler != null ? req.downloadHandler.text : "";
if (req.result == UnityWebRequest.Result.Success && req.responseCode >= 200 && req.responseCode < 300)
{
Logger.Log("Reconnect: /reopen success on port " + port + ". Response: " + body);
success = true;
break;
}
Logger.Log("Reconnect: /reopen failed at " + url + " status " + req.responseCode + " error: " + req.error + " body: " + body);
}
}
if (!success)
Logger.Log("Reconnect: all /reopen endpoint attempts failed.");
reopenRequestInFlight = false;
} }
} }
+5
View File
@@ -45,6 +45,8 @@ public class NetPlayer : NetworkBehaviour
[Command] [Command]
void CmdSetTeam(Team team){ void CmdSetTeam(Team team){
setMyTeam(team); setMyTeam(team);
Logger.Log($"Client {netId} set team to {team}");
} }
@@ -67,6 +69,7 @@ public class NetPlayer : NetworkBehaviour
void CmdSendTextEmote(string txtName){ void CmdSendTextEmote(string txtName){
RpcSendTextEmote(txtName); RpcSendTextEmote(txtName);
ShowTextEmote(txtName); ShowTextEmote(txtName);
Logger.Log($"Client {netId} sent text emote {txtName}");
} }
[ClientRpc] [ClientRpc]
@@ -92,6 +95,8 @@ public class NetPlayer : NetworkBehaviour
void CmdSendEmojiEmote(int id){ void CmdSendEmojiEmote(int id){
RpcSendEmojiEmote(id); RpcSendEmojiEmote(id);
ShowEmojiEmote(id); ShowEmojiEmote(id);
Logger.Log($"Client {netId} sent emoji emote {id}");
} }
[ClientRpc] [ClientRpc]
+3 -1
View File
@@ -69,7 +69,9 @@ public class Puck : NetworkBehaviour
&& team == NetPlayer.localPlayer.myTeam && team == NetPlayer.localPlayer.myTeam
&& GameManager.instance.SelectedTeam == team) && GameManager.instance.SelectedTeam == team)
{ {
CameraEffects.instance.SetStretchFactor(lineEnd.magnitude / clamp); float baseStretch = lineEnd.magnitude / clamp;
float distanceMultiplier = GameManager.instance.GetCameraStretchDistanceMultiplier(transform.position);
CameraEffects.instance.SetStretchFactor(baseStretch * distanceMultiplier);
} }
// Only two points for the line // Only two points for the line
+65
View File
@@ -0,0 +1,65 @@
using System;
using UnityEngine;
public class ServerAutoClose : MonoBehaviour
{
#if UNITY_SERVER
void Start()
{
Logger.Log("Starting auto close watchdog");
}
int lastObservedPlayerCount = -1;
bool hasPlayerEverJoined = false;
float noPlayersTimer = 0f;
int lastCountdownLoggedSecond = -1;
const float NoPlayersTimeoutSeconds = 65f;
void Update()
{
int activePlayers = 0;
try
{
activePlayers = CupidConnector.GetActivePlayerConnectionCount();
}
catch (Exception e)
{
Logger.Log("Error getting active player connection count: " + e.Message);
return;
}
if (activePlayers != lastObservedPlayerCount)
{
Logger.Log("Active player connections: " + activePlayers);
lastObservedPlayerCount = activePlayers;
}
if (activePlayers > 0)
{
hasPlayerEverJoined = true;
noPlayersTimer = 0f;
lastCountdownLoggedSecond = -1;
}
noPlayersTimer += Time.deltaTime;
int secondsRemaining = Mathf.CeilToInt(NoPlayersTimeoutSeconds - noPlayersTimer);
if (secondsRemaining > 0 && secondsRemaining % 10 == 0 && secondsRemaining != lastCountdownLoggedSecond)
{
lastCountdownLoggedSecond = secondsRemaining;
Logger.Log("Server will be closed due to no players in, " + secondsRemaining);
}
if (noPlayersTimer >= NoPlayersTimeoutSeconds)
{
if (hasPlayerEverJoined)
Logger.Log("All players left, exiting");
else
Logger.Log("No players joined, exiting");
GameManager.ReportDedicatedMatchRoomClosed();
Application.Quit();
}
}
#endif
}
+2
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@@ -0,0 +1,2 @@
fileFormatVersion: 2
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+29
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@@ -0,0 +1,29 @@
using TMPro;
using UnityEngine;
[RequireComponent(typeof(TMP_Text))]
public class LoadingTextTMP : MonoBehaviour
{
public string baseText = "Loading";
public char dotChar = '.';
public int dotCount =3;
public float interval = 1f;
TMP_Text txt;
void Start()
{
txt = GetComponent<TMP_Text>();
}
float timer = 0;
void Update(){
timer += Time.deltaTime;
if(timer > interval * dotCount){
timer =0;
}
int dots = (int)(timer / interval);
txt.text = baseText + new string(dotChar, dots);
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 093b12f4aa5fb0446a9c1aa544025970
+8
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