auth and rc purchase dummy
This commit is contained in:
@@ -0,0 +1,471 @@
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using System;
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using System.Collections;
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using System.Text;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class LoginManager : MonoBehaviour
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{
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const string AuthBaseUrl = "http://vps.playpoolstudios.com:2612";
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const string PlayerPrefsAuthKey = "WalkInvest.AuthToken";
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const int MIN_USERNAME_LENGTH = 3;
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const int MAX_USERNAME_LENGTH = 16;
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const int MIN_PASSWORD_LENGTH = 8;
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const int MAX_PASSWORD_LENGTH = 20;
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[Header("Login")]
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[SerializeField] private TMP_InputField usernameInputLogin;
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[SerializeField] private TMP_InputField passwordInputLogin;
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[SerializeField] private Button btnLogin;
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[Header("Register")]
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[SerializeField] private TMP_InputField usernameInputRegister;
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[SerializeField] private TMP_InputField passwordInputRegister;
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[SerializeField] private Button btnRegister;
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[Header("UI")]
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[SerializeField] private TMP_Text error_txt;
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bool _authInProgress;
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public static string AuthToken { get; private set; }
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/// <summary>Latest user payload from the server. Reading this schedules a refresh (one in flight at a time).</summary>
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public static UserData CurrentUser
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{
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get
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{
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if (instance != null)
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instance.ScheduleUserDataRefreshOnRead();
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return _currentUser;
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}
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}
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public static Action<UserData> OnUserDataUpdated;
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static UserData _currentUser;
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bool _userDataReadRefreshPending;
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[Serializable]
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class AuthApiResponse
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{
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public bool ok;
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public string error;
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public string token;
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}
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[Serializable]
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class AuthUserApiResponse
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{
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public bool ok;
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public string error;
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public UserData user;
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}
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[Serializable]
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class PurchaseRcApiResponse
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{
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public bool ok;
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public string error;
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}
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public static LoginManager instance;
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void Awake()
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{
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error_txt.text = "";
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AuthToken = PlayerPrefs.GetString(PlayerPrefsAuthKey, "");
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if(instance !=null){
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Destroy(gameObject);
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return;
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}
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instance = this;
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DontDestroyOnLoad(gameObject);
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}
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void Start()
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{
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btnLogin.onClick.AddListener(OnLogin);
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btnRegister.onClick.AddListener(OnRegister);
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if (!string.IsNullOrEmpty(AuthToken))
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{
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SetBusy(true);
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StartCoroutine(ResumeSessionCoroutine());
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}
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}
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IEnumerator ResumeSessionCoroutine()
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{
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yield return StartCoroutine(FetchUserDataCoroutine(null, true));
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ProceedToMainMenu();
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SetBusy(false);
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}
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static void ProceedToMainMenu()
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{
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if (LevelLoadManager.instance != null)
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LevelLoadManager.LoadLevel("MainMenu");
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else
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SceneManager.LoadScene("MainMenu");
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}
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void SetBusy(bool busy)
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{
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_authInProgress = busy;
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if (btnLogin != null) btnLogin.interactable = !busy;
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if (btnRegister != null) btnRegister.interactable = !busy;
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}
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void OnLogin()
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{
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if (_authInProgress) return;
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string username = usernameInputLogin.text;
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string password = passwordInputLogin.text;
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if (string.IsNullOrEmpty(username) || string.IsNullOrEmpty(password))
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{
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error_txt.text = "Please fill in all fields";
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return;
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}
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if (username.Length < MIN_USERNAME_LENGTH || username.Length > MAX_USERNAME_LENGTH)
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{
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error_txt.text = "Username must be between " + MIN_USERNAME_LENGTH + " and " + MAX_USERNAME_LENGTH + " characters";
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return;
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}
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if (password.Length < MIN_PASSWORD_LENGTH || password.Length > MAX_PASSWORD_LENGTH)
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{
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error_txt.text = "Password must be between " + MIN_PASSWORD_LENGTH + " and " + MAX_PASSWORD_LENGTH + " characters";
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return;
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}
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string json = "{\"username\":\"" + EscapeJsonString(username) + "\",\"password\":\"" + EscapeJsonString(password) + "\"}";
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StartCoroutine(AuthPostCoroutine(AuthBaseUrl + "/auth/login", json, "Signed in."));
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}
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void OnRegister()
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{
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if (_authInProgress) return;
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string username = usernameInputRegister.text;
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string password = passwordInputRegister.text;
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if (string.IsNullOrEmpty(username) || string.IsNullOrEmpty(password))
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{
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error_txt.text = "Please fill in all fields";
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return;
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}
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if (username.Length < MIN_USERNAME_LENGTH || username.Length > MAX_USERNAME_LENGTH)
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{
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error_txt.text = "Username must be between " + MIN_USERNAME_LENGTH + " and " + MAX_USERNAME_LENGTH + " characters";
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return;
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}
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if (password.Length < MIN_PASSWORD_LENGTH || password.Length > MAX_PASSWORD_LENGTH)
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{
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error_txt.text = "Password must be between " + MIN_PASSWORD_LENGTH + " and " + MAX_PASSWORD_LENGTH + " characters";
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return;
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}
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// Server register endpoint accepts username + password only (email field is optional UI-only).
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string json = "{\"username\":\"" + EscapeJsonString(username) + "\",\"password\":\"" + EscapeJsonString(password) + "\"}";
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StartCoroutine(AuthPostCoroutine(AuthBaseUrl + "/auth/register", json, "Account created."));
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}
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static string EscapeJsonString(string s)
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{
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if (string.IsNullOrEmpty(s)) return s;
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return s.Replace("\\", "\\\\").Replace("\"", "\\\"");
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}
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IEnumerator AuthPostCoroutine(string url, string jsonBody, string successMessage)
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{
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SetBusy(true);
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error_txt.text = "";
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using (var request = new UnityWebRequest(url, UnityWebRequest.kHttpVerbPOST))
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{
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byte[] bodyRaw = Encoding.UTF8.GetBytes(jsonBody);
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request.uploadHandler = new UploadHandlerRaw(bodyRaw);
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request.downloadHandler = new DownloadHandlerBuffer();
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request.SetRequestHeader("Content-Type", "application/json");
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yield return request.SendWebRequest();
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string text = request.downloadHandler != null ? request.downloadHandler.text : "";
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if (request.result != UnityWebRequest.Result.Success &&
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request.result != UnityWebRequest.Result.ProtocolError)
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{
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error_txt.text = string.IsNullOrEmpty(request.error) ? "Network error" : request.error;
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SetBusy(false);
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yield break;
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}
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if (string.IsNullOrEmpty(text))
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{
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error_txt.text = "Empty response from server";
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SetBusy(false);
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yield break;
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}
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AuthApiResponse resp = JsonUtility.FromJson<AuthApiResponse>(text);
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if (resp.ok && !string.IsNullOrEmpty(resp.token))
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{
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AuthToken = resp.token;
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PlayerPrefs.SetString(PlayerPrefsAuthKey, resp.token);
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PlayerPrefs.Save();
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yield return StartCoroutine(FetchUserDataCoroutine(null, true));
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ProceedToMainMenu();
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}
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else
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{
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error_txt.text = string.IsNullOrEmpty(resp.error) ? "Request failed" : resp.error;
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}
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}
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SetBusy(false);
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}
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static void ApplyUserData(UserData u)
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{
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_currentUser = u;
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OnUserDataUpdated?.Invoke(u);
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}
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void ScheduleUserDataRefreshOnRead()
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{
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if (string.IsNullOrEmpty(AuthToken)) return;
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if (_userDataReadRefreshPending) return;
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_userDataReadRefreshPending = true;
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StartCoroutine(UserDataReadRefreshCoroutine());
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}
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IEnumerator UserDataReadRefreshCoroutine()
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{
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try
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{
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yield return StartCoroutine(FetchUserDataCoroutine(null, true));
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}
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finally
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{
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_userDataReadRefreshPending = false;
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}
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}
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/// <summary>GET /auth/user; updates <see cref="CurrentUser"/> when successful. Callback (success, errorOrNull, userOrNull).</summary>
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public void GetUserData(Action<bool, string, UserData> onComplete)
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{
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StartCoroutine(FetchUserDataCoroutine(onComplete, true));
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}
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/// <summary>GET /auth/rc-packs (no auth). Callback (success, errorOrNull, jsonOrNull).</summary>
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public void GetRcPacks(Action<bool, string, string> onComplete)
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{
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StartCoroutine(GetRcPacksCoroutine(onComplete));
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}
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IEnumerator GetRcPacksCoroutine(Action<bool, string, string> onComplete)
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{
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string url = AuthBaseUrl + "/auth/rc-packs";
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using (var request = UnityWebRequest.Get(url))
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{
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request.downloadHandler = new DownloadHandlerBuffer();
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yield return request.SendWebRequest();
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string text = request.downloadHandler != null ? request.downloadHandler.text : "";
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if (request.result != UnityWebRequest.Result.Success &&
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request.result != UnityWebRequest.Result.ProtocolError)
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{
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onComplete?.Invoke(false, string.IsNullOrEmpty(request.error) ? "Network error" : request.error, null);
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yield break;
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}
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if (request.responseCode < 200 || request.responseCode >= 300)
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{
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onComplete?.Invoke(false, string.IsNullOrEmpty(text) ? "Request failed (" + request.responseCode + ")" : text, null);
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yield break;
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}
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onComplete?.Invoke(true, null, text);
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}
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}
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/// <summary>POST /auth/purchase-rc with <c>{"pack":"usd_5"|...}</c>. Refreshes profile on success. Callback (success, errorOrNull).</summary>
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public void PurchaseRcPack(string packId, Action<bool, string> onComplete)
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{
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StartCoroutine(PurchaseRcCoroutine(packId, onComplete));
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}
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IEnumerator PurchaseRcCoroutine(string packId, Action<bool, string> onComplete)
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{
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if (string.IsNullOrEmpty(AuthToken))
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{
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onComplete?.Invoke(false, "Not signed in");
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yield break;
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}
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if (!RcPack.IsValid(packId))
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{
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onComplete?.Invoke(false, "Invalid pack (use " + RcPack.Usd5 + ", " + RcPack.Usd20 + ", or " + RcPack.Usd50 + ")");
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yield break;
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}
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string json = "{\"pack\":\"" + EscapeJsonString(packId) + "\"}";
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string url = AuthBaseUrl + "/auth/purchase-rc";
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using (var request = new UnityWebRequest(url, UnityWebRequest.kHttpVerbPOST))
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{
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byte[] bodyRaw = Encoding.UTF8.GetBytes(json);
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request.uploadHandler = new UploadHandlerRaw(bodyRaw);
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request.downloadHandler = new DownloadHandlerBuffer();
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request.SetRequestHeader("Content-Type", "application/json");
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request.SetRequestHeader("Authorization", "Bearer " + AuthToken);
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yield return request.SendWebRequest();
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string text = request.downloadHandler != null ? request.downloadHandler.text : "";
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if (request.result != UnityWebRequest.Result.Success &&
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request.result != UnityWebRequest.Result.ProtocolError)
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{
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onComplete?.Invoke(false, string.IsNullOrEmpty(request.error) ? "Network error" : request.error);
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yield break;
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}
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if (request.responseCode < 200 || request.responseCode >= 300)
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{
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onComplete?.Invoke(false, string.IsNullOrEmpty(text) ? "Request failed (" + request.responseCode + ")" : text);
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yield break;
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}
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if (string.IsNullOrEmpty(text))
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{
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onComplete?.Invoke(false, "Empty response from server");
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yield break;
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}
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PurchaseRcApiResponse resp = JsonUtility.FromJson<PurchaseRcApiResponse>(text);
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if (resp != null && resp.ok)
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{
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bool refreshOk = false;
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string refreshErr = null;
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yield return StartCoroutine(FetchUserDataCoroutine((ok, err, u) =>
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{
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refreshOk = ok;
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refreshErr = err;
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}, true));
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if (refreshOk)
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onComplete?.Invoke(true, null);
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else
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onComplete?.Invoke(false, string.IsNullOrEmpty(refreshErr) ? "Purchase ok but profile refresh failed" : refreshErr);
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}
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else
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{
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string err = resp != null && !string.IsNullOrEmpty(resp.error) ? resp.error : "Purchase failed";
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onComplete?.Invoke(false, err);
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}
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}
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}
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IEnumerator FetchUserDataCoroutine(Action<bool, string, UserData> onComplete, bool applyToStatic)
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{
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if (string.IsNullOrEmpty(AuthToken))
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{
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onComplete?.Invoke(false, "Not signed in", null);
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yield break;
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}
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string url = AuthBaseUrl + "/auth/user";
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using (var request = UnityWebRequest.Get(url))
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{
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request.downloadHandler = new DownloadHandlerBuffer();
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request.SetRequestHeader("Authorization", "Bearer " + AuthToken);
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yield return request.SendWebRequest();
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string text = request.downloadHandler != null ? request.downloadHandler.text : "";
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if (request.result != UnityWebRequest.Result.Success &&
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request.result != UnityWebRequest.Result.ProtocolError)
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{
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onComplete?.Invoke(false, string.IsNullOrEmpty(request.error) ? "Network error" : request.error, null);
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yield break;
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}
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if (request.responseCode < 200 || request.responseCode >= 300)
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{
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onComplete?.Invoke(false, string.IsNullOrEmpty(text) ? "Request failed (" + request.responseCode + ")" : text, null);
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yield break;
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}
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if (string.IsNullOrEmpty(text))
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{
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onComplete?.Invoke(false, "Empty response from server", null);
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yield break;
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}
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AuthUserApiResponse resp = JsonUtility.FromJson<AuthUserApiResponse>(text);
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if (resp != null && resp.ok && resp.user != null)
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{
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if (applyToStatic)
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ApplyUserData(resp.user);
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onComplete?.Invoke(true, null, resp.user);
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}
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else
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{
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string err = resp != null && !string.IsNullOrEmpty(resp.error) ? resp.error : "Request failed";
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onComplete?.Invoke(false, err, null);
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}
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}
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}
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}
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[Serializable]
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public class UserData
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{
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public int id;
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public string username;
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public int cc;
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public int rc;
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public string created_at;
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public string last_logged_at;
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}
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/// <summary>Typical <c>pack</c> ids for <see cref="LoginManager.PurchaseRcPack"/>; prefer <see cref="LoginManager.GetRcPacks"/> for the live list.</summary>
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public static class RcPack
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{
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public const string Usd5 = "usd_5";
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public const string Usd20 = "usd_20";
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public const string Usd50 = "usd_50";
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public static bool IsValid(string packId)
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{
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return packId == Usd5 || packId == Usd20 || packId == Usd50;
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}
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}
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public static class CoinHelper{
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public static float Format(int coins){
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int whole = coins / 4;
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int fraction = coins % 4;
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return float.Parse(whole + "." + fraction);
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}
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public static string FormatString(int coins){
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return Format(coins).ToString("N2");
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}
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}
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