auth and rc purchase dummy

This commit is contained in:
2026-04-03 19:04:36 +05:30
parent b8ce9120d5
commit ef89a7320a
15 changed files with 9088 additions and 1865 deletions
+96
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using UnityEngine;
using TMPro;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class MainMenuManager : MonoBehaviour
{
[Header("Stats")]
[SerializeField] private GameObject statsPanel;
[SerializeField] private TMP_Text usernameText;
[SerializeField] private TMP_Text ccText;
[SerializeField] private TMP_Text rcText;
[Header("Screens")]
public GameObject mainMenuScreen;
public GameObject gameModesScreen;
public GameObject dummyBuyScreen;
[Header("Dummy Buy")]
public Button btnBuyUsd5;
public Button btnBuyUsd20;
public Button btnBuyUsd50;
void Awake()
{
if(LoginManager.instance==null){
SceneManager.LoadScene(0);
}
}
void Start()
{
LoginManager.OnUserDataUpdated += OnUserUpdated;
usernameText.text = "";
ccText.text = "";
rcText.text = "";
LoginManager.instance.GetUserData((success, error, user) => {
if(success){
OnUserUpdated(user);
}
});
btnBuyUsd5.onClick.AddListener(() => OnBuy(RcPack.Usd5));
btnBuyUsd20.onClick.AddListener(() => OnBuy(RcPack.Usd20));
btnBuyUsd50.onClick.AddListener(() => OnBuy(RcPack.Usd50));
}
void OnBuy(string packId){
LoginManager.instance.PurchaseRcPack(packId, (success, error) => {
if(success){
OnUserUpdated(LoginManager.CurrentUser);
}
});
}
void OnDestroy()
{
LoginManager.OnUserDataUpdated -= OnUserUpdated;
}
// Update is called once per frame
void Update()
{
}
void OnUserUpdated(UserData user){
usernameText.text = user.username;
ccText.text = CoinHelper.FormatString(user.cc) + " CC";
rcText.text = CoinHelper.FormatString(user.rc) + " RC";
}
public void ShowMainMenuScreen(){
statsPanel.SetActive(true);
mainMenuScreen.SetActive(true);
gameModesScreen.SetActive(false);
dummyBuyScreen.SetActive(false);
}
public void ShowGameModesScreen(){
statsPanel.SetActive(true);
mainMenuScreen.SetActive(false);
gameModesScreen.SetActive(true);
dummyBuyScreen.SetActive(false);
}
public void ShowDummyBuyScreen(){
statsPanel.SetActive(false);
mainMenuScreen.SetActive(false);
gameModesScreen.SetActive(false);
dummyBuyScreen.SetActive(true);
}
}