game over UI done, rematch left
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using UnityEngine;
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using DG.Tweening;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine.UI;
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public class GameOverCanvas : MonoBehaviour
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{
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public bool showOnLoad = false;
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CanvasGroup canvasGroup;
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[Header("Intro items")]
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public RectTransform[] middleScalingItems;
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public RectTransform[] comingFromMiddle;
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public RectTransform[] prizeFrames;
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public RectTransform[] comingDown;
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Dictionary<RectTransform, Vector3> OriginalPositions;
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Dictionary<RectTransform, Vector3> OriginalScales;
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[Header("Values")]
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public TMP_Text p1_name;
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public TMP_Text p1_l10;
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public TMP_Text p2_name;
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public TMP_Text p2_l10;
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public GameObject p1_red,p2_red,p1_blue,p2_blue;
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public Image p1_icon, p2_icon;
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public Sprite redIcon, blueIcon;
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public RectTransform p1_winner, p2_winner;
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[Header("Rematch")]
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public Button btnRematch;
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public Button btnLeave;
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public GameObject rematchWarningLoser;
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public TMP_Text txtRewardRC;
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public TMP_Text txtRewardCC;
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public TMP_Text countdownTxt;
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string returningToMenuText;
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public float returnToMenuCountdown = 15f;
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public static GameOverCanvas instance;
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void Awake()
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{
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instance = this;
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canvasGroup = GetComponent<CanvasGroup>();
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Hide();
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CollectOriginalPositionsAndScales();
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returningToMenuText = countdownTxt.text;
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}
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void Start()
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{
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if(showOnLoad){
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if(LevelLoadManager.instance == null){ //Load dummy data for testing
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LevelLoadManager.myPlayer = new MatchmadePlayer(){Name = "test p1", l10_wins = 3, l10_losses = 1};
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LevelLoadManager.opponentPlayer = new MatchmadePlayer(){Name = "test p2", l10_wins = 1, l10_losses = 3};
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}
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Show(Team.Red, Team.Red, 3, 1);
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}
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btnRematch.onClick.AddListener(OnBtnRematchClicked);
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btnLeave.onClick.AddListener(OnBtnLeaveGameClicked);
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}
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void OnBtnRematchClicked(){
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// LevelLoadManager.LoadLevel("Game");
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}
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void OnBtnLeaveGameClicked(){
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LevelLoadManager.LoadLevel("MainMenu");
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}
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void CollectOriginalPositionsAndScales(){
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OriginalPositions = new Dictionary<RectTransform, Vector3>();
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OriginalScales = new Dictionary<RectTransform, Vector3>();
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foreach (var item in comingFromMiddle)
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{
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OriginalPositions.Add(item, item.position);
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OriginalScales.Add(item, item.localScale);
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}
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foreach (var item in middleScalingItems)
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{
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if(!OriginalPositions.ContainsKey(item)){
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OriginalPositions.Add(item, item.position);
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}
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if(!OriginalScales.ContainsKey(item)){
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OriginalScales.Add(item, item.localScale);
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}
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}
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foreach (var item in comingDown)
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{
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if(!OriginalPositions.ContainsKey(item)){
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OriginalPositions.Add(item, item.position);
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}
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if(!OriginalScales.ContainsKey(item)){
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OriginalScales.Add(item, item.localScale);
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}
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}
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foreach (var item in prizeFrames)
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{
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if(!OriginalPositions.ContainsKey(item)){
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OriginalPositions.Add(item, item.position);
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}
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if(!OriginalScales.ContainsKey(item)){
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OriginalScales.Add(item, item.localScale);
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}
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}
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}
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void Hide(){
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canvasGroup.alpha = 0;
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canvasGroup.blocksRaycasts = false;
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canvasGroup.interactable = false;
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}
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public void Setup(Team winningTeam, Team myTeam, int redScore, int blueScore){
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p1_winner.gameObject.SetActive(false);
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p2_winner.gameObject.SetActive(false);
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if(myTeam == Team.Red){
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p1_red.SetActive(true);
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p1_blue.SetActive(false);
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p2_red.SetActive(false);
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p2_blue.SetActive(true);
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p1_icon.sprite = redIcon;
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p2_icon.sprite = blueIcon;
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}else{
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p1_red.SetActive(false);
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p1_blue.SetActive(true);
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p2_red.SetActive(true);
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p2_blue.SetActive(false);
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p1_icon.sprite = blueIcon;
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p2_icon.sprite = redIcon;
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}
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p1_name.text = LevelLoadManager.myPlayer.Name;
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p2_name.text = LevelLoadManager.opponentPlayer.Name;
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p1_l10.text = $"L10 {LevelLoadManager.myPlayer.l10_wins}-{LevelLoadManager.myPlayer.l10_losses}";
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p2_l10.text = $"L10 {LevelLoadManager.opponentPlayer.l10_wins}-{LevelLoadManager.opponentPlayer.l10_losses}";
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if(myTeam == winningTeam){
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p1_winner.gameObject.SetActive(true);
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p2_winner.gameObject.SetActive(false);
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}else{
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p1_winner.gameObject.SetActive(false);
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p2_winner.gameObject.SetActive(true);
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}
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}
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float rcPrize = 0;
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public void Show(Team winningTeam, Team myTeam, int redScore, int blueScore){
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Setup(winningTeam, myTeam, redScore, blueScore);
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canvasGroup.blocksRaycasts = true;
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canvasGroup.interactable = true;
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foreach (var item in middleScalingItems)
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{
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item.localScale = new Vector3(0, item.localScale.y, item.localScale.z);
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}
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foreach (var item in comingFromMiddle)
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{
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item.position = new Vector3(Screen.width/2f,OriginalPositions[item].y);
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item.localScale = new Vector3(0, OriginalScales[item].y, OriginalScales[item].z);
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}
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foreach (var item in comingDown)
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{
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item.position = new Vector3(OriginalPositions[item].x, 0.3f);
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item.localScale = new Vector3(OriginalScales[item].x, 0, OriginalScales[item].z);
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}
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foreach (var item in prizeFrames)
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{
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item.localScale = new Vector3(0, 0, 0);
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}
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if(winningTeam == myTeam){
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rcPrize = 8.2f;
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}
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btnRematch.interactable = winningTeam == myTeam;
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rematchWarningLoser.SetActive(winningTeam != myTeam);
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StartCoroutine(CoroutineShow());
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}
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IEnumerator CoroutineShow(){
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float fadeInTime = 0.5f;
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float scaleTime = 0.2f;
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float moveTime = 0.3f;
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canvasGroup.DOFade(1, fadeInTime).SetEase(Ease.InOutBack);
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yield return new WaitForSeconds(fadeInTime);
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foreach (var item in middleScalingItems)
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{
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item.DOScale(OriginalScales[item], scaleTime).SetEase(Ease.InOutBack);
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}
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yield return new WaitForSeconds(scaleTime * 0.5f);
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foreach (var item in comingFromMiddle)
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{
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item.DOMove(OriginalPositions[item], moveTime).SetEase(Ease.InOutBack);
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item.DOScale(OriginalScales[item], scaleTime).SetEase(Ease.InOutBack);
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}
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yield return new WaitForSeconds(scaleTime * 0.5f);
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foreach (var item in prizeFrames)
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{
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item.DOScale(Vector3.one, scaleTime).SetEase(Ease.InOutBack);
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}
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yield return new WaitForSeconds(scaleTime * 0.5f);
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//Rewards
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StartCoroutine(CoroutineSetTextNumber(rcPrize, txtRewardRC, 10, "N1", "+", " RC"));
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StartCoroutine(CoroutineSetTextNumber(100, txtRewardCC, 100, "N0", "+", " CC"));
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yield return new WaitForSeconds(1f);
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foreach (var item in comingDown)
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{
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item.DOMove(OriginalPositions[item], 0.3f).SetEase(Ease.InOutBack);
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item.DOScale(OriginalScales[item], 0.3f).SetEase(Ease.InOutBack);
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}
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StartCoroutine(CoroutineCountdown());
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}
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IEnumerator CoroutineSetTextNumber(float number, TMP_Text text, float speed = 100f, string formatting = "N0", string prefix = "", string suffix = ""){
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float t=0;
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while(t < number){
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t+=Time.deltaTime*speed;
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text.text = prefix + t.ToString(formatting) + suffix;
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yield return null;
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}
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text.text = prefix + number.ToString(formatting) + suffix;
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}
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IEnumerator CoroutineCountdown(){
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TextColorFlash textColorFlash = countdownTxt.GetComponent<TextColorFlash>();
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while(returnToMenuCountdown > 0){
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returnToMenuCountdown--;
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countdownTxt.text = returningToMenuText.Replace("{t}", returnToMenuCountdown.ToString("N0"));
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if(returnToMenuCountdown < 5){
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textColorFlash.duration = 5;
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}
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yield return new WaitForSecondsRealtime(1f);
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}
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LevelLoadManager.LoadLevel("MainMenu");
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}
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}
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