game over UI done, rematch left

This commit is contained in:
2026-05-03 01:07:17 +05:30
parent e3aa51d3e7
commit fb0d386ba1
19 changed files with 9476 additions and 1414 deletions
+44
View File
@@ -0,0 +1,44 @@
using System;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
[RequireComponent(typeof(Button))]
public class ToggleButton : MonoBehaviour
{
[SerializeField]
public ToggleSpriteData[] toggleSpriteData;
public bool isOn = false;
Button btn;
public UnityEvent<bool> onToggleValueChanged = new UnityEvent<bool>();
void Start()
{
btn = GetComponent<Button>();
btn.onClick.AddListener(OnClick);
}
void OnClick()
{
SetIsOn(!isOn);
}
public void SetIsOn(bool isOn)
{
this.isOn = isOn;
foreach (var spriteData in toggleSpriteData)
{
spriteData.target.sprite = isOn ? spriteData.onSprite : spriteData.offSprite;
}
onToggleValueChanged.Invoke(isOn);
}
}
[Serializable]
public class ToggleSpriteData{
public Image target;
public Sprite onSprite;
public Sprite offSprite;
}