using UnityEngine; public class TeamSpecificEffects : MonoBehaviour { public static TeamSpecificEffects instance; public Transform[] flipY; void Awake() { instance = this; } public void SetTeamSpecificEffects(Team team){ foreach(Transform t in flipY){ float y = Mathf.Abs(t.localScale.y); t.localScale = new Vector3(t.localScale.x, team == Team.Blue ? -y : y, t.localScale.z); } if(team == Team.Blue){ CameraEffects.instance.SetUpsideDown(true); }else{ CameraEffects.instance.SetUpsideDown(false); } } }