using System;
using System.Collections;
using System.Globalization;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
#if UNITY_EDITOR
using UnityEditor;
#endif
using TMPro;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class LoginManager : MonoBehaviour
{
public const string AuthBaseUrl = "https://kkapi.playpoolstudios.com";
const string PlayerPrefsAuthKey = "WalkInvest.AuthToken";
const string PlayerPrefsDeviceIdKey = "WalkInvest.DeviceId";
const string AlreadyLoggedInCode = "already_logged_in";
const int MIN_USERNAME_LENGTH = 2;
const int MIN_REGISTER_PASSWORD_LENGTH = 6;
const int ShortAuthMessageMaxLength = 36;
const string PlayerConnectionError = "Please check your internet connection and try again.";
const string PlayerGenericError = "Something went wrong. Please try again.";
[Header("Login")]
[SerializeField] private TMP_InputField usernameInputLogin;
[SerializeField] private TMP_InputField passwordInputLogin;
[SerializeField] private Button btnLogin;
[Header("Register")]
[SerializeField] private TMP_InputField usernameInputRegister;
[SerializeField] private TMP_InputField emailInputRegister;
[SerializeField] private TMP_InputField passwordInputRegister;
[SerializeField] private Button btnRegister;
[Header("Server messages (GET /table_settings, no auth)")]
[Header("Update")]
[SerializeField] private GameObject serverUpdatePanel;
[SerializeField] private Button btnServerUpdate;
[Tooltip("Opened when the user taps Update on the forced-update panel (e.g. Telegram channel).")]
public string telegramUpdateChannelUrl = "";
[Header("Error")]
[SerializeField] private GameObject errorPanel;
[SerializeField] private TMP_Text serverErrorMessageTxt;
[SerializeField] private Button btnErrorClose;
[Header("Warning")]
[SerializeField] private GameObject warningPanel;
[SerializeField] private TMP_Text serverWarningMessageTxt;
[SerializeField] private Button btnWarningClose;
const float KeepaliveIntervalSeconds = 10f;
bool _authInProgress;
Coroutine _keepaliveRoutine;
bool _remoteLogoutInFlight;
bool _retireAfterRemoteLogout;
bool _appPaused;
bool _appFocused = true;
bool _handlingKeepaliveUnauthorized;
string _pendingAuthMessage;
public static string AuthToken { get; private set; }
/// Assigned side from the matchmaker your_team field. null until a room is found or after clear.
public static Team? MatchYourTeam { get; private set; }
/// Parses matchmaker strings such as "red" / "blue" (case-insensitive).
public static void SetMatchYourTeam(string matchmakerYourTeam)
{
MatchYourTeam = ParseMatchmakerTeam(matchmakerYourTeam);
}
static Team? ParseMatchmakerTeam(string s)
{
if (string.IsNullOrWhiteSpace(s))
return null;
switch (s.Trim().ToLowerInvariant())
{
case "red": return Team.Red;
case "blue": return Team.Blue;
default:
return null;
}
}
public static void ClearMatchYourTeam()
{
MatchYourTeam = null;
}
/// Latest user payload from the server. Reading this schedules a refresh (one in flight at a time).
public static UserData CurrentUser
{
get
{
if (instance != null)
instance.ScheduleUserDataRefreshOnRead();
return _currentUser;
}
}
public static Action OnUserDataUpdated;
static UserData _currentUser;
bool _userDataReadRefreshPending;
public static LoginManager instance;
void Awake()
{
HideServerMessagePanels();
if (instance != null && instance != this)
{
instance.StopKeepalive();
SceneManager.sceneLoaded -= instance.OnSceneLoaded;
if (instance._remoteLogoutInFlight)
instance._retireAfterRemoteLogout = true;
else
Destroy(instance.gameObject);
}
instance = this;
DontDestroyOnLoad(gameObject);
SceneManager.sceneLoaded += OnSceneLoaded;
AuthToken = PlayerPrefs.GetString(PlayerPrefsAuthKey, "");
if (string.IsNullOrEmpty(AuthToken))
ClearLocalUserProfile();
#if !UNITY_EDITOR
else
StartKeepalive();
#endif
}
void Start()
{
btnLogin.onClick.AddListener(OnLogin);
btnRegister.onClick.AddListener(OnRegister);
if (usernameInputLogin != null)
usernameInputLogin.characterLimit = 0;
if (usernameInputRegister != null)
usernameInputRegister.characterLimit = 0;
if (btnServerUpdate != null)
btnServerUpdate.onClick.AddListener(OnServerUpdateClick);
if (btnErrorClose != null)
btnErrorClose.onClick.AddListener(OnServerErrorCloseClick);
SetBusy(true);
StartCoroutine(StartupSequenceCoroutine());
}
IEnumerator StartupSequenceCoroutine()
{
bool mayContinue = false;
yield return StartCoroutine(CoApplyTableSettingsGate(r => mayContinue = r));
if (!mayContinue)
{
// Blocked by update or error panel — keep login UI disabled, but hold the session.
if (!string.IsNullOrEmpty(AuthToken))
StartKeepalive();
SetBusy(false);
yield break;
}
#if UNITY_EDITOR
// Dev: log in with clone-aware credentials instead of resuming a saved session.
StopKeepalive();
AuthToken = "";
PlayerPrefs.DeleteKey(PlayerPrefsAuthKey);
PlayerPrefs.Save();
bool cloneWorkspace = EditorWorkspaceLooksLikeClone();
string devUser = cloneWorkspace ? "warlock2" : "warlock";
const string devPass = "12345678";
if (usernameInputLogin != null) usernameInputLogin.text = devUser;
if (passwordInputLogin != null) passwordInputLogin.text = devPass;
string loginJson = BuildLoginBody(devUser, devPass);
// StartCoroutine(AuthPostCoroutine(AuthBaseUrl + "/auth/login", loginJson, "Signed in."));
SetBusy(false);
#else
if (!string.IsNullOrEmpty(AuthToken))
{
StartKeepalive();
yield return StartCoroutine(ResumeSessionCoroutine());
}
else
SetBusy(false);
#endif
}
#if UNITY_EDITOR
public static bool EditorWorkspaceLooksLikeClone()
{
// Project folder is parent of Assets (same as editor project path).
string projectRoot = Path.GetDirectoryName(Application.dataPath);
if (!string.IsNullOrEmpty(projectRoot) &&
projectRoot.IndexOf("clone", StringComparison.OrdinalIgnoreCase) >= 0)
return true;
string product = PlayerSettings.productName;
if (!string.IsNullOrEmpty(product) &&
product.IndexOf("clone", StringComparison.OrdinalIgnoreCase) >= 0)
return true;
return false;
}
#endif
IEnumerator ResumeSessionCoroutine()
{
ClearLocalUserProfile();
bool ok = false;
string errMsg = null;
yield return StartCoroutine(FetchUserDataCoroutine((success, err, _) =>
{
ok = success;
errMsg = err;
}, true));
if (ok)
ProceedToMainMenu();
else
{
InvalidateStoredSession();
ShowAuthMessage(string.IsNullOrEmpty(errMsg) ? "Session expired. Please sign in again." : errMsg);
}
SetBusy(false);
}
/// Clears cached profile only (token unchanged). Call when leaving a broken state without wiping prefs.
static void ClearLocalUserProfile()
{
_currentUser = null;
}
/// Removes auth token from memory and disk and clears cached profile (login screen recovery).
static void InvalidateStoredSession()
{
if (instance != null)
instance.StopKeepalive();
AuthToken = "";
ClearLocalUserProfile();
ClearMatchYourTeam();
PlayerPrefs.DeleteKey(PlayerPrefsAuthKey);
PlayerPrefs.Save();
}
/// Clears the server session, then local session state and PlayerPrefs.
public static void Logout()
{
if (MainMenuManager.instance != null)
MainMenuManager.instance.ClearWithdrawalAddress();
string token = AuthToken;
if (instance != null)
{
instance.StopKeepalive();
if (!string.IsNullOrEmpty(token))
{
instance._remoteLogoutInFlight = true;
instance.StartCoroutine(instance.RemoteLogoutCoroutine(token));
}
}
AuthToken = "";
ClearLocalUserProfile();
MainMenuManager.ClearCachedSettingsProfile();
ClearMatchYourTeam();
OnUserDataUpdated = null;
Cupid.ClearSession();
CupidLobby.ClearUsername();
GameManager.ClearMatchSession();
if (LevelLoadManager.instance != null)
LevelLoadManager.instance.ResetSession();
NetPlayer.RedPlayer = null;
NetPlayer.BluePlayer = null;
string deviceId = PlayerPrefs.GetString(PlayerPrefsDeviceIdKey, "");
PlayerPrefs.DeleteAll();
if (IsUsableDeviceId(deviceId))
PlayerPrefs.SetString(PlayerPrefsDeviceIdKey, deviceId);
PlayerPrefs.Save();
}
/// Full logout, then reload the login scene so a fresh can bind UI.
public static void LogoutAndReturnToLogin()
{
Logout();
SceneManager.LoadScene(0);
}
static void ProceedToMainMenu()
{
if (LevelLoadManager.instance != null)
LevelLoadManager.LoadLevel("MainMenu");
else
SceneManager.LoadScene("MainMenu");
}
void SetBusy(bool busy)
{
_authInProgress = busy;
SetButtonInteractable(btnLogin, !busy);
SetButtonInteractable(btnRegister, !busy);
}
static void SetButtonInteractable(Button button, bool interactable)
{
if (button == null)
return;
if (button.interactable == interactable)
return;
button.interactable = interactable;
if (!interactable)
return;
// Disabling mid-click swallows pointer-up, and the button then ignores later clicks.
button.enabled = false;
button.enabled = true;
}
void ShowAuthMessage(string message)
{
if (string.IsNullOrEmpty(message))
return;
message = ToPlayerError(message, PlayerGenericError);
if (MessageBoxDialog.instance == null)
{
_pendingAuthMessage = message;
return;
}
_pendingAuthMessage = null;
if (message.Length <= ShortAuthMessageMaxLength)
MessageBoxDialog.instance.ShowMessageBox(message);
else
MessageBoxDialog.instance.ShowMessageBox("Error", message);
}
void HideAuthMessage()
{
if (MessageBoxDialog.instance != null)
MessageBoxDialog.instance.HideMessageBox();
}
void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
if (string.IsNullOrEmpty(_pendingAuthMessage) || MessageBoxDialog.instance == null)
return;
string message = _pendingAuthMessage;
_pendingAuthMessage = null;
ShowAuthMessage(message);
}
void OnLogin()
{
if (_authInProgress) return;
// A failed attempt can leave a token and keepalive without leaving this screen.
// Drop that session so this click performs a new connection check.
if (_keepaliveRoutine != null && !string.IsNullOrEmpty(AuthToken))
InvalidateStoredSession();
string username = usernameInputLogin.text != null ? usernameInputLogin.text.Trim() : "";
string password = passwordInputLogin.text ?? "";
if (string.IsNullOrEmpty(username) || string.IsNullOrEmpty(password))
{
ShowAuthMessage("Please fill in all fields");
return;
}
if (username.Length < MIN_USERNAME_LENGTH)
{
ShowAuthMessage("Username must be at least " + MIN_USERNAME_LENGTH + " characters");
return;
}
StartCoroutine(AuthPostCoroutine(AuthBaseUrl + "/auth/login", BuildLoginBody(username, password), "Signed in."));
}
void OnRegister()
{
if (_authInProgress) return;
if (_keepaliveRoutine != null && !string.IsNullOrEmpty(AuthToken))
InvalidateStoredSession();
string username = usernameInputRegister.text != null ? usernameInputRegister.text.Trim() : "";
string email = emailInputRegister != null ? emailInputRegister.text : "";
string password = passwordInputRegister.text ?? "";
if (string.IsNullOrEmpty(username) || string.IsNullOrEmpty(email) || string.IsNullOrEmpty(password))
{
ShowAuthMessage("Please fill in all fields");
return;
}
email = email.Trim().ToLowerInvariant();
if (!IsValidEmailFormat(email))
{
ShowAuthMessage("Please enter a valid email address");
return;
}
if (username.Length < MIN_USERNAME_LENGTH)
{
ShowAuthMessage("Username must be at least " + MIN_USERNAME_LENGTH + " characters");
return;
}
if (password.Length < MIN_REGISTER_PASSWORD_LENGTH)
{
ShowAuthMessage("Password must be at least " + MIN_REGISTER_PASSWORD_LENGTH + " characters");
return;
}
StartCoroutine(AuthPostCoroutine(AuthBaseUrl + "/auth/register", BuildRegisterBody(username, email, password), "Account created."));
}
static bool IsValidEmailFormat(string email)
{
if (string.IsNullOrEmpty(email))
return false;
int at = email.IndexOf('@');
if (at <= 0)
return false;
if (email.IndexOf('@', at + 1) >= 0)
return false;
string domain = email.Substring(at + 1);
int dot = domain.LastIndexOf('.');
if (dot <= 0 || dot >= domain.Length - 1)
return false;
for (int i = 0; i < email.Length; i++)
{
if (char.IsWhiteSpace(email[i]))
return false;
}
return true;
}
static string EscapeJsonString(string s)
{
if (string.IsNullOrEmpty(s)) return s;
return s.Replace("\\", "\\\\").Replace("\"", "\\\"");
}
static string BuildLoginBody(string username, string password)
{
return "{\"username\":\"" + EscapeJsonString(username)
+ "\",\"password\":\"" + EscapeJsonString(password)
+ "\",\"device_id\":\"" + EscapeJsonString(GetDeviceId()) + "\"}";
}
static string BuildRegisterBody(string username, string email, string password)
{
return "{\"username\":\"" + EscapeJsonString(username)
+ "\",\"email\":\"" + EscapeJsonString(email)
+ "\",\"password\":\"" + EscapeJsonString(password)
+ "\",\"device_id\":\"" + EscapeJsonString(GetDeviceId()) + "\"}";
}
///
/// Stable id sent on register and login. The server keeps it across logout, so a login
/// from this device can still match while logout is in flight.
///
static string GetDeviceId()
{
string id = SystemInfo.deviceUniqueIdentifier;
if (IsUsableDeviceId(id))
return id;
id = PlayerPrefs.GetString(PlayerPrefsDeviceIdKey, "");
if (IsUsableDeviceId(id))
return id;
id = Guid.NewGuid().ToString("N");
PlayerPrefs.SetString(PlayerPrefsDeviceIdKey, id);
PlayerPrefs.Save();
return id;
}
static bool IsUsableDeviceId(string id)
{
return !string.IsNullOrWhiteSpace(id) && id != SystemInfo.unsupportedIdentifier;
}
/// JsonUtility cannot read "id":"42" into .
static string CoerceQuotedNumericIds(string json)
{
if (string.IsNullOrEmpty(json))
return json;
return Regex.Replace(json, "\"id\"\\s*:\\s*\"(\\d+)\"", "\"id\":$1");
}
static bool IsTransportFailure(UnityWebRequest request)
{
return request.result != UnityWebRequest.Result.Success &&
request.result != UnityWebRequest.Result.ProtocolError;
}
static string TransportError(UnityWebRequest request)
{
string technical = request == null || string.IsNullOrEmpty(request.error) ? "Network error" : request.error;
string url = request != null ? request.url : "";
Logger.Log("Network error: " + technical + " url=" + url);
return PlayerConnectionError;
}
static string PlayerFacingHttpError(string body, long responseCode)
{
if (responseCode == 401)
return "Session expired. Please sign in again.";
string apiError = TryReadApiErrorField(body);
string candidate = !string.IsNullOrWhiteSpace(apiError) ? apiError : body;
if (string.IsNullOrWhiteSpace(candidate))
{
Logger.Log("HTTP " + responseCode + " with no error message");
return PlayerGenericError;
}
return ToPlayerError(candidate, PlayerGenericError);
}
static string TryReadApiErrorField(string body)
{
if (string.IsNullOrWhiteSpace(body))
return null;
string trimmed = body.TrimStart();
if (trimmed.Length == 0 || trimmed[0] != '{')
return null;
try
{
AuthApiResponse resp = JsonUtility.FromJson(body);
return resp != null ? resp.error : null;
}
catch (Exception)
{
return null;
}
}
///
/// Rewrites engine and transport text ("Cannot resolve destination host", HTTP dumps, raw JSON)
/// before it reaches the player. Readable server messages are left as-is.
///
static string ToPlayerError(string message, string fallback)
{
if (IsConnectivityError(message))
{
Logger.Log("Replaced technical error: " + message);
return PlayerConnectionError;
}
if (!IsPlayerReadable(message))
{
if (!string.IsNullOrWhiteSpace(message))
Logger.Log("Replaced technical error: " + message);
return fallback;
}
return message.Trim();
}
static bool IsConnectivityError(string message)
{
if (string.IsNullOrWhiteSpace(message))
return false;
string m = message.ToLowerInvariant();
return m.Contains("resolve host")
|| m.Contains("resolve destination")
|| m.Contains("could not resolve")
|| m.Contains("couldn't resolve")
|| m.Contains("cannot resolve")
|| m.Contains("can't resolve")
|| m.Contains("unable to resolve")
|| m.Contains("unknown host")
|| m.Contains("name resolution")
|| m.Contains("name or service")
|| m.Contains("destination host")
|| m.Contains("cannot connect")
|| m.Contains("can't connect")
|| m.Contains("could not connect")
|| m.Contains("couldn't connect")
|| m.Contains("connection refused")
|| m.Contains("connection reset")
|| m.Contains("connection aborted")
|| m.Contains("connection timed")
|| m.Contains("network is unreachable")
|| m.Contains("network error")
|| m.Contains("no internet")
|| m.Contains("no route to host")
|| m.Contains("host unreachable")
|| m.Contains("failed to receive")
|| m.Contains("request timeout")
|| m.Contains("timed out")
|| m.Contains("timeout")
|| m.Contains("ssl")
|| m.Contains("certificate")
|| m.Contains("curl error")
|| m.Contains("unknown error")
|| m.Contains("insecure connection");
}
static bool IsPlayerReadable(string message)
{
if (string.IsNullOrWhiteSpace(message) || IsConnectivityError(message))
return false;
string trimmed = message.Trim();
if (trimmed.Length > 180)
return false;
char c = trimmed[0];
if (c == '{' || c == '<' || c == '[')
return false;
string m = trimmed.ToLowerInvariant();
return m.IndexOf("http/1") < 0
&& m.IndexOf("request failed (") < 0
&& m.IndexOf("empty response") < 0
&& m.IndexOf("exception") < 0
&& m.IndexOf("stack trace") < 0
&& m.IndexOf("stacktrace") < 0
&& m.IndexOf("nullreference") < 0
&& m.IndexOf("data processing error") < 0
&& m.IndexOf("malformed url") < 0
&& m.IndexOf('\n') < 0
&& m.IndexOf('\r') < 0;
}
IEnumerator AuthPostCoroutine(string url, string jsonBody, string successMessage)
{
SetBusy(true);
HideAuthMessage();
ClearLocalUserProfile();
bool enteredMenu = false;
try
{
using (var request = new UnityWebRequest(url, UnityWebRequest.kHttpVerbPOST))
{
byte[] bodyRaw = Encoding.UTF8.GetBytes(jsonBody);
request.uploadHandler = new UploadHandlerRaw(bodyRaw);
request.downloadHandler = new DownloadHandlerBuffer();
request.SetRequestHeader("Content-Type", "application/json");
yield return request.SendWebRequest();
if (IsTransportFailure(request))
{
ShowAuthMessage(TransportError(request));
yield break;
}
string text = CoerceQuotedNumericIds(ReadResponseBody(request));
if (string.IsNullOrEmpty(text))
{
ShowAuthMessage(PlayerGenericError);
yield break;
}
AuthApiResponse resp = null;
try
{
resp = JsonUtility.FromJson(text);
}
catch (Exception e)
{
Logger.Log("Auth JSON error: " + e.Message);
}
if (resp != null && resp.ok && !string.IsNullOrEmpty(resp.token))
{
AuthToken = resp.token;
PlayerPrefs.SetString(PlayerPrefsAuthKey, resp.token);
PlayerPrefs.Save();
bool profileOk = resp.user != null && !string.IsNullOrEmpty(resp.user.username);
string profileErr = null;
if (profileOk)
ApplyUserData(resp.user);
else
{
yield return StartCoroutine(FetchUserDataCoroutine((success, err, _) =>
{
profileOk = success;
profileErr = err;
}, true));
}
if (profileOk)
{
enteredMenu = true;
StartKeepalive();
ProceedToMainMenu();
}
else
{
InvalidateStoredSession();
ShowAuthMessage(string.IsNullOrEmpty(profileErr)
? PlayerConnectionError
: profileErr);
}
}
else
{
string serverError = resp != null ? resp.error : null;
if (string.IsNullOrEmpty(serverError) && resp != null && resp.code == AlreadyLoggedInCode)
serverError = "Already logged in on another device";
ShowAuthMessage(string.IsNullOrEmpty(serverError)
? "Login failed. Please try again."
: serverError);
}
}
}
finally
{
if (!enteredMenu)
SetBusy(false);
}
}
static string ReadResponseBody(UnityWebRequest request)
{
if (request == null || request.downloadHandler == null)
return "";
try
{
return request.downloadHandler.text ?? "";
}
catch (Exception e)
{
Logger.Log("Auth response unreadable: " + e.Message);
return "";
}
}
void HideServerMessagePanels()
{
if (serverUpdatePanel != null) serverUpdatePanel.SetActive(false);
if (errorPanel != null) errorPanel.SetActive(false);
if (warningPanel != null) warningPanel.SetActive(false);
}
void OnServerUpdateClick()
{
if (!string.IsNullOrWhiteSpace(telegramUpdateChannelUrl))
Application.OpenURL(telegramUpdateChannelUrl.Trim());
}
void OnServerErrorCloseClick()
{
#if UNITY_EDITOR
EditorApplication.ExitPlaymode();
#else
Application.Quit();
#endif
}
///
/// GET /table_settings (public) and applies version / error / warning gates.
/// Callback receives true when login may continue to the main menu.
///
IEnumerator CoApplyTableSettingsGate(Action onComplete)
{
CupidTableSettings table = null;
yield return StartCoroutine(FetchTableSettingsCoroutine(t => table = t));
if (table == null)
{
onComplete?.Invoke(true);
yield break;
}
if (IsClientBelowRequiredVersion(table.version))
{
if (serverUpdatePanel != null)
serverUpdatePanel.SetActive(true);
onComplete?.Invoke(false);
yield break;
}
if (!string.IsNullOrWhiteSpace(table.error_msg))
{
if (serverErrorMessageTxt != null)
serverErrorMessageTxt.text = table.error_msg.Trim();
if (errorPanel != null)
errorPanel.SetActive(true);
onComplete?.Invoke(false);
yield break;
}
if (!string.IsNullOrWhiteSpace(table.warning_msg))
yield return CoWaitForWarningDismiss(table.warning_msg.Trim());
onComplete?.Invoke(true);
}
IEnumerator FetchTableSettingsCoroutine(Action onResult)
{
string url = AuthBaseUrl + "/table_settings";
using (var request = UnityWebRequest.Get(url))
{
request.downloadHandler = new DownloadHandlerBuffer();
yield return request.SendWebRequest();
string text = request.downloadHandler != null ? request.downloadHandler.text : "";
if (request.result != UnityWebRequest.Result.Success &&
request.result != UnityWebRequest.Result.ProtocolError)
{
onResult?.Invoke(null);
yield break;
}
if (request.responseCode < 200 || request.responseCode >= 300 || string.IsNullOrWhiteSpace(text))
{
onResult?.Invoke(null);
yield break;
}
try
{
CupidTableSettings parsed = JsonUtility.FromJson(text);
onResult?.Invoke(parsed);
}
catch (Exception e)
{
Logger.Log("table_settings JSON error: " + e.Message + " body=" + text);
onResult?.Invoke(null);
}
}
}
static bool IsClientBelowRequiredVersion(string requiredVersion)
{
if (string.IsNullOrWhiteSpace(requiredVersion))
return false;
if (!TryParseVersionFloat(requiredVersion, out float required))
return false;
if (!TryParseVersionFloat(Application.version, out float client))
return false;
return client < required;
}
static bool TryParseVersionFloat(string version, out float value)
{
value = 0f;
if (string.IsNullOrWhiteSpace(version))
return false;
return float.TryParse(version.Trim(), NumberStyles.Float, CultureInfo.InvariantCulture, out value);
}
IEnumerator CoWaitForWarningDismiss(string message)
{
if (serverWarningMessageTxt != null)
serverWarningMessageTxt.text = message;
if (warningPanel != null)
warningPanel.SetActive(true);
bool dismissed = false;
void OnDismiss()
{
dismissed = true;
if (warningPanel != null)
warningPanel.SetActive(false);
}
if (btnWarningClose != null)
{
btnWarningClose.onClick.RemoveListener(OnDismiss);
btnWarningClose.onClick.AddListener(OnDismiss);
}
yield return new WaitUntil(() => dismissed);
if (btnWarningClose != null)
btnWarningClose.onClick.RemoveListener(OnDismiss);
}
static void ApplyUserData(UserData u)
{
_currentUser = u;
OnUserDataUpdated?.Invoke(u);
}
void ScheduleUserDataRefreshOnRead()
{
if (string.IsNullOrEmpty(AuthToken)) return;
if (_userDataReadRefreshPending) return;
_userDataReadRefreshPending = true;
StartCoroutine(UserDataReadRefreshCoroutine());
}
IEnumerator UserDataReadRefreshCoroutine()
{
try
{
yield return StartCoroutine(FetchUserDataCoroutine(null, true));
}
finally
{
_userDataReadRefreshPending = false;
}
}
/// GET /auth/user; updates when successful. Callback (success, errorOrNull, userOrNull).
public void GetUserData(Action onComplete)
{
StartCoroutine(FetchUserDataCoroutine(onComplete, true));
}
/// GET /auth/rc-packs (no auth). Callback (success, errorOrNull, jsonOrNull).
public void GetRcPacks(Action onComplete)
{
StartCoroutine(GetRcPacksCoroutine(onComplete));
}
IEnumerator GetRcPacksCoroutine(Action onComplete)
{
string url = AuthBaseUrl + "/auth/rc-packs";
using (var request = UnityWebRequest.Get(url))
{
request.downloadHandler = new DownloadHandlerBuffer();
yield return request.SendWebRequest();
string text = request.downloadHandler != null ? request.downloadHandler.text : "";
if (IsTransportFailure(request))
{
onComplete?.Invoke(false, TransportError(request), null);
yield break;
}
if (request.responseCode < 200 || request.responseCode >= 300)
{
onComplete?.Invoke(false, PlayerFacingHttpError(text, request.responseCode), null);
yield break;
}
onComplete?.Invoke(true, null, text);
}
}
/// POST /auth/purchase-rc with {"pack":"usd_5"|...}. Refreshes profile on success. Callback (success, errorOrNull).
public void PurchaseRcPack(string packId, Action onComplete)
{
StartCoroutine(PurchaseRcCoroutine(packId, onComplete));
}
/// POST /auth/ping-report with {"match_id":123,"ping":42}. Callback (success, errorOrNull, reportOrNull).
public void ReportPing(int matchId, int ping, Action onComplete)
{
StartCoroutine(ReportPingCoroutine(matchId, ping, onComplete));
}
IEnumerator PurchaseRcCoroutine(string packId, Action onComplete)
{
if (string.IsNullOrEmpty(AuthToken))
{
onComplete?.Invoke(false, "Not signed in");
yield break;
}
if (!RcPack.IsValid(packId))
{
onComplete?.Invoke(false, "Invalid pack (use " + RcPack.Usd5 + ", " + RcPack.Usd20 + ", or " + RcPack.Usd50 + ")");
yield break;
}
string json = "{\"pack\":\"" + EscapeJsonString(packId) + "\"}";
string url = AuthBaseUrl + "/auth/purchase-rc";
using (var request = new UnityWebRequest(url, UnityWebRequest.kHttpVerbPOST))
{
byte[] bodyRaw = Encoding.UTF8.GetBytes(json);
request.uploadHandler = new UploadHandlerRaw(bodyRaw);
request.downloadHandler = new DownloadHandlerBuffer();
request.SetRequestHeader("Content-Type", "application/json");
request.SetRequestHeader("Authorization", "Bearer " + AuthToken);
yield return request.SendWebRequest();
string text = request.downloadHandler != null ? request.downloadHandler.text : "";
if (IsTransportFailure(request))
{
onComplete?.Invoke(false, TransportError(request));
yield break;
}
if (request.responseCode < 200 || request.responseCode >= 300)
{
onComplete?.Invoke(false, PlayerFacingHttpError(text, request.responseCode));
yield break;
}
if (string.IsNullOrEmpty(text))
{
onComplete?.Invoke(false, PlayerGenericError);
yield break;
}
PurchaseRcApiResponse resp = JsonUtility.FromJson(text);
if (resp != null && resp.ok)
{
bool refreshOk = false;
string refreshErr = null;
yield return StartCoroutine(FetchUserDataCoroutine((ok, err, u) =>
{
refreshOk = ok;
refreshErr = err;
}, true));
if (refreshOk)
onComplete?.Invoke(true, null);
else
onComplete?.Invoke(false, string.IsNullOrEmpty(refreshErr) ? PlayerGenericError : ToPlayerError(refreshErr, PlayerGenericError));
}
else
{
string err = resp != null && !string.IsNullOrEmpty(resp.error) ? resp.error : null;
onComplete?.Invoke(false, ToPlayerError(err, "Purchase failed. Please try again."));
}
}
}
IEnumerator ReportPingCoroutine(int matchId, int ping, Action onComplete)
{
if (string.IsNullOrEmpty(AuthToken))
{
onComplete?.Invoke(false, "Not signed in", null);
yield break;
}
string json = "{\"match_id\":" + matchId + ",\"ping\":" + ping + "}";
string url = AuthBaseUrl + "/auth/ping-report";
using (var request = new UnityWebRequest(url, UnityWebRequest.kHttpVerbPOST))
{
byte[] bodyRaw = Encoding.UTF8.GetBytes(json);
request.uploadHandler = new UploadHandlerRaw(bodyRaw);
request.downloadHandler = new DownloadHandlerBuffer();
request.SetRequestHeader("Content-Type", "application/json");
request.SetRequestHeader("Authorization", "Bearer " + AuthToken);
yield return request.SendWebRequest();
string text = request.downloadHandler != null ? request.downloadHandler.text : "";
if (IsTransportFailure(request))
{
onComplete?.Invoke(false, TransportError(request), null);
yield break;
}
if (request.responseCode < 200 || request.responseCode >= 300)
{
onComplete?.Invoke(false, PlayerFacingHttpError(text, request.responseCode), null);
yield break;
}
if (string.IsNullOrEmpty(text))
{
onComplete?.Invoke(false, PlayerGenericError, null);
yield break;
}
PingReportApiResponse resp = JsonUtility.FromJson(text);
if (resp != null && resp.ok && resp.report != null)
onComplete?.Invoke(true, null, resp.report);
else
{
string err = resp != null && !string.IsNullOrEmpty(resp.error) ? resp.error : null;
onComplete?.Invoke(false, ToPlayerError(err, PlayerGenericError), null);
}
}
}
IEnumerator FetchUserDataCoroutine(Action onComplete, bool applyToStatic)
{
if (string.IsNullOrEmpty(AuthToken))
{
onComplete?.Invoke(false, "Not signed in", null);
yield break;
}
string url = AuthBaseUrl + "/auth/user";
using (var request = UnityWebRequest.Get(url))
{
request.downloadHandler = new DownloadHandlerBuffer();
request.SetRequestHeader("Authorization", "Bearer " + AuthToken);
yield return request.SendWebRequest();
string text = request.downloadHandler != null ? request.downloadHandler.text : "";
if (IsTransportFailure(request))
{
onComplete?.Invoke(false, TransportError(request), null);
yield break;
}
if (request.responseCode < 200 || request.responseCode >= 300)
{
onComplete?.Invoke(false, PlayerFacingHttpError(text, request.responseCode), null);
yield break;
}
if (string.IsNullOrEmpty(text))
{
onComplete?.Invoke(false, PlayerGenericError, null);
yield break;
}
AuthUserApiResponse resp = JsonUtility.FromJson(CoerceQuotedNumericIds(text));
if (resp != null && resp.ok && resp.user != null)
{
if (applyToStatic)
ApplyUserData(resp.user);
onComplete?.Invoke(true, null, resp.user);
}
else
{
string err = resp != null && !string.IsNullOrEmpty(resp.error) ? resp.error : null;
onComplete?.Invoke(false, ToPlayerError(err, PlayerGenericError), null);
}
}
}
bool IsAppInForeground => !_appPaused && _appFocused;
void OnApplicationPause(bool paused)
{
_appPaused = paused;
}
void OnApplicationFocus(bool hasFocus)
{
_appFocused = hasFocus;
}
void OnDestroy()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
StopKeepalive();
if (instance == this)
instance = null;
}
void StartKeepalive()
{
if (string.IsNullOrEmpty(AuthToken)) return;
if (_keepaliveRoutine != null) return;
_handlingKeepaliveUnauthorized = false;
_keepaliveRoutine = StartCoroutine(KeepaliveLoopCoroutine());
}
void StopKeepalive()
{
if (_keepaliveRoutine == null) return;
StopCoroutine(_keepaliveRoutine);
_keepaliveRoutine = null;
}
IEnumerator KeepaliveLoopCoroutine()
{
while (!string.IsNullOrEmpty(AuthToken))
{
while (!IsAppInForeground && !string.IsNullOrEmpty(AuthToken))
yield return null;
if (string.IsNullOrEmpty(AuthToken))
break;
yield return KeepalivePingCoroutine();
if (string.IsNullOrEmpty(AuthToken))
break;
float elapsed = 0f;
while (elapsed < KeepaliveIntervalSeconds && !string.IsNullOrEmpty(AuthToken))
{
if (!IsAppInForeground)
{
while (!IsAppInForeground && !string.IsNullOrEmpty(AuthToken))
yield return null;
break;
}
elapsed += Time.unscaledDeltaTime;
yield return null;
}
}
_keepaliveRoutine = null;
}
IEnumerator RemoteLogoutCoroutine(string token)
{
try
{
string url = AuthBaseUrl + "/auth/logout";
using (var request = new UnityWebRequest(url, UnityWebRequest.kHttpVerbPOST))
{
request.uploadHandler = new UploadHandlerRaw(Array.Empty());
request.downloadHandler = new DownloadHandlerBuffer();
request.SetRequestHeader("Authorization", "Bearer " + token);
yield return request.SendWebRequest();
if (IsTransportFailure(request))
Logger.Log("auth/logout network error: " + (string.IsNullOrEmpty(request.error) ? "Network error" : request.error));
else if (request.responseCode < 200 || request.responseCode >= 300)
Logger.Log("auth/logout failed: HTTP " + request.responseCode);
}
}
finally
{
_remoteLogoutInFlight = false;
if (_retireAfterRemoteLogout)
Destroy(gameObject);
}
}
IEnumerator KeepalivePingCoroutine()
{
if (string.IsNullOrEmpty(AuthToken))
yield break;
string url = AuthBaseUrl + "/auth/keepalive";
using (var request = new UnityWebRequest(url, UnityWebRequest.kHttpVerbPOST))
{
request.uploadHandler = new UploadHandlerRaw(Array.Empty());
request.downloadHandler = new DownloadHandlerBuffer();
request.SetRequestHeader("Content-Type", "application/json");
request.SetRequestHeader("Authorization", "Bearer " + AuthToken);
yield return request.SendWebRequest();
if (request.responseCode == 401)
{
string text = request.downloadHandler != null ? request.downloadHandler.text : "";
string err = "Session expired. Please sign in again.";
if (!string.IsNullOrEmpty(text))
{
AuthApiResponse resp = JsonUtility.FromJson(text);
if (resp != null && !string.IsNullOrEmpty(resp.error))
err = ToPlayerError(resp.error, err);
}
HandleKeepaliveUnauthorized(err);
yield break;
}
if (request.result != UnityWebRequest.Result.Success &&
request.result != UnityWebRequest.Result.ProtocolError)
{
Logger.Log("auth/keepalive network error: " + (string.IsNullOrEmpty(request.error) ? "Network error" : request.error));
yield break;
}
if (request.responseCode < 200 || request.responseCode >= 300)
Logger.Log("auth/keepalive failed: HTTP " + request.responseCode);
}
}
void HandleKeepaliveUnauthorized(string message)
{
if (_handlingKeepaliveUnauthorized) return;
_handlingKeepaliveUnauthorized = true;
SetBusy(false);
ShowAuthMessage(string.IsNullOrEmpty(message) ? "Session expired. Please sign in again." : message);
LogoutAndReturnToLogin();
}
}