Files
soccar2d/Assets/Scripts/Goal.cs
T

36 lines
1.1 KiB
C#

using Mirror;
using UnityEngine;
public class Goal : NetworkBehaviour
{
public Team team;
void OnTriggerEnter2D(Collider2D collision)
{
if(!isServer){return;}
if(collision.gameObject.CompareTag("Player")){
Debug.Log($"GOAL! {team}", gameObject);
Ball ball = collision.gameObject.GetComponent<Ball>();
Debug.Log(ball.name);
GameManager.instance.OnGoal(team);
}else if(collision.gameObject.CompareTag("Puck")){
Debug.Log("Puck goal", gameObject);
Puck puck = collision.gameObject.GetComponent<Puck>();
Debug.Log(puck.name);
puck.ScheduleReset(collision.transform.position);
}
}
void OnTriggerExit2D(Collider2D collision)
{
if(!isServer){return;}
if(collision.gameObject.CompareTag("Puck")){
Debug.Log("Puck exit goal", gameObject);
Puck puck = collision.gameObject.GetComponent<Puck>();
Debug.Log(puck.name);
puck.UnscheduleReset();
}
}
}