Files
soccar2d/Assets/Cupid/Scripts/CupidHelpers.cs
T

139 lines
3.8 KiB
C#

using System;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Networking;
public static class Cupid
{
private static string serverAddress;
public static string ServerAddress => serverAddress;
public static string CupidURI => "http://" + serverAddress + ":" + port;
private static int port;
public static int Port => port;
private static string bearerToken;
public static string BearerToken => bearerToken;
private static CupidSettings settings = null;
public static CupidSettings Settings => settings;
public static bool isInitialized => settings != null;
public static int RoomPort = -1;
public static async Task Init(string _serverAddress, int _port, string _bearerToken)
{
serverAddress = _serverAddress;
port = _port;
bearerToken = _bearerToken ?? "";
if (string.IsNullOrEmpty(bearerToken))
{
Logger.Log("Cupid: no bearer token; configure auth before matchmaking.");
settings = null;
return;
}
using (UnityWebRequest www = UnityWebRequest.Get(CupidURI + "/settings"))
{
www.SetRequestHeader("Authorization", "Bearer " + bearerToken);
var operation = www.SendWebRequest();
while (!operation.isDone)
{
await Task.Yield();
}
try
{
if (www.result != UnityWebRequest.Result.Success)
{
Logger.Log("Cupid settings request failed: " + www.error);
Logger.Log(www.downloadHandler != null ? www.downloadHandler.text : "");
settings = null;
return;
}
string body = www.downloadHandler != null ? www.downloadHandler.text : "";
if (string.IsNullOrWhiteSpace(body))
{
settings = null;
return;
}
settings = JsonUtility.FromJson<CupidSettings>(body);
if (settings == null) { throw new NullReferenceException(); }
Logger.Log("Cupid init success");
}
catch (Exception e)
{
Logger.Log("Error retreiving settings from server " + e.Message);
Logger.Log(www.downloadHandler != null ? www.downloadHandler.text : "");
settings = null;
}
}
}
public static string RandomUsername{
get{
string pool="ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
string output ="";
for(int i=0; i < 5; i++){
output += pool.ToCharArray()[UnityEngine.Random.Range(0,pool.Length)];
}
return output;
}
}
/// <summary>Matchmaker GET / body: <c>"0"</c> while waiting; otherwise a JSON room object.</summary>
public static CupidRoom? ParseRoom(string data)
{
if (string.IsNullOrWhiteSpace(data))
return null;
string t = data.Trim();
if (t == "0")
return null;
try
{
CupidRoom room = JsonUtility.FromJson<CupidRoom>(t);
if (room.Port <= 0)
return null;
return room;
}
catch
{
return null;
}
}
}
[System.Serializable]
public class CupidSettings
{
public int minimum_players;
public int maximum_players;
public int waiting_time;
}
[System.Serializable]
public struct CupidRoom
{
public CupidQueueEntry[] Players;
public string GameName;
public int Port;
public long InitTime;
public int match_id;
public string your_team;
}
[System.Serializable]
public struct CupidQueueEntry
{
public string Name;
public long LastSeen;
public int UserId;
}