Files
soccar2d/Assets/Scripts/ProfileInfoFetcher.cs
T

57 lines
2.2 KiB
C#

using System;
using System.Collections;
using UnityEngine;
using UnityEngine.Networking;
public class ProfileInfoFetcher : MonoBehaviour
{
/// <summary>GET /players/:playerId/profile. Callback (success, errorOrNull, profileOrNull).</summary>
public void GetPlayerProfile(int playerId, Action<bool, string, PlayerProfileApiResponse> onComplete)
{
StartCoroutine(FetchPlayerProfileCoroutine(playerId, onComplete));
}
IEnumerator FetchPlayerProfileCoroutine(int playerId, Action<bool, string, PlayerProfileApiResponse> onComplete)
{
string url = LoginManager.AuthBaseUrl + "/players/" + playerId + "/profile";
using (var request = UnityWebRequest.Get(url))
{
request.downloadHandler = new DownloadHandlerBuffer();
if (!string.IsNullOrEmpty(LoginManager.AuthToken))
request.SetRequestHeader("Authorization", "Bearer " + LoginManager.AuthToken);
yield return request.SendWebRequest();
string text = request.downloadHandler != null ? request.downloadHandler.text : "";
if (request.result != UnityWebRequest.Result.Success &&
request.result != UnityWebRequest.Result.ProtocolError)
{
onComplete?.Invoke(false, string.IsNullOrEmpty(request.error) ? "Network error" : request.error, null);
yield break;
}
if (request.responseCode < 200 || request.responseCode >= 300)
{
onComplete?.Invoke(false, string.IsNullOrEmpty(text) ? "Request failed (" + request.responseCode + ")" : text, null);
yield break;
}
if (string.IsNullOrEmpty(text))
{
onComplete?.Invoke(false, "Empty response from server", null);
yield break;
}
PlayerProfileApiResponse resp = JsonUtility.FromJson<PlayerProfileApiResponse>(text);
if (resp != null && resp.ok)
onComplete?.Invoke(true, null, resp);
else
{
string err = resp != null && !string.IsNullOrEmpty(resp.error) ? resp.error : "Request failed";
onComplete?.Invoke(false, err, null);
}
}
}
}