Files
soccar2d/Assets/Cupid/Scripts/CupidConnector.cs
T

166 lines
5.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Mirror;
using UnityEngine;
public class CupidConnector : MonoBehaviour
{
public kcp2k.KcpTransport transport;
void Start()
{
#if UNITY_SERVER
//Server code
string[] args = Environment.GetCommandLineArgs();
int matchId = 0;
string dedicatedSecret = null;
bool dedicatedSecretFromCli = false;
string internalApiBase = null;
for (int i = 0; i < args.Length; i++)
{
if (args[i].Contains("-port") && i + 1 < args.Length)
{
Cupid.RoomPort = int.Parse(args[i + 1]);
}
if (i + 1 < args.Length)
{
if (string.Equals(args[i], "-matchId", StringComparison.OrdinalIgnoreCase)
|| string.Equals(args[i], "-matchid", StringComparison.OrdinalIgnoreCase))
int.TryParse(args[i + 1], out matchId);
else if (string.Equals(args[i], "-dedicatedSecret", StringComparison.OrdinalIgnoreCase))
{
dedicatedSecret = args[i + 1];
dedicatedSecretFromCli = true;
}
else if (string.Equals(args[i], "-internalApiBase", StringComparison.OrdinalIgnoreCase))
internalApiBase = args[i + 1];
}
}
if (!dedicatedSecretFromCli)
{
string envSecret = Environment.GetEnvironmentVariable("DEDICATED_SERVER_SECRET");
if (!string.IsNullOrEmpty(envSecret))
dedicatedSecret = envSecret;
}
GameManager.ConfigureDedicatedMatchReporting(matchId, dedicatedSecret, internalApiBase);
#if UNITY_EDITOR
Logger.Log("Editor mode, skipping arg check");
Cupid.RoomPort = 7777;
matchId = 228;
#else
if(Cupid.RoomPort < 0){
Logger.Log("Invalid port, Did you pass the -port arguement?");
return;
}
if(matchId <=0){
Logger.Log("Invalid match id, Did you pass the -matchId arguement?");
return;
}
#endif
Logger.SetFileName(matchId.ToString());
// Keep this component alive across server scene loads so timeout coroutine keeps running.
DontDestroyOnLoad(gameObject);
transport.Port = (ushort)Cupid.RoomPort;
Logger.Log($"Starting server at port {Cupid.RoomPort}");
//StartCoroutine(PlayerTimeoutLoop());
NetworkManager.singleton.StartServer();
#else
//Client code
if (Cupid.RoomPort < 0)
{
Logger.Log("Invalid Room port");
return;
}
transport.Port = (ushort)Cupid.RoomPort;
NetworkManager.singleton.networkAddress = Cupid.ServerAddress;
Logger.Log($"Starting client at ${Cupid.ServerAddress}:{Cupid.RoomPort}");
NetworkManager.singleton.StartClient();
#endif
}
const float NoPlayersTimeoutSeconds = 45f;
float noPlayersTimer = 0f;
bool hasPlayerEverJoined = false;
int lastCountdownLoggedSecond = -1;
int lastObservedPlayerCount = -1;
public static int GetActivePlayerConnectionCount()
{
if (NetworkServer.connections == null || NetworkServer.connections.Count == 0)
return 0;
// Mirror can keep dictionary entries around briefly; count only live/authenticated clients.
return NetworkServer.connections.Values.Count(conn =>
conn != null &&
conn.isAuthenticated &&
conn.identity != null);
}
IEnumerator PlayerTimeoutLoop()
{
Logger.Log("Player timeout loop started");
while (true)
{
int activePlayers = 0;
try{
activePlayers = GetActivePlayerConnectionCount();
if (activePlayers != lastObservedPlayerCount)
{
Logger.Log("Active player connections: " + activePlayers);
lastObservedPlayerCount = activePlayers;
}
}catch(Exception e){
Logger.Log("Error getting active player connection count: " + e.Message);
}
if (activePlayers > 0)
{
hasPlayerEverJoined = true;
noPlayersTimer = 0f;
lastCountdownLoggedSecond = -1;
yield return new WaitForSecondsRealtime(1f);
continue;
}
noPlayersTimer += 1f;
int secondsRemaining = Mathf.CeilToInt(NoPlayersTimeoutSeconds - noPlayersTimer);
if (secondsRemaining > 0 && secondsRemaining % 10 == 0 && secondsRemaining != lastCountdownLoggedSecond)
{
lastCountdownLoggedSecond = secondsRemaining;
Logger.Log("Server will be closed due to no players in, " + secondsRemaining);
}
if (noPlayersTimer >= NoPlayersTimeoutSeconds)
{
if (hasPlayerEverJoined)
Logger.Log("All players left, exiting");
else
Logger.Log("No players joined, exiting");
GameManager.ReportDedicatedMatchRoomClosed();
Application.Quit();
}
yield return new WaitForSecondsRealtime(1f);
}
}
void OnValidate()
{
if (GetComponent<NetworkManager>() != null)
{
GetComponent<NetworkManager>().headlessStartMode = HeadlessStartOptions.DoNothing;
}
if (transport == null)
{
transport = GetComponent<kcp2k.KcpTransport>();
}
}
}