Files
soccar2d/Assets/Cupid/Scripts/CupidLobby.cs
T
2026-04-09 02:55:12 +05:30

186 lines
6.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
public class CupidLobby : MonoBehaviour
{
public const bool saveUsername = false;
private static string m_username = "";
[SerializeField]private GameObject MatchmakingUI;
[SerializeField]private string GameScene;
[Header("Server info (matchmaker port should match server settings.json)")]
[SerializeField]private string serverAddress = "xx.xx.xxx.xx";
[SerializeField]private int cupidPort = 2612;
[Tooltip("Used when LoginManager is absent or has no token (e.g. Cupid sample scene).")]
[SerializeField]private string bearerTokenFallback = "";
public static string Username
{
get
{
if(m_username == ""){
m_username = Cupid.RandomUsername;
}
if(saveUsername){
if (PlayerPrefs.HasKey("username"))
{
return PlayerPrefs.GetString("username");
}else{
string username = Cupid.RandomUsername;
PlayerPrefs.SetString("username",username);
PlayerPrefs.Save();
return username;
}
}else{
return m_username;
}
}
}
public static CupidLobby instance;
void Awake(){
instance=this;
}
void Start()
{
string token = !string.IsNullOrEmpty(LoginManager.AuthToken)
? LoginManager.AuthToken
: bearerTokenFallback;
if (LoginManager.instance != null && LoginManager.CurrentUser != null && !string.IsNullOrEmpty(LoginManager.CurrentUser.username))
m_username = LoginManager.CurrentUser.username;
Cupid.Init(serverAddress, cupidPort, token);
}
bool matchmaking = false;
public void Matchmake()
{
LoginManager.ClearMatchYourTeam();
Logger.Log("Starting matchmake as " + Username);
StartCoroutine(matchmake());
}
IEnumerator matchmake()
{
matchmaking = true;
if (string.IsNullOrEmpty(Cupid.BearerToken))
{
Logger.Log("Matchmake aborted: no bearer token");
matchmaking = false;
RefreshMatchmakingPanel();
yield break;
}
while (matchmaking)
{
RefreshMatchmakingPanel();
using (UnityWebRequest req = UnityWebRequest.Get(Cupid.CupidURI + "/"))
{
req.downloadHandler = new DownloadHandlerBuffer();
req.SetRequestHeader("Authorization", "Bearer " + Cupid.BearerToken);
yield return req.SendWebRequest();
string text = req.downloadHandler != null ? req.downloadHandler.text : "";
if (req.result != UnityWebRequest.Result.Success)
{
Logger.Log("Matchmaker poll failed: " + req.error + " body: " + text);
yield return new WaitForSeconds(1);
continue;
}
CupidRoom? room = Cupid.ParseRoom(text);
if (room == null)
{
if (text != null && text.Trim() != "0")
Logger.Log("Still waiting: " + text);
}
else
{
CupidRoom _room = (CupidRoom)room;
Logger.Log("Got into a room");
Logger.Log(text);
MatchmadeResponse matchmadeResponse = JsonUtility.FromJson<MatchmadeResponse>(text);
if(matchmadeResponse.Players.Length < 2){
Debug.Log("Waiting for the other player to show up");
yield return new WaitForSeconds(1);
continue;
}
Team myTeam = matchmadeResponse.your_team == "red" ? Team.Red : Team.Blue;
MatchmadePlayer myPlayer = matchmadeResponse.Players.First(p => p.UserId == LoginManager.CurrentUser.id);
MatchmadePlayer opponentPlayer = matchmadeResponse.Players.First(p => p.UserId != LoginManager.CurrentUser.id);
if(myTeam==Team.Red){
GameManager.RedPlayer = myPlayer;
GameManager.BluePlayer = opponentPlayer;
}else{
GameManager.BluePlayer = myPlayer;
GameManager.RedPlayer = opponentPlayer;
}
// LevelLoadManager.instance.SetupMatchMade(myTeam, myPlayer.Name, opponentPlayer.Name, $"L10 {myPlayer.l10_wins}-{myPlayer.l10_losses}", $"L10 {opponentPlayer.l10_wins}-{opponentPlayer.l10_losses}");
LevelLoadManager.instance.SetupMatchMade(myTeam, myPlayer, opponentPlayer);
GameManager.ConfigureDedicatedMatchReporting(matchmadeResponse.match_id);
Logger.Log("Setting cupid to load game scene");
Cupid.RoomPort = _room.Port;
LoginManager.SetMatchYourTeam(_room.your_team);
matchmaking = false;
Logger.Log("Loading game scene");
LevelLoadManager.LoadLevel(GameScene);
yield break;
}
}
yield return new WaitForSeconds(1);
}
}
IEnumerator CancelMatchmake()
{
if (string.IsNullOrEmpty(Cupid.BearerToken))
{
Logger.Log("Cancel skipped: no bearer token");
yield break;
}
using (UnityWebRequest www = UnityWebRequest.Get(Cupid.CupidURI + "/cancel"))
{
www.downloadHandler = new DownloadHandlerBuffer();
www.SetRequestHeader("Authorization", "Bearer " + Cupid.BearerToken);
yield return www.SendWebRequest();
string text = www.downloadHandler != null ? www.downloadHandler.text : "";
if (www.result != UnityWebRequest.Result.Success)
{
Logger.Log("Cancel request failed: " + www.error + " body: " + text);
yield break;
}
if (text.Trim() == "1")
Logger.Log("Cancelled matchmaking success");
else
Logger.Log("Matchmaking cancellation said " + text);
}
}
public void Cancel()
{
matchmaking = false;
StartCoroutine(CancelMatchmake());
RefreshMatchmakingPanel();
}
void RefreshMatchmakingPanel()
{
MatchmakingUI.SetActive(matchmaking);
}
}