using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GameUI : MonoBehaviour { public static GameUI instance; [SerializeField]private GameObject deathPanel; void Awake(){ instance =this; } public static void ShowDeath(){ instance.showDeath(); } void showDeath(){ deathPanel.SetActive(true); } public void Restart(){ SceneManager.LoadScene(2); } public void Menu(){ SceneManager.LoadScene(0); } }