using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class MenuManager : MonoBehaviour { public Text txtUsername; public Text txtMoney; public Button playBtn; public Button storeBtn; public Button leaderboardBtn; public Leaderboard leaderboard; public Store store; public static MenuManager instance; void Start() { instance = this; if(!DataManager.LoggedIn){SceneManager.LoadScene(0); return;} Refresh(); playBtn.onClick.AddListener(OnPlay); storeBtn.onClick.AddListener(OnStoreBtn); leaderboardBtn.onClick.AddListener(OnLeaderboardBtn); } void OnPlay(){ SceneManager.LoadScene(2); } void OnStoreBtn(){ store.Show(); } void OnLeaderboardBtn(){ leaderboard.Show(); } public static void Refresh(){ if(instance != null){ instance.refresh(); } } void refresh(){ txtUsername.text = txtUsername.text.Replace("{username}", DataManager.Username); txtMoney.text = "$" + DataManager.total.ToString(); } }