stickpoge/Assets/Scripts/DataManager.cs
2023-01-26 12:14:57 +05:30

91 lines
2.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class DataManager{
public const string API_Endpoint="https://pogebird.io/pogebird/api/";
public static string Username{get; private set;}
public static bool LoggedIn {get{return PlayerPrefs.HasKey("username");}}
public static int selectedPogeLevel{get;private set;}
public static List<int> pogePurchased {get {
string p =PlayerPrefs.GetString("poge_purchased");
List<int> l = new List<int>();
if(p.Contains("silver")){
l.Add(0);
}
if(p.Contains("gold")){
l.Add(1);
}
if(p.Contains("diamond")){
l.Add(2);
}
return l;
}
}
public static void PurchasePoge(string index){
PlayerPrefs.SetString("poge_purchased",PlayerPrefs.GetString("poge_purchased") + index);
PlayerPrefs.Save();
}
public static int total{get{
return (int)PlayerPrefs.GetFloat("Money");
}
set{
PlayerPrefs.SetFloat("Money", value);
PlayerPrefs.Save();
}
}
public static void LoadFromSave(){
Username = PlayerPrefs.GetString("username");
LoadSaveData();
}
public static bool OnLoginDone(string username,string response){
int uid = -1;
try{
uid = int.Parse(response);
}catch{
Debug.LogError("Error in registering : " + response);
}
if(uid >=0){
Username = username +"#"+ uid;
PlayerPrefs.SetString("username", Username);
PlayerPrefs.Save();
LoadSaveData();
return true;
}
return false;
}
public static void LoadSaveData(){
if(PlayerPrefs.HasKey("poge")){
selectedPogeLevel = PlayerPrefs.GetInt("poge");
}else{
PlayerPrefs.SetInt("poge",0);
PlayerPrefs.Save();
}
if(PlayerPrefs.HasKey("poge_purchased")){
}
}
public static void SelectPoge(int i){
PlayerPrefs.SetInt("poge",i);
PlayerPrefs.Save();
selectedPogeLevel = i;
}
}