stickpoge/Assets/Scripts/Store.cs
2023-01-26 12:14:57 +05:30

144 lines
4.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Store : MonoBehaviour
{
public GameObject noMoneyText;
public Button poge_grey;
public Button poge_silver;
public Button poge_gold;
public Button poge_diamond;
// Start is called before the first frame update
void Start()
{
if(DataManager.selectedPogeLevel == 0){
SelectGrey();
}else if(DataManager.selectedPogeLevel == 1){
SelectSilver();
}else if(DataManager.selectedPogeLevel == 2){
SelectGold();
}else if(DataManager.selectedPogeLevel == 3){
SelectDiamond();
}
poge_grey.onClick.AddListener(SelectGrey);
poge_silver.onClick.AddListener(SelectSilver);
poge_gold.onClick.AddListener(SelectGold);
poge_diamond.onClick.AddListener(SelectDiamond);
Refresh();
}
public void Show(){
noMoneyText.SetActive(false);
gameObject.SetActive(true);
Refresh();
}
void SelectGrey(){
poge_grey.transform.GetChild(0).gameObject.SetActive(true);
poge_silver.transform.GetChild(0).gameObject.SetActive(false);
poge_gold.transform.GetChild(0).gameObject.SetActive(false);
poge_diamond.transform.GetChild(0).gameObject.SetActive(false);
DataManager.SelectPoge(0);
Refresh();
}
void SelectSilver(){
if(!DataManager.pogePurchased.Contains(0)){
if(DataManager.total < silverPrice){
noMoneyText.SetActive(true);
return;
}else{
DataManager.total =(int)(DataManager.total- silverPrice);
DataManager.PurchasePoge("silver");
}
}
poge_grey.transform.GetChild(0).gameObject.SetActive(false);
poge_silver.transform.GetChild(0).gameObject.SetActive(true);
poge_gold.transform.GetChild(0).gameObject.SetActive(false);
poge_diamond.transform.GetChild(0).gameObject.SetActive(false);
DataManager.SelectPoge(1);
Refresh();
}
public float silverPrice = 50000;
public float goldPrice = 500000;
public float diamondPrice = 5000000;
void SelectGold(){
if(!DataManager.pogePurchased.Contains(1)){
if(DataManager.total < goldPrice){
noMoneyText.SetActive(true);
return;
}else{
DataManager.total =(int)(DataManager.total- goldPrice);
DataManager.PurchasePoge("gold");
}
}
poge_grey.transform.GetChild(0).gameObject.SetActive(false);
poge_silver.transform.GetChild(0).gameObject.SetActive(false);
poge_gold.transform.GetChild(0).gameObject.SetActive(true);
poge_diamond.transform.GetChild(0).gameObject.SetActive(false);
DataManager.SelectPoge(2);
Refresh();
}void SelectDiamond(){
if(!DataManager.pogePurchased.Contains(2)){
if(DataManager.total < diamondPrice){
noMoneyText.SetActive(true);
return;
}else{
DataManager.total =(int)(DataManager.total- diamondPrice);
DataManager.PurchasePoge("diamond");
}
}
poge_grey.transform.GetChild(0).gameObject.SetActive(false);
poge_silver.transform.GetChild(0).gameObject.SetActive(false);
poge_gold.transform.GetChild(0).gameObject.SetActive(false);
poge_diamond.transform.GetChild(0).gameObject.SetActive(true);
DataManager.SelectPoge(3);
Refresh();
}
// Update is called once per frame
void Refresh()
{
MenuManager.Refresh();
noMoneyText.SetActive(false);
if(DataManager.pogePurchased.Contains(0)){
poge_silver.transform.GetChild(1).GetChild(1).GetComponent<Text>().text = "Purchased";
}else{
poge_silver.transform.GetChild(1).GetChild(1).GetComponent<Text>().text = "$" + (int)silverPrice;
}
if(DataManager.pogePurchased.Contains(1)){
poge_gold.transform.GetChild(1).GetChild(1).GetComponent<Text>().text = "Purchased";
}else{
poge_gold.transform.GetChild(1).GetChild(1).GetComponent<Text>().text = "$" + (int)goldPrice;
}
if(DataManager.pogePurchased.Contains(2)){
poge_diamond.transform.GetChild(1).GetChild(1).GetComponent<Text>().text = "Purchased";
}else{
poge_diamond.transform.GetChild(1).GetChild(1).GetComponent<Text>().text = "$" + (int)diamondPrice;
}
}
}