Red dot assigned to AK
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@@ -394,7 +394,7 @@ namespace HQFPSWeapons
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bool airborneCondition = Player.IsGrounded.Get() || item.UseWhileAirborne;
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bool canTryToAttack =
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airborneCondition &&
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// airborneCondition &&
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(item.StaminaTakePerUse == 0f || Player.Stamina.Get() > item.StaminaTakePerUse);
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if (!item.CanStopReloading && Player.Reload.Active)
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