Red dot assigned to AK
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@@ -58,8 +58,9 @@ namespace HQFPSWeapons
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RaycastHit hitInfo;
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if (CheckGround(out hitInfo))
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if (CheckGround(out hitInfo)){
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SurfaceManager.SpawnEffect(hitInfo, footstepEffect, volumeFactor);
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}
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}
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}
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