I dont even know what happened -_-
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106
Assets/Scripts/Menu/ButtonV2.cs
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106
Assets/Scripts/Menu/ButtonV2.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using System;
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[RequireComponent(typeof(EventTrigger))]
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public class ButtonV2 : MonoBehaviour
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{
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EventTrigger trigger;
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public Image image;
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public Text text;
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[SerializeField]
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public BasicUIEffect imageFx;
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[SerializeField]
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public BasicUIEffect textFx;
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public float fxSpeed = 0.1f;
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public AudioClip hoverSfx;
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public AudioClip selectSfx;
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void Start()
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{
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trigger = GetComponent<EventTrigger>();
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EventTrigger.Entry entry1 = new EventTrigger.Entry();
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entry1.eventID = EventTriggerType.PointerEnter;
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entry1.callback.AddListener(OnMouseEnter);
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EventTrigger.Entry entry2 = new EventTrigger.Entry();
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entry2.eventID = EventTriggerType.PointerExit;
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entry2.callback.AddListener(OnMouseExit);
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EventTrigger.Entry entry3 = new EventTrigger.Entry();
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entry3.eventID = EventTriggerType.PointerDown;
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entry3.callback.AddListener((BaseEventData e)=>{AudioSource.PlayClipAtPoint(selectSfx, Vector3.zero); OnMouseExit(e);});
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EventTrigger.Entry entry4 = new EventTrigger.Entry();
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entry4.eventID = EventTriggerType.PointerUp;
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entry4.callback.AddListener(OnMouseEnter);
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trigger.triggers.Add(entry1);
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trigger.triggers.Add(entry2);
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trigger.triggers.Add(entry3);
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trigger.triggers.Add(entry4);
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if(image!=null)defSizeImg = image.rectTransform.sizeDelta;
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if(text!=null)defTextImg = text.rectTransform.sizeDelta;
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}
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Vector2 defSizeImg;
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Vector2 defTextImg;
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// Update is called once per frame
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void Update()
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{
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if (active)
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{
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if (image != null)
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{
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image.color = Color.Lerp(image.color, imageFx.activeColor, fxSpeed);
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image.rectTransform.sizeDelta = Vector2.Lerp(image.rectTransform.sizeDelta, defTextImg * imageFx.activeSize, fxSpeed);
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}
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if (text != null)
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{
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text.color = Color.Lerp(text.color, textFx.activeColor, fxSpeed);
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text.rectTransform.sizeDelta = Vector2.Lerp(text.rectTransform.sizeDelta, defTextImg * imageFx.activeSize, fxSpeed);
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}
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}
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else
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{
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if (image != null)
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{
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image.color = Color.Lerp(image.color, imageFx.idleColor, fxSpeed);
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image.rectTransform.sizeDelta = Vector2.Lerp(image.rectTransform.sizeDelta, defTextImg, fxSpeed);
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}
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if (text != null)
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{
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text.color = Color.Lerp(text.color, textFx.idleColor, fxSpeed);
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text.rectTransform.sizeDelta = Vector2.Lerp(text.rectTransform.sizeDelta, defTextImg, fxSpeed);
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}
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}
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}
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bool active = false;
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void OnMouseEnter(BaseEventData e)
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{
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active = true;
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if (hoverSfx != null) AudioSource.PlayClipAtPoint(hoverSfx, Vector3.zero);
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}
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void OnMouseExit(BaseEventData e)
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{
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active = false;
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}
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}
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[Serializable]
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public class BasicUIEffect
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{
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public Color idleColor;
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public Color activeColor;
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public float activeSize;
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}
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11
Assets/Scripts/Menu/ButtonV2.cs.meta
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11
Assets/Scripts/Menu/ButtonV2.cs.meta
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fileFormatVersion: 2
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guid: 6aad1a7d5f7af8ffc852e70639b2d328
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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24
Assets/Scripts/Menu/CharacterCustomizeMenu.cs
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24
Assets/Scripts/Menu/CharacterCustomizeMenu.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CharacterCustomizeMenu : MonoBehaviour
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{
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public CharacterCustomizer character;
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public EnumSelect bodySelector;
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void Start()
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{
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bodySelector.OnValueChanged.AddListener(OnBodyChanged);
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}
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// Update is called once per frame
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void Update()
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{
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}
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void OnBodyChanged(){
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character.ChangeCharacter(bodySelector.value);
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}
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}
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11
Assets/Scripts/Menu/CharacterCustomizeMenu.cs.meta
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11
Assets/Scripts/Menu/CharacterCustomizeMenu.cs.meta
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fileFormatVersion: 2
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guid: 28e2d7c0bf838716ab5ed255e5361985
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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92
Assets/Scripts/Menu/CharacterCustomizer.cs
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92
Assets/Scripts/Menu/CharacterCustomizer.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CharacterCustomizer : MonoBehaviour
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{
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[SerializeField] Characters charactersData;
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public List<CharacterObjects> characterObjects;
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[EasyButtons.Button]
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void clearDuplicates(){
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List<int> duplicates = new List<int>();
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for(int i =0; i < characterObjects.Count; i++){
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if(duplicates.Contains(characterObjects[i].id)){
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characterObjects.RemoveAt(i);
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}else{
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duplicates.Add(characterObjects[i].id);
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}
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}
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}
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[EasyButtons.Button]
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void clearEmptyObjectsRows(){
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for(int i =0; i < characterObjects.Count; i++){
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bool exist = false;
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foreach(CharacterPreset preset in charactersData.characters){
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if(preset.characterId == characterObjects[i].id){ exist=true;break;}
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}
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if(!exist){characterObjects.RemoveAt(i);}
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}
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}
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[EasyButtons.Button]
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void refresh(){
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validateCharacterData();
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}
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void OnValidate()
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{
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validateCharacterData();
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}
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void validateCharacterData()
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{
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charactersData = Resources.Load<Characters>("characters");
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if (charactersData == null) { Debug.LogError("No Character Data Found!"); return; }
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clearEmptyObjectsRows();
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foreach(CharacterPreset preset in charactersData.characters){
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bool exists = false;
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for(int i =0; i < characterObjects.Count; i++){
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if(characterObjects[i].id == preset.characterId){
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if(characterObjects[i].name != preset.name){characterObjects[i].name=preset.name;}
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exists=true;
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}
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}
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if(!exists){characterObjects.Add(new CharacterObjects(preset.characterId,preset.name));}
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}
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}
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public void ChangeCharacter(int characterId){
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foreach(CharacterObjects obj in characterObjects){
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if(obj.id == characterId){
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foreach(GameObject go in obj.body){go.SetActive(true);}
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}else{
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foreach(GameObject go in obj.body){go.SetActive(false);}
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foreach(GameObject go in obj.hair){go.SetActive(false);}
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foreach(GameObject go in obj.gloves){go.SetActive(false);}
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foreach(GameObject go in obj.eyeWears){go.SetActive(false);}
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foreach(GameObject go in obj.tops){go.SetActive(false);}
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foreach(GameObject go in obj.bottoms){go.SetActive(false);}
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}
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}
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}
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public void ChangeCharacter(string characterName){
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ChangeCharacter(GetCharacterId(characterName));
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}
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public int GetCharacterId(string name){
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foreach(CharacterPreset preset in charactersData.characters){
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if(preset.name == name){return preset.characterId;}
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}
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return -1;
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}
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}
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11
Assets/Scripts/Menu/CharacterCustomizer.cs.meta
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11
Assets/Scripts/Menu/CharacterCustomizer.cs.meta
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fileFormatVersion: 2
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guid: 7c3452e38f0054959b5df9631ddba85b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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22
Assets/Scripts/Menu/CharacterRotate.cs
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22
Assets/Scripts/Menu/CharacterRotate.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class CharacterRotate : MonoBehaviour
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{
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public EventTrigger trigger;
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public Vector3 speed;
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public Transform character;
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void Start()
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{
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EventTrigger.Entry entry = new EventTrigger.Entry();
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entry.eventID = EventTriggerType.Drag;
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entry.callback.AddListener(OnMouseDrag);
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trigger.triggers.Add(entry);
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}
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void OnMouseDrag(BaseEventData eventData){
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PointerEventData e = (PointerEventData) eventData as PointerEventData;
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character.Rotate(speed * e.delta.x);
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}
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}
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11
Assets/Scripts/Menu/CharacterRotate.cs.meta
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11
Assets/Scripts/Menu/CharacterRotate.cs.meta
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fileFormatVersion: 2
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guid: 80751de308df6c802b6cb9ad9f05b5d3
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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icon: {instanceID: 0}
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