fixed disconnecting
This commit is contained in:
parent
bf90768508
commit
b03c2150d4
BIN
.vs/Zombie_MP/v16/Server/sqlite3/storage.ide-shm
Normal file
BIN
.vs/Zombie_MP/v16/Server/sqlite3/storage.ide-shm
Normal file
Binary file not shown.
BIN
.vs/Zombie_MP/v16/Server/sqlite3/storage.ide-wal
Normal file
BIN
.vs/Zombie_MP/v16/Server/sqlite3/storage.ide-wal
Normal file
Binary file not shown.
File diff suppressed because it is too large
Load Diff
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<LangVersion>8.0</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
|
|
@ -22,7 +22,7 @@
|
|||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\Bin\Debug\</OutputPath>
|
||||
<DefineConstants>UNITY_2020_3_16;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER;MIRROR_39_0_OR_NEWER;MIRROR_40_0_OR_NEWER;MIRROR_41_0_OR_NEWER;MIRROR_42_0_OR_NEWER;MIRROR_43_0_OR_NEWER;MIRROR_44_0_OR_NEWER;IGNORANCE;IGNORANCE_1;IGNORANCE_1_4;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<DefineConstants>UNITY_2020_3_16;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_LINUX;UNITY_STANDALONE_LINUX;UNITY_STANDALONE;UNITY_STANDALONE_LINUX_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_SPATIALTRACKING;ENABLE_MODULAR_UNITYENGINE_ASSEMBLIES;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER;MIRROR_39_0_OR_NEWER;MIRROR_40_0_OR_NEWER;MIRROR_41_0_OR_NEWER;MIRROR_42_0_OR_NEWER;MIRROR_43_0_OR_NEWER;MIRROR_44_0_OR_NEWER;IGNORANCE;IGNORANCE_1;IGNORANCE_1_4;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
|
|
@ -49,7 +49,7 @@
|
|||
<UnityProjectGenerator>Package</UnityProjectGenerator>
|
||||
<UnityProjectGeneratorVersion>2.0.11</UnityProjectGeneratorVersion>
|
||||
<UnityProjectType>Game:1</UnityProjectType>
|
||||
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
|
||||
<UnityBuildTarget>StandaloneLinux64:24</UnityBuildTarget>
|
||||
<UnityVersion>2020.3.16f1</UnityVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
|
|
@ -288,9 +288,6 @@
|
|||
<Reference Include="UnityEngine.AIModule">
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ARModule">
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AccessibilityModule">
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
</Reference>
|
||||
|
|
@ -921,6 +918,15 @@
|
|||
<Reference Include="Unity.Animation.Rigging.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Animation.Rigging.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Sysroot.Linux_x86_64">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Sysroot.Linux_x86_64.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Toolchain.Win-x86_64-Linux-x86_64">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Toolchain.Win-x86_64-Linux-x86_64.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.SysrootPackage.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.SysrootPackage.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="Mirror.csproj">
|
||||
|
|
|
|||
|
|
@ -5373,6 +5373,11 @@ PrefabInstance:
|
|||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2908801618872429233, guid: e8cb5ea9702d38442b320009f6692c76,
|
||||
type: 3}
|
||||
propertyPath: networkAddress
|
||||
value: 161.97.127.136
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2908801618872429235, guid: e8cb5ea9702d38442b320009f6692c76,
|
||||
type: 3}
|
||||
propertyPath: m_Name
|
||||
|
|
@ -7954,7 +7959,7 @@ PrefabInstance:
|
|||
- target: {fileID: 7304314973299916039, guid: 539f4068676c23742a9f18a27fe6a162,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 20.46
|
||||
value: 25.19
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7304314973326372255, guid: 539f4068676c23742a9f18a27fe6a162,
|
||||
type: 3}
|
||||
|
|
@ -7964,7 +7969,7 @@ PrefabInstance:
|
|||
- target: {fileID: 7304314973326372255, guid: 539f4068676c23742a9f18a27fe6a162,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 0.82
|
||||
value: 57.35
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7304314973356559405, guid: 539f4068676c23742a9f18a27fe6a162,
|
||||
type: 3}
|
||||
|
|
@ -8014,7 +8019,7 @@ PrefabInstance:
|
|||
- target: {fileID: 7304314974395938094, guid: 539f4068676c23742a9f18a27fe6a162,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 9.38
|
||||
value: 36.48
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 539f4068676c23742a9f18a27fe6a162, type: 3}
|
||||
|
|
|
|||
|
|
@ -449,7 +449,10 @@ public class netPlayer : NetworkBehaviour
|
|||
SurfaceManager.SpawnEffect(0, SurfaceEffects.BulletHit , 1f,hitPoint,Quaternion.LookRotation(hitNormals));
|
||||
|
||||
//shootingEffects
|
||||
guns[curGunIndex].triggerMuzzleFlash();
|
||||
if (curGunIndex > 0)
|
||||
{
|
||||
guns[curGunIndex].triggerMuzzleFlash();
|
||||
}
|
||||
Debug.Log("Broadcasting shot");
|
||||
// weaponAnim.CrossFade("shot",0.1f);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<LangVersion>8.0</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
|
|
@ -9,7 +9,7 @@
|
|||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<RootNamespace></RootNamespace>
|
||||
<ProjectGuid>{21742398-5e2b-be5d-c464-667691bcebda}</ProjectGuid>
|
||||
<ProjectGuid>{CFFD2559-D364-F429-1CA3-CE28B4E11445}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<AssemblyName>Mirror.Authenticators</AssemblyName>
|
||||
|
|
@ -21,8 +21,17 @@
|
|||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_2020_3_16;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER;MIRROR_39_0_OR_NEWER;MIRROR_40_0_OR_NEWER;MIRROR_41_0_OR_NEWER;MIRROR_42_0_OR_NEWER;MIRROR_43_0_OR_NEWER;MIRROR_44_0_OR_NEWER;IGNORANCE;IGNORANCE_1;IGNORANCE_1_4;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<OutputPath>Temp\Bin\Debug\</OutputPath>
|
||||
<DefineConstants>UNITY_2020_3_16;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_LINUX;UNITY_STANDALONE_LINUX;UNITY_STANDALONE;UNITY_STANDALONE_LINUX_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_SPATIALTRACKING;ENABLE_MODULAR_UNITYENGINE_ASSEMBLIES;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER;MIRROR_39_0_OR_NEWER;MIRROR_40_0_OR_NEWER;MIRROR_41_0_OR_NEWER;MIRROR_42_0_OR_NEWER;MIRROR_43_0_OR_NEWER;MIRROR_44_0_OR_NEWER;IGNORANCE;IGNORANCE_1;IGNORANCE_1_4;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
|
|
@ -35,624 +44,640 @@
|
|||
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<UnityProjectGenerator>Package</UnityProjectGenerator>
|
||||
<UnityProjectGeneratorVersion>2.0.11</UnityProjectGeneratorVersion>
|
||||
<UnityProjectType>Game:1</UnityProjectType>
|
||||
<UnityBuildTarget>StandaloneLinux64:24</UnityBuildTarget>
|
||||
<UnityVersion>2020.3.16f1</UnityVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Mirror\Authenticators\TimeoutAuthenticator.cs" />
|
||||
<Compile Include="Assets\Mirror\Authenticators\BasicAuthenticator.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Assets\Mirror\Authenticators\Mirror.Authenticators.asmdef" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Mirror\Authenticators\TimeoutAuthenticator.cs" />
|
||||
<Compile Include="Assets\Mirror\Authenticators\BasicAuthenticator.cs" />
|
||||
<None Include="Assets\Mirror\Authenticators\Mirror.Authenticators.asmdef" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ARModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AccessibilityModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AudioModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClothModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterInputModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterRendererModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CrashReportingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DSPGraphModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DirectorModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GameCenterModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GridModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.HotReloadModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.IMGUIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ImageConversionModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.LocalizationModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PerformanceReportingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Physics2DModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ProfilerModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ScreenCaptureModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SharedInternalsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteMaskModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteShapeModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.StreamingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubstanceModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubsystemsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TLSModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextCoreModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextRenderingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TilemapModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsNativeModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsNativeModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UNETModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UmbraModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityConnectModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityCurlModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityCurlModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VFXModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VRModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VehiclesModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VideoModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VirtualTexturingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VirtualTexturingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.WindModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XRModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.CoreModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.CoreModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.GraphViewModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.GraphViewModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.PackageManagerUIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.PackageManagerUIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.SceneTemplateModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.SceneTemplateModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIElementsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIElementsSamplesModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIServiceModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UIServiceModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UnityConnectModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Graphs">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.LinuxStandalone.Extensions">
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\PlaybackEngines\LinuxStandaloneSupport\UnityEditor.LinuxStandalone.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
|
||||
<HintPath>C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\16.0\Editor\SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX.Rocks">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.Rocks.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.Rocks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX.Pdb">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.Pdb.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.Pdb.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Plastic.Antlr3.Runtime">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.collab-proxy@1.7.1/Lib/Editor/PlasticSCM/Unity.Plastic.Antlr3.Runtime.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.7.1\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Burst.Unsafe">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.burst@1.3.4/Unity.Burst.Unsafe.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.burst@1.3.4\Unity.Burst.Unsafe.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="log4netPlastic">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.collab-proxy@1.7.1/Lib/Editor/PlasticSCM/log4netPlastic.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.7.1\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.nuget.newtonsoft-json@2.0.0/Runtime/Newtonsoft.Json.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.nuget.newtonsoft-json@2.0.0\Runtime\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX.Mdb">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.Mdb.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.Mdb.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="unityplastic">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.collab-proxy@1.7.1/Lib/Editor/PlasticSCM/unityplastic.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.7.1\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="netstandard">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\ref\2.0.0\netstandard.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Win32.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/Microsoft.Win32.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.AppContext">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.AppContext.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.AppContext.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Concurrent">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Concurrent.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Collections.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.NonGeneric">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.NonGeneric.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Specialized">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Specialized.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ComponentModel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.EventBasedAsync">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.EventBasedAsync.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.TypeConverter">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.TypeConverter.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Console">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Console.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Console.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data.Common">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Data.Common.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Data.Common.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Contracts">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Contracts.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Debug">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Debug.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.FileVersionInfo">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.FileVersionInfo.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Process">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Process.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.StackTrace">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.StackTrace.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Tools">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tools.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.TraceSource">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TraceSource.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Tracing">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tracing.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Drawing.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Dynamic.Runtime">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Dynamic.Runtime.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization.Calendars">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Calendars.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Globalization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.Compression.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.ZipFile">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.ZipFile.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.DriveInfo">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.DriveInfo.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.Watcher">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Watcher.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.IsolatedStorage">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.IsolatedStorage.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.MemoryMappedFiles">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.MemoryMappedFiles.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Pipes">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Pipes.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.UnmanagedMemoryStream">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.UnmanagedMemoryStream.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Expressions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Expressions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Parallel">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Parallel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Queryable">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Queryable.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Http">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Http.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Http.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.NameResolution">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NameResolution.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.NetworkInformation">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NetworkInformation.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Ping">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Ping.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Ping.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Requests">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Requests.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Requests.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Security">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Security.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Security.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Sockets">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Sockets.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebHeaderCollection">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebHeaderCollection.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets.Client">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.Client.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ObjectModel">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ObjectModel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ObjectModel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Reflection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Reader">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Reader.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.ResourceManager">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.ResourceManager.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Writer">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Writer.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Handles">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Handles.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Numerics">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Numerics.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Json">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Json.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Xml">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Claims">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Claims.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Claims.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Csp">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Csp.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Encoding">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Encoding.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Principal">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Principal.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Principal.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.SecureString">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.SecureString.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.RegularExpressions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.RegularExpressions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Overlapped">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Overlapped.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Parallel">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Thread">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Thread.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.ThreadPool">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.ThreadPool.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Timer">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Timer.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ValueTuple">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ValueTuple.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ValueTuple.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.ReaderWriter">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.ReaderWriter.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XDocument">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XDocument.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlDocument">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlDocument.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlSerializer">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlSerializer.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath.XDocument">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.XDocument.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics.Vectors">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/Extensions/2.0.0/System.Numerics.Vectors.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Numerics.Vectors.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="mscorlib">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\mscorlib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Composition">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ComponentModel.Composition.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Core">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Core.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Data.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Drawing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.FileSystem">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Net.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Web">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Transactions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Transactions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Web">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Windows">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Windows.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Serialization">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="Mirror.csproj">
|
||||
<Project>{44cf62c5-51b5-be55-f7c0-cfe735eb70a4}</Project>
|
||||
<Project>{2992CA32-7C63-690E-4292-20209D0A79DE}</Project>
|
||||
<Name>Mirror</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<LangVersion>8.0</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
|
|
@ -9,7 +9,7 @@
|
|||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<RootNamespace></RootNamespace>
|
||||
<ProjectGuid>{b6e69ee4-adba-52f2-449d-a8e7e51bc220}</ProjectGuid>
|
||||
<ProjectGuid>{CD01E3D9-D3DC-CE03-2E48-655BBE8F4933}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<AssemblyName>Mirror.CompilerSymbols</AssemblyName>
|
||||
|
|
@ -21,8 +21,17 @@
|
|||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_2020_3_16;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER;MIRROR_39_0_OR_NEWER;MIRROR_40_0_OR_NEWER;MIRROR_41_0_OR_NEWER;MIRROR_42_0_OR_NEWER;MIRROR_43_0_OR_NEWER;MIRROR_44_0_OR_NEWER;IGNORANCE;IGNORANCE_1;IGNORANCE_1_4;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;NET_STANDARD_2_0</DefineConstants>
|
||||
<OutputPath>Temp\Bin\Debug\</OutputPath>
|
||||
<DefineConstants>UNITY_2020_3_16;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_LINUX;UNITY_STANDALONE_LINUX;UNITY_STANDALONE;UNITY_STANDALONE_LINUX_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_SPATIALTRACKING;ENABLE_MODULAR_UNITYENGINE_ASSEMBLIES;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER;MIRROR_39_0_OR_NEWER;MIRROR_40_0_OR_NEWER;MIRROR_41_0_OR_NEWER;MIRROR_42_0_OR_NEWER;MIRROR_43_0_OR_NEWER;MIRROR_44_0_OR_NEWER;IGNORANCE;IGNORANCE_1;IGNORANCE_1_4;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
|
|
@ -35,631 +44,650 @@
|
|||
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<UnityProjectGenerator>Package</UnityProjectGenerator>
|
||||
<UnityProjectGeneratorVersion>2.0.11</UnityProjectGeneratorVersion>
|
||||
<UnityProjectType>Game:1</UnityProjectType>
|
||||
<UnityBuildTarget>StandaloneLinux64:24</UnityBuildTarget>
|
||||
<UnityVersion>2020.3.16f1</UnityVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Mirror\CompilerSymbols\PreprocessorDefine.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Assets\Mirror\CompilerSymbols\Mirror.CompilerSymbols.asmdef" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Mirror\CompilerSymbols\PreprocessorDefine.cs" />
|
||||
<None Include="Assets\Mirror\CompilerSymbols\Mirror.CompilerSymbols.asmdef" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ARModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AccessibilityModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AudioModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClothModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterInputModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterRendererModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CrashReportingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DSPGraphModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DirectorModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GameCenterModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GridModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.HotReloadModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.IMGUIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ImageConversionModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.LocalizationModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PerformanceReportingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Physics2DModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ProfilerModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ScreenCaptureModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SharedInternalsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteMaskModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteShapeModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.StreamingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubstanceModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubsystemsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TLSModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextCoreModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextRenderingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TilemapModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsNativeModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsNativeModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UNETModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UmbraModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityConnectModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityCurlModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityCurlModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VFXModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VRModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VehiclesModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VideoModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VirtualTexturingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VirtualTexturingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.WindModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XRModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.CoreModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.CoreModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.GraphViewModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.GraphViewModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.PackageManagerUIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.PackageManagerUIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.SceneTemplateModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.SceneTemplateModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIElementsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIElementsSamplesModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIServiceModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UIServiceModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UnityConnectModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Graphs">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.LinuxStandalone.Extensions">
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\PlaybackEngines\LinuxStandaloneSupport\UnityEditor.LinuxStandalone.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
|
||||
<HintPath>C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\16.0\Editor\SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX.Rocks">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.Rocks.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.Rocks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX.Pdb">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.Pdb.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.Pdb.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Plastic.Antlr3.Runtime">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.collab-proxy@1.7.1/Lib/Editor/PlasticSCM/Unity.Plastic.Antlr3.Runtime.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.7.1\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Burst.Unsafe">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.burst@1.3.4/Unity.Burst.Unsafe.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.burst@1.3.4\Unity.Burst.Unsafe.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="log4netPlastic">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.collab-proxy@1.7.1/Lib/Editor/PlasticSCM/log4netPlastic.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.7.1\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.nuget.newtonsoft-json@2.0.0/Runtime/Newtonsoft.Json.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.nuget.newtonsoft-json@2.0.0\Runtime\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX.Mdb">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.Mdb.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.Mdb.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="unityplastic">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.collab-proxy@1.7.1/Lib/Editor/PlasticSCM/unityplastic.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.7.1\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="nunit.framework">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.ext.nunit@1.0.6/net35/unity-custom/nunit.framework.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom\nunit.framework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="mscorlib">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\mscorlib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Core">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Runtime.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Xml.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics.Vectors">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Numerics.Vectors.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Http">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Net.Http.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.IO.Compression.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.IO.Compression.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.CSharp">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Microsoft.CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Data.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Win32.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="netstandard">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\netstandard.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.AppContext">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.AppContext.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Concurrent">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Collections.Concurrent.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Collections.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.NonGeneric">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Collections.NonGeneric.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Specialized">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Collections.Specialized.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Annotations">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.EventBasedAsync">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.TypeConverter">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Console">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Console.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data.Common">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Data.Common.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Contracts">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Debug">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.Debug.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.FileVersionInfo">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Process">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.Process.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.StackTrace">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Tools">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.Tools.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.TraceSource">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Drawing.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Dynamic.Runtime">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Dynamic.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization.Calendars">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Globalization.Calendars.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Globalization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Globalization.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.ZipFile">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.DriveInfo">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.Watcher">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.IsolatedStorage">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.MemoryMappedFiles">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Pipes">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.Pipes.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.UnmanagedMemoryStream">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Expressions">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Linq.Expressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Parallel">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Linq.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Queryable">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Linq.Queryable.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Http.Rtc">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Http.Rtc.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.NameResolution">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.NameResolution.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.NetworkInformation">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.NetworkInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Ping">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Ping.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Requests">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Requests.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Security">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Security.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Sockets">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Sockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebHeaderCollection">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets.Client">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.WebSockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ObjectModel">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ObjectModel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Emit">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Emit.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Emit.ILGeneration">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Emit.Lightweight">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Reader">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Resources.Reader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.ResourceManager">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Resources.ResourceManager.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Writer">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Resources.Writer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Handles">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Handles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.InteropServices.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Numerics">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Json">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Xml">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Claims">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Claims.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Csp">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Encoding">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Principal">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Principal.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.SecureString">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.SecureString.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Duplex">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Http">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Http.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.NetTcp">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Security">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Security.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.RegularExpressions">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.RegularExpressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Overlapped">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Overlapped.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Tasks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Parallel">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Thread">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Thread.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.ThreadPool">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.ThreadPool.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Timer">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Timer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ValueTuple">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ValueTuple.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.ReaderWriter">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XDocument">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlDocument">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlSerializer">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath.XDocument">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TestRunner">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.TestRunner.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.TestRunner">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.TestRunner.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<LangVersion>8.0</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
|
|
@ -9,7 +9,7 @@
|
|||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<RootNamespace></RootNamespace>
|
||||
<ProjectGuid>{fc15fe99-b16e-bec8-bbff-87e477b87480}</ProjectGuid>
|
||||
<ProjectGuid>{643F5ACF-BF4F-67E3-6550-ACE1AAF654F8}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<AssemblyName>Mirror.Components</AssemblyName>
|
||||
|
|
@ -21,8 +21,17 @@
|
|||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_2020_3_16;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER;MIRROR_39_0_OR_NEWER;MIRROR_40_0_OR_NEWER;MIRROR_41_0_OR_NEWER;MIRROR_42_0_OR_NEWER;MIRROR_43_0_OR_NEWER;MIRROR_44_0_OR_NEWER;IGNORANCE;IGNORANCE_1;IGNORANCE_1_4;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<OutputPath>Temp\Bin\Debug\</OutputPath>
|
||||
<DefineConstants>UNITY_2020_3_16;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_LINUX;UNITY_STANDALONE_LINUX;UNITY_STANDALONE;UNITY_STANDALONE_LINUX_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_SPATIALTRACKING;ENABLE_MODULAR_UNITYENGINE_ASSEMBLIES;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER;MIRROR_39_0_OR_NEWER;MIRROR_40_0_OR_NEWER;MIRROR_41_0_OR_NEWER;MIRROR_42_0_OR_NEWER;MIRROR_43_0_OR_NEWER;MIRROR_44_0_OR_NEWER;IGNORANCE;IGNORANCE_1;IGNORANCE_1_4;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
|
|
@ -35,656 +44,672 @@
|
|||
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<UnityProjectGenerator>Package</UnityProjectGenerator>
|
||||
<UnityProjectGeneratorVersion>2.0.11</UnityProjectGeneratorVersion>
|
||||
<UnityProjectType>Game:1</UnityProjectType>
|
||||
<UnityBuildTarget>StandaloneLinux64:24</UnityBuildTarget>
|
||||
<UnityVersion>2020.3.16f1</UnityVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Mirror\Components\NetworkTransform2k\NetworkTransformChild.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\Discovery\NetworkDiscoveryHUD.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\NetworkLobbyPlayer.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\NetworkTransform2k\NetworkTransformBase.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\Experimental\NetworkTransformChild.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\InterestManagement\SpatialHashing\Grid2D.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\Discovery\NetworkDiscoveryBase.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\NetworkOwnerChecker.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\NetworkMatch.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\Discovery\ServerRequest.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\Experimental\NetworkTransformBase.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\Experimental\NetworkLerpRigidbody.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\NetworkLobbyManager.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\InterestManagement\Match\MatchInterestManagement.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\InterestManagement\Distance\DistanceInterestManagementCustomRange.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\Discovery\NetworkDiscovery.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\Experimental\NetworkTransform.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\InterestManagement\Scene\SceneInterestManagement.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\InterestManagement\Distance\DistanceInterestManagement.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\Discovery\ServerResponse.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\NetworkTransform2k\NetworkTransformSnapshot.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\GUIConsole.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\NetworkProximityChecker.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\AssemblyInfo.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\NetworkSceneChecker.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\NetworkTransform2k\NetworkTransform.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\NetworkRoomPlayer.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\NetworkPingDisplay.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\Experimental\NetworkRigidbody2D.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\NetworkMatchChecker.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\NetworkRoomManager.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\Experimental\NetworkRigidbody.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\NetworkAnimator.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\InterestManagement\SpatialHashing\SpatialHashingInterestManagement.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Assets\Mirror\Components\Mirror.Components.asmdef" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Mirror\Components\NetworkTransform2k\NetworkTransformChild.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\Discovery\NetworkDiscoveryHUD.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\NetworkLobbyPlayer.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\NetworkTransform2k\NetworkTransformBase.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\Experimental\NetworkTransformChild.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\InterestManagement\SpatialHashing\Grid2D.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\Discovery\NetworkDiscoveryBase.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\NetworkOwnerChecker.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\NetworkMatch.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\Discovery\ServerRequest.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\Experimental\NetworkTransformBase.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\Experimental\NetworkLerpRigidbody.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\NetworkLobbyManager.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\InterestManagement\Match\MatchInterestManagement.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\InterestManagement\Distance\DistanceInterestManagementCustomRange.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\Discovery\NetworkDiscovery.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\Experimental\NetworkTransform.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\InterestManagement\Scene\SceneInterestManagement.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\InterestManagement\Distance\DistanceInterestManagement.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\Discovery\ServerResponse.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\NetworkTransform2k\NetworkTransformSnapshot.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\GUIConsole.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\NetworkProximityChecker.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\AssemblyInfo.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\NetworkSceneChecker.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\NetworkTransform2k\NetworkTransform.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\NetworkRoomPlayer.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\NetworkPingDisplay.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\Experimental\NetworkRigidbody2D.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\NetworkMatchChecker.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\NetworkRoomManager.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\Experimental\NetworkRigidbody.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\NetworkAnimator.cs" />
|
||||
<Compile Include="Assets\Mirror\Components\InterestManagement\SpatialHashing\SpatialHashingInterestManagement.cs" />
|
||||
<None Include="Assets\Mirror\Components\Mirror.Components.asmdef" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ARModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AccessibilityModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AudioModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClothModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterInputModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterRendererModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CrashReportingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DSPGraphModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DirectorModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GameCenterModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GridModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.HotReloadModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.IMGUIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ImageConversionModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.LocalizationModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PerformanceReportingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Physics2DModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ProfilerModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ScreenCaptureModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SharedInternalsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteMaskModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteShapeModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.StreamingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubstanceModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubsystemsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TLSModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextCoreModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextRenderingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TilemapModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsNativeModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsNativeModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UNETModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UmbraModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityConnectModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityCurlModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityCurlModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VFXModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VRModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VehiclesModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VideoModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VirtualTexturingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VirtualTexturingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.WindModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XRModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.CoreModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.CoreModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.GraphViewModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.GraphViewModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.PackageManagerUIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.PackageManagerUIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.SceneTemplateModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.SceneTemplateModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIElementsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIElementsSamplesModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIServiceModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UIServiceModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UnityConnectModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Graphs">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.LinuxStandalone.Extensions">
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\PlaybackEngines\LinuxStandaloneSupport\UnityEditor.LinuxStandalone.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
|
||||
<HintPath>C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\16.0\Editor\SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX.Rocks">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.Rocks.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.Rocks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX.Pdb">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.Pdb.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.Pdb.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Plastic.Antlr3.Runtime">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.collab-proxy@1.7.1/Lib/Editor/PlasticSCM/Unity.Plastic.Antlr3.Runtime.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.7.1\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Burst.Unsafe">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.burst@1.3.4/Unity.Burst.Unsafe.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.burst@1.3.4\Unity.Burst.Unsafe.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="log4netPlastic">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.collab-proxy@1.7.1/Lib/Editor/PlasticSCM/log4netPlastic.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.7.1\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.nuget.newtonsoft-json@2.0.0/Runtime/Newtonsoft.Json.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.nuget.newtonsoft-json@2.0.0\Runtime\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX.Mdb">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.Mdb.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.Mdb.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="unityplastic">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.collab-proxy@1.7.1/Lib/Editor/PlasticSCM/unityplastic.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.7.1\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="netstandard">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\ref\2.0.0\netstandard.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Win32.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/Microsoft.Win32.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.AppContext">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.AppContext.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.AppContext.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Concurrent">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Concurrent.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Collections.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.NonGeneric">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.NonGeneric.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Specialized">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Specialized.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ComponentModel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.EventBasedAsync">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.EventBasedAsync.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.TypeConverter">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.TypeConverter.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Console">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Console.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Console.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data.Common">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Data.Common.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Data.Common.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Contracts">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Contracts.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Debug">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Debug.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.FileVersionInfo">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.FileVersionInfo.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Process">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Process.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.StackTrace">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.StackTrace.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Tools">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tools.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.TraceSource">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TraceSource.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Tracing">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tracing.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Drawing.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Dynamic.Runtime">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Dynamic.Runtime.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization.Calendars">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Calendars.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Globalization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.Compression.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.ZipFile">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.ZipFile.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.DriveInfo">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.DriveInfo.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.Watcher">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Watcher.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.IsolatedStorage">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.IsolatedStorage.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.MemoryMappedFiles">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.MemoryMappedFiles.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Pipes">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Pipes.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.UnmanagedMemoryStream">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.UnmanagedMemoryStream.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Expressions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Expressions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Parallel">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Parallel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Queryable">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Queryable.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Http">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Http.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Http.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.NameResolution">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NameResolution.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.NetworkInformation">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NetworkInformation.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Ping">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Ping.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Ping.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Requests">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Requests.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Requests.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Security">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Security.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Security.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Sockets">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Sockets.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebHeaderCollection">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebHeaderCollection.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets.Client">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.Client.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ObjectModel">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ObjectModel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ObjectModel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Reflection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Reader">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Reader.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.ResourceManager">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.ResourceManager.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Writer">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Writer.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Handles">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Handles.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Numerics">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Numerics.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Json">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Json.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Xml">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Claims">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Claims.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Claims.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Csp">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Csp.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Encoding">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Encoding.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Principal">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Principal.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Principal.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.SecureString">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.SecureString.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.RegularExpressions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.RegularExpressions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Overlapped">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Overlapped.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Parallel">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Thread">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Thread.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.ThreadPool">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.ThreadPool.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Timer">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Timer.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ValueTuple">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ValueTuple.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ValueTuple.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.ReaderWriter">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.ReaderWriter.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XDocument">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XDocument.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlDocument">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlDocument.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlSerializer">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlSerializer.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath.XDocument">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.XDocument.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics.Vectors">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/Extensions/2.0.0/System.Numerics.Vectors.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Numerics.Vectors.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="mscorlib">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\mscorlib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Composition">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ComponentModel.Composition.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Core">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Core.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Data.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Drawing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.FileSystem">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Net.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Web">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Transactions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Transactions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Web">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Windows">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Windows.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Serialization">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="Mirror.csproj">
|
||||
<Project>{44cf62c5-51b5-be55-f7c0-cfe735eb70a4}</Project>
|
||||
<Project>{2992CA32-7C63-690E-4292-20209D0A79DE}</Project>
|
||||
<Name>Mirror</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<LangVersion>8.0</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
|
|
@ -9,7 +9,7 @@
|
|||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<RootNamespace></RootNamespace>
|
||||
<ProjectGuid>{6523c266-ed7c-449a-8070-27d6efde9393}</ProjectGuid>
|
||||
<ProjectGuid>{BD06F4CB-C01D-D9F7-1D2D-812FD17BD988}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<AssemblyName>Mirror.Editor</AssemblyName>
|
||||
|
|
@ -21,8 +21,17 @@
|
|||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_2020_3_16;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER;MIRROR_39_0_OR_NEWER;MIRROR_40_0_OR_NEWER;MIRROR_41_0_OR_NEWER;MIRROR_42_0_OR_NEWER;MIRROR_43_0_OR_NEWER;MIRROR_44_0_OR_NEWER;IGNORANCE;IGNORANCE_1;IGNORANCE_1_4;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;NET_STANDARD_2_0</DefineConstants>
|
||||
<OutputPath>Temp\Bin\Debug\</OutputPath>
|
||||
<DefineConstants>UNITY_2020_3_16;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_LINUX;UNITY_STANDALONE_LINUX;UNITY_STANDALONE;UNITY_STANDALONE_LINUX_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_SPATIALTRACKING;ENABLE_MODULAR_UNITYENGINE_ASSEMBLIES;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER;MIRROR_39_0_OR_NEWER;MIRROR_40_0_OR_NEWER;MIRROR_41_0_OR_NEWER;MIRROR_42_0_OR_NEWER;MIRROR_43_0_OR_NEWER;MIRROR_44_0_OR_NEWER;IGNORANCE;IGNORANCE_1;IGNORANCE_1_4;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
|
|
@ -35,653 +44,672 @@
|
|||
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<UnityProjectGenerator>Package</UnityProjectGenerator>
|
||||
<UnityProjectGeneratorVersion>2.0.11</UnityProjectGeneratorVersion>
|
||||
<UnityProjectType>Editor:5</UnityProjectType>
|
||||
<UnityBuildTarget>StandaloneLinux64:24</UnityBuildTarget>
|
||||
<UnityVersion>2020.3.16f1</UnityVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Mirror\Editor\Empty\ScriptableObjectUtility.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\SyncVarAttributeDrawer.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\NetworkInformationPreview.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\EditorHelper.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Empty\Logging\LogLevelWindow.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\EnterPlayModeSettingsCheck.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\NetworkManagerEditor.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\NetworkBehaviourInspector.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Empty\Logging\LogLevelsGUI.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\SceneDrawer.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\InspectorHelper.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Empty\Logging\NetworkLogSettingsEditor.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\NetworkScenePostProcess.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Empty\LogLevelWindow.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Empty\Logging\LogSettingsEditor.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Assets\Mirror\Editor\Mirror.Editor.asmdef" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Mirror\Editor\Empty\ScriptableObjectUtility.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\SyncVarAttributeDrawer.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\NetworkInformationPreview.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\EditorHelper.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Empty\Logging\LogLevelWindow.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\EnterPlayModeSettingsCheck.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\NetworkManagerEditor.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\NetworkBehaviourInspector.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Empty\Logging\LogLevelsGUI.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\SceneDrawer.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\InspectorHelper.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Empty\Logging\NetworkLogSettingsEditor.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\NetworkScenePostProcess.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Empty\LogLevelWindow.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Empty\Logging\LogSettingsEditor.cs" />
|
||||
<None Include="Assets\Mirror\Editor\Mirror.Editor.asmdef" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ARModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AccessibilityModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AudioModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClothModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterInputModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterRendererModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CrashReportingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DSPGraphModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DirectorModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GameCenterModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GridModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.HotReloadModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.IMGUIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ImageConversionModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.LocalizationModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PerformanceReportingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Physics2DModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ProfilerModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ScreenCaptureModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SharedInternalsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteMaskModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteShapeModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.StreamingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubstanceModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubsystemsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TLSModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextCoreModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextRenderingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TilemapModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsNativeModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsNativeModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UNETModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UmbraModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityConnectModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityCurlModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityCurlModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VFXModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VRModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VehiclesModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VideoModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VirtualTexturingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VirtualTexturingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.WindModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XRModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.CoreModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.CoreModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.GraphViewModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.GraphViewModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.PackageManagerUIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.PackageManagerUIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.SceneTemplateModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.SceneTemplateModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIElementsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIElementsSamplesModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIServiceModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UIServiceModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UnityConnectModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Graphs">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.LinuxStandalone.Extensions">
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\PlaybackEngines\LinuxStandaloneSupport\UnityEditor.LinuxStandalone.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
|
||||
<HintPath>C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\16.0\Editor\SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX.Rocks">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.Rocks.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.Rocks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX.Pdb">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.Pdb.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.Pdb.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Plastic.Antlr3.Runtime">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.collab-proxy@1.7.1/Lib/Editor/PlasticSCM/Unity.Plastic.Antlr3.Runtime.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.7.1\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Burst.Unsafe">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.burst@1.3.4/Unity.Burst.Unsafe.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.burst@1.3.4\Unity.Burst.Unsafe.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="log4netPlastic">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.collab-proxy@1.7.1/Lib/Editor/PlasticSCM/log4netPlastic.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.7.1\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.nuget.newtonsoft-json@2.0.0/Runtime/Newtonsoft.Json.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.nuget.newtonsoft-json@2.0.0\Runtime\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX.Mdb">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.Mdb.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.Mdb.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="unityplastic">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.collab-proxy@1.7.1/Lib/Editor/PlasticSCM/unityplastic.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.7.1\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="nunit.framework">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.ext.nunit@1.0.6/net35/unity-custom/nunit.framework.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom\nunit.framework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="mscorlib">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\mscorlib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Core">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Runtime.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Xml.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics.Vectors">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Numerics.Vectors.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Http">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Net.Http.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.IO.Compression.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.IO.Compression.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.CSharp">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Microsoft.CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Data.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Win32.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="netstandard">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\netstandard.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.AppContext">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.AppContext.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Concurrent">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Collections.Concurrent.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Collections.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.NonGeneric">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Collections.NonGeneric.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Specialized">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Collections.Specialized.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Annotations">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.EventBasedAsync">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.TypeConverter">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Console">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Console.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data.Common">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Data.Common.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Contracts">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Debug">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.Debug.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.FileVersionInfo">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Process">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.Process.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.StackTrace">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Tools">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.Tools.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.TraceSource">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Drawing.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Dynamic.Runtime">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Dynamic.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization.Calendars">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Globalization.Calendars.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Globalization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Globalization.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.ZipFile">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.DriveInfo">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.Watcher">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.IsolatedStorage">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.MemoryMappedFiles">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Pipes">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.Pipes.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.UnmanagedMemoryStream">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Expressions">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Linq.Expressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Parallel">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Linq.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Queryable">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Linq.Queryable.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Http.Rtc">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Http.Rtc.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.NameResolution">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.NameResolution.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.NetworkInformation">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.NetworkInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Ping">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Ping.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Requests">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Requests.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Security">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Security.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Sockets">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Sockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebHeaderCollection">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets.Client">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.WebSockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ObjectModel">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ObjectModel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Emit">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Emit.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Emit.ILGeneration">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Emit.Lightweight">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Reader">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Resources.Reader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.ResourceManager">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Resources.ResourceManager.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Writer">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Resources.Writer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Handles">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Handles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.InteropServices.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Numerics">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Json">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Xml">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Claims">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Claims.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Csp">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Encoding">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Principal">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Principal.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.SecureString">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.SecureString.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Duplex">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Http">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Http.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.NetTcp">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Security">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Security.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.RegularExpressions">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.RegularExpressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Overlapped">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Overlapped.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Tasks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Parallel">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Thread">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Thread.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.ThreadPool">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.ThreadPool.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Timer">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Timer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ValueTuple">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ValueTuple.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.ReaderWriter">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XDocument">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlDocument">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlSerializer">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath.XDocument">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TestRunner">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.TestRunner.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.TestRunner">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.TestRunner.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="Mirror.csproj">
|
||||
<Project>{44cf62c5-51b5-be55-f7c0-cfe735eb70a4}</Project>
|
||||
<Project>{2992CA32-7C63-690E-4292-20209D0A79DE}</Project>
|
||||
<Name>Mirror</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="Mirror.Weaver.csproj">
|
||||
<Project>{81b33897-7188-b871-6a42-dd01afe9973f}</Project>
|
||||
<Project>{D639CD22-E662-5096-33B8-576EA857E63B}</Project>
|
||||
<Name>Mirror.Weaver</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<LangVersion>8.0</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
|
|
@ -9,7 +9,7 @@
|
|||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<RootNamespace></RootNamespace>
|
||||
<ProjectGuid>{d47be4f1-1f3a-fed5-06eb-b114821f0af0}</ProjectGuid>
|
||||
<ProjectGuid>{8DDBC216-C26B-5BFD-713C-0991301A952A}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<AssemblyName>Mirror.Examples</AssemblyName>
|
||||
|
|
@ -21,8 +21,17 @@
|
|||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_2020_3_16;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER;MIRROR_39_0_OR_NEWER;MIRROR_40_0_OR_NEWER;MIRROR_41_0_OR_NEWER;MIRROR_42_0_OR_NEWER;MIRROR_43_0_OR_NEWER;MIRROR_44_0_OR_NEWER;IGNORANCE;IGNORANCE_1;IGNORANCE_1_4;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<OutputPath>Temp\Bin\Debug\</OutputPath>
|
||||
<DefineConstants>UNITY_2020_3_16;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_LINUX;UNITY_STANDALONE_LINUX;UNITY_STANDALONE;UNITY_STANDALONE_LINUX_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_SPATIALTRACKING;ENABLE_MODULAR_UNITYENGINE_ASSEMBLIES;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER;MIRROR_39_0_OR_NEWER;MIRROR_40_0_OR_NEWER;MIRROR_41_0_OR_NEWER;MIRROR_42_0_OR_NEWER;MIRROR_43_0_OR_NEWER;MIRROR_44_0_OR_NEWER;IGNORANCE;IGNORANCE_1;IGNORANCE_1_4;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
|
|
@ -35,671 +44,687 @@
|
|||
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<UnityProjectGenerator>Package</UnityProjectGenerator>
|
||||
<UnityProjectGeneratorVersion>2.0.11</UnityProjectGeneratorVersion>
|
||||
<UnityProjectType>Game:1</UnityProjectType>
|
||||
<UnityBuildTarget>StandaloneLinux64:24</UnityBuildTarget>
|
||||
<UnityVersion>2020.3.16f1</UnityVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Mirror\Examples\MultipleMatches\Scripts\MatchGUI.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Pong\Scripts\Ball.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Basic\Scripts\PlayerUI.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Tanks\Scripts\Projectile.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Room\Scripts\PlayerScore.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\MultipleAdditiveScenes\Scripts\PlayerController.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Room\Scripts\RandomColor.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\MultipleMatches\Scripts\MatchMessages.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\MultipleAdditiveScenes\Scripts\MultiSceneNetManager.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Chat\Scripts\Player.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\AdditiveScenes\Scripts\ShootingTankBehaviour.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\MultipleMatches\Scripts\RoomGUI.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Benchmark\Scripts\PlayerMovement.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Benchmark\Scripts\BenchmarkNetworkManager.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Room\Scripts\NetworkRoomManagerExt.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\MultipleMatches\Scripts\MatchNetworkManager.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\MultipleMatches\Scripts\CanvasController.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\AdditiveScenes\Scripts\AdditiveNetworkManager.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Pong\Scripts\NetworkManagerPong.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\MultipleMatches\Scripts\CellGUI.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\MultipleMatches\Scripts\PlayerGUI.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Room\Scripts\Spawner.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\AdditiveScenes\Scripts\ZoneHandler.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Pong\Scripts\Player.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Room\Scripts\PlayerController.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\RigidbodyPhysics\Scripts\AddForce.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Tanks\Scripts\Tank.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\MultipleAdditiveScenes\Scripts\PlayerScore.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\AdditiveScenes\Scripts\RandomColor.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\AdditiveScenes\Scripts\PlayerController.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Benchmark\Scripts\MonsterMovement.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Room\Scripts\Reward.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\MultipleMatches\Scripts\MatchController.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\MultipleAdditiveScenes\Scripts\PhysicsCollision.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Chat\Scripts\ChatNetworkManager.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Basic\Scripts\Player.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Basic\Scripts\BasicNetManager.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\MultipleAdditiveScenes\Scripts\Reward.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\MultipleAdditiveScenes\Scripts\PhysicsSimulator.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Chat\Scripts\ChatWindow.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\MultipleAdditiveScenes\Scripts\RandomColor.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Room\Scripts\NetworkRoomPlayerExt.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\MultipleAdditiveScenes\Scripts\Spawner.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Assets\Mirror\Examples\Tanks\Textures\(Public Domain) Dirt Hand Painted Texture\Dirt Hand Painted Texture - License.txt" />
|
||||
<None Include="Assets\Mirror\Examples\Tanks\Models\(Public Domain) Recon_Tank\Recon_Tank - License.txt" />
|
||||
<None Include="Assets\Mirror\Examples\Mirror.Examples.asmdef" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Mirror\Examples\MultipleMatches\Scripts\MatchGUI.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Pong\Scripts\Ball.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Basic\Scripts\PlayerUI.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Tanks\Scripts\Projectile.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Room\Scripts\PlayerScore.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\MultipleAdditiveScenes\Scripts\PlayerController.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Room\Scripts\RandomColor.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\MultipleMatches\Scripts\MatchMessages.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\MultipleAdditiveScenes\Scripts\MultiSceneNetManager.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Chat\Scripts\Player.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\AdditiveScenes\Scripts\ShootingTankBehaviour.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\MultipleMatches\Scripts\RoomGUI.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Benchmark\Scripts\PlayerMovement.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Benchmark\Scripts\BenchmarkNetworkManager.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Room\Scripts\NetworkRoomManagerExt.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\MultipleMatches\Scripts\MatchNetworkManager.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\MultipleMatches\Scripts\CanvasController.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\AdditiveScenes\Scripts\AdditiveNetworkManager.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Pong\Scripts\NetworkManagerPong.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\MultipleMatches\Scripts\CellGUI.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\MultipleMatches\Scripts\PlayerGUI.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Room\Scripts\Spawner.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\AdditiveScenes\Scripts\ZoneHandler.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Pong\Scripts\Player.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Room\Scripts\PlayerController.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\RigidbodyPhysics\Scripts\AddForce.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Tanks\Scripts\Tank.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\MultipleAdditiveScenes\Scripts\PlayerScore.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\AdditiveScenes\Scripts\RandomColor.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\AdditiveScenes\Scripts\PlayerController.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Benchmark\Scripts\MonsterMovement.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Room\Scripts\Reward.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\MultipleMatches\Scripts\MatchController.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\MultipleAdditiveScenes\Scripts\PhysicsCollision.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Chat\Scripts\ChatNetworkManager.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Basic\Scripts\Player.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Basic\Scripts\BasicNetManager.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\MultipleAdditiveScenes\Scripts\Reward.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\MultipleAdditiveScenes\Scripts\PhysicsSimulator.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Chat\Scripts\ChatWindow.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\MultipleAdditiveScenes\Scripts\RandomColor.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\Room\Scripts\NetworkRoomPlayerExt.cs" />
|
||||
<Compile Include="Assets\Mirror\Examples\MultipleAdditiveScenes\Scripts\Spawner.cs" />
|
||||
<None Include="Assets\Mirror\Examples\Tanks\Textures\(Public Domain) Dirt Hand Painted Texture\Dirt Hand Painted Texture - License.txt" />
|
||||
<None Include="Assets\Mirror\Examples\Tanks\Models\(Public Domain) Recon_Tank\Recon_Tank - License.txt" />
|
||||
<None Include="Assets\Mirror\Examples\Mirror.Examples.asmdef" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ARModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AccessibilityModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AudioModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClothModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterInputModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterRendererModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CrashReportingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DSPGraphModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DirectorModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GameCenterModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GridModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.HotReloadModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.IMGUIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ImageConversionModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.LocalizationModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PerformanceReportingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Physics2DModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ProfilerModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ScreenCaptureModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SharedInternalsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteMaskModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteShapeModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.StreamingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubstanceModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubsystemsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TLSModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextCoreModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextRenderingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TilemapModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsNativeModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsNativeModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UNETModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UmbraModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityConnectModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityCurlModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityCurlModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VFXModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VRModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VehiclesModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VideoModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VirtualTexturingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VirtualTexturingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.WindModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XRModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.CoreModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.CoreModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.GraphViewModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.GraphViewModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.PackageManagerUIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.PackageManagerUIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.SceneTemplateModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.SceneTemplateModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIElementsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIElementsSamplesModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIServiceModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UIServiceModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UnityConnectModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Graphs">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.LinuxStandalone.Extensions">
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\PlaybackEngines\LinuxStandaloneSupport\UnityEditor.LinuxStandalone.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
|
||||
<HintPath>C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\16.0\Editor\SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX.Rocks">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.Rocks.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.Rocks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX.Pdb">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.Pdb.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.Pdb.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Plastic.Antlr3.Runtime">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.collab-proxy@1.7.1/Lib/Editor/PlasticSCM/Unity.Plastic.Antlr3.Runtime.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.7.1\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Burst.Unsafe">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.burst@1.3.4/Unity.Burst.Unsafe.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.burst@1.3.4\Unity.Burst.Unsafe.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="log4netPlastic">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.collab-proxy@1.7.1/Lib/Editor/PlasticSCM/log4netPlastic.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.7.1\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.nuget.newtonsoft-json@2.0.0/Runtime/Newtonsoft.Json.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.nuget.newtonsoft-json@2.0.0\Runtime\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX.Mdb">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.Mdb.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.Mdb.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="unityplastic">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.collab-proxy@1.7.1/Lib/Editor/PlasticSCM/unityplastic.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.7.1\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="netstandard">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\ref\2.0.0\netstandard.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Win32.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/Microsoft.Win32.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.AppContext">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.AppContext.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.AppContext.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Concurrent">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Concurrent.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Collections.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.NonGeneric">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.NonGeneric.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Specialized">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Specialized.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ComponentModel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.EventBasedAsync">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.EventBasedAsync.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.TypeConverter">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.TypeConverter.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Console">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Console.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Console.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data.Common">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Data.Common.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Data.Common.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Contracts">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Contracts.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Debug">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Debug.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.FileVersionInfo">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.FileVersionInfo.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Process">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Process.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.StackTrace">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.StackTrace.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Tools">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tools.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.TraceSource">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TraceSource.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Tracing">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tracing.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Drawing.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Dynamic.Runtime">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Dynamic.Runtime.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization.Calendars">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Calendars.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Globalization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.Compression.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.ZipFile">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.ZipFile.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.DriveInfo">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.DriveInfo.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.Watcher">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Watcher.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.IsolatedStorage">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.IsolatedStorage.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.MemoryMappedFiles">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.MemoryMappedFiles.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Pipes">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Pipes.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.UnmanagedMemoryStream">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.UnmanagedMemoryStream.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Expressions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Expressions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Parallel">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Parallel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Queryable">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Queryable.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Http">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Http.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Http.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.NameResolution">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NameResolution.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.NetworkInformation">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NetworkInformation.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Ping">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Ping.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Ping.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Requests">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Requests.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Requests.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Security">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Security.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Security.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Sockets">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Sockets.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebHeaderCollection">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebHeaderCollection.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets.Client">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.Client.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ObjectModel">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ObjectModel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ObjectModel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Reflection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Reader">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Reader.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.ResourceManager">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.ResourceManager.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Writer">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Writer.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Handles">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Handles.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Numerics">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Numerics.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Json">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Json.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Xml">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Claims">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Claims.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Claims.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Csp">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Csp.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Encoding">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Encoding.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Principal">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Principal.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Principal.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.SecureString">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.SecureString.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.RegularExpressions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.RegularExpressions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Overlapped">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Overlapped.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Parallel">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Thread">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Thread.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.ThreadPool">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.ThreadPool.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Timer">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Timer.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ValueTuple">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ValueTuple.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ValueTuple.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.ReaderWriter">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.ReaderWriter.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XDocument">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XDocument.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlDocument">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlDocument.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlSerializer">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlSerializer.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath.XDocument">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.XDocument.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics.Vectors">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/Extensions/2.0.0/System.Numerics.Vectors.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Numerics.Vectors.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="mscorlib">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\mscorlib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Composition">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ComponentModel.Composition.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Core">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Core.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Data.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Drawing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.FileSystem">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Net.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Web">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Transactions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Transactions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Web">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Windows">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Windows.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Serialization">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="Mirror.csproj">
|
||||
<Project>{44cf62c5-51b5-be55-f7c0-cfe735eb70a4}</Project>
|
||||
<Project>{2992CA32-7C63-690E-4292-20209D0A79DE}</Project>
|
||||
<Name>Mirror</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="Mirror.Components.csproj">
|
||||
<Project>{fc15fe99-b16e-bec8-bbff-87e477b87480}</Project>
|
||||
<Project>{643F5ACF-BF4F-67E3-6550-ACE1AAF654F8}</Project>
|
||||
<Name>Mirror.Components</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<LangVersion>8.0</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
|
|
@ -9,7 +9,7 @@
|
|||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<RootNamespace></RootNamespace>
|
||||
<ProjectGuid>{81b33897-7188-b871-6a42-dd01afe9973f}</ProjectGuid>
|
||||
<ProjectGuid>{D639CD22-E662-5096-33B8-576EA857E63B}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<AssemblyName>Mirror.Weaver</AssemblyName>
|
||||
|
|
@ -21,8 +21,17 @@
|
|||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_2020_3_16;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER;MIRROR_39_0_OR_NEWER;MIRROR_40_0_OR_NEWER;MIRROR_41_0_OR_NEWER;MIRROR_42_0_OR_NEWER;MIRROR_43_0_OR_NEWER;MIRROR_44_0_OR_NEWER;IGNORANCE;IGNORANCE_1;IGNORANCE_1_4;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;NET_STANDARD_2_0</DefineConstants>
|
||||
<OutputPath>Temp\Bin\Debug\</OutputPath>
|
||||
<DefineConstants>UNITY_2020_3_16;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_LINUX;UNITY_STANDALONE_LINUX;UNITY_STANDALONE;UNITY_STANDALONE_LINUX_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_SPATIALTRACKING;ENABLE_MODULAR_UNITYENGINE_ASSEMBLIES;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER;MIRROR_39_0_OR_NEWER;MIRROR_40_0_OR_NEWER;MIRROR_41_0_OR_NEWER;MIRROR_42_0_OR_NEWER;MIRROR_43_0_OR_NEWER;MIRROR_44_0_OR_NEWER;IGNORANCE;IGNORANCE_1;IGNORANCE_1_4;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
|
|
@ -35,664 +44,683 @@
|
|||
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<UnityProjectGenerator>Package</UnityProjectGenerator>
|
||||
<UnityProjectGeneratorVersion>2.0.11</UnityProjectGeneratorVersion>
|
||||
<UnityProjectType>Game:1</UnityProjectType>
|
||||
<UnityBuildTarget>StandaloneLinux64:24</UnityBuildTarget>
|
||||
<UnityVersion>2020.3.16f1</UnityVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Processors\SyncVarProcessor.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Readers.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Processors\SyncObjectInitializer.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Processors\TargetRpcProcessor.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Empty\SyncDictionaryProcessor.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Processors\ServerClientAttributeProcessor.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Extensions.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Processors\NetworkBehaviourProcessor.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Writers.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\CompilationFinishedHook.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Processors\MethodProcessor.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\AssemblyInfo.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Weaver.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\WeaverTypes.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Processors\CommandProcessor.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Processors\SyncObjectProcessor.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Empty\SyncEventProcessor.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Processors\MonoBehaviourProcessor.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Processors\PropertySiteProcessor.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Resolvers.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Processors\ReaderWriterProcessor.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\TypeReferenceComparer.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Empty\SyncListProcessor.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Log.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Empty\Program.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Empty\GenericArgumentResolver.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Processors\RpcProcessor.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Helpers.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\WeaverExceptions.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Empty\MessageClassProcessor.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Assets\Mirror\Editor\Weaver\Mirror.Weaver.asmdef" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Processors\SyncVarProcessor.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Readers.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Processors\SyncObjectInitializer.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Processors\TargetRpcProcessor.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Empty\SyncDictionaryProcessor.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Processors\ServerClientAttributeProcessor.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Extensions.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Processors\NetworkBehaviourProcessor.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Writers.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\CompilationFinishedHook.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Processors\MethodProcessor.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\AssemblyInfo.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Weaver.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\WeaverTypes.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Processors\CommandProcessor.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Processors\SyncObjectProcessor.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Empty\SyncEventProcessor.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Processors\MonoBehaviourProcessor.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Processors\PropertySiteProcessor.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Resolvers.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Processors\ReaderWriterProcessor.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\TypeReferenceComparer.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Empty\SyncListProcessor.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Log.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Empty\Program.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Empty\GenericArgumentResolver.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Processors\RpcProcessor.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Helpers.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\WeaverExceptions.cs" />
|
||||
<Compile Include="Assets\Mirror\Editor\Weaver\Empty\MessageClassProcessor.cs" />
|
||||
<None Include="Assets\Mirror\Editor\Weaver\Mirror.Weaver.asmdef" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ARModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AccessibilityModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AudioModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClothModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterInputModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterRendererModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CrashReportingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DSPGraphModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DirectorModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GameCenterModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GridModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.HotReloadModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.IMGUIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ImageConversionModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.LocalizationModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PerformanceReportingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Physics2DModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ProfilerModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ScreenCaptureModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SharedInternalsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteMaskModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteShapeModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.StreamingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubstanceModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubsystemsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TLSModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextCoreModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextRenderingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TilemapModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsNativeModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsNativeModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UNETModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UmbraModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityConnectModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityCurlModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityCurlModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VFXModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VRModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VehiclesModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VideoModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VirtualTexturingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VirtualTexturingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.WindModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XRModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.CoreModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.CoreModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.GraphViewModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.GraphViewModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.PackageManagerUIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.PackageManagerUIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.SceneTemplateModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.SceneTemplateModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIElementsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIElementsSamplesModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIServiceModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UIServiceModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UnityConnectModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Graphs">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.LinuxStandalone.Extensions">
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\PlaybackEngines\LinuxStandaloneSupport\UnityEditor.LinuxStandalone.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
|
||||
<HintPath>C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\16.0\Editor\SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX.Rocks">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.Rocks.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.Rocks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX.Pdb">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.Pdb.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.Pdb.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Plastic.Antlr3.Runtime">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.collab-proxy@1.7.1/Lib/Editor/PlasticSCM/Unity.Plastic.Antlr3.Runtime.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.7.1\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Burst.Unsafe">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.burst@1.3.4/Unity.Burst.Unsafe.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.burst@1.3.4\Unity.Burst.Unsafe.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="log4netPlastic">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.collab-proxy@1.7.1/Lib/Editor/PlasticSCM/log4netPlastic.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.7.1\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.nuget.newtonsoft-json@2.0.0/Runtime/Newtonsoft.Json.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.nuget.newtonsoft-json@2.0.0\Runtime\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX.Mdb">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.Mdb.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.Mdb.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="unityplastic">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.collab-proxy@1.7.1/Lib/Editor/PlasticSCM/unityplastic.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.7.1\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="nunit.framework">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.ext.nunit@1.0.6/net35/unity-custom/nunit.framework.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom\nunit.framework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="mscorlib">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\mscorlib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Core">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Runtime.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Xml.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics.Vectors">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Numerics.Vectors.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Http">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Net.Http.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.IO.Compression.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.IO.Compression.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.CSharp">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Microsoft.CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Data.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Win32.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="netstandard">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\netstandard.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.AppContext">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.AppContext.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Concurrent">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Collections.Concurrent.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Collections.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.NonGeneric">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Collections.NonGeneric.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Specialized">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Collections.Specialized.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Annotations">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.EventBasedAsync">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.TypeConverter">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Console">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Console.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data.Common">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Data.Common.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Contracts">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Debug">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.Debug.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.FileVersionInfo">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Process">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.Process.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.StackTrace">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Tools">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.Tools.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.TraceSource">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Drawing.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Dynamic.Runtime">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Dynamic.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization.Calendars">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Globalization.Calendars.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Globalization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Globalization.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.ZipFile">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.DriveInfo">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.Watcher">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.IsolatedStorage">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.MemoryMappedFiles">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Pipes">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.Pipes.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.UnmanagedMemoryStream">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Expressions">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Linq.Expressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Parallel">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Linq.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Queryable">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Linq.Queryable.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Http.Rtc">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Http.Rtc.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.NameResolution">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.NameResolution.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.NetworkInformation">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.NetworkInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Ping">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Ping.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Requests">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Requests.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Security">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Security.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Sockets">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Sockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebHeaderCollection">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets.Client">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.WebSockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ObjectModel">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ObjectModel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Emit">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Emit.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Emit.ILGeneration">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Emit.Lightweight">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Reader">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Resources.Reader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.ResourceManager">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Resources.ResourceManager.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Writer">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Resources.Writer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Handles">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Handles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.InteropServices.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Numerics">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Json">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Xml">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Claims">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Claims.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Csp">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Encoding">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Principal">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Principal.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.SecureString">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.SecureString.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Duplex">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Http">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Http.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.NetTcp">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Security">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Security.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.RegularExpressions">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.RegularExpressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Overlapped">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Overlapped.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Tasks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Parallel">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Thread">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Thread.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.ThreadPool">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.ThreadPool.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Timer">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Timer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ValueTuple">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ValueTuple.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.ReaderWriter">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XDocument">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlDocument">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlSerializer">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath.XDocument">
|
||||
<HintPath>G:/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TestRunner">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.TestRunner.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.TestRunner">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.TestRunner.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="Mirror.csproj">
|
||||
<Project>{44cf62c5-51b5-be55-f7c0-cfe735eb70a4}</Project>
|
||||
<Project>{2992CA32-7C63-690E-4292-20209D0A79DE}</Project>
|
||||
<Name>Mirror</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
|
|
|
|||
642
Mirror.csproj
642
Mirror.csproj
File diff suppressed because it is too large
Load Diff
15
ProjectSettings/BurstAotSettings_StandaloneLinux64.json
Normal file
15
ProjectSettings/BurstAotSettings_StandaloneLinux64.json
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
{
|
||||
"MonoBehaviour": {
|
||||
"Version": 3,
|
||||
"EnableBurstCompilation": true,
|
||||
"EnableOptimisations": true,
|
||||
"EnableSafetyChecks": false,
|
||||
"EnableDebugInAllBuilds": false,
|
||||
"UsePlatformSDKLinker": false,
|
||||
"CpuMinTargetX32": 0,
|
||||
"CpuMaxTargetX32": 0,
|
||||
"CpuMinTargetX64": 0,
|
||||
"CpuMaxTargetX64": 0,
|
||||
"CpuTargetsX64": 72
|
||||
}
|
||||
}
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<LangVersion>8.0</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
|
|
@ -9,7 +9,7 @@
|
|||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<RootNamespace></RootNamespace>
|
||||
<ProjectGuid>{16ac6186-47b6-72f0-78e6-7305e5a0e21e}</ProjectGuid>
|
||||
<ProjectGuid>{39433B92-01FF-4243-BA2B-F6024189BF15}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<AssemblyName>SimpleWebTransport</AssemblyName>
|
||||
|
|
@ -21,8 +21,17 @@
|
|||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_2020_3_16;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER;MIRROR_39_0_OR_NEWER;MIRROR_40_0_OR_NEWER;MIRROR_41_0_OR_NEWER;MIRROR_42_0_OR_NEWER;MIRROR_43_0_OR_NEWER;MIRROR_44_0_OR_NEWER;IGNORANCE;IGNORANCE_1;IGNORANCE_1_4;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<OutputPath>Temp\Bin\Debug\</OutputPath>
|
||||
<DefineConstants>UNITY_2020_3_16;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_LINUX;UNITY_STANDALONE_LINUX;UNITY_STANDALONE;UNITY_STANDALONE_LINUX_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_SPATIALTRACKING;ENABLE_MODULAR_UNITYENGINE_ASSEMBLIES;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER;MIRROR_39_0_OR_NEWER;MIRROR_40_0_OR_NEWER;MIRROR_41_0_OR_NEWER;MIRROR_42_0_OR_NEWER;MIRROR_43_0_OR_NEWER;MIRROR_44_0_OR_NEWER;IGNORANCE;IGNORANCE_1;IGNORANCE_1_4;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
|
|
@ -35,648 +44,664 @@
|
|||
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<UnityProjectGenerator>Package</UnityProjectGenerator>
|
||||
<UnityProjectGeneratorVersion>2.0.11</UnityProjectGeneratorVersion>
|
||||
<UnityProjectType>Game:1</UnityProjectType>
|
||||
<UnityBuildTarget>StandaloneLinux64:24</UnityBuildTarget>
|
||||
<UnityVersion>2020.3.16f1</UnityVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Common\Message.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Common\MessageProcessor.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Common\SendLoop.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\SimpleWebTransport.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Common\Connection.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Client\Webgl\WebSocketClientWebGl.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\SslConfigLoader.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Common\ReadHelper.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Client\SimpleWebClient.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\AssemblyInfo.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Server\ServerSslHelper.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Common\Utils.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Client\StandAlone\WebSocketClientStandAlone.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Server\WebSocketServer.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Common\ReceiveLoop.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Client\StandAlone\ClientHandshake.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Server\SimpleWebServer.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Common\EventType.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Server\ServerHandshake.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Client\StandAlone\ClientSslHelper.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Client\Webgl\SimpleWebJSLib.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Common\BufferPool.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Common\Constants.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Common\Log.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Common\TcpConfig.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\SimpleWebTransport.asmdef" />
|
||||
<None Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\README.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Common\Message.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Common\MessageProcessor.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Common\SendLoop.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\SimpleWebTransport.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Common\Connection.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Client\Webgl\WebSocketClientWebGl.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\SslConfigLoader.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Common\ReadHelper.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Client\SimpleWebClient.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\AssemblyInfo.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Server\ServerSslHelper.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Common\Utils.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Client\StandAlone\WebSocketClientStandAlone.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Server\WebSocketServer.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Common\ReceiveLoop.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Client\StandAlone\ClientHandshake.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Server\SimpleWebServer.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Common\EventType.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Server\ServerHandshake.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Client\StandAlone\ClientSslHelper.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Client\Webgl\SimpleWebJSLib.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Common\BufferPool.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Common\Constants.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Common\Log.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\Common\TcpConfig.cs" />
|
||||
<None Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\SimpleWebTransport.asmdef" />
|
||||
<None Include="Assets\Mirror\Runtime\Transport\SimpleWebTransport\README.txt" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ARModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AccessibilityModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AudioModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClothModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterInputModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterRendererModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CrashReportingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DSPGraphModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DirectorModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GameCenterModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GridModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.HotReloadModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.IMGUIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ImageConversionModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.LocalizationModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PerformanceReportingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Physics2DModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ProfilerModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ScreenCaptureModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SharedInternalsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteMaskModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteShapeModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.StreamingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubstanceModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubsystemsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TLSModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextCoreModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextRenderingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TilemapModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsNativeModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsNativeModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UNETModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UmbraModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityConnectModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityCurlModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityCurlModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VFXModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VRModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VehiclesModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VideoModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VirtualTexturingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VirtualTexturingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.WindModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XRModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.CoreModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.CoreModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.GraphViewModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.GraphViewModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.PackageManagerUIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.PackageManagerUIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.SceneTemplateModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.SceneTemplateModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIElementsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIElementsSamplesModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIServiceModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UIServiceModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UnityConnectModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Graphs">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.LinuxStandalone.Extensions">
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\PlaybackEngines\LinuxStandaloneSupport\UnityEditor.LinuxStandalone.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
|
||||
<HintPath>C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\16.0\Editor\SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX.Rocks">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.Rocks.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.Rocks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX.Pdb">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.Pdb.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.Pdb.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Plastic.Antlr3.Runtime">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.collab-proxy@1.7.1/Lib/Editor/PlasticSCM/Unity.Plastic.Antlr3.Runtime.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.7.1\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Burst.Unsafe">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.burst@1.3.4/Unity.Burst.Unsafe.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.burst@1.3.4\Unity.Burst.Unsafe.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="log4netPlastic">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.collab-proxy@1.7.1/Lib/Editor/PlasticSCM/log4netPlastic.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.7.1\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.nuget.newtonsoft-json@2.0.0/Runtime/Newtonsoft.Json.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.nuget.newtonsoft-json@2.0.0\Runtime\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX.Mdb">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.Mdb.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.Mdb.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="unityplastic">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.collab-proxy@1.7.1/Lib/Editor/PlasticSCM/unityplastic.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.7.1\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="netstandard">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\ref\2.0.0\netstandard.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Win32.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/Microsoft.Win32.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.AppContext">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.AppContext.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.AppContext.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Concurrent">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Concurrent.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Collections.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.NonGeneric">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.NonGeneric.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Specialized">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Specialized.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ComponentModel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.EventBasedAsync">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.EventBasedAsync.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.TypeConverter">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.TypeConverter.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Console">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Console.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Console.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data.Common">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Data.Common.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Data.Common.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Contracts">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Contracts.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Debug">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Debug.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.FileVersionInfo">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.FileVersionInfo.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Process">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Process.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.StackTrace">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.StackTrace.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Tools">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tools.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.TraceSource">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TraceSource.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Tracing">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tracing.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Drawing.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Dynamic.Runtime">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Dynamic.Runtime.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization.Calendars">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Calendars.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Globalization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.Compression.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.ZipFile">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.ZipFile.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.DriveInfo">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.DriveInfo.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.Watcher">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Watcher.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.IsolatedStorage">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.IsolatedStorage.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.MemoryMappedFiles">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.MemoryMappedFiles.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Pipes">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Pipes.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.UnmanagedMemoryStream">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.UnmanagedMemoryStream.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Expressions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Expressions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Parallel">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Parallel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Queryable">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Queryable.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Http">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Http.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Http.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.NameResolution">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NameResolution.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.NetworkInformation">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NetworkInformation.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Ping">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Ping.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Ping.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Requests">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Requests.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Requests.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Security">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Security.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Security.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Sockets">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Sockets.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebHeaderCollection">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebHeaderCollection.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets.Client">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.Client.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ObjectModel">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ObjectModel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ObjectModel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Reflection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Reader">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Reader.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.ResourceManager">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.ResourceManager.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Writer">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Writer.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Handles">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Handles.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Numerics">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Numerics.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Json">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Json.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Xml">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Claims">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Claims.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Claims.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Csp">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Csp.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Encoding">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Encoding.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Principal">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Principal.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Principal.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.SecureString">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.SecureString.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.RegularExpressions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.RegularExpressions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Overlapped">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Overlapped.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Parallel">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Thread">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Thread.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.ThreadPool">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.ThreadPool.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Timer">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Timer.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ValueTuple">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ValueTuple.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ValueTuple.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.ReaderWriter">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.ReaderWriter.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XDocument">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XDocument.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlDocument">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlDocument.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlSerializer">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlSerializer.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath.XDocument">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.XDocument.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics.Vectors">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/Extensions/2.0.0/System.Numerics.Vectors.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Numerics.Vectors.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="mscorlib">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\mscorlib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Composition">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ComponentModel.Composition.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Core">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Core.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Data.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Drawing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.FileSystem">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Net.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Web">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Transactions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Transactions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Web">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Windows">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Windows.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Serialization">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="Mirror.csproj">
|
||||
<Project>{44cf62c5-51b5-be55-f7c0-cfe735eb70a4}</Project>
|
||||
<Project>{2992CA32-7C63-690E-4292-20209D0A79DE}</Project>
|
||||
<Name>Mirror</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
|
|
|
|||
475
Telepathy.csproj
475
Telepathy.csproj
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<LangVersion>8.0</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
|
|
@ -9,7 +9,7 @@
|
|||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<RootNamespace></RootNamespace>
|
||||
<ProjectGuid>{442c8088-f267-671c-4af3-9a243c6ebd38}</ProjectGuid>
|
||||
<ProjectGuid>{B91D1ED3-81A5-5CB6-E1F4-A5C4B037C799}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<AssemblyName>Telepathy</AssemblyName>
|
||||
|
|
@ -21,8 +21,17 @@
|
|||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_2020_3_16;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER;MIRROR_39_0_OR_NEWER;MIRROR_40_0_OR_NEWER;MIRROR_41_0_OR_NEWER;MIRROR_42_0_OR_NEWER;MIRROR_43_0_OR_NEWER;MIRROR_44_0_OR_NEWER;IGNORANCE;IGNORANCE_1;IGNORANCE_1_4;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<OutputPath>Temp\Bin\Debug\</OutputPath>
|
||||
<DefineConstants>UNITY_2020_3_16;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_LINUX;UNITY_STANDALONE_LINUX;UNITY_STANDALONE;UNITY_STANDALONE_LINUX_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_SPATIALTRACKING;ENABLE_MODULAR_UNITYENGINE_ASSEMBLIES;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER;MIRROR_39_0_OR_NEWER;MIRROR_40_0_OR_NEWER;MIRROR_41_0_OR_NEWER;MIRROR_42_0_OR_NEWER;MIRROR_43_0_OR_NEWER;MIRROR_44_0_OR_NEWER;IGNORANCE;IGNORANCE_1;IGNORANCE_1_4;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
|
|
@ -35,634 +44,650 @@
|
|||
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<UnityProjectGenerator>Package</UnityProjectGenerator>
|
||||
<UnityProjectGeneratorVersion>2.0.11</UnityProjectGeneratorVersion>
|
||||
<UnityProjectType>Game:1</UnityProjectType>
|
||||
<UnityBuildTarget>StandaloneLinux64:24</UnityBuildTarget>
|
||||
<UnityVersion>2020.3.16f1</UnityVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\Telepathy\Telepathy\Empty\Message.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\Telepathy\Telepathy\Log.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\Telepathy\Telepathy\ConnectionState.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\Telepathy\Telepathy\NetworkStreamExtensions.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\Telepathy\Telepathy\Empty\ThreadExtensions.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\Telepathy\Telepathy\Empty\Logger.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\Telepathy\Telepathy\Common.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\Telepathy\Telepathy\MagnificentSendPipe.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\Telepathy\Telepathy\Server.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\Telepathy\Telepathy\Client.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\Telepathy\Telepathy\ThreadFunctions.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\Telepathy\Telepathy\EventType.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\Telepathy\Telepathy\Utils.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\Telepathy\Telepathy\Pool.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\Telepathy\Telepathy\Empty\SafeQueue.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\Telepathy\Telepathy\MagnificentReceivePipe.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Assets\Mirror\Runtime\Transport\Telepathy\Telepathy\Telepathy.asmdef" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\Telepathy\Telepathy\Empty\Message.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\Telepathy\Telepathy\Log.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\Telepathy\Telepathy\ConnectionState.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\Telepathy\Telepathy\NetworkStreamExtensions.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\Telepathy\Telepathy\Empty\ThreadExtensions.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\Telepathy\Telepathy\Empty\Logger.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\Telepathy\Telepathy\Common.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\Telepathy\Telepathy\MagnificentSendPipe.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\Telepathy\Telepathy\Server.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\Telepathy\Telepathy\Client.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\Telepathy\Telepathy\ThreadFunctions.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\Telepathy\Telepathy\EventType.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\Telepathy\Telepathy\Utils.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\Telepathy\Telepathy\Pool.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\Telepathy\Telepathy\Empty\SafeQueue.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\Telepathy\Telepathy\MagnificentReceivePipe.cs" />
|
||||
<None Include="Assets\Mirror\Runtime\Transport\Telepathy\Telepathy\Telepathy.asmdef" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ARModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AccessibilityModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AudioModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClothModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterInputModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterRendererModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CrashReportingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DSPGraphModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DirectorModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GameCenterModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GridModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.HotReloadModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.IMGUIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ImageConversionModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.LocalizationModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PerformanceReportingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Physics2DModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ProfilerModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ScreenCaptureModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SharedInternalsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteMaskModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteShapeModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.StreamingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubstanceModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubsystemsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TLSModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextCoreModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextRenderingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TilemapModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsNativeModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsNativeModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UNETModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UmbraModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityConnectModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityCurlModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityCurlModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VFXModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VRModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VehiclesModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VideoModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VirtualTexturingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VirtualTexturingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.WindModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XRModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.CoreModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.CoreModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.GraphViewModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.GraphViewModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.PackageManagerUIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.PackageManagerUIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.SceneTemplateModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.SceneTemplateModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIElementsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIElementsSamplesModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIServiceModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UIServiceModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UnityConnectModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Graphs">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.LinuxStandalone.Extensions">
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\PlaybackEngines\LinuxStandaloneSupport\UnityEditor.LinuxStandalone.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
|
||||
<HintPath>C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\16.0\Editor\SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX.Rocks">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.Rocks.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.Rocks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX.Pdb">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.Pdb.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.Pdb.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Plastic.Antlr3.Runtime">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.collab-proxy@1.7.1/Lib/Editor/PlasticSCM/Unity.Plastic.Antlr3.Runtime.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.7.1\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Burst.Unsafe">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.burst@1.3.4/Unity.Burst.Unsafe.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.burst@1.3.4\Unity.Burst.Unsafe.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="log4netPlastic">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.collab-proxy@1.7.1/Lib/Editor/PlasticSCM/log4netPlastic.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.7.1\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.nuget.newtonsoft-json@2.0.0/Runtime/Newtonsoft.Json.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.nuget.newtonsoft-json@2.0.0\Runtime\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX.Mdb">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.Mdb.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.Mdb.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="unityplastic">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.collab-proxy@1.7.1/Lib/Editor/PlasticSCM/unityplastic.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.7.1\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="netstandard">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\ref\2.0.0\netstandard.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Win32.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/Microsoft.Win32.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.AppContext">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.AppContext.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.AppContext.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Concurrent">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Concurrent.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Collections.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.NonGeneric">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.NonGeneric.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Specialized">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Specialized.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ComponentModel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.EventBasedAsync">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.EventBasedAsync.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.TypeConverter">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.TypeConverter.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Console">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Console.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Console.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data.Common">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Data.Common.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Data.Common.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Contracts">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Contracts.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Debug">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Debug.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.FileVersionInfo">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.FileVersionInfo.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Process">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Process.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.StackTrace">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.StackTrace.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Tools">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tools.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.TraceSource">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TraceSource.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Tracing">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tracing.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Drawing.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Dynamic.Runtime">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Dynamic.Runtime.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization.Calendars">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Calendars.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Globalization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.Compression.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.ZipFile">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.ZipFile.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.DriveInfo">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.DriveInfo.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.Watcher">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Watcher.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.IsolatedStorage">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.IsolatedStorage.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.MemoryMappedFiles">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.MemoryMappedFiles.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Pipes">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Pipes.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.UnmanagedMemoryStream">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.UnmanagedMemoryStream.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Expressions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Expressions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Parallel">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Parallel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Queryable">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Queryable.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Http">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Http.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Http.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.NameResolution">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NameResolution.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.NetworkInformation">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NetworkInformation.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Ping">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Ping.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Ping.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Requests">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Requests.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Requests.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Security">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Security.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Security.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Sockets">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Sockets.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebHeaderCollection">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebHeaderCollection.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets.Client">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.Client.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ObjectModel">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ObjectModel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ObjectModel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Reflection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Reader">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Reader.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.ResourceManager">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.ResourceManager.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Writer">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Writer.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Handles">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Handles.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Numerics">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Numerics.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Json">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Json.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Xml">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Claims">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Claims.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Claims.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Csp">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Csp.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Encoding">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Encoding.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Principal">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Principal.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Principal.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.SecureString">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.SecureString.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.RegularExpressions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.RegularExpressions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Overlapped">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Overlapped.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Parallel">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Thread">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Thread.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.ThreadPool">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.ThreadPool.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Timer">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Timer.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ValueTuple">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ValueTuple.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ValueTuple.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.ReaderWriter">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.ReaderWriter.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XDocument">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XDocument.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlDocument">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlDocument.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlSerializer">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlSerializer.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath.XDocument">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.XDocument.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics.Vectors">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/Extensions/2.0.0/System.Numerics.Vectors.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Numerics.Vectors.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="mscorlib">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\mscorlib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Composition">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ComponentModel.Composition.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Core">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Core.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Data.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Drawing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.FileSystem">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Net.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Web">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Transactions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Transactions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Web">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Windows">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Windows.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Serialization">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
|
|
|
|||
479
kcp2k.csproj
479
kcp2k.csproj
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<LangVersion>8.0</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
|
|
@ -9,7 +9,7 @@
|
|||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<RootNamespace></RootNamespace>
|
||||
<ProjectGuid>{2bc836e6-058c-95e7-2f2f-e6530ccc554d}</ProjectGuid>
|
||||
<ProjectGuid>{0B70AC3F-E640-9FC3-22FD-95B240B25E58}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<AssemblyName>kcp2k</AssemblyName>
|
||||
|
|
@ -21,8 +21,17 @@
|
|||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_2020_3_16;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER;MIRROR_39_0_OR_NEWER;MIRROR_40_0_OR_NEWER;MIRROR_41_0_OR_NEWER;MIRROR_42_0_OR_NEWER;MIRROR_43_0_OR_NEWER;MIRROR_44_0_OR_NEWER;IGNORANCE;IGNORANCE_1;IGNORANCE_1_4;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<OutputPath>Temp\Bin\Debug\</OutputPath>
|
||||
<DefineConstants>UNITY_2020_3_16;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_LINUX;UNITY_STANDALONE_LINUX;UNITY_STANDALONE;UNITY_STANDALONE_LINUX_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_SPATIALTRACKING;ENABLE_MODULAR_UNITYENGINE_ASSEMBLIES;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER;MIRROR_39_0_OR_NEWER;MIRROR_40_0_OR_NEWER;MIRROR_41_0_OR_NEWER;MIRROR_42_0_OR_NEWER;MIRROR_43_0_OR_NEWER;MIRROR_44_0_OR_NEWER;IGNORANCE;IGNORANCE_1;IGNORANCE_1_4;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
|
|
@ -35,639 +44,655 @@
|
|||
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<UnityProjectGenerator>Package</UnityProjectGenerator>
|
||||
<UnityProjectGeneratorVersion>2.0.11</UnityProjectGeneratorVersion>
|
||||
<UnityProjectType>Game:1</UnityProjectType>
|
||||
<UnityBuildTarget>StandaloneLinux64:24</UnityBuildTarget>
|
||||
<UnityVersion>2020.3.16f1</UnityVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\kcp\Pool.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\highlevel\NonAlloc\KcpServerConnectionNonAlloc.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\highlevel\KcpHeader.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\highlevel\KcpServerConnection.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\highlevel\NonAlloc\KcpClientConnectionNonAlloc.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\kcp\AssemblyInfo.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\kcp\Segment.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\kcp\Kcp.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\highlevel\KcpServer.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\highlevel\KcpConnection.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\highlevel\KcpClientConnection.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\highlevel\KcpClient.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\highlevel\KcpChannel.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\highlevel\NonAlloc\KcpClientNonAlloc.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\highlevel\NonAlloc\KcpServerNonAlloc.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\kcp\Utils.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\highlevel\Log.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\kcp2k.asmdef" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\kcp\Pool.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\highlevel\NonAlloc\KcpServerConnectionNonAlloc.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\highlevel\KcpHeader.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\highlevel\KcpServerConnection.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\highlevel\NonAlloc\KcpClientConnectionNonAlloc.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\kcp\AssemblyInfo.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\kcp\Segment.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\kcp\Kcp.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\highlevel\KcpServer.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\highlevel\KcpConnection.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\highlevel\KcpClientConnection.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\highlevel\KcpClient.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\highlevel\KcpChannel.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\highlevel\NonAlloc\KcpClientNonAlloc.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\highlevel\NonAlloc\KcpServerNonAlloc.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\kcp\Utils.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\highlevel\Log.cs" />
|
||||
<None Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\kcp2k.asmdef" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ARModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AccessibilityModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AudioModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClothModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterInputModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterRendererModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CrashReportingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DSPGraphModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DirectorModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GameCenterModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GridModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.HotReloadModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.IMGUIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ImageConversionModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.LocalizationModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PerformanceReportingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Physics2DModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ProfilerModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ScreenCaptureModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SharedInternalsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteMaskModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteShapeModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.StreamingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubstanceModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubsystemsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TLSModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextCoreModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextRenderingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TilemapModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsNativeModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsNativeModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UNETModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UmbraModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityConnectModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityCurlModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityCurlModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VFXModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VRModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VehiclesModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VideoModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VirtualTexturingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VirtualTexturingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.WindModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XRModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.CoreModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.CoreModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.GraphViewModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.GraphViewModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.PackageManagerUIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.PackageManagerUIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.SceneTemplateModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.SceneTemplateModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIElementsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIElementsSamplesModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIServiceModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UIServiceModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UnityConnectModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Graphs">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.LinuxStandalone.Extensions">
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\PlaybackEngines\LinuxStandaloneSupport\UnityEditor.LinuxStandalone.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
|
||||
<HintPath>C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\16.0\Editor\SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX.Rocks">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.Rocks.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.Rocks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX.Pdb">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.Pdb.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.Pdb.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Plastic.Antlr3.Runtime">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.collab-proxy@1.7.1/Lib/Editor/PlasticSCM/Unity.Plastic.Antlr3.Runtime.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.7.1\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Burst.Unsafe">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.burst@1.3.4/Unity.Burst.Unsafe.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.burst@1.3.4\Unity.Burst.Unsafe.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="log4netPlastic">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.collab-proxy@1.7.1/Lib/Editor/PlasticSCM/log4netPlastic.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.7.1\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.nuget.newtonsoft-json@2.0.0/Runtime/Newtonsoft.Json.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.nuget.newtonsoft-json@2.0.0\Runtime\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX.Mdb">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.Mdb.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.Mdb.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="unityplastic">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.collab-proxy@1.7.1/Lib/Editor/PlasticSCM/unityplastic.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.7.1\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="netstandard">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\ref\2.0.0\netstandard.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Win32.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/Microsoft.Win32.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.AppContext">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.AppContext.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.AppContext.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Concurrent">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Concurrent.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Collections.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.NonGeneric">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.NonGeneric.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Specialized">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Specialized.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ComponentModel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.EventBasedAsync">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.EventBasedAsync.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.TypeConverter">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.TypeConverter.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Console">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Console.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Console.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data.Common">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Data.Common.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Data.Common.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Contracts">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Contracts.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Debug">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Debug.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.FileVersionInfo">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.FileVersionInfo.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Process">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Process.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.StackTrace">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.StackTrace.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Tools">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tools.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.TraceSource">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TraceSource.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Tracing">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tracing.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Drawing.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Dynamic.Runtime">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Dynamic.Runtime.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization.Calendars">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Calendars.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Globalization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.Compression.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.ZipFile">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.ZipFile.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.DriveInfo">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.DriveInfo.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.Watcher">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Watcher.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.IsolatedStorage">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.IsolatedStorage.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.MemoryMappedFiles">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.MemoryMappedFiles.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Pipes">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Pipes.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.UnmanagedMemoryStream">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.UnmanagedMemoryStream.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Expressions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Expressions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Parallel">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Parallel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Queryable">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Queryable.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Http">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Http.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Http.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.NameResolution">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NameResolution.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.NetworkInformation">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NetworkInformation.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Ping">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Ping.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Ping.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Requests">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Requests.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Requests.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Security">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Security.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Security.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Sockets">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Sockets.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebHeaderCollection">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebHeaderCollection.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets.Client">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.Client.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ObjectModel">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ObjectModel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ObjectModel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Reflection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Reader">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Reader.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.ResourceManager">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.ResourceManager.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Writer">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Writer.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Handles">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Handles.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Numerics">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Numerics.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Json">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Json.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Xml">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Claims">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Claims.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Claims.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Csp">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Csp.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Encoding">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Encoding.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Principal">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Principal.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Principal.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.SecureString">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.SecureString.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.RegularExpressions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.RegularExpressions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Overlapped">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Overlapped.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Parallel">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Thread">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Thread.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.ThreadPool">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.ThreadPool.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Timer">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Timer.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ValueTuple">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ValueTuple.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ValueTuple.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.ReaderWriter">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.ReaderWriter.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XDocument">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XDocument.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlDocument">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlDocument.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlSerializer">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlSerializer.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath.XDocument">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.XDocument.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics.Vectors">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/Extensions/2.0.0/System.Numerics.Vectors.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Numerics.Vectors.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="mscorlib">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\mscorlib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Composition">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ComponentModel.Composition.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Core">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Core.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Data.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Drawing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.FileSystem">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Net.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Web">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Transactions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Transactions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Web">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Windows">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Windows.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Serialization">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="where-allocations.csproj">
|
||||
<Project>{5b850f62-6f5c-195e-9568-ba83b824fd7c}</Project>
|
||||
<Project>{B5928AE6-084C-BDE4-A222-674EBF3DB10C}</Project>
|
||||
<Name>where-allocations</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
521f58f98cacbf26907745ed3d033cbb6cf8ad74
|
||||
e20a9ff2e6365fe79b776ca032dbf143bce25046
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -1 +1 @@
|
|||
f3b8861ecee2d8022befb5d469cbffdfa0905548
|
||||
8d8229c980a58ad96e8c910d7b150bb70a6dd2e5
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -1 +1 @@
|
|||
135141837d61b478ba031d5aa1e7cf3add52456c
|
||||
999acb3a68f6d1aaff1874ff9ea7af6baff2c0e2
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
85998edb7905b0a80fc6f7a1aea06681831f3a24
|
||||
9ce92a212156f8f085aeb9239643a418874fb0f2
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -1 +1 @@
|
|||
b91787780e009ec42a0298fb5a8bf438e5739281
|
||||
7a07c2ca9771d7a1e57f9dcbf1c1f370114819c3
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
d6d139982168d637b82fc04f476c03279a87e8e0
|
||||
569d85ed08fca40db94a62db00a374e70b07c6b7
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -1 +1 @@
|
|||
fdf97831fa3002db5706fc8c94a5ddc29d0128b9
|
||||
24a6e758c6ae754e33cd86455a2d418e16600b88
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -1 +1 @@
|
|||
1db10e2aa12bd4ec36e530127bb2f8beaaa2812c
|
||||
ae61e11ae1c5d7882d4b90cfd4b328dd6779dc62
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
41612e453cffc785c2b596dbc8ffd99e35ec89bf
|
||||
38fa345a05a921521a36ce4a756b776fbbf1c4d5
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -1 +1 @@
|
|||
93321d1a0532cd96ef508f0d6aa2cce84c71eabb
|
||||
1c0c4e8862b70567498b5f4b6c50bb55d5613c5a
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -1 +1 @@
|
|||
133414b6d79ca056c4759abeb159a13bd56ec312
|
||||
87cf3a8a012c14beeb19d83d057f914945364b8a
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
f8beba2672f4820a9299643a7f00399526f410c6
|
||||
61500a0ab06f38d76674870733a67dd39aaac811
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
cec23925aa28cc3ce04430ae75060b418cab799b
|
||||
ef0c7292fd84d25f3372ab3566ca40837c98af43
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<LangVersion>8.0</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
|
|
@ -9,7 +9,7 @@
|
|||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<RootNamespace></RootNamespace>
|
||||
<ProjectGuid>{5b850f62-6f5c-195e-9568-ba83b824fd7c}</ProjectGuid>
|
||||
<ProjectGuid>{B5928AE6-084C-BDE4-A222-674EBF3DB10C}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<AssemblyName>where-allocations</AssemblyName>
|
||||
|
|
@ -21,8 +21,17 @@
|
|||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_2020_3_16;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER;MIRROR_39_0_OR_NEWER;MIRROR_40_0_OR_NEWER;MIRROR_41_0_OR_NEWER;MIRROR_42_0_OR_NEWER;MIRROR_43_0_OR_NEWER;MIRROR_44_0_OR_NEWER;IGNORANCE;IGNORANCE_1;IGNORANCE_1_4;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<OutputPath>Temp\Bin\Debug\</OutputPath>
|
||||
<DefineConstants>UNITY_2020_3_16;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_LINUX;UNITY_STANDALONE_LINUX;UNITY_STANDALONE;UNITY_STANDALONE_LINUX_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_SPATIALTRACKING;ENABLE_MODULAR_UNITYENGINE_ASSEMBLIES;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER;MIRROR_39_0_OR_NEWER;MIRROR_40_0_OR_NEWER;MIRROR_41_0_OR_NEWER;MIRROR_42_0_OR_NEWER;MIRROR_43_0_OR_NEWER;MIRROR_44_0_OR_NEWER;IGNORANCE;IGNORANCE_1;IGNORANCE_1_4;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
|
|
@ -35,621 +44,637 @@
|
|||
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<UnityProjectGenerator>Package</UnityProjectGenerator>
|
||||
<UnityProjectGeneratorVersion>2.0.11</UnityProjectGeneratorVersion>
|
||||
<UnityProjectType>Game:1</UnityProjectType>
|
||||
<UnityBuildTarget>StandaloneLinux64:24</UnityBuildTarget>
|
||||
<UnityVersion>2020.3.16f1</UnityVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\where-allocation\Scripts\IPEndPointNonAlloc.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\where-allocation\Scripts\AssemblyInfo.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\where-allocation\Scripts\Extensions.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\where-allocation\Scripts\where-allocations.asmdef" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\where-allocation\Scripts\IPEndPointNonAlloc.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\where-allocation\Scripts\AssemblyInfo.cs" />
|
||||
<Compile Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\where-allocation\Scripts\Extensions.cs" />
|
||||
<None Include="Assets\Mirror\Runtime\Transport\KCP\kcp2k\where-allocation\Scripts\where-allocations.asmdef" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ARModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AccessibilityModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AudioModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClothModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterInputModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterRendererModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CrashReportingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DSPGraphModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DirectorModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GameCenterModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GridModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.HotReloadModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.IMGUIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ImageConversionModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.LocalizationModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PerformanceReportingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Physics2DModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ProfilerModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ScreenCaptureModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SharedInternalsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteMaskModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteShapeModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.StreamingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubstanceModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubsystemsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TLSModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextCoreModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextRenderingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TilemapModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsNativeModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsNativeModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UNETModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UmbraModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityConnectModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityCurlModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityCurlModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VFXModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VRModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VehiclesModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VideoModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VirtualTexturingModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VirtualTexturingModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.WindModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XRModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.CoreModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.CoreModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.GraphViewModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.GraphViewModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.PackageManagerUIModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.PackageManagerUIModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.SceneTemplateModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.SceneTemplateModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIElementsModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIElementsSamplesModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UIServiceModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UIServiceModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UnityConnectModule">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Graphs">
|
||||
<HintPath>G:/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.LinuxStandalone.Extensions">
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\PlaybackEngines\LinuxStandaloneSupport\UnityEditor.LinuxStandalone.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
|
||||
<HintPath>C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\16.0\Editor\SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX.Rocks">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.Rocks.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.Rocks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX.Pdb">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.Pdb.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.Pdb.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Plastic.Antlr3.Runtime">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.collab-proxy@1.7.1/Lib/Editor/PlasticSCM/Unity.Plastic.Antlr3.Runtime.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.7.1\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Burst.Unsafe">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.burst@1.3.4/Unity.Burst.Unsafe.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.burst@1.3.4\Unity.Burst.Unsafe.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="log4netPlastic">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.collab-proxy@1.7.1/Lib/Editor/PlasticSCM/log4netPlastic.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.7.1\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.nuget.newtonsoft-json@2.0.0/Runtime/Newtonsoft.Json.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.nuget.newtonsoft-json@2.0.0\Runtime\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mono.CecilX.Mdb">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Assets/Mirror/Plugins/Mono.Cecil/Mono.CecilX.Mdb.dll</HintPath>
|
||||
<HintPath>Assets\Mirror\Plugins\Mono.Cecil\Mono.CecilX.Mdb.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="unityplastic">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/PackageCache/com.unity.collab-proxy@1.7.1/Lib/Editor/PlasticSCM/unityplastic.dll</HintPath>
|
||||
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.7.1\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="netstandard">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\ref\2.0.0\netstandard.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Win32.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/Microsoft.Win32.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.AppContext">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.AppContext.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.AppContext.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Concurrent">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Concurrent.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Collections.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.NonGeneric">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.NonGeneric.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Specialized">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Specialized.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ComponentModel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.EventBasedAsync">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.EventBasedAsync.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.TypeConverter">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.TypeConverter.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Console">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Console.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Console.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data.Common">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Data.Common.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Data.Common.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Contracts">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Contracts.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Debug">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Debug.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.FileVersionInfo">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.FileVersionInfo.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Process">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Process.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.StackTrace">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.StackTrace.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Tools">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tools.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.TraceSource">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TraceSource.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Tracing">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tracing.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Drawing.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Dynamic.Runtime">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Dynamic.Runtime.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization.Calendars">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Calendars.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Globalization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.Compression.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.ZipFile">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.ZipFile.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.DriveInfo">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.DriveInfo.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.Watcher">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Watcher.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.IsolatedStorage">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.IsolatedStorage.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.MemoryMappedFiles">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.MemoryMappedFiles.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Pipes">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Pipes.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.UnmanagedMemoryStream">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.UnmanagedMemoryStream.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Expressions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Expressions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Parallel">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Parallel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Queryable">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Queryable.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Http">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Http.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Http.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.NameResolution">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NameResolution.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.NetworkInformation">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NetworkInformation.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Ping">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Ping.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Ping.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Requests">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Requests.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Requests.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Security">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Security.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Security.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Sockets">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Sockets.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebHeaderCollection">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebHeaderCollection.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets.Client">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.Client.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ObjectModel">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ObjectModel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ObjectModel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Reflection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Reader">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Reader.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.ResourceManager">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.ResourceManager.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Writer">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Writer.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Handles">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Handles.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Numerics">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Numerics.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Json">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Json.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Xml">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Claims">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Claims.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Claims.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Csp">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Csp.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Encoding">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Encoding.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Primitives">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Primitives.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Principal">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Principal.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Principal.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.SecureString">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.SecureString.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding.Extensions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.Extensions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.RegularExpressions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.RegularExpressions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Overlapped">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Overlapped.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Parallel">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Thread">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Thread.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.ThreadPool">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.ThreadPool.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Timer">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Timer.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ValueTuple">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ValueTuple.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ValueTuple.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.ReaderWriter">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.ReaderWriter.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XDocument">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XDocument.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlDocument">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlDocument.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlSerializer">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlSerializer.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath.XDocument">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.XDocument.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics.Vectors">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/Extensions/2.0.0/System.Numerics.Vectors.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Numerics.Vectors.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="mscorlib">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\mscorlib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Composition">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ComponentModel.Composition.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Core">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Core.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Data.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Drawing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.FileSystem">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Net.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Web">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Transactions">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Transactions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Web">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Windows">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Windows.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Serialization">
|
||||
<HintPath>G:/Unity/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
||||
<HintPath>E:\Unity\2020.3.16f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user