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This commit is contained in:
Sewmina Dilshan 2021-09-11 04:09:21 +05:30
parent a7f0895fa9
commit b391d45ee3
576 changed files with 80349 additions and 2754 deletions

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<HintPath>Library\ScriptAssemblies\Unity.Burst.Editor.dll</HintPath> <HintPath>Library\ScriptAssemblies\Unity.Burst.Editor.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.AutoLOD.Editor.Simplygon.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.Postprocessing.Editor.dll</HintPath> <HintPath>Library\ScriptAssemblies\Unity.Postprocessing.Editor.dll</HintPath>
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@ -724,6 +730,9 @@
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<HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath> <HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
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<Reference Include="Unity.AutoLOD.Editor">
<HintPath>Library\ScriptAssemblies\Unity.AutoLOD.Editor.dll</HintPath>
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@ -754,6 +763,15 @@
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View File

@ -22,7 +22,7 @@
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@ -54,6 +54,7 @@
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<Compile Include="Assets\HQ FPS Weapons\Scripts\_Events\Attributes\Icon.cs" /> <Compile Include="Assets\HQ FPS Weapons\Scripts\_Events\Attributes\Icon.cs" />
<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\_Core\EquipmentManager.cs" /> <Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\_Core\EquipmentManager.cs" />
<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\_Core\Handlers\EquipmentHandler.cs" /> <Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\_Core\Handlers\EquipmentHandler.cs" />
@ -131,6 +132,7 @@
<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\First Person\Equipment\Types\ProjectileBasedWeapon.cs" /> <Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\First Person\Equipment\Types\ProjectileBasedWeapon.cs" />
<Compile Include="Assets\HQ FPS Weapons\Scripts\_Events\Attributes\ClampAttribute.cs" /> <Compile Include="Assets\HQ FPS Weapons\Scripts\_Events\Attributes\ClampAttribute.cs" />
<Compile Include="Assets\HQ FPS Weapons\Scripts\Interactables\Explosive.cs" /> <Compile Include="Assets\HQ FPS Weapons\Scripts\Interactables\Explosive.cs" />
<Compile Include="Assets\Scripts\LODDataHolder.cs" />
<Compile Include="Assets\HQ FPS Weapons\Scripts\Surface Management\SurfaceEffects.cs" /> <Compile Include="Assets\HQ FPS Weapons\Scripts\Surface Management\SurfaceEffects.cs" />
<Compile Include="Assets\HQ FPS Weapons\Scripts\UserInterface\Inventory\UI_WheelSlot.cs" /> <Compile Include="Assets\HQ FPS Weapons\Scripts\UserInterface\Inventory\UI_WheelSlot.cs" />
<Compile Include="Assets\HQ FPS Weapons\Scripts\_Core\PlayerSpawnPoints.cs" /> <Compile Include="Assets\HQ FPS Weapons\Scripts\_Core\PlayerSpawnPoints.cs" />
@ -149,8 +151,8 @@
<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\First Person\Equipment\Types\Compass.cs" /> <Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\First Person\Equipment\Types\Compass.cs" />
<Compile Include="Assets\HQ FPS Weapons\Scripts\Camera\CameraShakes.cs" /> <Compile Include="Assets\HQ FPS Weapons\Scripts\Camera\CameraShakes.cs" />
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<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\First Person\Equipment\Modules\GunVisualEffects.cs" />
<Compile Include="Assets\HQ FPS Weapons\Scripts\UserInterface\HUD\Equipment\HealsDisplayer.cs" /> <Compile Include="Assets\HQ FPS Weapons\Scripts\UserInterface\HUD\Equipment\HealsDisplayer.cs" />
<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\First Person\Equipment\Modules\GunVisualEffects.cs" />
<Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\_Core\Database\FPItem.cs" /> <Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\_Core\Database\FPItem.cs" />
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@ -239,7 +241,7 @@
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<Compile Include="Assets\HQ FPS Weapons\Scripts\_Events\Attributes\BitMask.cs" /> <Compile Include="Assets\HQ FPS Weapons\Scripts\_Events\Attributes\BitMask.cs" />
<Compile Include="Assets\HQ FPS Weapons\Scripts\Demo\FPSCounter.cs" /> <Compile Include="Assets\HQ FPS Weapons\Scripts\Demo\FPSCounter.cs" />
<Compile Include="Assets\Scripts\Menu\infinityUI.cs" /> <Compile Include="Assets\Scripts\Menu\loadingScreen.cs" />
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<ItemGroup> <ItemGroup>
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@ -875,12 +877,18 @@
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