fix this shit

This commit is contained in:
flok1
2021-08-25 12:57:42 +05:30
133 changed files with 20017 additions and 3971 deletions

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<Reference Include="Unity.Animation.Rigging.Editor"> <Reference Include="Unity.Animation.Rigging.Editor">
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/Unity.Animation.Rigging.Editor.dll</HintPath> <HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/Unity.Animation.Rigging.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Sysroot.Linux_x86_64">
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/Unity.Sysroot.Linux_x86_64.dll</HintPath>
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<Reference Include="Unity.Toolchain.Win-x86_64-Linux-x86_64">
<HintPath>H:/Game Dev/Games/zombiemp/Library/ScriptAssemblies/Unity.Toolchain.Win-x86_64-Linux-x86_64.dll</HintPath>
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<Reference Include="Unity.SysrootPackage.Editor">
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</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="Mirror.csproj"> <ProjectReference Include="Mirror.csproj">

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guns[curGunIndex].triggerMuzzleFlash(); if (curGunIndex > 0)
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guns[curGunIndex].triggerMuzzleFlash();
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@@ -1,7 +1,7 @@
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Other similar extension points exist, see Microsoft.Common.targets. Other similar extension points exist, see Microsoft.Common.targets.
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