zombie_mp/Assets/KriptoFX/VolumetricBloodFX/Scripts/BFX_BloodSettings.cs
Sewmina Dilshan 68183e5317 initial
2021-08-23 13:28:33 +05:30

21 lines
553 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BFX_BloodSettings : MonoBehaviour
{
public float AnimationSpeed = 1;
public float GroundHeight = 0;
[Range(0, 1)]
public float LightIntensityMultiplier = 1;
public bool FreezeDecalDisappearance = false;
public _DecalRenderinMode DecalRenderinMode = _DecalRenderinMode.Floor_XZ;
public bool ClampDecalSideSurface = false;
public enum _DecalRenderinMode
{
Floor_XZ,
AverageRayBetwenForwardAndFloor
}
}