21 lines
553 B
C#
21 lines
553 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class BFX_BloodSettings : MonoBehaviour
|
|
{
|
|
public float AnimationSpeed = 1;
|
|
public float GroundHeight = 0;
|
|
[Range(0, 1)]
|
|
public float LightIntensityMultiplier = 1;
|
|
public bool FreezeDecalDisappearance = false;
|
|
public _DecalRenderinMode DecalRenderinMode = _DecalRenderinMode.Floor_XZ;
|
|
public bool ClampDecalSideSurface = false;
|
|
|
|
public enum _DecalRenderinMode
|
|
{
|
|
Floor_XZ,
|
|
AverageRayBetwenForwardAndFloor
|
|
}
|
|
}
|