24 lines
478 B
C#
24 lines
478 B
C#
using UnityEngine;
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namespace Mirror.Examples.RigidbodyPhysics
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{
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public class AddForce : NetworkBehaviour
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{
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public Rigidbody rigidbody3d;
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public float force = 500f;
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void Start()
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{
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rigidbody3d.isKinematic = !isServer;
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}
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void Update()
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{
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if (isServer && Input.GetKeyDown(KeyCode.Space))
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{
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rigidbody3d.AddForce(Vector3.up * force);
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}
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}
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}
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}
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