zombie_mp/Assets/Scripts/Menu/CharacterCustomizer.cs

93 lines
3.0 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CharacterCustomizer : MonoBehaviour
{
[SerializeField] Characters charactersData;
public List<CharacterObjects> characterObjects;
[EasyButtons.Button]
void clearDuplicates(){
List<int> duplicates = new List<int>();
for(int i =0; i < characterObjects.Count; i++){
if(duplicates.Contains(characterObjects[i].id)){
characterObjects.RemoveAt(i);
}else{
duplicates.Add(characterObjects[i].id);
}
}
}
[EasyButtons.Button]
void clearEmptyObjectsRows(){
for(int i =0; i < characterObjects.Count; i++){
bool exist = false;
foreach(CharacterPreset preset in charactersData.characters){
if(preset.characterId == characterObjects[i].id){ exist=true;break;}
}
if(!exist){characterObjects.RemoveAt(i);}
}
}
[EasyButtons.Button]
void refresh(){
validateCharacterData();
}
void OnValidate()
{
validateCharacterData();
}
void validateCharacterData()
{
charactersData = Resources.Load<Characters>("characters");
if (charactersData == null) { Debug.LogError("No Character Data Found!"); return; }
clearEmptyObjectsRows();
foreach(CharacterPreset preset in charactersData.characters){
bool exists = false;
for(int i =0; i < characterObjects.Count; i++){
if(characterObjects[i].id == preset.characterId){
if(characterObjects[i].name != preset.name){characterObjects[i].name=preset.name;}
exists=true;
}
}
if(!exists){characterObjects.Add(new CharacterObjects(preset.characterId,preset.name));}
}
}
public void ChangeCharacter(int characterId){
foreach(CharacterObjects obj in characterObjects){
if(obj.id == characterId){
foreach(GameObject go in obj.body){go.SetActive(true);}
}else{
foreach(GameObject go in obj.body){go.SetActive(false);}
foreach(GameObject go in obj.hair){go.SetActive(false);}
foreach(GameObject go in obj.gloves){go.SetActive(false);}
foreach(GameObject go in obj.eyeWears){go.SetActive(false);}
foreach(GameObject go in obj.tops){go.SetActive(false);}
foreach(GameObject go in obj.bottoms){go.SetActive(false);}
}
}
}
public void ChangeCharacter(string characterName){
ChangeCharacter(GetCharacterId(characterName));
}
public int GetCharacterId(string name){
foreach(CharacterPreset preset in charactersData.characters){
if(preset.name == name){return preset.characterId;}
}
return -1;
}
}