zombie_mp/Assets/Scripts/Menu/infinityUI.cs
2021-09-05 18:13:50 +05:30

27 lines
651 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class infinityUI : MonoBehaviour
{
public float speed;
public RectTransform panel;
public Vector2 curPosition;
public Vector2 curSize;
private void Start()
{
panel.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, Screen.width * 2);
}
public float curX;
void FixedUpdate()
{
curX += Time.deltaTime * speed;
curPosition = panel.localPosition;
curSize = panel.sizeDelta;
if(curX >= Screen.width) { curX = 0; }
panel.anchoredPosition = new Vector2(-curX, 0);
}
}