73 lines
1.2 KiB
C#
73 lines
1.2 KiB
C#
using System;
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using UnityEngine;
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namespace HQFPSWeapons.UserInterface
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{
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public enum CrosshairType
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{
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Static, Dynamic
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}
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[Serializable]
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public class CrosshairData
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{
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[DatabaseItem]
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public string ItemName;
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public Color NormalColor = Color.white;
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public Color OnEntityColor = Color.red;
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public bool ShowWhenAiming;
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[Space]
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public CrosshairType Type;
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[ShowIf("Type", (int)CrosshairType.Static)]
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public StaticCrosshairSettings StaticCrosshair;
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[ShowIf("Type", (int)CrosshairType.Dynamic)]
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public DynamicCrosshairSettings DynamicCrosshair;
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}
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[Serializable]
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public class StaticCrosshairSettings
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{
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public Sprite Sprite;
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public Vector2 Size = new Vector2(64f, 64f);
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}
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[Serializable]
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public class DynamicCrosshairSettings
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{
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[Range(0f, 3f)]
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public float IdleScale = 1f;
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[Range(0f, 3f)]
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public float CrouchScale = 0.65f;
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[Range(0f, 3f)]
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public float WalkScale = 1.2f;
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[Range(0f, 3f)]
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public float RunScale = 1.5f;
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[Range(0f, 3f)]
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public float JumpScale = 1.8f;
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[Space]
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[Range(0f, 1f)]
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public float AimMultiplier = 0.5f;
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[Space]
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[Range(0f, 10f)]
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public float m_PunchSize = 2f;
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[Range(0f, 20f)]
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public float m_MoveSpeed = 3f;
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}
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} |