zombie_mp/Assets/Unity/ConstraintSamples/Scripts/mParent.cs
Sewmina Dilshan 68183e5317 initial
2021-08-23 13:28:33 +05:30

51 lines
1.0 KiB
C#

using UnityEngine;
using UnityEngine.Animations.Rigging;
public class mParent : MonoBehaviour
{
public GameObject mParentCon;
private enum Mode
{
Idle,
Ground,
Hand,
Back
}
private Mode m_Mode;
public void Update()
{
if (m_Mode != Mode.Idle)
{
var constraint = mParentCon.GetComponent<MultiParentConstraint>();
var sourceObjects = constraint.data.sourceObjects;
sourceObjects.SetWeight(0, m_Mode == Mode.Ground ? 1f : 0f);
sourceObjects.SetWeight(1, m_Mode == Mode.Hand ? 1f : 0f);
sourceObjects.SetWeight(2, m_Mode == Mode.Back ? 1f : 0f);
constraint.data.sourceObjects = sourceObjects;
m_Mode = Mode.Idle;
}
}
public void Start()
{
m_Mode = Mode.Ground;
Debug.Log ("ground");
}
public void hand()
{
m_Mode = Mode.Hand;
Debug.Log ("hand");
}
public void back()
{
m_Mode = Mode.Back;
Debug.Log ("back");
}
}