51 lines
1.0 KiB
C#
51 lines
1.0 KiB
C#
using UnityEngine;
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using UnityEngine.Animations.Rigging;
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public class mParent : MonoBehaviour
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{
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public GameObject mParentCon;
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private enum Mode
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{
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Idle,
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Ground,
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Hand,
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Back
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}
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private Mode m_Mode;
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public void Update()
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{
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if (m_Mode != Mode.Idle)
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{
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var constraint = mParentCon.GetComponent<MultiParentConstraint>();
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var sourceObjects = constraint.data.sourceObjects;
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sourceObjects.SetWeight(0, m_Mode == Mode.Ground ? 1f : 0f);
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sourceObjects.SetWeight(1, m_Mode == Mode.Hand ? 1f : 0f);
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sourceObjects.SetWeight(2, m_Mode == Mode.Back ? 1f : 0f);
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constraint.data.sourceObjects = sourceObjects;
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m_Mode = Mode.Idle;
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}
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}
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public void Start()
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{
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m_Mode = Mode.Ground;
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Debug.Log ("ground");
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}
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public void hand()
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{
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m_Mode = Mode.Hand;
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Debug.Log ("hand");
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}
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public void back()
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{
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m_Mode = Mode.Back;
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Debug.Log ("back");
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}
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}
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