zombie_mp/Assets/Scripts/Menu/NetworkChecker.cs
2021-09-16 20:19:09 +05:30

21 lines
531 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Mirror;
using HQFPSWeapons;
public class NetworkChecker : MonoBehaviour
{
public GameObject networkErrorPanel;
public PlayerInput_PC inputs;
void Update()
{
if(FindObjectOfType<NetworkManager>()==null){
networkErrorPanel.SetActive(true);
inputs.enabled = false;
}else{
networkErrorPanel.SetActive(false);
inputs.enabled = true;
}
}
}