16 lines
380 B
C#
16 lines
380 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using EasyButtons;
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public class MeshCombine : MonoBehaviour
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{
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public SkinnedMeshRenderer target;
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public SkinnedMeshRenderer src;
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public Transform[] bones;
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[Button]
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void Recalculate(){
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target.rootBone = src.rootBone;
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target.bones = src.bones;
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}
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}
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