zombie_mp/Assets/Scripts/Helpers/MeshCombine.cs
2021-11-13 18:59:45 +05:30

16 lines
380 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using EasyButtons;
public class MeshCombine : MonoBehaviour
{
public SkinnedMeshRenderer target;
public SkinnedMeshRenderer src;
public Transform[] bones;
[Button]
void Recalculate(){
target.rootBone = src.rootBone;
target.bones = src.bones;
}
}