22 lines
431 B
C#
22 lines
431 B
C#
using UnityEngine;
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namespace HQFPSWeapons.UserInterface
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{
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public class HUD_DisplayerBehaviour : UserInterfaceBehaviour
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{
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// [SerializeField]
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// private HUD_DisplayerActivateFlag m_ActivateFlag = HUD_DisplayerActivateFlag.None;
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public override void OnAttachment()
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{
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}
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protected virtual void EnablePanel(bool enable)
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{
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}
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}
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}
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