42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using UnityEngine;
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using UnityEditor;
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using HQFPSWeapons.UserInterface;
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namespace HQFPSWeapons
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{
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[CanEditMultipleObjects]
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[CustomEditor(typeof(ItemContainerInterface))]
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public class ItemContainerInterfaceEditor : UnityEditor.Editor
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{
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private SerializedProperty m_SlotTemplate;
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private SerializedProperty m_SlotsParent;
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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base.OnInspectorGUI();
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if(!Application.isPlaying)
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{
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EditorGUILayout.Space();
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if(!serializedObject.isEditingMultipleObjects && GUILayout.Button("Spawn Default Slots"))
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(serializedObject.targetObject as ItemContainerInterface).GenerateSlots();
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}
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if(!m_SlotTemplate.objectReferenceValue || !m_SlotsParent.objectReferenceValue)
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EditorGUILayout.HelpBox("Make sure a slot template and parent are assigned!", MessageType.Error);
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serializedObject.ApplyModifiedProperties();
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}
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private void OnEnable()
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{
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m_SlotTemplate = serializedObject.FindProperty("m_SlotTemplate");
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m_SlotsParent = serializedObject.FindProperty("m_SlotsParent");
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}
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}
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}
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