25 lines
609 B
C#
25 lines
609 B
C#
using System;
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using UnityEngine;
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namespace HQFPSWeapons
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{
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[Serializable]
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public class AnimationOverrideClips
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{
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[Serializable]
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public struct AnimationClipPair
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{
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public AnimationClip Original;
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public AnimationClip Override;
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}
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public RuntimeAnimatorController Controller { get => m_Controller; }
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public AnimationClipPair[] Clips { get => m_Clips; }
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[SerializeField]
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private RuntimeAnimatorController m_Controller = null;
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[SerializeField]
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private AnimationClipPair[] m_Clips = null;
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}
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} |