zombie_mp/Assets/HQ FPS Weapons/Scripts/Equipment/Editor/Modules/NoiseModuleDrawer.cs
Sewmina Dilshan 68183e5317 initial
2021-08-23 13:28:33 +05:30

30 lines
635 B
C#

using UnityEngine;
using UnityEditor;
namespace HQFPSWeapons
{
[CustomPropertyDrawer(typeof(EquipmentMotionState.NoiseModule))]
public class NoiseModuleDrawer : CopyPasteBase<EquipmentMotionState.NoiseModule>
{
private const string menuName = "Noise";
[MenuItem("CONTEXT/" + menuName + "/Copy " + menuName)]
private static void Copy()
{
DoCopy();
}
[MenuItem("CONTEXT/" + menuName + "/Paste " + menuName)]
private static void Paste()
{
DoPaste();
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
OnGUI(position, property, label, menuName);
}
}
}